Dubhaine Family/Rhidhana/Battles/2011/November

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Dubhaine Family
Fame 40
Wealth 17575
Home Region Ashforth
Home World East Continent

November 15th

Sunset -- Oporto

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  250
2D Caravan GuardsZartosFontan25 Infline  201
3D Negev Green JacketsRhidhanaFontan25 SFline  503
4DOporto Musketeers(militia/guard unit)Fontan20 MIline  266
5DOporto Musketeers(militia/guard unit)Fontan19 MIline  276
6DOporto Musketeers(militia/guard unit)Fontan12 MIline  165
7DOporto Musketeers(militia/guard unit)Fontan23 MIline  267
8D The Red GuardStanFontan50 Infline  596


Total:
1 attackers (5 other)
7 defenders (75 Inf, 74 MI, 25 SF)
Total combat strengths: 250 vs. 2274

The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
   2 (25-I)
3 (25-S)
8 (50-I)
<Char >4 (20-M)
</Char ><Char >5 (19-M)
</Char ><Char >6 (12-M)
</Char ><Char >7 (23-M)
</Char >
   

<Char >Oporto Musketeers (5) have no enemy in range and hold their fire.
</Char ><Char >Oporto Musketeers (7) have no enemy in range and hold their fire.
</Char ><Char >Oporto Musketeers (4) move closer to get better shots.
</Char > Negev Green Jackets (3) have no enemy in range and advance to better firing positions.
<Char >Oporto Musketeers (6) have no enemy in range and hold their fire.
</Char >Monsters (1) advance towards the enemy.
The Red Guard (8) and Caravan Guards (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (5-M)
</Char >
2 (25-I)
3 (25-S)
8 (50-I)
<Char >4 (20-M)
</Char >
<Char >5 (19-M)
</Char ><Char >6 (12-M)
</Char ><Char >7 (23-M)
</Char >
   

<Char ><Char >Oporto Musketeers (4) fire on Monsters (1), scoring 118 hits.
</Char ></Char ><Char >Oporto Musketeers (6) have no enemy in range and hold their fire.
</Char ><Char > Negev Green Jackets (3) fire on Monsters (1), scoring 163 hits.
</Char ><Char >Oporto Musketeers (5) move closer to get better shots.
</Char ><Char >Oporto Musketeers (7) move closer to get better shots.
</Char >Total ranged hits suffered: Attackers: 281, Defenders: 0
Caravan Guards (2) and The Red Guard (8) advance towards the enemy.


Close Combat (Attacker Line 1):
Caravan Guards (2) score 66 hits on Monsters (1).
The Red Guard (8) score 235 hits on Monsters (1).
<Char >Monsters (1) score 47 hits on The Red Guard (8).
</Char ><Char >Monsters (1) score 25 hits on Caravan Guards (2).
</Char >Total close combat hits suffered: Attackers: 301, Defenders: 72

Caravan Guards (2) take 25 hits in close combat, which cause 1 casualties.
The Red Guard (8) take 47 hits in close combat, which cause 1 casualties.
<Char >Monsters (1) take 582 hits (301 in close combat, 281 from archer fire), which cause 4 casualties.
</Char >Total hits suffered: Attackers: 582 (301 from close combat and 281 from ranged), Defenders: 72 (72 from close combat and 0 from ranged)
Total casualties: 4 attackers, 2 defenders

Turn No. 3

    <Char >1 (1-M)
</Char >
2 (24-I)
8 (49-I)
3 (25-S)
<Char >4 (20-M)
</Char ><Char >5 (19-M)
</Char ><Char >7 (23-M)
</Char >
<Char >6 (12-M)
</Char >
   

<Char >Oporto Musketeers (7) hold their fire.
</Char ><Char >Oporto Musketeers (5) move closer to get better shots.
</Char ><Char >Oporto Musketeers (4) hold their fire.
</Char > Negev Green Jackets (3) retreat towards safer positions.
<Char >Oporto Musketeers (6) have no enemy in range and hold their fire.
</Char >

Close Combat (Attacker Line 1):
Caravan Guards (2) score 20 hits on Monsters (1) (82 before overkill).
The Red Guard (8) score 49 hits on Monsters (1) (199 before overkill).
<Char >Monsters (1) score 16 hits on The Red Guard (8).
</Char ><Char >Monsters (1) score 7 hits on Caravan Guards (2).
</Char >Total close combat hits suffered: Attackers: 69 (281 before overkill), Defenders: 23

Caravan Guards (2) take 7 hits in close combat. No casualties.
The Red Guard (8) take 16 hits in close combat, which cause 1 casualties.
<Char >Monsters (1) take 69 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 69 (69 from close combat and 0 from ranged), Defenders: 23 (23 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Defender Victory!

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.