Dubhaine Family/Brigdha/Battles/2011/August
Dubhaine Family | |
Fame | 40 |
Wealth | 17575 |
Home Region | Ashforth |
Home World | East Continent |
August 17th
Sunrise -- Oporto
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 2 other | line | 180 | |
2 | D | Ashforth Arbalests (IV) | (militia/guard unit) | Fontan | 9 Arch | line | 146 | |
3 | D | Black Swans | Brigdha | Fontan | 58 Arch | skirmish | 482 |
Total:
1 attackers (2 other)
2 defenders (67 Arch)
Total combat strengths: 180 vs. 628
Begin new treaty system battle setup:
The region owner Fontan and their allies defend.The (rogue) troops attack because of their declaration 'War against realms' against Fontan.
End new treaty system battle setup.
The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
<Char >1 (2-M) </Char > | <Char >2 (9-A) </Char > | 3 (58-A) |
Black Swans (3) have no enemy in range and advance to better firing positions.
<Char ><Char >Ashforth Arbalests (IV) (2) fire on Monsters (1), scoring 23 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 23, Defenders: 0
Monsters (1) advance towards the enemy.
<Char >Monsters (1) take 23 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 23 (0 from close combat and 23 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 2
<Char >1 (1-M) </Char > | <Char >2 (9-A) </Char > 3 (58-A) |
<Char > Black Swans (3) fire on Monsters (1), scoring 69 hits.
</Char ><Char ><Char >Ashforth Arbalests (IV) (2) fire on Monsters (1), scoring 24 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 93, Defenders: 0
Monsters (1) advance towards the enemy.
<Char >Monsters (1) take 93 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 93 (0 from close combat and 93 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.
Results
The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 17 points. Your men's equipment suffers 1 % damage. Combat training increases by 2 points. Unit cohesion rises 3 points.
August 19th
Sunset -- Greatbridge
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Arrows of Freedom | Basilius | Fontan | 20 Arch | line | 265 | |
2 | A | Black Swans | Brigdha | Fontan | 58 Arch | skirmish | 575 | |
3 | A | Bright Swords | Ralina | Fontan | 28 Inf | box | 271 | |
4 | A | Lady's Angels | Ariana | Fontan | 34 Inf | line | 415 | |
5 | D | Angry Peasants | (militia/guard unit) | Westmoor | 23 other | line | 71 | |
6 | D | Lady Merewyn's Archers | Merewyn | Westmoor | 23 Arch | line | 305 | |
7 | D | Lady Merewyn's Archers | (militia/guard unit) | Westmoor | 30 Arch | line | 356 |
Total:
4 attackers (62 Inf, 78 Arch)
3 defenders (53 Arch, 23 other)
Total combat strengths: 1526 vs. 732
Begin new treaty system battle setup:
The region owner Westmoor attacks Fontan due to their lack of a Passage Rights treaty.End new treaty system battle setup.
The region owner Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.
A calm wind blows, to the joy of the archers.
Basilius Decimus, Chancellor of Fontan, Marshal of the Manticores takes command of his army.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
4 (34-I) | 1 (20-A) 2 (58-A) | 3 (28-I) | <Char >5 (23-P) </Char > | <Char >7 (30-A) </Char > | 6 (23-A) |
<Char > Black Swans (2) fire on Angry Peasants (5), scoring 74 hits.
</Char > Lady Merewyn's Archers (6) have no enemy in range and advance to better firing positions.
<Char >Lady Merewyn's Archers (7) fire on Bright Swords (3), scoring 112 hits.
</Char > Arrows of Freedom (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 112, Defenders: 74
Bright Swords (3) and Lady's Angels (4) advance towards the enemy.
Angry Peasants (5) advance towards the enemy.
Bright Swords (3) take 112 hits from archer fire, which cause 3 casualties.
<Char >Angry Peasants (5) take 74 hits from archer fire, which cause 3 casualties.
