Difference between revisions of "Fissoa (Realm)"

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The Grand Duchy of Fissoa is a growing, predominantly rural realm caught between large, fast-forming empires on the continent of Dwilight, but it has thus far managed to navigate these stormy political seas with - if not always grace - then a surprising amount of dogged resilience and <s>desperation</s> charm. Often overlooked by larger powers, and with a reputation for quiet perseverance, the realm has recently become more active abroad, and has found itself embroiled in a war on its western front against both the [[The Falkirkian Freestate|Falkirk Freestate]] and its parent-realm, [[Aurvandil]]. After destroying the Freestate, Fissoa has turned its eyes toward Aurvandil, and plans invasions of its western neighbor, looking for revenge.
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Formerly the Grand Duchy of Fissoa, the Maritime Kingdom of Fissoa stands as the preeminent economic, political, and military power of southern Dwilight. To her allies, Fissoa is an honourable, fierce friend. To her enemies, she is terrible. Those that believe and uphold these ideals are invited to commit themselves to Fissoa.
  
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'''''Fellowship, Justice, Labour --'''''
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__TOC__
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'''''Honour over all.'''''
== History of the Grand Duchy (NEEDS UPDATING) ==
 
  
=== Regent's Era ===
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== Geography & Climate ==
The history of this time period can be found [[Regent_Era|here]].
 
  
=== Common Era ===
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Starting with the stronghold of [[Tower Fatmilak]] in the west, the Kingdom of Fissoa stretches across the islands of Fatmilak and Madina far into the east of [[Dwilight/Forland|Forland]]. The sheer size of Fissoan territory means the nation covers a wide variety of terrains including grasslands, forests, mountains, and even deserts. However, perhaps the most dominant geographic feature of Fissoa is the sea. Vast waterways physically divide Fissoa’s many lands and have resulted in a strong seafaring tradition among its people.
The common era starts after the reinstatement of the Grand Dukes. The first to be elected to the position was Skyndarbau [[Melphrydd]].  
 
After a long period of slow decline, the Grand Duchy is now on the rise once again. Noble numbers are slowly increasing, but there's room for plenty more. People with a heart for politics are also very welcome, as the elections for Judge and Banker usually interest but a few candidates. The armies are always in the search for (Vice-)Marshals.
 
  
After the long standing problems with the Lurians in the past, Fissoa has now made peace with her former enemies. An alliance with [[Pian en Luries]] has been forged, and also with [[Luria Nova]]. [[Solaria]] is a new player, but a peace treaty is in place as well.  
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Although large longitudinally, Fissoa’s borders do not extend particularly far north. As such the kingdom falls entirely within Dwilight’s South Mediterranean climate band. Fissoa’s weather generally consists of hot, dry summers and cool, wet winters. Summers can be uncomfortably warm, and snowfall is nonexistent even in the dead of winter. Winter does, however, bring heavy rains to the region which benefit local crops but hamper road travel. At its farthest southern points, the weather becomes borderline tropical. While citizens of these southern regions have become accustomed to the long, extremely hot summers, others generally only visit during the cooler autumn and winter months.
But the bonds go further than diplomacy. The Grand Duchy has adopted both [[Aetheris Pyrism]] and the [[Manifest Path]], two major faiths in greater Luria.  
 
  
Fissoa is currently neutral with [[Aurvandil]]. It used to be a duchy within Madina that seceded illegitimately, and Fissoa helped her ally to restore justice. The war has come to a stalemate, though, with large forces occupying either side of the Candiels Narrow. The Privateers and the Guardians alternate in setting up watch in Tower Fatmilak.
+
== Political Divisions ==
  
However nothing lasts long on this side of Dwilight. Soon after talks of a Lurian Empire, the King of Pian en Luries was found poisoned. An attack on the Arbiter of Solaria prompted war. Fissoa attempted to mediate, but this was blunty refused on several occasions by the aggressors. When Luria Nova decided to enter the fray and attempt a land-grab, the Grand Duchy was forced to choose. After deliberation it was agreed the war against Aurvandil was a lost cause. Madina had proven to be inefficient on the field of honour, and tension rose after miscommunication and bad treatment. Peace with Candiels was reached, and it was decided that the Grand Duchy would stand by it's allies in Pian en Luries. War was subsequently declared on Luria Nova.
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=== Duchy of Madina ===
 +
The Duchy of Madina is the crown jewel at the heart of the Kingdom of Fissoa. Comprising both the Isles of Madina and Fatmilak, this duchy is both Fissoa’s largest and wealthiest. Fissoa’s capital lies at its center in the city of Madina.  
  
