Difference between revisions of "Beluaterra"
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+ | ==Features== | ||
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− | + | == History == | |
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+ | ==Geography== | ||
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==Realms== | ==Realms== | ||
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==Past Realms== | ==Past Realms== | ||
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==Religions== | ==Religions== | ||
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See: [[Beluaterra/Religion Database]] | See: [[Beluaterra/Religion Database]] | ||
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==Guilds== | ==Guilds== |
Revision as of 19:55, 31 May 2020
Live | ||||
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Beluaterra | Colonies | Dwilight | East Continent | South Island |
Sunken | |||
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Atamara | Far East | SE Island | SW Island |
![](/images/Beluaterra-geo-small.jpeg)
Beluaterra |
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The bountiful New World enticed many to make the perilous journey across the Western Ocean from the strife of East Continent. Alas those early colonists had not discovered virgin lands, but an eldritch wilderness home to other creatures.
Terrible creatures. Inhuman creatures. Creatures who do not suffer the tread of humans. Creatures who will rise up in great hosts intent on destroying the stain of humanity on the land. Thus when the straggling survivors returned to the east with tales of hideous abominations, the New World came to be known by a different name Beluaterra - Monster World.
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OOC Note: This is a testing continent, so expect to see bugs as new features are tested and improved.
Features
Invasions |
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In most lands the seasons turn from the warmth of summer to the bite of winter. Beluaterra too has seasons; the warmth of peace and the bite of Invasion. None can say exactly when the next invasion will come, or what shape it will take, but all know that it will come.
During an invasion the monsters, undead & daimons will rise in great number threatening to overwhelm the human lands. Many realms will fall under the tide of teeth and claw, refugees scattering across the world. But each time the people of Beluaterra have risen to the challenge and struck back at the darkness. But these victories were costly and the land still bears the scars of the past. Some invasions have been a matter of enduring whatever phase of the moon has instilled such vigor in the creatures. Others have more personal origin as monsters, undead & daimons used the ravaged continent as a battle ground for their own feuds. Great portals have been closed, other worlds explored, mysteries unraveled through dreams and dark deals struck. The next invasion could be even stranger still. Even outside of the invasions a new arrival should expect to do battle frequently as their patrols will take them through dangerous territories. It is not all violence though, as many of the greatest works have come from these lands under siege. Either way prepare yourself for you will be needed. |
History
Terriad - The History of Beluaterra | |||||||||||
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2000-2002 | Age of Mystery | ||||||||||
Colonization | |||||||||||
2003 | Age of Discovery | ||||||||||
1st Invasion | |||||||||||
2004 | Age of Blood | ||||||||||
2nd Invasion | |||||||||||
2005-2007 | Age of Reason | ||||||||||
3rd Invasion | |||||||||||
2008-2010 | Age of Betrayal | ||||||||||
4th Invasion | |||||||||||
2011 | Age of Blight | ||||||||||
5th Invasion | |||||||||||
2012-2016 | Age of Ruin | ||||||||||
6th Invasion | |||||||||||
2017-20?? | Age of Shadow |
Geography
Geography of Beluaterra | ||||
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Click on the thumbnail for more information. | ||||
Realms
Realms of Beluaterra | ||||
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Name & Flag | Description | |||
Ar Agyr, the Land of the Five Duchies. Home to fearless warriors.
We are not the biggest or strongest, but we are the meanest! We kill demons, undead, monsters, and anyone who sides with them. We hate peace, it makes people lazy and fat. War keeps our men in shape and our blades sharp. Join us! | ||||
Kingdom of Ar Agyr | ||||
Irondale is poised the lead the way in the search for a way of ending the Invasions by the Nether and Otherworlds, once and for all.
The Republic maintains neutrality in matters of Man, except those that relate to monsters, undeads, or daimons of any kind. As a neutral observer, Irondale offers mediation services to all realms of the island, when requested.. | ||||
Republic of Irondale | ||||
At the heart of Beluaterra lies Nothoi, the beacon of enlightenment and justice for all of Beluaterra. Fierce and noble, the people of Nothoi have always found collective strength in each other, embracing democratic principles for generations. The White Wolf, native to the slopes of the central mountains, is the symbol of Nothoi, for wolves travel and hunt together in packs, just as we ourselves band together. But beware, do not trifle with the White Wolf, for its fangs are sharp. | ||||
Democracy of Nothoi | ||||
From Melancholy history of blood Reven seeks a era of change.
