Beluaterra

From BattleMaster Wiki
Live
Beluaterra Colonies Dwilight East Continent South Island
Sunken
Atamara Far East SE Island SW Island
Melhed-icon.png

Intro

Beluaterra
The bountiful New World enticed many to make the perilous journey across the Western Ocean from the strife of East Continent. Alas those early colonists had not discovered virgin lands, but an eldritch wilderness home to other creatures.

Terrible creatures. Inhuman creatures. Creatures who do not suffer the tread of humans. Creatures who will rise up in great hosts intent on destroying the stain of humanity on the land.

Thus when the straggling survivors returned to the east with tales of hideous abominations, the New World came to be known by a different name Beluaterra - Monster World.


Despite it all, the untamed wilderness calls to the brave and the bold for here any can make their fortune. A continent of flux and opportunity, the ever shifting map can be painted with your ambition. Maybe you will found the kingdom that stands the test of time, or be the champion rallying your fellows against the inhuman hordes. Or will you take a darker path, delving into forbidden lore and making deals with daimonic forces.

Choose, and write your own destiny.
OOC Note: This is a testing continent, so expect to see bugs as new features are tested and improved.

Invasions

Invasions
In most lands the seasons turn from the warmth of summer to the bite of winter. Beluaterra too has seasons; the warmth of peace and the bite of Invasion. None can say exactly when the next invasion will come, or what shape it will take, but all know that it will come.

During an invasion the monsters, undead & daimons will rise in great number threatening to overwhelm the human lands. Many realms will fall under the tide of teeth and claw, refugees scattering across the world. But each time the people of Beluaterra have risen to the challenge and struck back at the darkness. But these victories were costly and the land still bears the scars of the past.

Some invasions have been a matter of enduring whatever phase of the moon has instilled such vigor in the creatures. Others have more personal origin as monsters, undead & daimons used the ravaged continent as a battle ground for their own feuds. Great portals have been closed, other worlds explored, mysteries unraveled through dreams and dark deals struck. The next invasion could be even stranger still.

Even outside of the invasions a new arrival should expect to do battle frequently as their patrols will take them through dangerous territories. It is not all violence though, as many of the greatest works have come from these lands under siege.

Either way prepare yourself for you will be needed.


History

Timeline - click to enlarge

The lengthy history of Beluaterra has been tackled by few scholars over the years, but none were more prolific than the twin nations of Melhed and Riombara. Their archives, and the dedicated scholarship of Aldo Unti, became the foundation of his historic work - the Terriad. The destruction of these realms during the 6h invasion caused Priestess Yao Ling Pryde to direct the Temples of Daishi to maintain one of the largest collections of knowledge in the world, including the historical compendium The Ages and Invasions of Beluaterra. Of particalar interest should be The Chronicles of the Age of the Old Gods, which is also preserved by the Daishi, despite it being from a rival religion.

The Terriad The Ages and Invasions of Beluaterra
2000-2002 Age of Mystery The First Age
The Time between
the Colonization of the New World
and the First Invasion.
Colonization
2003 Age of Discovery
1st Invasion (manuscript lost)
2004 Age of Blood The Second Age
The Time between the First and Second Invasions.
2nd Invasion (manuscript lost)
2005-2007 Age of Reason The Third Age
The Time between the Second Invasion and
the Ascension of Prudent to
the Head of the Daimonic Netherworld Hordes.
3rd Invasion The First Daimon War (lost)
2008-2010 Age of Betrayal The Fourth Age
The Time between the Third and the Fourth Invasion.
4th Invasion Fourth Invasion
The 3 Warring Factions.
2011 Age of Blight The Fifth Age
The Time between the Fourth and Fifth Invasion.
5th Invasion Fifth Invasion
From Overlord's Attack until Overlord's defeat.
2012-2016 Age of Ruin The Sixth Age
The Time between the Fifth and Sixth Invasion.
6th Invasion Sixth Invasion
The Daimon Invasion.
2017-2021 Age of Shadow The Seventh Age
The time between the Sixth and Seventh Invasion.
7th Invasion Seventh Invasion
The Rise of the Sunken Kingdom until the Creasur Wall.
2022-2024 Age of Strength The Eight Age
From the Creation of the Creasur Wall.
8th Invasion Eighth Invasion
The Invasion of the Trinity.