After a few raids, King Tybalt vowed to lay waste to our lands. Apart from a few incursions and several days of looting, nothing really happened. In the meantime Madina met it's downfall, causing several of it's nobles to join on Fissoa's side. This brought the Grand Duchy to an unprecedented noble population of 22, almost twice the number from a year before.  
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=== Duchy of Fissoa ===
 +
The Duchy of Fissoa is the birthplace of the kingdom. The lands of this duchy comprise Fissoan territory back when the country was founded as the Grand Duchy of Fissoa. Today, this duchy is Fissoa’s second largest and an important economic region.
  
After warring for several weeks, Pian en Luries surrendered. It fell back into the fold of the Lurian Federation. With this Fissoa's prime objective for the war was met, and peace was sought. This came a cost: Grand Duke Skyndarbau was forced to resign. He did so with reluctance, though sought only the greater good for his Fissoa. He now is on a voyage to visit the different regions of Dwilight.
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=== Duchy of Drowenton ===
 +
The Duchy of Drowenton comprises all of Fissoa’s holdings along the border with its eastern neighbors. Predominately forests and deserts, this duchy focuses less on agriculture like Madina and Fissoa and more on foreign trade and border defense.
  
After a confusingly short election period Grand Duke Eldrond was crowned. He finalised peace with Solaria, Luria Vesperi and Luria Nova. He has also expressed that an election for the crown would happen soon, due to the former being glitchy.
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=== Duchy of Fort Stalwart ===
 +
The Duchy of Fort Stalwart was formed from the Fissoan conquest of Irvington along the northern border with Luria Nova. Created for the sole purpose of keeping out Lurian aggression, this heavily militarized district serves as a resupply center and defensive hardpoint for the Fissoan army along the eastern front.
 +
 +
=== Duchy of Candiels ===
 +
The Duchy of Candiels is a purely titular title held by the King of Fissoa. While once a part of the kingdom, the Candiels region was eventually consumed and destroyed by the large roving packs of monsters that plague western Dwilight.
  
==Game Opportunities (OOC info)==
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== Kingdom Governance ==
The war in the west is heating up, and tensions broil along Fissoa's eastern border. Young noblemen and women are sought after to join the ranks of the Fissoan Privateers, or take up arms as part of the Fissoan Lions. Leadership positions in the military are currently open to clever, quick-thinking nobility, and with Fissoa's recent push to expand onto the Isle of Madina, there is ample opportunity for non-military leadership as well in several vacant lordships. Ambassadors, traders and priests all have vital roles to play in Fissoa, are encouraged and highly sought after. Moreover, infiltrators are prized and well-paid for their unique abilities. There is the makings of an Officer Candidate School in Fissoa as well, that will endeavor to train young nobles to be the next generation of leaders in the Fissoan Military.
 
  
With recent incursions of monsters and undead on the mainland, adventurers are needed now more than ever, and the [[Fissoa Verminators]] are able to live well off the bounties they collect from Fissoa's regions, as well as from the gold they make by auctioning unique items off to enterprising nobility. Fissoa still struggles to decide on how to look at commoners (simple cattle, useful cattle, rebellious cattle or possible friends?), and as a result political intrigue abounds. The Grand Duchy being an conglomerate of people of different origins, opinions are diverse. The right to express one's opinion is guarded, but of course only up to a certain level. Some commoners have managed to rise to positions of authority within noble households, while others content themselves to sleeping outside under the stars.
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=== Realm Council ===
 +
The Maritime Kingdom of Fissoa is led by a King or Queen, and this political office is formally called the Office of the King. The King has ultimate authority in all matters of importance within Fissoa, though may delegate some decisions to either the Warrior's Council, or the Council of Lords, and may defer to them from time to time. Kings may choose, or have bestowed upon them, certain additional honorary titles, kennings or honorifics as applicable - such as "the Great" or "Our Wise Queen." Underneath the King in authority are the realm's dukes and their subject vassals. Most decisions and actions are to follow the normal feudal hierarchy with the exception of certain activities that may fall under the purview of the Crown's ministers.
  