We are born of blood tainted with sin. Repenent and guidance to a brighter way. A bonded society of dedicated mix cultures seek restoring their once proud empire to it's former glory. Not of Evil but, of Righteousness for humanity. The 7 sins of Humanity are the chains they seek to break for all life to live Righteous. | ||||
Theocracy of Reven | ||||
Against a long history of adversity, the nobles of the Vales have always valued resilience and togetherness. Facing insurmountable legions of undead directed by the relentless necromancers of the desolate south, the Vales banded together to forge a new homeland in the distant north. Adversity continues but so does the spirit of our band of brothers and sisters.
All are welcome to join our endeavour. | ||||
Kingdom of Shattered Vales | ||||
Forsaken from day one of the invasion by all with a right mind, Thalmarkin stood against all odds. Fending off tens of thousands of undead we did not waver.
When all others bowed their heads we looked right into the eyes of the dead and saw twisted light fade into eternal darkness. Steel bought our lives, Discipline our victory and Tenacity our everlasting glory. Now they will pay for our rise. The Bear has awakened, never to sleep again. | ||||
Kingdom of Thalmarkin | ||||
The dead of Beluaterra rarely enjoy a rest, but occasionally a Dread Necromancer will arise intent to begin the next invasion on their own terms. In the early days of the Age of Shadows the pilgrimage of Obia'Syela left a power vacuum in the deep south which was soon filled by the Dread Necromancer of Sunken Alluran. | ||||
Sunken Kingdom | ||||
Past Realms
Past Realms of Beluaterra | ||||
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Name & Flag | Description | |||
Lost Realms | Follow this finely crafted link to find the full list of lost realms. | |||
We are the children of the Wolf and the Sun, our past is bloody and fierce, our preset golden and wise. Our history is long and our legacy to the world great. Ours is a land of learning, of duty, and of suffering. Come not here yee who seeks an easy life of glory and conquest, for the burden of civilization, of knowledge, and of power, is tempered by the duty and wisdom to use it well. Know that for those who have the courage to shoulder the burden with us, you will find the truest of brothers and sisters, who will be with you until the end of days.
This is Melhed, and we are not afraid. | ||||
Republic of Melhed | ||||
Created from the merger of two original realms of Beluaterra The Rines Republic and Irombro due to the efforts of Eno Chia to block their expansion. Based out of the Twin Isles, Riombarain held ideals of transparent government and democracy. | ||||
Republic of Riombara |
Religions
Religions of Beluaterra | ||||
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Name & Icon | Description | |||
Lost Religions | Follow this finely crafted link to find the full list of lost Religions. | |||
Giant armored gods over thirty feet tall are walking across a battlefield while the tiny humans are fighting Undead and Monsters while scurrying about their feet. These armored gods throw metal javelins and darts the size of small trees that explode on impact. Casual waves of appendages bring forth shafts of lightning that melt and destroy targets along with everything around it. There are small swift gods with supreme skill and accuracy aiming for weak spots trying for critical strikes. There are gods who can fly through the air on pillars of flame that direct the others and control the flow of the battle. The last group of gods are large and ponderous destroying all in their way employing no subtlety or finesse. | ||||
Daishi | ||||
The Heralds are driven by one goal: Directing the mystical energy of prayer, faith, and magic to Obeah, granting her the strength to enter the material plane. Whereupon she would use her full power to end the threat of additional Daimonic Invasions. By expanding their faith and increasing the number of worshipers, the Heralds believe that will direct more and more power for Obeah to gather. | ||||
Heralds of Obeah | ||||
The Old Gods of Beluaterra are the true masters of the land, holding absolute dominion over every rock, tree and beast. Called by many names these beings are the final arbiters of Humanity's fate upon this continent for it is by their whim that peace reins, or blood flows.
There is still hope for the Old Gods test their Children against the encroaching humans, testing each to see who is the greater. Thus the Followers of the Old Gods know that Humanity can earn the love of the Old Gods. For Humanity is the greater race that will vanquish the Children and claim dominion absolute over all of Beluaterra. The goal of the faith is to triumph over adversity through the strength of the human spirit. https://youtu.be/nK3MIwRxw40 | ||||
The Old Gods | ||||
See: Beluaterra/Religion Database
Guilds
- For those who think a Balrog is no obstacle.
- An inter-realm information network.
- A small group of Celts, originally from the South of Atamara have decided it is time to set up a guild headquarters.
- Nobles and Adventurers together against non-humanity!