</Char >Total hits suffered: Attackers: 112 (0 from close combat and 112 from ranged), Defenders: 74 (0 from close combat and 74 from ranged)
Total casualties: 3 attackers, 3 defenders
Turn No. 2
2 (58-A) 4 (34-I) | 1 (20-A) | 3 (25-I) | <Char >5 (20-P) </Char > | 6 (23-A) <Char >7 (30-A) </Char > |
<Char > Black Swans (2) fire on Angry Peasants (5), scoring 118 hits.
</Char > Lady Merewyn's Archers (6) fire on Bright Swords (3), scoring 93 hits.
<Char >Lady Merewyn's Archers (7) fire on Bright Swords (3), scoring 90 hits.
</Char ><Char > Arrows of Freedom (1) fire on Angry Peasants (5), scoring 124 hits.
</Char >Total ranged hits suffered: Attackers: 183, Defenders: 242
Bright Swords (3) break through the frontlines!
Lady's Angels (4) advance towards the enemy.
Angry Peasants (5) advance towards the enemy.
<Char >Angry Peasants (5) take 242 hits from archer fire, which cause 11 casualties.
</Char > Bright Swords (3) take 183 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 183 (0 from close combat and 183 from ranged), Defenders: 242 (0 from close combat and 242 from ranged)
Total casualties: 5 attackers, 11 defenders
Turn No. 3
2 (58-A) | 1 (20-A) 4 (34-I) | <Char >5 (9-P) </Char > | 3 (20-I) | 6 (23-A) <Char >7 (30-A) </Char > |
<Char > Black Swans (2) fire on Angry Peasants (5), scoring 174 hits.
</Char ><Char >Lady Merewyn's Archers (7) fire on Bright Swords (3), scoring 215 hits.
</Char ><Char > Arrows of Freedom (1) fire on Angry Peasants (5), scoring 155 hits.
</Char > Lady Merewyn's Archers (6) fire on Bright Swords (3), scoring 196 hits.
Total ranged hits suffered: Attackers: 411, Defenders: 329
Lady's Angels (4) break through the frontlines!
Bright Swords (3) advance towards the enemy.
Angry Peasants (5) advance towards the enemy.
Close Combat (Attacker Line 2):
1 Fontan banners are visible in the melee.
<Char >Angry Peasants (5) score 0 hits on Arrows of Freedom (1).
</Char > Arrows of Freedom (1) score 50 hits on Angry Peasants (5).
Total close combat hits suffered: Attackers: 0, Defenders: 50
<Char >Angry Peasants (5) take 379 hits (50 in close combat, 329 from archer fire), which cause 9 casualties, wiping the unit out.
</Char > Bright Swords (3) take 411 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 411 (0 from close combat and 411 from ranged), Defenders: 379 (50 from close combat and 329 from ranged)
Total casualties: 12 attackers, 9 defenders
Turn No. 4
2 (58-A) | 1 (20-A) | 4 (34-I) | 3 (8-I) | 6 (23-A) <Char >7 (30-A) </Char > |
Black Swans (2) have no enemy in range and advance to better firing positions.
<Char >Lady Merewyn's Archers (7) fire on Bright Swords (3), scoring 148 hits.
</Char > Arrows of Freedom (1) fire on Lady Merewyn's Archers (6), scoring 73 hits.
Lady Merewyn's Archers (6) fire on Bright Swords (3), scoring 213 hits.
Total ranged hits suffered: Attackers: 361, Defenders: 73
Lady's Angels (4) and Bright Swords (3) advance towards the enemy.
Close Combat (Defender Line 2):
2 Westmoor banners are visible in the melee.
<Char >Lady Merewyn's Archers (7) score 82 hits on Bright Swords (3).
</Char > Lady Merewyn's Archers (6) score 73 hits on Bright Swords (3).
Bright Swords (3) score 18 hits on Lady Merewyn's Archers (6).
Bright Swords (3) score 28 hits on Lady Merewyn's Archers (7).
Total close combat hits suffered: Attackers: 155, Defenders: 46
<Char >Lady Merewyn's Archers (7) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char > Lady Merewyn's Archers (6) take 91 hits (18 in close combat, 73 from archer fire), which cause 2 casualties.
Bright Swords (3) take 516 hits (155 in close combat, 361 from archer fire), which cause 8 casualties, wiping the unit out.