==Law of Fissoa (NEEDS UPDATING?)==
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To assist the Crown with his or her duties, he or she retains three ministers: the Prince-at-Arms, the Prince of Coin, and the High Chancellor. The Prince-at-Arms manages the Office of War ensuring Fissoan military victory over its enemies. The Prince of Coin manages the Office of Life tasked with overseeing food distribution throughout the kingdom. Fissoa’s High Chancellor is directly responsible for imposing the King’s Law upon the land. As the sole arbiter of justice in the kingdom, many view this position as de facto second in power only to the Crown. Together, the King and his or her ministers form the realm's ruling council. Should the King or Queen not bear any suitable heirs, the Crown shall pass to one his ministers with the Prince-at-Arms and Prince of Coin taking precedence over the High Chancellor.
The current legislation can be found [[Grand Duchy of Fissoa/Law|here]].
 
  
==The Oath sworn by Skyndarbau Melphrydd, Grand Duke of the Grand Duchy of Fissoa==
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=== International Treaties ===
''On my integrity as a free man of the Grand Duchy of Fissoa, and on my dedication to this realm, it's Nobles and it's people, and in respect to the given support and trust, from this day onwards, I hereby swear to uphold this oath until relieved from by the people, or 'til my death. I swear to lead the realm and love it, to make the right choice where I can, to make the right choice where I must, with aid or anything else. I swear to remain impartial and just, above all but quarrel with our foes. I swear to never surrender in combat, to respect the working institutions and laws in this realm, and the will of the many. So help me the gods.''
 
  
==Fallen Heroes (NEEDS UPDATING)==
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As a signing party to both The Treaty of Southern Hospitality and the Southern Trade Bloc Compact, Fissoa is a member of the Southern League. This alliance of southern realms is dedicated to the preservation of peaceful commerce and to the deterrence of outside military aggression. Currently, the Southern League contains the realms of Fissoa, [[D'Hara]], [[Barca]], and [[Asylon]].
  
We honour those who have served our realm as the finest nobles, our Heroes.The names of those who paid the ultimate price in service to the Grand Duchy of Fissoa are placed on this wall. May their name continue to inspire brilliance, courage, duty, honour and loyalty to Fissoa.
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== Military Structure ==
  
*The hero [[Evergreen Family|Bernard Evergreen]], General of Grand Duchy of Fissoa, Earl of Drowenton was killed fighting monsters in [[Dwilight/Kamade|Kamade]].
+
=== The Fissoa Privateers ===
  
*The Tyrant [[Leonidas_Family|Slade Leonidas]]. He seized power unrightfully, but he did so for the greater good. His actions might have been unacceptable, but his commitment for a stronger Fissoa is to be admired.  
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The Privateers are the primary army of Fissoa. This military force contains most of Fissoa’s noble commanders and their battalions of battle-hardened marines. Whenever a problem needs solving or, more appropriately, a few heads need cracking, this vast host stands ready put Fissoa’s enemies to the sword.
  
*Lady [[Drakynor_Family#Allegria_Drakynor|Allegria Drakynor]], Viscountess of Nuas, disappeared not long after the Lurian Incursion. She was a great noble, and a great woman, and she will be missed.
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=== The Fissoa Lions ===
  
== Military ==
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The Lions are Fissoa’s smaller, nimbler, auxiliary force. These elite troops carry out a variety of tasks from supporting large Privateer military campaigns to providing internal security against monsters and undead. Whereas the Privateers are Fissoa’s hammer, the Lions are its scalpel.
  
All nobility are expected to function as a member of one of Fissoa's two armies. If you lack an army designation, request an assignment from your liege lord. After doing so, you will be slotted into an available regiment in the army you are assigned.
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== Religion & Guilds ==
  
===Grand Structure of the Fissoan Military===
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=== Religious Orders ===
  
High Marshal
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Although renowned for their religious tolerance, Fissoans themselves generally subscribe to only one of two religions: [[Verdis Elementum]] (VE) and [[Sanguis Astroism]] (SA). While VE is slightly predominant overall, its followers are primarily concentrated in Fissoa’s western provinces. The further east one travels, the more concentrated followers of SA become. SA is especially predominant along Fissoa’s eastern border nearer to the SA theocracies.
  
====Fissoan Privateers====
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=== Royal Fissoa Verminators ===
  
'''Army Command'''
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The [[Fissoa Verminators|Royal Fissoa Verminators]] is Fissoa’s sole guild. This organization operates under an official royal charter and manages all common adventurer activities within the kingdom. All professed adventurers within Fissoa’s borders are required to register with the guild. This ensures all armed peasants remain under the watchful eyes of noble supervision and are more effectively utilized in protecting the kingdom.
  
