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Beluaterra Colonies Dwilight East Continent South Island
Atamara Far East SE Island SW Island
The bountiful New World enticed many to make the perilous journey across the Western Ocean from the strife of East Continent. Alas those early colonists had not discovered virgin lands, but an eldritch wilderness home to other creatures.

Terrible creatures. Inhuman creatures. Creatures who do not suffer the tread of humans. Creatures who will rise up in great hosts intent on destroying the stain of humanity on the land.

Thus when the straggling survivors returned to the east with tales of hideous abominations, the New World came to be known by a different name Beluaterra - Monster World.

Despite it all, the untamed wilderness calls to the brave and the bold for here any can make their fortune. A continent of flux and opportunity, the ever shifting map can be painted with your ambition. Maybe you will found the kingdom that stands the test of time, or be the champion rallying your fellows against the inhuman hordes. Or will you take a darker path, delving into forbidden lore and making deals with daimonic forces.

Choose, and write your own destiny.
OOC Note: This is a testing continent, so expect to see bugs as new features are tested and improved.


In most lands the seasons turn from the warmth of summer to the bite of winter. Beluaterra too has seasons; the warmth of peace and the bite of Invasion. None can say exactly when the next invasion will come, or what shape it will take, but all know that it will come.

During an invasion the monsters, undead & daimons will rise in great number threatening to overwhelm the human lands. Many realms will fall under the tide of teeth and claw, refugees scattering across the world. But each time the people of Beluaterra have risen to the challenge and struck back at the darkness. But these victories were costly and the land still bears the scars of the past.

Some invasions have been a matter of enduring whatever phase of the moon has instilled such vigor in the creatures. Others have more personal origin as monsters, undead & daimons used the ravaged continent as a battle ground for their own feuds. Great portals have been closed, other worlds explored, mysteries unraveled through dreams and dark deals struck. The next invasion could be even stranger still.

Even outside of the invasions a new arrival should expect to do battle frequently as their patrols will take them through dangerous territories. It is not all violence though, as many of the greatest works have come from these lands under siege.

Either way prepare yourself for you will be needed.


History of Beluaterra
Chronicles of The Age
First Age Colonists first arrive on the east coast of the New World.
First Invasion
Second Age Human civilization expands across the continent.
Second Invasion
Third Age Global peace ended by the first arrival of the Daimon Prudent.
Third Invasion
Fourth Age The slow erosion of human coordination.
Fourth Invasion
Fifth Age The lands of Beluaterra are consumed by Blight, changed forever more.
Fifth Invasion
Sixth Age The survivors pick over the ruins of the once bountiful land.
Sixth Invasion
Seventh Age Civilization crumbles, drawing inward toward a few remaining strongholds.
Seventh Invasion

Agyrian Academy Archives
Icon Age Years Government Description
ValentiaIcon.PNG Age of Mystery 2002-2003 Pontifex of Flame First human settlements before the First Invasion and arrival of the Mercenaries.
Sun icon.png Age of Blood 2003-2004 Empire of Sun The end of the First Invasion until the fall of the Emperor and start of the Second Invasion.
Melhed-icon.png Age of Reason 2004-2007 Republic of Balance The Rise of the Republic after the Second Invasion until the collapse of the Four Kingdoms Alliance.
Melhed-icon.png Age of Betrayal 2007-2013 Republic of Balance After the collapse of the Four Kingdoms Alliance, through the Third Invasion and up to the Fourth.
RoughPaw icon.png Age of Ruin 2013-2015 Tyranny of Wolf From the Rebellion of the Wolf Tyrants, the Fourth & Fifth Invasions until the fall of Melhed.
Age of Dust 2015-2019 From the Fall of Melhed until the Return.
Incindia-icon.png Age of Shadow 2019- From the Return until....


Maps of Beluaterra
Pre-Blight Post-Blight
Beluaterra Time-Lapse from 2005 to 2011 Beluaterra Time-Lapse from 2012 to 2018

Geography of Beluaterra
Click on the thumbnail for more information.
Bay of Souls
Golden River
Fell Crossing
Emerald Plains
Roof of the World
Tahga Desert
Zettermain Peninsula
Lake Salamn
Twin Isles
Sea of Four Cities


Realms of Beluaterra
Name & Flag Description
AA-banner t.png
Ar Agyr, the Land of the Five Duchies. Home to fearless warriors.

We are not the biggest or strongest, but we are the meanest! We kill demons, undead, monsters, and anyone who sides with them. We hate peace, it makes people lazy and fat. War keeps our men in shape and our blades sharp. Join us!

Kingdom of Ar Agyr
Irondale is poised the lead the way in the search for a way of ending the Invasions by the Nether and Otherworlds, once and for all.

The Republic maintains neutrality in matters of Man, except those that relate to monsters, undeads, or daimons of any kind. As a neutral observer, Irondale offers mediation services to all realms of the island, when requested..