Geography

Maps of Beluaterra
Beluaterra-Parchment.jpg
Beluaterra-Large-Details.jpg
PostinvasionBT.jpg
Pre-Blight Post-Blight
Timelapse
Beluaterra Time-Lapse from 2005 to 2011 Beluaterra Time-Lapse from 2012 to 2018

Beluaterra Time-Lapse from 2003 to 2021



Geography of Beluaterra
Click on the thumbnail for more information.
Bay of Souls
Golden River
Fell Crossing
Emerald Plains
Roof of the World
Tahga Desert
Zettermain Peninsula
Lake Salamn
Twin Isles
Sea of Four Cities

Realms

2020-2021 Timelapse - click to animate
Realms of Beluaterra
Name & Flag Description
Lost Realms Follow this finely crafted link to find the full list of lost Realms.
AA-banner t.png
Ar Agyr, the Land of the Five Duchies. Home to fearless warriors.

We are not the biggest or strongest, but we are the meanest! We kill demons, undead, monsters, and anyone who sides with them. We hate peace, it makes people lazy and fat. War keeps our men in shape and our blades sharp. Join us!

Kingdom of Ar Agyr
Irondalebanner.png
Irondale is poised the lead the way in the search for a way of ending the Invasions by the Nether and Otherworlds, once and for all.

The Republic maintains neutrality in matters of Man, except those that relate to monsters, undeads, or daimons of any kind. As a neutral observer, Irondale offers mediation services to all realms of the island, when requested.

Republic of Irondale
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At the heart of Beluaterra lies Nothoi, the beacon of enlightenment and justice for all of Beluaterra. Fierce and noble, the people of Nothoi have always found collective strength in each other, embracing democratic principles for generations. The White Wolf, native to the slopes of the central mountains, is the symbol of Nothoi, for wolves travel and hunt together in packs, just as we ourselves band together. But beware, do not trifle with the White Wolf, for its fangs are sharp.
Democracy of Nothoi
Melhed.jpg
During the Agyrian Civil War Duke Bob seceded with the loyalists into a new realm.
The Legitimate Monarchy of New Ar Agyr
Reven smaller banner.png
From Melancholy history of blood Reven seeks a era of change.

We are born of blood tainted with sin. Repenent and guidance to a brighter way. A bonded society of dedicated mix cultures seek restoring their once proud empire to it's former glory. Not of Evil but, of Righteousness for humanity. The 7 sins of Humanity are the chains they seek to break for all life to live Righteous.

Theocracy of Reven
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Against a long history of adversity, the nobles of the Vales have always valued resilience and togetherness. Facing insurmountable legions of undead directed by the relentless necromancers of the desolate south, the Vales banded together to forge a new homeland in the distant north. Adversity continues but so does the spirit of our band of brothers and sisters.

All are welcome to join our endeavour.

Kingdom of Shattered Vales


Religions

Religions of Beluaterra
Name & Icon Description
Lost Religions Follow this finely crafted link to find the full list of lost Religions.
Daishi-icon.png
Giant armored gods over thirty feet tall are walking across a battlefield while the tiny humans are fighting Undead and Monsters while scurrying about their feet. These armored gods throw metal javelins and darts the size of small trees that explode on impact. Casual waves of appendages bring forth shafts of lightning that melt and destroy targets along with everything around it. There are small swift gods with supreme skill and accuracy aiming for weak spots trying for critical strikes. There are gods who can fly through the air on pillars of flame that direct the others and control the flow of the battle. The last group of gods are large and ponderous destroying all in their way employing no subtlety or finesse.
Daishi
Incindia.png
The Old Gods of Beluaterra are the true masters of the land, holding absolute dominion over every rock, tree and beast. Called by many names these beings are the final arbiters of Humanity's fate upon this continent for it is by their whim that peace reins, or blood flows.

There is still hope for the Old Gods test their Children against the encroaching humans, testing each to see who is the greater. Thus the Followers of the Old Gods know that Humanity can earn the love of the Old Gods. For Humanity is the greater race that will vanquish the Children and claim dominion absolute over all of Beluaterra. The goal of the faith is to triumph over adversity through the strength of the human spirit. https://youtu.be/nK3MIwRxw40

The Old Gods

Guilds

Guilds of Beluaterra
Name & Icon Description
Lost Guilds Follow this finely crafted link to find the full list of lost Guilds.
Melhed-icon.png
The fabled Agyrian Academy remains the premier institute for the learned. The great libraries contain volumes uncounted, in languages both familiar and strange. Artifacts from bygone ages rest next to the cutting edge of design. Within these walls a man could discover anything, for even the Age of Ruin was recorded with care.

For those with questions, be they noble or commoner, they will find answers within.

Agyrian Academy

Unique Items