Guild Pages
East Island
- Academy of Knowledge
- Adventurer's Guild
- Brotherhood of Gentiana
- Avamar "Doc-umentaries" C.C.
- The East Island Dueling Association
- Elementalis
- Guild of the Flightful Song
- Hand of Wisdom Institute
- Order of the Blades
- Order of the Doughnuts
- Royal Assassins
- Temple of the Heart
- Temple of Light
- The Grim House
- The CLAN East Continent branch
- Vault Keepers Compact
- White Knights
Atamara
- This guild seeks to promote a movement of patriotism, as well authoring a free newsletter.
- This guild seeks to establish and develop various national styles of swordfighting.
- A tribute to Mathew Hetland.
- The Atamara Adventurer's Guild is a place where the nobles of Atamara can interact with those commoners who provide vital services.
- The purpose of the guild is to gather writings – poems, song lyrics, stories, jokes etc. – from the nobles of Atamara.
- Brotherhood of the Night
- A guild for people who have darkness in their hearts.
- The Darkan Mercenary Company (DMC)
- A Darkan military service for hire.
- A guild founded in Eston that focuses on gathering and analyzing intelligence, both domestic and foreign.
- A guild to preserve the memory of Falasan and to serve as a gathering point for those who wish to drink to their old days.
- Force of Nature
- A guild created to fight against the monsters and undead that plague humanity and civilization.
- Headquartered in Tellwood, lookin' ta do business wit' da entire island, don'tcha know?
- The goal of this Guild is to spread Da Way, the message of Da Great Goat, to the world.
- More an academy than a guild, the Order is a place for those who seek to teach, or learn, about all aspects of life as a troop leader.
- The Perfect Guild
- A now defunct guild for players of the famous card game Skat.
- The White Guardians
Beluaterra
- For those who think a Balrog is no obstacle.
- An inter-realm information network.
- A small group of Celts, originally from the South of Atamara have decided it is time to set up a guild headquarters.
- Nobles and Adventurers together against non-humanity!
- Illuminati
- Institute of Diplomacy
- Military Pigeon Post
- Order of the Eagle
- The Velvet Embrace
- The Wolves of the Phoenix
Colonies
- The CLAN, Colonies Island branch
- Secret society exerting political influence
- A shadowy secret society whose purposes remain unknown
- Defenders of the Trinity Religion
- Order of Believers in the Code of the Word.
- The Hall of Learning
- Logic Reason Discovery
- Usurers Anonymous
- A loosely associated bunch of people devoted to gaining wealth.
- A guild of artists and performers, based in Dark Citadel.
- A place for great minds to gather.
- Irdalni Hunting Lodge
- For those who love stalking the wilderness in search of their next great trophy.
Far East
- Guild open to any and all traders
- A guild dedicated to the eradication of rebellion, anarchy and chaos. No cost is too great in the eradication of these threats.
- A guild devoted to protecting Lasanar and the memory of Daran Hawk.
- Brotherhood of warriors working to preserve honour and valour in times of bloody warfare.
- Military communication guild of Arcaea.
- Guardians of the Magna Aenilia Ecclesia and Warriors of the Faith
- A school of thought and philosophy devoted to standardizing the diplomatic process between realms as well as promoting and sharing advances in the four Arts (Combat, Trading, Bureaucracy, and Preaching) with members.
- Promoting, protecting and educating others of the blood rights of nobles.
- Dedicated to diplomacy and communication across the Far East.
See Also
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