Republic of Irondale
At the heart of Beluaterra lies Nothoi, the beacon of enlightenment and justice for all of Beluaterra. Fierce and noble, the people of Nothoi have always found collective strength in each other, embracing democratic principles for generations. The White Wolf, native to the slopes of the central mountains, is the symbol of Nothoi, for wolves travel and hunt together in packs, just as we ourselves band together. But beware, do not trifle with the White Wolf, for its fangs are sharp.
Democracy of Nothoi
Reven smaller banner.png
The Sanguine Theocracy was formed in the name of Jacotl.

We have sworn a blood oath to serve our Bloody Prince in all things, a bonded society of sanguine knights dedicated to restoring their once proud empire to it's former glory.

Theocracy of Reven
Sacred Obia'Syela is a theocracy, the seat of the religious order, The Heralds of Obeah. It is a refuge of scholarly pursuit in the study of magic, a safe harbor from terror of war, oppression, and is utterly committed to destroying the Daimons of the Netherworld. Its Old Capital, Keffa, was delivered from the daimons to mankind by Obeah, but the Heralds were later driven to Rines, a gift from Fronen, by Archdaimon Jomorsh.
Theocracy of Obia'Syela

Relentless hordes of Daimons, Undead and Monsters, assailed us. But with equally relentless resolve we repelled the horrors and rebuilt what was broken into a realm of many cultures.

Our diverse and colorful duchies shine together now as a light against the darkness, the crystal armor encasing our realm with an unyielding fortitude.

Now, we Unshatter the Shattered Vales and secure our Empire!

Unshatter the Shattered Vales!


Kingdom of Shattered Vales
Forsaken from day one of the invasion by all with a right mind, Thalmarkin stood against all odds. Fending off tens of thousands of undead we did not waver.

When all others bowed their heads we looked right into the eyes of the dead and saw twisted light fade into eternal darkness. Steel bought our lives, Discipline our victory and Tenacity our everlasting glory.

Now they will pay for our rise.

The Bear has awakened, never to sleep again.

Kingdom of Thalmarkin
The dead of Beluaterra rarely enjoy a rest, but occasionally a Dread Necromancer will arise intent to begin the next invasion on their own terms. In the early days of the Age of Shadows the pilgrimage of Obia'Syela left a power vacuum in the deep south which was soon filled by the Dread Necromancer of Sunken Alluran.
Sunken Kingdom

Past Realms

Past Realms of Beluaterra
Name & Flag Description
Lost Realms Follow this finely crafted link to find the full list of lost realms.
We are the children of the Wolf and the Sun, our past is bloody and fierce, our preset golden and wise. Our history is long and our legacy to the world great. Ours is a land of learning, of duty, and of suffering. Come not here yee who seeks an easy life of glory and conquest, for the burden of civilization, of knowledge, and of power, is tempered by the duty and wisdom to use it well. Know that for those who have the courage to shoulder the burden with us, you will find the truest of brothers and sisters, who will be with you until the end of days.

This is Melhed, and we are not afraid.

Republic of Melhed
Created from the merger of two original realms of Beluaterra The Rines Republic and Irombro due to the efforts of Eno Chia to block their expansion. Based out of the Twin Isles, Riombarain held ideals of transparent government and democracy.
Republic of Riombara


Religions of Beluaterra
Name & Icon Description
Lost Religions Follow this finely crafted link to find the full list of lost Religions.
Giant armored gods over thirty feet tall are walking across a battlefield while the tiny humans are fighting Undead and Monsters while scurrying about their feet. These armored gods throw metal javelins and darts the size of small trees that explode on impact. Casual waves of appendages bring forth shafts of lightning that melt and destroy targets along with everything around it. There are small swift gods with supreme skill and accuracy aiming for weak spots trying for critical strikes. There are gods who can fly through the air on pillars of flame that direct the others and control the flow of the battle. The last group of gods are large and ponderous destroying all in their way employing no subtlety or finesse.
The Heralds are driven by one goal: Directing the mystical energy of prayer, faith, and magic to Obeah, granting her the strength to enter the material plane. Whereupon she would use her full power to end the threat of additional Daimonic Invasions. By expanding their faith and increasing the number of worshipers, the Heralds believe that will direct more and more power for Obeah to gather.
Heralds of Obeah
The Old Gods of Beluaterra are the true masters of the land, holding absolute dominion over every rock, tree and beast. Called by many names these beings are the final arbiters of Humanity's fate upon this continent for it is by their whim that peace reins, or blood flows.

There is still hope for the Old Gods test their Children against the encroaching humans, testing each to see who is the greater. Thus the Followers of the Old Gods know that Humanity can earn the love of the Old Gods. For Humanity is the greater race that will vanquish the Children and claim dominion absolute over all of Beluaterra. The goal of the faith is to triumph over adversity through the strength of the human spirit.

The Old Gods


Guilds of Beluaterra
Name & Icon Description
Lost Guilds Follow this finely crafted link to find the full list of lost Guilds.
The fabled Agyrian Academy remains the premier institute for the learned. The great libraries contain volumes uncounted, in languages both familiar and strange. Artifacts from bygone ages rest next to the cutting edge of design. Within these walls a man could discover anything, for even the Age of Ruin was recorded with care.

For those with questions, be they noble or commoner, they will find answers within.

Agyrian Academy

Unique Items