Lady Ralina Indirik (Dame of Krimml, Fontan) has been wounded by Lady Merewyn's Archers (6).
Total hits suffered: Attackers: 516 (155 from close combat and 361 from ranged), Defenders: 116 (43 from close combat and 73 from ranged)
Total casualties: 8 attackers, 3 defenders
Turn No. 5
1 (20-A) 2 (58-A) | 4 (34-I) | 6 (21-A) <Char >7 (29-A) </Char > |
<Char >Lady Merewyn's Archers (7) fire on Lady's Angels (4), scoring 223 hits.
</Char > Lady Merewyn's Archers (6) fire on Lady's Angels (4), scoring 218 hits.
<Char > Arrows of Freedom (1) fire on Lady Merewyn's Archers (7), scoring 44 hits.
</Char > Black Swans (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 441, Defenders: 44
Lady's Angels (4) advance towards the enemy.
<Char >Lady Merewyn's Archers (7) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char > Lady's Angels (4) take 441 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 441 (0 from close combat and 441 from ranged), Defenders: 22 (0 from close combat and 22 from ranged)
Total casualties: 12 attackers, 1 defenders
Turn No. 6
1 (20-A) | 2 (58-A) | 6 (21-A) <Char >7 (28-A) </Char > |
Arrows of Freedom (1) move closer to get better shots.
<Char > Black Swans (2) fire on Lady Merewyn's Archers (7), scoring 131 hits.
</Char ><Char >Lady Merewyn's Archers (7) fire on Arrows of Freedom (1), scoring 94 hits.
</Char > Lady Merewyn's Archers (6) fire on Black Swans (2), scoring 118 hits.
Total ranged hits suffered: Attackers: 212, Defenders: 131
Arrows of Freedom (1) take 94 hits from archer fire, which cause 2 casualties.
Black Swans (2) take 118 hits from archer fire, which cause 3 casualties.
<Char >Lady Merewyn's Archers (7) take 66 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char >Total hits suffered: Attackers: 212 (0 from close combat and 212 from ranged), Defenders: 66 (0 from close combat and 66 from ranged)
Total casualties: 5 attackers, 2 defenders
Turn No. 7
1 (18-A) 2 (55-A) | 6 (21-A) <Char >7 (26-A) </Char > |
Arrows of Freedom (1) move closer to get better shots.
Black Swans (2) fire on Lady Merewyn's Archers (6), scoring 89 hits.
Lady Merewyn's Archers (6) fire on Arrows of Freedom (1), scoring 183 hits.
<Char >Lady Merewyn's Archers (7) fire on Arrows of Freedom (1), scoring 146 hits.
</Char >Total ranged hits suffered: Attackers: 329, Defenders: 89
<Char >With no infantry cover left, Lady Merewyn's Archers (7) panic and retreat.
</Char >
Arrows of Freedom (1) take 329 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Lady Merewyn's Archers (6) take 89 hits from archer fire, which cause 2 casualties.
<Char >Lady Merewyn's Archers (7) are shocked, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 329 (0 from close combat and 329 from ranged), Defenders: 89 (0 from close combat and 89 from ranged)
Total casualties: 8 attackers, 2 defenders
Turn No. 8
2 (55-A) | 6 (19-A) |
Black Swans (2) fire on Lady Merewyn's Archers (6), scoring 69 hits.
Lady Merewyn's Archers (6) fire on Black Swans (2), scoring 64 hits.
Total ranged hits suffered: Attackers: 64, Defenders: 69
Black Swans (2) take 64 hits from archer fire, which cause 2 casualties, causing panicked flight among the survivors.
Lady Merewyn's Archers (6) take 69 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 64 (0 from close combat and 64 from ranged), Defenders: 69 (0 from close combat and 69 from ranged)
Total casualties: 2 attackers, 2 defenders
Defender Victory! The battle does minor damage to the local infrastructure. Production falls 3 %. The local roads network has also been damaged.
Results
The battle lasted for 2 hours. You have gained 1 Honour. Your captain has improved his skill level. None of your men were killed but 5 were wounded in this battle. Your men's equipment suffers 9 % damage. Combat training increases by 3 points. Unit cohesion rises 3 points.
