Plergoth was a democratic realm, located in Central Southern Beluaterra , until the Daimons destroyed it.
To the South East is Enweil and to the West, across the river, is Mesh. East is the realm of Avalon, to the North, across the wild mountains, lies the realm of Old Grehk and Khthon. And finally, to the North West, we have the realm of Vlaanderen.
Plergoth currently has 1 city, 8 other regions and about 64 active Troop Leaders, many of whom are new Adventurers.
Duchies and Regions of Plergoth
Current Ruler: Regstav, previously VonGarrett
Current General: Linoren
Current Judge: Emma
Current Banker: Camaron
|Kingdom of Alluran||Peace|
|Luz de Bia||Peace|
|Republic of Fwuvoghor||Peace|
The nation of Plergoth first came into being after the First Invasion of Beluaterra by the undead. Its capital of Creasur was colonized by Enweil, one of the nations that survived the assault. In those days, Plergoth was surrounded by other small realms and so it was a peaceful realm. Little is known of those times due to the Second Invasion that ravaged the continent, but Plergoth survived and thrived in the aftermath. It expanded into the fallen areas surrounding it, and captured the cities of Cwellndell, Reeds, and Dyomonique. This made it one of the largest and richest of the realms in Beluaterra.
With this great power though, did not come great responsibility in the minds of the Great Nobles of Plergoth. They began to think themselves untouchable, and let the lands grow fallow. They levied crushing taxes on the common citizens that drove down their productivity while lining their family mansions with gold. And then, in a time of peace, they executed a noble of Enweil and drew the ire of that realm. Dyomonique seceded rather than be destroyed by the war and formed Khthon. The rest of the realm fought though, and marched out to meet the mighty armies of Enweil. Plergoth lost. And when it came time to rebuild the army, to march back out again, the "lesser nobles" had no money. The Great Nobles of Plergoth had changed the taxes to keep all of money centered on themselves, and when the damaged army marched out again, they remained behind letting Enweil slaughter all who had followed the general's orders to attack.
The enraged general protested the actions of the Great Nobles of Plergoth, demanded an accounting of their actions, and one by one other trusted nobles of Plergoth echoed his demands. The elections that followed were a landslide against the Great Nobles of Plergoth, with nearly two-thirds of the votes going against them. The new council made peace with Enweil and then began working to repair the damage caused by the war and years of neglect. The Great Nobles of Plergoth though could not stand the idea of not being in power and called for a revolution to repeal the will of the people. The armies of the Great Nobles were defeated in the streets of Creasur and they were banned from the realm for all time.
And then Reeds seceded, giving the rebels a home and a base to strike out at Plergoth. Some of the rebels joined Khthon as well, where they conned that realm into violating its treaty with Plergoth. They attacked Plergoth and then declared war. It was not the first first or last nation to do that in those early days, but as months passed, the rebels began to lose their allies as one after another realized they were simply being used as shields that took most of the damage while rebel troops mysteriously held back. And, as was expected, the rebel lands suffered under their rule with massive taxes and no care taken to maintain them. Plergoth on the other hand had two armies, one devoted to holding off the rebels and their allies, and a second devoted solely to building up the realm's infrastructure. While the soldiers weren't happy performing manual labor, they did take pride in keeping the realm working at maximum efficiency. It was due to their work that the main army was able to hold off what was sometimes three and four-to-one odds in favor of the rebels.
But the long rebellion had another price to it. The men and women that volunteered were not the only people to suffer. The common citizens did so as well. Plergoth, and Enweil as well, had long been dominated by the faith of Omniovoism. It was an old faith, followed by what some counts say are hundreds of thousands of people. And its greatest priests were all rebels. They used their position to rally the people against Plergoth, to attack their own, to burn those who defended their nation at the stake, and blood ran in the streets while the army fought for the life of the realm. And so it was that the soldiers, long the followers of Daishi, began to share their faith with the common people. Priests rose up, and the oppressed fought back against the "Egg Suckers". A new wave of religion flared throughout the realm, and the priests of Omniovoism despaired. A new revolution had begun, this one brought not by the lesser nobles of Plergoth, but by the common people of Plergoth. They demanded a holy war against the Egg Suckers, against the rebels that commanded them, and the people demanded a pure government.
