|Beluaterra||Colonies||Dwilight||East Continent||South Island|
|Atamara||Far East||SE Island||SW Island|
|The bountiful New World enticed many to make the perilous journey across the Western Ocean from the strife of East Continent. Alas those early colonists had not discovered virgin lands, but an eldritch wilderness home to other creatures.
Terrible creatures. Inhuman creatures. Creatures who do not suffer the tread of humans. Creatures who will rise up in great hosts intent on destroying the stain of humanity on the land.
Thus when the straggling survivors returned to the east with tales of hideous abominations, the New World came to be known by a different name Beluaterra - Monster World.
OOC Note: This is a testing continent, so expect to see bugs as new features are tested and improved.
|In most lands the seasons turn from the warmth of summer to the bite of winter. Beluaterra too has seasons; the warmth of peace and the bite of Invasion. None can say exactly when the next invasion will come, or what shape it will take, but all know that it will come.
During an invasion the monsters, undead & daimons will rise in great number threatening to overwhelm the human lands. Many realms will fall under the tide of teeth and claw, refugees scattering across the world. But each time the people of Beluaterra have risen to the challenge and struck back at the darkness. But these victories were costly and the land still bears the scars of the past.
Some invasions have been a matter of enduring whatever phase of the moon has instilled such vigor in the creatures. Others have more personal origin as monsters, undead & daimons used the ravaged continent as a battle ground for their own feuds. Great portals have been closed, other worlds explored, mysteries unraveled through dreams and dark deals struck. The next invasion could be even stranger still.
Even outside of the invasions a new arrival should expect to do battle frequently as their patrols will take them through dangerous territories. It is not all violence though, as many of the greatest works have come from these lands under siege.
Either way prepare yourself for you will be needed.
|History of Beluaterra|
|Chronicles of The Age|
|First Age||Colonists first arrive on the east coast of the New World.|
|Second Age||Human civilization expands across the continent.|
|Third Age||Global peace ended by the first arrival of the Daimon Prudent.|
|Fourth Age||The slow erosion of human coordination.|
|Fifth Age||The lands of Beluaterra are consumed by Blight, changed forever more.|
|Sixth Age||The survivors pick over the ruins of the once bountiful land.|
|Seventh Age||Civilization crumbles, drawing inward toward a few remaining strongholds.|
|Maps of Beluaterra|
|Beluaterra Time-Lapse from 2005 to 2011||Beluaterra Time-Lapse from 2012 to 2018|
|Geography of Beluaterra|
|Click on the thumbnail for more information.|
|Realms of Beluaterra|
|Name & Flag||Description|
|Ar Agyr, the Land of the Five Duchies. Home to fearless warriors.
We are not the biggest or strongest, but we are the meanest! We kill demons, undead, monsters, and anyone who sides with them. We hate peace, it makes people lazy and fat. War keeps our men in shape and our blades sharp. Join us!
|Kingdom of Ar Agyr|
|Irondale, forged through the merger of 4 former great realms: Angmar, Caelint, Gotland and Grehkia.|
|Kingdom of Irondale|
|At the heart of Beluaterra lies Nothoi, the beacon of enlightenment and justice for all of Beluaterra. Fierce and noble, the people of Nothoi have always found collective strength in each other, embracing democratic principles for generations. The White Wolf, native to the slopes of the central mountains, is the symbol of Nothoi, for wolves travel and hunt together in packs, just as we ourselves band together. But beware, do not trifle with the White Wolf, for its fangs are sharp.|
|Democracy of Nothoi|
|The enigmatic Novans have nothing to say about themselves.|
|Kingdom of Lux Nova|
|Sacred Obia'Syela is a theocracy, the seat of the religious order, The Heralds of Obeah. It is a refuge of scholarly pursuit in the study of magic, a safe harbor from terror of war, oppression, and is utterly committed to destroying the Daimons of the Netherworld. Its Old Capital, Keffa, was delivered from the daimons to mankind by Obeah, but the Heralds were later driven to Rines, a gift from Fronen, by Archdaimon Jomorsh.|
|Theocracy of Obia'Syela|
Relentless hordes of Daimons, Undead and Monsters, assailed us. But with equally relentless resolve we repelled the horrors and rebuilt what was broken into a realm of many cultures.