August 20th
Sunrise -- Dulbin
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Black Swans | Brigdha | Fontan | 57 Arch | skirmish | 564 | |
2 | A | Oporto Targeteers | Rhidhana | Fontan | 38 Arch | skirmish | 490 | |
3 | D | Angry Peasants | (militia/guard unit) | Westmoor | 29 other | line | 118 |
Total:
2 attackers (95 Arch)
1 defenders (29 other)
Total combat strengths: 1054 vs. 118
Begin new treaty system battle setup:
The troops from Fontan set up defenses because they control the battlefield.Angry Peasants are out for blood!
End new treaty system battle setup.
The peasants of Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (38-A) | 1 (57-A) | <Char >3 (29-P) </Char > |
<Char > Oporto Targeteers (2) fire on Angry Peasants (3), scoring 39 hits.
</Char ><Char > Black Swans (1) fire on Angry Peasants (3), scoring 121 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 160
Angry Peasants (3) advance towards the enemy.
<Char >Angry Peasants (3) take 160 hits from archer fire, which cause 8 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 160 (0 from close combat and 160 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
2 (38-A) | 1 (57-A) | <Char >3 (21-P) </Char > |
<Char > Black Swans (1) fire on Angry Peasants (3), scoring 152 hits.
</Char ><Char > Oporto Targeteers (2) fire on Angry Peasants (3), scoring 66 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 218
Angry Peasants (3) advance towards the enemy.
<Char >Angry Peasants (3) take 218 hits from archer fire, which cause 11 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 218 (0 from close combat and 218 from ranged)
Total casualties: 0 attackers, 11 defenders
Turn No. 3
2 (38-A) | 1 (57-A) | <Char >3 (10-P) </Char > |
<Char > Oporto Targeteers (2) fire on Angry Peasants (3), scoring 185 hits.
</Char ><Char > Black Swans (1) fire on Angry Peasants (3), scoring 215 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 400
Angry Peasants (3) advance towards the enemy.
Close Combat (Attacker Line 2):
<Char >Angry Peasants (3) score 4 hits on Black Swans (1).
</Char > Black Swans (1) score 36 hits on Angry Peasants (3) (47 before overkill).
Total close combat hits suffered: Attackers: 4, Defenders: 36 (47 before overkill)
<Char >Angry Peasants (3) take 436 hits (36 in close combat, 400 from archer fire), which cause 10 casualties, wiping the unit out.
</Char > Black Swans (1) take 4 hits in close combat. No casualties.
Total hits suffered: Attackers: 4 (4 from close combat and 0 from ranged), Defenders: 436 (36 from close combat and 400 from ranged)
Total casualties: 0 attackers, 10 defenders
Attacker Victory!
Battle Results
The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 15 points. Your men's equipment suffers 1 % damage. Unit cohesion rises 4 points.
Sunset -- Dulbin
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Black Swans | Brigdha | Fontan | 58 Arch | skirmish | 550 | |
2 | A | Oporto Targeteers | Rhidhana | Fontan | 36 Arch | skirmish | 464 | |
3 | D | Angry Peasants | (militia/guard unit) | Westmoor | 7 other | line | 45 |
Total:
2 attackers (94 Arch)
1 defenders (7 other)
Total combat strengths: 1014 vs. 45
Begin new treaty system battle setup:
Black Swans tried to evade foreign troops, but were spotted.Oporto Targeteers tried to evade foreign troops, but were spotted.
The troops from Fontan set up defenses because they control the battlefield.
Angry Peasants are out for blood!
End new treaty system battle setup.
Black Swans tried to evade foreign troops, but were spotted.
Oporto Targeteers tried to evade foreign troops, but were spotted.
The peasants of Westmoor and their allies defend.
The Fontan troops attack because they are at war with Westmoor.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (58-A) 2 (36-A) | <Char >3 (7-P) </Char > |
<Char > Black Swans (1) fire on Angry Peasants (3), scoring 50 hits.
