Atamara: Difference between revisions
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==[[Religion]]s== | ==[[Religion]]s== | ||
[[The Word]] | *[[Magna Serpaensism]] | ||
*[[The Word]] | |||
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Revision as of 14:16, 6 December 2006
Live | ||||
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Beluaterra | Colonies | Dwilight | East Continent | South Island |
Sunken | |||
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Atamara | Far East | SE Island | SW Island |
Realms
Guilds
- This guild seeks to promote a movement of patriotism, as well authoring a free newsletter.
- This guild seeks to establish and develop various national styles of swordfighting.
- A tribute to Mathew Hetland.
- The Atamara Adventurer's Guild is a place where the nobles of Atamara can interact with those commoners who provide vital services.
- The purpose of the guild is to gather writings – poems, song lyrics, stories, jokes etc. – from the nobles of Atamara.
- Brotherhood of the Night
- A guild for people who have darkness in their hearts.
- The Darkan Mercenary Company (DMC)
- A Darkan military service for hire.
- A guild founded in Eston that focuses on gathering and analyzing intelligence, both domestic and foreign.
- A guild to preserve the memory of Falasan and to serve as a gathering point for those who wish to drink to their old days.
- Force of Nature
- A guild created to fight against the monsters and undead that plague humanity and civilization.
- Headquartered in Tellwood, lookin' ta do business wit' da entire island, don'tcha know?
- The goal of this Guild is to spread Da Way, the message of Da Great Goat, to the world.
- More an academy than a guild, the Order is a place for those who seek to teach, or learn, about all aspects of life as a troop leader.
- The Perfect Guild
- A now defunct guild for players of the famous card game Skat.
- The White Guardians
Religions
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