Our diverse and colorful duchies shine together now as a light against the darkness, the crystal armor encasing our realm with an unyielding fortitude.
Now, we Unshatter the Shattered Vales and secure our Empire!
Unshatter the Shattered Vales!
|Kingdom of Shattered Vales|
|Forsaken from day one of the invasion by all with a right mind, Thalmarkin stood against all odds. Fending off tens of thousands of undead we did not waver.
When all others bowed their heads we looked right into the eyes of the dead and saw twisted light fade into eternal darkness. Steel bought our lives, Discipline our victory and Tenacity our everlasting glory.
Now they will pay for our rise.
The Bear has awakened, never to sleep again.
|Kingdom of Thalmarkin|
|Vordul Sanguinis, also known as the Sanguine Empire, is a strict power based Tyranny centered around Emperor Xlair Silverblade.
The Disciples lead the Empire under Xlair's command, and conduct the Blood Oath to provide the Mark of the Sworn to earn the title of Blood Sworn. Those who refuse the Oath are the Forsworn, and cannot hold lands or positions within the Ministry or War Council.
|Kingdom of Vordul Sanguinis|
|Past Realms of Beluaterra|
|Name & Flag||Description|
|Lost Realms||Follow this finely crafted link to find the full list of lost realms.|
|We are the children of the Wolf and the Sun, our past is bloody and fierce, our preset golden and wise. Our history is long and our legacy to the world great. Ours is a land of learning, of duty, and of suffering. Come not here yee who seeks an easy life of glory and conquest, for the burden of civilization, of knowledge, and of power, is tempered by the duty and wisdom to use it well. Know that for those who have the courage to shoulder the burden with us, you will find the truest of brothers and sisters, who will be with you until the end of days.
This is Melhed, and we are not afraid.
|Republic of Melhed|
|The southern most realm based on the Twin Isles. Riombarain ideals of transparent government and democracy were famed throughout the world.|
|Republic of Riombara|
|Religions of Beluaterra|
|Name & Icon||Description|
|Daishi is a way of life with a Guiding Force of supreme beings barely understood by the followers. As such, there is no single God of Daishi. It is more a pantheon of unnamed supreme beings that back the faith.|
|Peasants must be ritualistically sacrificed and left buried or on the ground in order to stave off the impending invasions and to improve the quality of human life as a whole. The alternative is the destruction of civilisation as we know it. For the Daimons will eventually spread to the other lands.
Who knows how many peasants must die in order to achieve this, but we must keep sacrificing. For while Humanity isn't the only thing he devours. Humans happen to be the most fulfilling, numerous and tasty for his hunger so it is the only way to stave off the death of humanity as a whole. One must praise and fear the Old One, for if this word is ignored..... the invasions will kill us all.
|Order of Mordok|
|The Heralds are driven by one goal: Directing the mystical energy of prayer, faith, and magic to Obeah, granting her the strength to enter the material plane. Whereupon she would use her full power to end the threat of additional Daimonic Invasions. By expanding their faith and increasing the number of worshipers, the Heralds believe that will direct more and more power for Obeah to gather.|
|Heralds of Obeah|
|The Old Gods of Beluaterra are the true masters of the land, holding absolute dominion over every rock, tree and beast. Called by many names these beings are the final arbiters of Humanity's fate upon this continent for it is by their whim that peace reins, or blood flows.
There is still hope for the Old Gods test their Children against the encroaching humans, testing each to see who is the greater. Thus the Followers of the Old Gods know that Humanity can earn the love of the Old Gods. For Humanity is the greater race that will vanquish the Children and claim dominion absolute over all of Beluaterra.
|The Old Gods|
|The church dedicated to the worship of the Eternal Emperor Xlair Silverblade who will cast aside the lies of the false Old Gods through the strength, suffering and pain of all of humanity. Upon his divine ascension Xlair will fight on humanity’s behalf forever more. Therefore, the goal of the faith is to unite humanity of the continent under one faith so that through their collective will, the Eternal Emperor shall once and for all remove all suffering from Beluaterra.|
- For those who think a Balrog is no obstacle.
- An inter-realm information network.
- A small group of Celts, originally from the South of Atamara have decided it is time to set up a guild headquarters.
- Nobles and Adventurers together against non-humanity!