Beluaterra/Lost Realms of Beluaterra
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Lost Realms of Beluaterra - Full List
Here is the full list of realms lost to time on the continent of Beluaterra.
Past Realms of Beluaterra | ||||
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Name & Flag | Description | |||
Seceded from Luz de Bia in December 2006 to found the religion of Alluran. Beset on all sides by Enweil, Luz de Bia & Riombara, the schemes of Irombrozia and a three way civil wars with Holy Empire of Alluran & Dominion of Alluran. It eventually fell to the Necromancer's Servants storming out of the sea. | ||||
Kingdom of Alluran | ||||
Seceded from Kingdom of Alluran in December 2009 it as part of a three way civil war. The Dominion won the crisis but was destroyed by monsters in the 4th Invasion. | ||||
Dominion of Alluran | ||||
Seceded from Kingdom of Alluran in December 2009 as part of the three way civil war. Though destroyed by January 2010 it critically weakened the Kingdom of Alluran leading to victory for the Dominion of Alluran. | ||||
Empire of Alluran | ||||
Secede from Angmar after the city of Fianik was captured from Gotland. Later destroyed by inhumans. | ||||
Angband | ||||
The strange people of Angmar left no records of their passing. | ||||
Angmar | ||||
Founded in April 2003 by colonists, Ar Agyr Primus was driven from Agyr by Melhed. The two became staunch allies against Helonon and then the Defensive Alliance of Marca da Pantera Enweil Plergoth Mesh Fronen Riombara. During the 2nd Invasion Ar Agyr Primus was destroyed and the refugees would then go on to create Thalmarkin & Valentia. | ||||
Kingdom of Ar Agyr Primus | ||||
Refugees of Helonon were settled in Fianik during August 2003 by the victorious Old Grehk. This was a reward for their assistance in the Grehk vs Old Grehk civil war. A staunch ally of Old Grehk, Ashborn would act as a bulwark against Enweil, Mesh & Plergoth. Ashborn would survive the 2nd invasion in Keffa and found Sint as a colony in their old capitol. Eventually destroyed by Sint in December 2007. | ||||
Democracy of Ashborn | ||||
Founded in April 2003 by colonists Athol Collective was based in Athol Margos. Initial skirmishes with their neighbor, Rines Republic were inconclusive and by July 2003 they had merged with the newly formed Riombara. Riombara was made by merging [[Rines Republic and Irombara. | ||||
Athol Collective | ||||
A colony of Enweil founded in Cteduul in August 2005 to replace the fallen Voghor. Wracked by civil strife and secession movements, it eventually fell in the 3rd Invasion. | ||||
Democracy of Avalon | ||||
Seceded from Avalon in January 2008 as a land of heroes and The Valentic Order. Religious schism plagued the land until its destruction in July 2011. | ||||
Kingdom of Bara'Khur Primus | ||||
Seceded from Fronen in March 2018 over religious matters in the cursed city of Wudenkin. The origin of the Order of Mordok. Endured the attacks of Angmar, Fronen, Obia'Syela until the realm was destroyed in the 6th Invasion. | ||||
Theocracy of Bara'Khur Secundus | ||||
A colony of Sint founded in January 2013 as a cooperative effort with Nothoi, Thalmarkin and Old Grehk. Nobles from each of these realms, and more, came together to recolonize lands recaptured from the blighted lands during the end of the 5th Invasion. These four realms signed a treaty to establish and regulate the cooperative effort that would form the realm. | ||||
Kingdom of Caelum | ||||
A colony of Nothoi founded in December 2017 out of the refugees of Caelum & Sint. Merged with Angmar, Caelint, Gotland and Grehkia in March 2020 to form Irondale. | ||||
Kingdom of Caelint | ||||
Seceded from Luz de Bia in April 2007 in response to the undead invasion plaguing the Kingdom of Alluran. Destroyed in Feb 2008 by the undead. | ||||
Kingdom of Caras Galadhon | ||||
Seceded from Ar Agyr Primus in Nov 2004 at the dawn of the 2nd Invasion. Based in the city of Lin Helon it was destroyed by Ar Agyr Primus shortly after. | ||||
Republic of Delmara | ||||
Founded in April 2003 by colonists, Eno Chia was based in Eno. The cause of the Grehk migration and the merger of The Rines Republic and Irombara into Riombara. Splintered into Luz de Bia & warred with Riombara. Fell during the 1st Invasion. | ||||
Eno Chia | ||||
Founded in April 2003 by colonists, Enweil was based in Enweilieos. A major colonizer over the years, more realms can trace their origin to Enwiel than any other. Part of numerous wars down through the years. Eventually destroyed in April 2004. | ||||