''Marshal''
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== Additional Information ==
  
''Vice-Marshal''
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=== History ===
 
+
Historical chronicles of Fissoa's esteemed past can be found [[Maritime Kingdom of Fissoa/Chronicles|here]]. This page may be dated as the information contained within is not regularly updated. Anyone with knowledge of Fissoa's history is invited to write down their own historical accounts. This section also contains a listing of some of Fissoa's fallen heros.
''Army Chaplain''
 
 
 
''Colonel''
 
 
 
''Colonel''
 
<ul>
 
<li><ul> 1st Privateers Regiment
 
<li><ul> A Company, 1st Privateers
 
<li>Marshal</ul>
 
<li><ul> B Company, 1st Privateers
 
<li> Major</ul>
 
<li> C Company, 1st Privateers
 
<li> D Company, 1st Privateers
 
<li> E Company, 1st Privateers</ul>
 
<li><ul>2nd Privateers Regiment
 
<li><ul> A Company, 2nd Privateers
 
<li> Vice-Marshal</ul>
 
<li><ul> B Company, 2nd Privateers
 
<li> Major</ul>
 
<li> C Company, 2nd Privateers
 
<li> D Company, 2nd Privateers
 
<li>E Company, 2nd Privateers</ul>
 
<li><ul>3rd Privateers Regiment
 
<li><ul> A Company, 3rd Privateers
 
<li> Colonel</ul>
 
<li><ul> B Company, 3rd Privateers
 
<li> Major</ul>
 
<li> C Company, 3rd Privateers
 
<li> D Company, 3rd Privateers
 
<li> E Company, 3rd Privateers</ul>
 
<li><ul>4th Privateers Regiment
 
<li><ul> A Company, 4th Privateers
 
<li> Colonel</ul>
 
<li><ul> B Company, 4th Privateers
 
<li> Major</ul>
 
<li> C Company, 4th Privateers
 
<li> D Company, 4th Privateers
 
<li> E Company, 4th Privateers
 
</ul></ul>
 
 
 
====The Lions====
 
 
 
'''Army Command'''
 
 
 
''Marshal''
 
 
 
''Vice-Marshal''
 
 
 
''Army Chaplain''
 
 
 
<ul>
 
<li><ul>1st Lions Regiment
 
<li><ul> A Company, 1st Lions
 
<li> Marshal</ul>
 
<li><ul> B Company, 1st Lions
 
<li> Vice-Marshal</ul>
 
<li> C Company, 1st Lions
 
<li> D Company, 1st Lions
 
</ul></ul>
 
 
 
 
 
Each regiment is led by a Colonel. Both Marshal and Vice-Marshal are designated colonels of 1st and 2nd Regiments.
 
 
 
Each regiment has a second in command, rank Major, to take over in the absence of its colonel.
 
 
 
Each regiment has 4 troop leaders, not including their colonel, for a total of 5 troop leaders each.
 
 
 
Each Colonel is tasked with keeping his regiment up to army standards (this means meeting, at least, minimum army recruitment standards) and with keeping them active. If members of his army are not active, he is tasked with disciplining them. Sometimes, if battle calls for it, he may be asked to relay orders or unit settings to his regiment that differs from the rest of the army as a whole. Sometimes two regiments may be called to work together, splitting the Army.
 
 
 
Likewise, requests from troop leaders in a regiment are passed first to its commanding colonel - this includes requests for funds, as well as reports on activity/ability to move, etc. These reports are then to be forwarded by colonels to the Marshal or Vice-Marshal, depending on who is available and leading the Army currently.
 
 
 
Each troop leader within a regiment controls a company, with their Captain handling day-to-day training and manuevers under their supervision. Companies are identified by a letter, often pronounced using the Fissoan Phonetic Alphabet, or FPA.
 
 
 
====Unit Identification and Naming====
 
 
 
''A Company, 2nd Privateers: '2nd Privateers | Arrow Company'''
 
 
 
This describes the first company (A Company) in the second regiment of the Privateers, as would be led by the Vice-Marshal.
 