</Char ><Char > Oporto Targeteers (2) fire on Angry Peasants (3), scoring 65 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 115
Angry Peasants (3) advance towards the enemy.
<Char >Angry Peasants (3) take 115 hits from archer fire, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 115 (0 from close combat and 115 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
1 (58-A) 2 (36-A) | <Char >3 (2-P) </Char > |
<Char > Black Swans (1) fire on Angry Peasants (3), scoring 77 hits.
</Char ><Char > Oporto Targeteers (2) fire on Angry Peasants (3), scoring 87 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 164
Angry Peasants (3) advance towards the enemy.
<Char >Angry Peasants (3) take 164 hits from archer fire, which cause 2 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 164 (0 from close combat and 164 from ranged)
Total casualties: 0 attackers, 2 defenders
Attacker Victory!
Results
The battle lasted for 1 hours. You have gained 0 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 15 points. Your men's equipment suffers 1 % damage. Unit cohesion rises 3 points.
August 22nd
Sunrise -- Dulbin
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Bank Security | Maliki | Westmoor | 47 Inf | line | 684 | |
2 | A | Burning Swords | Sezzil | Westmoor | 34 Inf | line | 476 | |
3 | A | Evora Mountain Rangers | Ravier | Westmoor | 32 Arch | line | 410 | |
4 | A | Liam's Lightnings | Liam | Westmoor | 36 Inf | line | 481 | |
5 | D | Black Swans | Brigdha | Fontan | 58 Arch | skirmish | 523 | |
6 | D | Oporto Targeteers | Rhidhana | Fontan | 36 Arch | skirmish | 454 |
Total:
4 attackers (117 Inf, 32 Arch)
2 defenders (94 Arch)
Total combat strengths: 2051 vs. 977
Begin new treaty system battle setup:
Black Swans tried to evade foreign troops, but were spotted.Oporto Targeteers tried to evade foreign troops, but were spotted.
The troops from Fontan set up defenses because they control the battlefield.
Bank Security have attack orders.
The troops from Westmoor join in to support their realm-mates.
End new treaty system battle setup.
Black Swans tried to evade foreign troops, but were spotted.
Oporto Targeteers tried to evade foreign troops, but were spotted.
The troops from Fontan set up defenses because they control the battlefield.
The Westmoor troops attack because they are at war with Fontan.
It is quite windy and the archers will have to aim very carefully.
Sir Ravier Nebehn (Knight of Evora, Westmoor) takes command of his army. They deploy in Infantry Charge formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (32-A) | 1 (47-I) 2 (34-I) 4 (36-I) | 5 (58-A) 6 (36-A) |
Black Swans (5) fire on Bank Security (1), scoring 87 hits.
Oporto Targeteers (6) fire on Bank Security (1), scoring 86 hits.
Evora Mountain Rangers (3) have no enemy in range and advance to better firing positions.
Total ranged hits suffered: Attackers: 173, Defenders: 0
Liam's Lightnings (4), Burning Swords (2) and Bank Security (1) advance towards the enemy.
Bank Security (1) take 173 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 173 (0 from close combat and 173 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Turn No. 2
3 (32-A) | 1 (43-I) 2 (34-I) 4 (36-I) | 5 (58-A) 6 (36-A) |
Black Swans (5) fire on Bank Security (1), scoring 125 hits.
Evora Mountain Rangers (3) fire on Oporto Targeteers (6), scoring 30 hits.
Oporto Targeteers (6) fire on Liam's Lightnings (4), scoring 116 hits.
Total ranged hits suffered: Attackers: 241, Defenders: 30
Bank Security (1), Burning Swords (2) and Liam's Lightnings (4) advance towards the enemy.
Bank Security (1) take 125 hits from archer fire, which cause 3 casualties.
Liam's Lightnings (4) take 116 hits from archer fire, which cause 2 casualties.
Oporto Targeteers (6) take 30 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 241 (0 from close combat and 241 from ranged), Defenders: 30 (0 from close combat and 30 from ranged)
Total casualties: 5 attackers, 1 defenders
Turn No. 3
3 (32-A) | 1 (40-I) 2 (34-I) 4 (34-I) | 5 (58-A) 6 (35-A) |
Black Swans (5) fire on Bank Security (1), scoring 147 hits.