Democracy of Enweil | ||||
A colony of Ashborn founded in Jan 2005 in Fianik. It was destroyed in the 2nd Invasion. | ||||
Democracy of Fafnir | ||||
Seceded from Enweil in August 2008 during the 4th Invasion. Consumed from within by collaboration with inhumans and destroyed by May 2009. | ||||
Theocracy of Fheuv'n | ||||
Little is known about this realm, what we do know though is that it was formed as as secession from the Kingdom of Grehk at the dawn of the first invasion and after enduring the horrors migrated back to their ancestral lands in Grehk before joining Riombara. | ||||
Firbalt | ||||
One of the founding realms of the first age based out of the city of Fronepu. During the first age Fronen & Melhed worked together to push Old Ar Agyr into the far north. As the first invasion came to an end Fronen was swept up in the Rise of the Mercenaries taking the side of High Guard. Victory in the war saw Melhed as a vassal state until the end of the second age and Fronen focus on the centre of the continent, especially Silantin based in Wudenkin. Melhed breaking away triggered the Defensive Alliance War but it was ended by the second invasion. The second age saw relations between Fronen and Melhed thaw slowly and eventually the pair join as allies once more. Melhed assisted in thwarting a rebellion leading to Fronen joining the Four Kingdoms. Fronen was destroyed during the third invasion by daimons, and the people joined Melhed. | ||||
Republic of Old Fronen | ||||
Seceded from Avalon during the fourth age and settled by former Fronenites living in Melhed. Melite legalism became the foundation of their restored nation. Eventually went to war with Melhed to regain Fronepu. Destroyed in the seventh age by inhumans. | ||||
Republic of Fronen | ||||
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Gotland | ||||
One of humanity's founding nations during the First Age, Grehk was forced from their homes by the ceaseless warfare of the south east and made the long pilgrimage to Keffa. Their decedents were the chief power of the north west for generations. | ||||
Kingdom of Grehk | ||||
A splinter faction of Grehk founded after the First Invasion intent on restoring the old ways of Grehk from the time of the first founding. A stabilizing force in the north, it was eventually destroyed by the inhumans. | ||||
Kingdom of Old Grehk | ||||
A splinter faction of Old Grehk created by a rebelling Duke after his claim to title was brought into question by the crown. Collapsed due to internal strife and was reabsorbed into Old Grehk. | ||||
Kingdom of Neo Grehk | ||||
The fourth reforging of Grehk, Old Grehk and Neo Grehk. | ||||
Kingdom of Grehkia | ||||
Kingdom of Heen was created when Scion the Skilled Twinblade Family initiated a rebellion in Varyamo Nolvo. After the rebellion failed the rebels led by Scion the Skilled fled to Kingdom of Heen and took control. This began a three way civil war that Kingdom of Heen won defeating both its mother realm Varyamo Nolvo and a second realm that split off during the rebellion, Vice. Kingdom of Heenwas ironically killed in three way invasion by the diamons. | ||||
Kingdom of Heen | ||||
A colony of the Republic of Fwuvoghor they were founded in the Third Age and fell at the dawn of the Fourth. The home of the Daishi faith. | ||||
Hetland | ||||
Seceded from Enweil in the city of Iato in 2008. Wished to remain neutral in all affairs. Was reabsorbed into Enweil. | ||||
Kingdom of Iato | ||||
Seceded from Riombara the monarchy attempted to forge a new future for the Irombrozian people but after much bloodshed were reabsorbed by their parent realm. | ||||
Kingdom of Irombrozia | ||||
Irondale, forged through the merger of 4 former great realms: Angmar, Caelint, Gotland and Grehkia. Based on the pillars created by Nothoi - its founding realm, as well as on two other fallen realms during one of many Daimon invasions of Beluaterra (Caelum and Sint) Eventually overthrown by a rebellion. | ||||
Kingdom of Irondale | ||||
Seceded from Mesh in an effort to find a faith and was consumed in the Fourth Invasion. | ||||
Theocracy of Joppo | ||||
The land of heroes rose, fell and rose once more during the early days of the 3rd Age before passing forever in conflict against Enweil | ||||
Khthon | ||||
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Lin Helonon | ||||
After a war of independence from our Obian overlords we enjoyed a golden age of relative peace and many victories in battle including the downfall of our enemies. We made our peace.