 
 
=====Fissoan Phonetic Alphabet, FPA=====
 
 
 
{| border="1"
 
| A || Arrow [*] || M || Mare || Y || Yoke
 
|-
 
| B || Bridge ||  N || Nag || Z || Zeal
 
|-
 
| C || Chariot ||  O || Ore || 0 || Zero
 
|-
 
| D || Dagger ||  P || Pipe || 1 || One
 
|-
 
| E || Eagle ||  Q || Quail || 2 || Two
 
|-
 
| F || Fire ||  R || Royal || 3 || Three
 
|-
 
| G || Gold ||  S || Sword || 4 || Four
 
|-
 
| H || Honour ||  T || Tar || 5 || Five
 
|-
 
| I || Ichor ||  U || Uncle || 6 || Six
 
|-
 
| J || Jester ||  V || Victor || 7 || Seven
 
|-
 
| K || Kestrel ||  W || Wheat || 8 || Eight
 
|-
 
| L || Lion ||  X || -- || 9 || Nine
 
|}
 
 
 
[*] After the murder of Alvin Windblack at the hands of Falkirk Freestate torturers, military high command has redesignated 'Arrow Company' as 'Alvin Company' henceforth.
 
 
 
====Summary====
 
 
 
'''High Marshal''': controls all Armies, and dictates military policy
 
 
 
'''Marshal''': controls a single Army, also 1st Regiment within that Army
 
 
 
'''Vice-Marshal''': controls a single Army in absence of its Marshal, also 2nd Regiment within that Army
 
 
 
'''Colonel''': controls a regiment
 
 
 
'''Major''': second-in-command of a regiment, takes over the regiment in their Colonel's absence
 
 
 
'''Chaplain Major''': a rank made available to any priest a part of an army
 
 
 
===Current Campaigns===
 
 
 
Currently, the Grand Duchy of Fissoa is at war with [[Aurvandil]] after destroying its puppet-state, the [[Freestate of Falkirk]].
 
 
 
=== Military Honours and Awards ===
 
 
 
====Current Medals and Awards====
 
{| border="0"
 
|- style="background:lightgrey;"
 
|      <center>Campaign and Service Medals</center>   
 
|- style="background:white;"
 
| Privateers Service Ribbon
 
|-
 
| Lions Service Ribbon
 
|-
 
| Falkirk Campaign Ribbon
 
|-
 
| TBA Campaign Ribbon
 
|-
 
| Aurvandil Campaign Ribbon
 
|-
 
| National Defense Service Medal
 
|}
 
<hr>
 
=====Privateers Service Ribbon=====
 
 
 
Awarded to all members of the Fissoan Privateers after assignment to a regiment.
 
 
 
=====Lions Service Ribbon=====
 
 
 
Awarded to all members of the Fissoan Lions after assignment to a regiment.
 
 
 
=====Falkirk Campaign Ribbon=====
 
 
 
Awarded to all those who served during the ''Campaign Against the Falkirk Freestate''.
 
 
 
=====TBA Campaign Ribbon=====
 
 
 
Awarded to all those who served during the ''to be announced''.
 
 
 
=====Aurvandil Campaign Ribbon=====
 
 
 
Awarded to all those who served during the ''Aurvandil-Fissoan War''.
 
 
 
=====National Defense Service Medal=====
 
 
 
Awarded to all members of the Fissoan Armed Forces.
 
<hr>
 
 
 
{| border="0"
 
|- style="background:lightgrey;"
 
| <center>Personal Decorations</center>
 
|- style="background:white;"
 
| Golden Lion
 
|-
 
| Crossed Spear and Shield
 
|-
 
| Silver Spear
 
|-
 
| Bronze Spear
 
|-
 
| Battlement Crown
 
|-
 
| Soldier's Medal
 
|-
 
| Prisoner of War Medal
 
|-
 
| Medal of the Broken Sword
 
|}
 
<hr>
 
=====Golden Lion=====
 
 
 
Fissoa's highest military honour, the Golden Lion is awarded for bravery and heroism beyond the call of duty. Any recipient of this award will have, in service to the Grand Duchy of Fissoa against her enemies, distinguished themselves conspicuously by gallantry and intrepidity at the risk of their own life in the face of the enemy.
 
 
 
=====Crossed Spear and Shield=====
 
 
 
Awarded for killing an enemy noble in battle.
 
 
 
=====Silver Spear=====
 
 
 
Awarded for capturing an enemy noble in battle.
 
 
 
=====Bronze Spear=====
 
 
 
Awarded for wounding an enemy noble in battle.
 
 
 
=====Battlement Crown=====
 
 
 
Awarded to the commander of the first unit to breach enemy battlements.
 