And so it was that in the fires of rebellion, the people found comfort in Daishi and the government of Plergoth became an extension of the church. United as never before, Plergoth was ready to crush the rebels once and for all.
And then the undead came. And then the monsters came. And then the Daimons came. The Third Invasion had begun.
The undead attacked everyone, weakening the human realms. The monsters ravaged anything they could, while fighting the undead. And then, into the weakened state of affairs the undead created, the Daimons struck. It came as no surprise to the people of Plergoth when the rebels signed on to follow the Daimons. First they cooperated. Then they fought beside the Daimons. Then they welcomed the Daimons into their capitol. And then they worshiped them. The Great Nobles abandoned the Egg and began praying to their new "Living God", and the late great religion of Omniovoism faded away. It is ironic that its last religious artifacts survived in Creasur, once home to the greatest temple of that religion. It has fallen now, destroyed by the Daimons, and the memory of that once proud religion will fade away with that loss.
Plergoth refused to bow to the Daimons though, and as the Third Invasion waged they fought back with swords and bows and knives and faith. Again and again the target of the Daimons and their rebel followers, the lands of Plergoth burned, but they never gave up. Again and again they got back up, picked up their swords and bows and knives, and ran back into battle with the rebels as their masters. The Daimons could not understand this, and labeled the people mad, suicidal. They could not imagine a people so singular in their refusal to bow before them. And so they finally bowed to the prayers of their most devoted and faithful followers.
Some say the Third Invasion is over now. If it is, the Daimons have given their faithful one final gift. Reeds stands strong, built up and protected by Daimon power. Creasur burns under Daimon flames, her people starve in the night, and those who can't hide beneath their shattered homes are raped and eaten by patrolling Daimons. The armies of Plergoth are scattered, and her allies suffer attacks of their own while the rebels look on in glee.
And so the late great nation of Plergoth comes to an end.
- 2008-06-20: Regstav Pryde is elected ruler. Would join rogue on 07-04, end of realm?
Plergoth Battle Reports
Here you can find the Plergothian Battle Archives, only recently started some entries are not yet complete. In addition, many entries that would fall under the Civil War Category have been lost to time. The Plergoth Press can provide a good summary of these battles, and are fairly accurate. Attempts will be made to recover these documents, but I fear that they may be lost for good.
Read the Plergoth Press
-The Civil War has been put on hold as a greater threat has descended upon the lands. Monsters, Daimons, and Undead. All sides in the Civil War hastily agreed to at least a Cease-Fire, while relations with Khthon have soared to new levels. Vlaanderen continues to put their feet in their mouths, and may not survive the invasion.
-Warfare continues to plague our land, thanks to terror of the traitors and their allies. We have lost some battles, but we have won many. We have now come off two great victories that have smashed the traitor and Khthon armies, driving them out of the regions we control and back to their defensive lines.
-The Monsters are cleared out, not too completely, but they will not harm Plergoth much. The rogue regions around the realm have been taken over, and now everone is devoted to bringing up the stats of the regions.
- The Rebellion failed, and once more the Plergoth banner stands steady. Former Chancellor VonGarret has stepped down from his seat, and Marcus Antonus took the reins of Plergoth. Meanwhile, the other Nobles were ordered to clear out the Monsters and Undead that ravaged the Island, and to help the Lords and Ladies fix up the regions.
- The city of Reeds has seceded from the realm and formed Vlaanderen. Led by the rebels, the new realm started some unrest in Plergoth...
- A Rebellion started in Plergoth. It was ignited when certain nobles disagreed with the actions of the current government, mainly because of the signed peace that was put into effect with Enweil. Being a Democratic realm, the nobles were outraged at why the government did not consult the Nobles.
- The new Faith grows, the Omniovoist religion now has three temples, and several shrines.
- Resigning is disgust with the peace agreement, General Predbjorn has stepped down and in his place, Eadric Mennocchio has been elected.