This is when the dead started leaving their graves in the Sunken Kingdom . Untold numbers gathered in hordes the size of a thousand and more. The rising tide swallowed us as we fought to keep the continent safe, but had to submit to exile. In diaspora we live spread across many realms but mainly in Irondale where our songs are still sung. | ||||
Kingdom of Lux Nova | ||||
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Kingdom of Luz de Bia | ||||
A colony of Riombara in the First Age. Took part in the Defensive Alliance War. Fell during the first invasion due to a series of strategic blunders leaving the Tahga Desert a wasteland for most of the Second Age. | ||||
Kingdom of Marca de Pantera | ||||
We are the children of the Wolf and the Sun, our past is bloody and fierce, our preset golden and wise. Our history is long and our legacy to the world great. Ours is a land of learning, of duty, and of suffering. Come not here yee who seeks an easy life of glory and conquest, for the burden of civilization, of knowledge, and of power, is tempered by the duty and wisdom to use it well. Know that for those who have the courage to shoulder the burden with us, you will find the truest of brothers and sisters, who will be with you until the end of days.
This is Melhed, and we are not afraid. | ||||
Republic of Melhed | ||||
A realm formed by the secession of Rines from Riombara. The regions of Cjelegy, Ajitmon, and Melegra were part of the duchy of Rines at that time. The Meridian Republic is the successor the the realms of Dominion of Alluran, Irombrozia, and The Republic of Fwuvoghor. A week after it was formed, the Republic took over Fwuvoghor, thus returning the Fwuvoghorian exiles to their home. | ||||
Meridian Republic | ||||
A multinational mercenary realm founded in the First Age. Part of the Defensive Alliance War. | ||||
Democracy of Mesh | ||||
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Midas Chia | ||||
A colony of Enweil created in the Third Age. Wracked by civil war the wealth realm fell during the Third Invasion. | ||||
Democracy of Plergoth | ||||
Seceded from Avalon during the Third Age, the republic fell to religious plots by the Blood Cult leading to it's collapse at the hands of a combined Avalon & Enweil alliance. | ||||
Republic of Fwuvoghor | ||||
Created from the merger of two original realms of Beluaterra The Rines Republic and Irombro due to the efforts of Eno Chia to block their expansion. Based out of the Twin Isles, Riombarain held ideals of transparent government and democracy. | ||||
Republic of Riombara | ||||
The origins of Silantin are unknown, though it is believed to have come about after the first invasion. It's capital was the city of Reeds. It is also controlled the cities of Twillen, Dyomoque, and possibly Wudenkin and Poitra . At some point in it's history it warred Old Grehk, Fronen, and Melhed. It also created the short lived puppet realm of Ozgard. It has been said that witchcraft ran rampant in this realm, and that it was destroyed by the gods. We also believe the undead and monsters of the second invasion had a hand in Silantin's demise. | ||||
Kingdom of Silantin | ||||
Refugees from Ashborn who found a home for themselves on the inhuman ravaged Zettermain Peninsula. Replaced Ashborn as the dominant power in the region during the scope of the Third Age, in part due to Valentic help. Later became the first nation to side with the newly released daimons during the Third Invasion. | ||||
Theocracy of Sint | ||||
A colony of Melhed the knights of Valentia are feared and respected throughout the world. They are exceptional warriors of honor and valor. In the name of God and for the glory of duke and king, they sweep aside evil on the field of battle, for none can stand against their glorious charge. | ||||
Kingdom of Valentia | ||||
Built atop the ruins of Silantin the nation of Valhus wished to drive back the daimons during the third invasion. They succeeded only in angering the Republic of Melhed leading to the crisis around the Stone Table of Ibnanzil. Valhus was subsequently destroyed by Enweil and Avalon. | ||||
Kingdom of Valhus | ||||
A colony of Voghor created in Wudenkin during the Second Age. It fell during the Second Invasion only to be remade by Ashborn in the Third Age in Heen. Subject to a rebellion that split the realm into three which recreated the realm of Vice who had merged with Varyamo Nolvo months before and Kingdom of Heen. Varyamo Nolvo was killed by Kingdom of Heen in the three way civil war. | ||||
Kingdom of Varyamo Nolvo | ||||
A hedonistic colony of Mesh in the Third Age locked in eternal battle over the same desert territories as Varyamo Nolvo and Kingdom of Heen. Founded Hedonism. Fell to Kingdom of Heen in a three way civil war between Varyamo Nolvo and Kingdom of Heen. | ||||
Kingdom of Vice | ||||
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Vlaanderen | ||||
One of humanity's founding nations during the First Age, Voghor endured the First Invasion but not the Second. Speculation abounds but it was assumed that, similar to Marca de Pantera, both realms had centralized capitals in strongholds, and as a result their armies had poor mobility in between their capital and key cities thus compromising their defense. | ||||
Voghor | ||||
A nation of the seventh age. The Sanguine Theocracy is formed of the feudal manifestations of the Church of Vordulism. The reformed realm is focused on promoting the aims and beliefs of the Church of Vordulism whom see blood as sacred. When it is spilt, it must be for the holy cause for otherwise, it is the blood that is wasted that hampers the Church's aim of humankind unification. | ||||
Theocracy of Vordul Sanguinis | ||||
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Vozzland |