 
 
=====Soldier's Medal=====
 
 
 
Awarded for uncommon valour on the battlefield.
 
 
 
=====Prisoner of War Medal=====
 
 
 
Awarded to Fissoans who have been captured by the enemy and held as prisoners of war.
 
 
 
=====Medal of the Broken Sword=====
 
 
 
Awarded to any Fissoan Noble wounded in battle.
 
 
 
<hr>
 
{| border="0"
 
|- style="background:lightgrey;"
 
| <center>Unit Awards</center>
 
|- style="background:white;"
 
| Last Honours
 
|-
 
| Valor and Honour Regimental Citation
 
|-
 
| Regimental Combat Readiness Citation
 
|-
 
| Regimental Commendation for Gallantry
 
|}
 
<hr>
 
=====Last Honours=====
 
 
 
Awarded to all surviving members of a regiment that has suffered catastrophic losses against the enemy. After receiving these honours, the regiment is disbanded and its standard is never raised again.
 
 
 
=====Valor and Honour Regimental Citation=====
 
 
 
Awarded to all members of a regiment that has, in battle, come to the aid of another regiment and saved it from destruction or decimation.
 
 
 
=====Regimental Combat Readiness Citation=====
 
 
 
Awarded to all members of a regiment that has, through its organization and leadership, shown itself to be exemplary, and a paradigm for all other regiments.
 
 
 
=====Regimental Commendation for Gallantry=====
 
 
 
Awarded to all members of a regiment that has displayed exceptional courage in battle.
 
<hr>
 
 
 
====Current Recipients of Awarded Medals====
 
Alterf Blackmore
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Amador Damiano
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
 
 
Aran Ivansen
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Ari Cicero
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Atreus Bhranthan
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Ayrl Huntmaster
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Baal Zephon Beldragos
 
 
 
Daichar Voeder
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Edward Blackmane
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Edwina Arcastle
 
 
 
Eldrond Nabarl
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Eleri Thalis
 
* National Defense Service Medal
 
* Lions Service Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Evelyn Challon
 
* National Defense Service Medal
 
* Lions Service Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Gedsaro Frith
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Georj Lontath
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Guy de Blanc
 
* National Defense Service Medal
 
* Lions Service Ribbon
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
 
 
Kinsey Keralth
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Aurvandil Campaign Ribbon
 
* Bronze Spear
 
 
 
Lerdan Rezun
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Loathin Fantom
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Mastraacht Abjur
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Noctum Verlash
 
* National Defense Service Medal
 
* Lions Service Ribbon
 
 
 
Ormond deVoss
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Periurium Baceolus
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Selene Aristilien
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Skyndarbau Melphrydd
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Soren Argent
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
* Medal of the Broken Sword
 
* Battlement Crown
 
 
Teal'c Turambar
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Tyruss Eldrikson
 
* National Defense Service Medal
 
* Lions Service Ribbon
 
 
 
Vallyn Rothach
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
Waldor Graves
 
* National Defense Service Medal
 
* Privateers Service Ribbon
 
* Falkirk Campaign Ribbon
 
* Aurvandil Campaign Ribbon
 
 
 
== Culture ==
 
 
 
The Grand Duchy of Fissoa, once a part of Madina declared independence from the Republic of Madina after experiencing increased cultural division through its proud army, the Fissoan Privateers.
 
 
 
The people of Fissoa are diverse; most inhabitants are simple peasants and live on the country side while the richer folk and traders live in the city of Fissoa or the outskirts known as Fissoa fields. A townsland in the north called Drowenton has a sort of independence within the Duchy.
 
 
 
While peasants do enjoy some simple freedom within the duchy, any instance of rebellion is crushed without remorse: Exile into the desert is common punishment for those that rebel and considered even worse than a quick execution due to the rampaging monsters.
 
 
 
All boys are conscripted into the army school at the age of 6 and are taught basic writing and reading, history, law, wrestling, running, and other useful knowledge and skills. Normally they can visit their homes once every 3 months for a few days but only the richest can afford these trips for their sons. At the age of 16 boys are considered a man and are allowed to return for their families. The wise scholars and capable fighters and usually opt to stay on in the service.
 
 
 
Training includes being sent off into the dense forest region of Kamade, where they are tutored in the use of weapons such as the spear, sword and shield. If they survive training and pass their final tests they will serve with the small regular forces of the Grand Duchy. The brighter pupils are trained to aid the government in their daily tasks. They are the bureaucrats, doctors, and inventors within the duchy.
 
 
 
== Guilds and Religions (NEEDS UPDATING)==
 
 
 
Recently the [[Fissoa Verminators]] Guild has been founded by Skyndarbau Melphrydd, it's homebase situated in Munawai.
 
 
 
The capital also houses the Academy of the Arts. As a young institution, it is still looking for Theologians, Tacticians, Philosophers, Governers and Merchants.
 
 
 
Lastly but not the least, a new religion has emerged from Fissoan soils. The first temple and foundation of [[Path to Eternity]] was built by Alvin Windblack in Fissoa Fields. Still in its infancy, its follower numbers are growing steadily.
 
 
 
==Newspapers==
 
The Grand Duchy does not have an official newspaper. Copies of the most important papers of the continent can be found in the city of [[Dwilight/Fissoa|Fissoa]] within few days from the newspaper release. Some nobles may have a subscription and receive a copy of the newspaper at their current location.
 
 
 
==Notable Roleplays (NEEDS UPDATING)==
 
 
 
*A Roleplay by Sir Balewin Duckmane, with a beautiful song about the [[Dwilight/Fissoa/Green Maurauders|Green Maurauders]], his unit.
 
 
 
==Treaties==
 
Treaties with Madina:
 
*The Southern Pact
 
*Open Welcome agreement
 
*Roaming Neighbor Pact
 
 
 
==Maps==
 
Map of the Grand Duchy.
 
 
 
http://www.battlemaster.org/maps-8/Realm-Grand%20Duchy%20of%20Fissoa.jpg
 
  
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=== Grand Duchy Archive ===
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The original page for the realm in its Grand Duchy days can be found [[Grand Duchy of Fissoa/old|here]]. This page helps preserve a bit of the realm's history such as its former regimental military system and military honors.
  
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=== Current Map ===
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<center>[[Image:Fissoa_8_03_2014.jpg|800px|Borders of Fissoa, 03 August 2014]]</center><br />
  
 
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{{Template:GDoF Regions}}

Revision as of 20:48, 5 August 2014

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Formerly the Grand Duchy of Fissoa, the Maritime Kingdom of Fissoa stands as the preeminent economic, political, and military power of southern Dwilight. To her allies, Fissoa is an honourable, fierce friend. To her enemies, she is terrible. Those that believe and uphold these ideals are invited to commit themselves to Fissoa.

Fellowship, Justice, Labour --

Honour over all.

Geography & Climate

Starting with the stronghold of Tower Fatmilak in the west, the Kingdom of Fissoa stretches across the islands of Fatmilak and Madina far into the east of Forland. The sheer size of Fissoan territory means the nation covers a wide variety of terrains including grasslands, forests, mountains, and even deserts. However, perhaps the most dominant geographic feature of Fissoa is the sea. Vast waterways physically divide Fissoa’s many lands and have resulted in a strong seafaring tradition among its people.

Although large longitudinally, Fissoa’s borders do not extend particularly far north. As such the kingdom falls entirely within Dwilight’s South Mediterranean climate band. Fissoa’s weather generally consists of hot, dry summers and cool, wet winters. Summers can be uncomfortably warm, and snowfall is nonexistent even in the dead of winter. Winter does, however, bring heavy rains to the region which benefit local crops but hamper road travel. At its farthest southern points, the weather becomes borderline tropical. While citizens of these southern regions have become accustomed to the long, extremely hot summers, others generally only visit during the cooler autumn and winter months.

Political Divisions

Duchy of Madina

The Duchy of Madina is the crown jewel at the heart of the Kingdom of Fissoa. Comprising both the Isles of Madina and Fatmilak, this duchy is both Fissoa’s largest and wealthiest. Fissoa’s capital lies at its center in the city of Madina.

Duchy of Fissoa

The Duchy of Fissoa is the birthplace of the kingdom. The lands of this duchy comprise Fissoan territory back when the country was founded as the Grand Duchy of Fissoa. Today, this duchy is Fissoa’s second largest and an important economic region.

Duchy of Drowenton

The Duchy of Drowenton comprises all of Fissoa’s holdings along the border with its eastern neighbors. Predominately forests and deserts, this duchy focuses less on agriculture like Madina and Fissoa and more on foreign trade and border defense.

Duchy of Fort Stalwart

The Duchy of Fort Stalwart was formed from the Fissoan conquest of Irvington along the northern border with Luria Nova. Created for the sole purpose of keeping out Lurian aggression, this heavily militarized district serves as a resupply center and defensive hardpoint for the Fissoan army along the eastern front.

Duchy of Candiels

The Duchy of Candiels is a purely titular title held by the King of Fissoa. While once a part of the kingdom, the Candiels region was eventually consumed and destroyed by the large roving packs of monsters that plague western Dwilight.

Kingdom Governance

Realm Council

The Maritime Kingdom of Fissoa is led by a King or Queen, and this political office is formally called the Office of the King. The King has ultimate authority in all matters of importance within Fissoa, though may delegate some decisions to either the Warrior's Council, or the Council of Lords, and may defer to them from time to time. Kings may choose, or have bestowed upon them, certain additional honorary titles, kennings or honorifics as applicable - such as "the Great" or "Our Wise Queen." Underneath the King in authority are the realm's dukes and their subject vassals. Most decisions and actions are to follow the normal feudal hierarchy with the exception of certain activities that may fall under the purview of the Crown's ministers.

To assist the Crown with his or her duties, he or she retains three ministers: the Prince-at-Arms, the Prince of Coin, and the High Chancellor. The Prince-at-Arms manages the Office of War ensuring Fissoan military victory over its enemies. The Prince of Coin manages the Office of Life tasked with overseeing food distribution throughout the kingdom. Fissoa’s High Chancellor is directly responsible for imposing the King’s Law upon the land. As the sole arbiter of justice in the kingdom, many view this position as de facto second in power only to the Crown. Together, the King and his or her ministers form the realm's ruling council. Should the King or Queen not bear any suitable heirs, the Crown shall pass to one his ministers with the Prince-at-Arms and Prince of Coin taking precedence over the High Chancellor.

International Treaties

As a signing party to both The Treaty of Southern Hospitality and the Southern Trade Bloc Compact, Fissoa is a member of the Southern League. This alliance of southern realms is dedicated to the preservation of peaceful commerce and to the deterrence of outside military aggression. Currently, the Southern League contains the realms of Fissoa, D'Hara, Barca, and Asylon.

Military Structure

The Fissoa Privateers

The Privateers are the primary army of Fissoa. This military force contains most of Fissoa’s noble commanders and their battalions of battle-hardened marines. Whenever a problem needs solving or, more appropriately, a few heads need cracking, this vast host stands ready put Fissoa’s enemies to the sword.

The Fissoa Lions

The Lions are Fissoa’s smaller, nimbler, auxiliary force. These elite troops carry out a variety of tasks from supporting large Privateer military campaigns to providing internal security against monsters and undead. Whereas the Privateers are Fissoa’s hammer, the Lions are its scalpel.

Religion & Guilds

Religious Orders

Although renowned for their religious tolerance, Fissoans themselves generally subscribe to only one of two religions: Verdis Elementum (VE) and Sanguis Astroism (SA). While VE is slightly predominant overall, its followers are primarily concentrated in Fissoa’s western provinces. The further east one travels, the more concentrated followers of SA become. SA is especially predominant along Fissoa’s eastern border nearer to the SA theocracies.

Royal Fissoa Verminators

The Royal Fissoa Verminators is Fissoa’s sole guild. This organization operates under an official royal charter and manages all common adventurer activities within the kingdom. All professed adventurers within Fissoa’s borders are required to register with the guild. This ensures all armed peasants remain under the watchful eyes of noble supervision and are more effectively utilized in protecting the kingdom.

Additional Information

History

Historical chronicles of Fissoa's esteemed past can be found here. This page may be dated as the information contained within is not regularly updated. Anyone with knowledge of Fissoa's history is invited to write down their own historical accounts. This section also contains a listing of some of Fissoa's fallen heros.

Grand Duchy Archive

The original page for the realm in its Grand Duchy days can be found here. This page helps preserve a bit of the realm's history such as its former regimental military system and military honors.

Current Map

Borders of Fissoa, 03 August 2014


Duchies and Regions of Maritime Kingdom of Fissoa
Duchy of Madina

Madina | Madina Gardens | Panabuk | Lugagun | Lawataling | Bol | Fatmilak | Tovabur | Tower Fatmilak

Duchy of Fissoa

Fissoa | Fissoa Fields | Munawai | Mangai | Libba | Kamade

Duchy of Drowenton

Drowenton | Maf | Nuas | Maraba | Palm Sea | Vaal

Duchy of Candiels