Evora Mountain Rangers (3) fire on Oporto Targeteers (6), scoring 16 hits.
Oporto Targeteers (6) fire on Burning Swords (2), scoring 132 hits.
Total ranged hits suffered: Attackers: 279, Defenders: 16
Liam's Lightnings (4), Burning Swords (2) and Bank Security (1) advance towards the enemy.
Burning Swords (2) take 132 hits from archer fire, which cause 3 casualties.
Oporto Targeteers (6) take 16 hits from archer fire, which cause 1 casualties.
Bank Security (1) take 147 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 279 (0 from close combat and 279 from ranged), Defenders: 16 (0 from close combat and 16 from ranged)
Total casualties: 6 attackers, 1 defenders
Turn No. 4
3 (32-A) | 1 (37-I) 2 (31-I) 4 (34-I) | 5 (58-A) 6 (34-A) |
Evora Mountain Rangers (3) fire on Black Swans (5), scoring 29 hits.
Oporto Targeteers (6) fire on Bank Security (1), scoring 110 hits.
Black Swans (5) fire on Liam's Lightnings (4), scoring 142 hits.
Total ranged hits suffered: Attackers: 252, Defenders: 29
Bank Security (1), Burning Swords (2) and Liam's Lightnings (4) advance towards the enemy.
Close Combat (Defender Line 3):
2 Westmoor banners are visible in the melee.
Oporto Targeteers (6) score 31 hits on Bank Security (1).
Bank Security (1) score 352 hits on Oporto Targeteers (6).
Black Swans (5) score 18 hits on Liam's Lightnings (4).
Black Swans (5) score 21 hits on Burning Swords (2).
Burning Swords (2) score 262 hits on Black Swans (5).
Liam's Lightnings (4) score 312 hits on Black Swans (5).
Total close combat hits suffered: Attackers: 70, Defenders: 926
Oporto Targeteers (6) take 352 hits in close combat, which cause 11 casualties, causing panicked flight among the survivors, 7 additional men get slaughtered during the retreat.
Bank Security (1) take 141 hits (31 in close combat, 110 from archer fire), which cause 3 casualties.
Black Swans (5) take 603 hits (574 in close combat, 29 from archer fire), which cause 20 casualties, causing panicked flight among the survivors, 12 additional men get slaughtered during the retreat.
Burning Swords (2) take 21 hits in close combat, which cause 1 casualties.
Liam's Lightnings (4) take 160 hits (18 in close combat, 142 from archer fire), which cause 3 casualties.
Total hits suffered: Attackers: 322 (70 from close combat and 252 from ranged), Defenders: 955 (926 from close combat and 29 from ranged)
Total casualties: 7 attackers, 50 defenders
Attacker Victory!
Battle Results
The battle lasted for 2 hours. You have gained 1 Honour. You have improved your leadership skill. 32 of your men were killed in this battle. Morale of your troops falls by 11 points. Your men's equipment suffers 8 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.
August 29th
Sunset -- Braga
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 9 other | line | 435 | |
2 | D | Ashforth Arbalests (IV) | Kaysa | Fontan | 11 Arch | line | 119 | |
3 | D | Ashforth Arbalests (IV) | WhiteRanger | Fontan | 22 Arch | line | 233 | |
4 | D | Ashforth Arbalests (IV) | Jon Paul | Fontan | 28 Arch | line | 276 | |
5 | D | Ashforth Arbalests (IV) | Akron | Fontan | 22 Arch | line | 261 | |
6 | D | Black Swans | Brigdha | Fontan | 40 Arch | skirmish | 486 | |
7 | D | Clybr Legionnaires | Laicch | Fontan | 25 Inf | line | 400 | |
8 | D | Flamekin | Prandur | Fontan | 60 Inf | box | 667 | |
9 | D | Hunting Party | Guis'wa | Fontan | 60 Inf | box | 529 | |
10 | D | Oporto Pioneers | Sandra | Fontan | 54 Inf | box | 444 | |
11 | D | Oporto Targeteers | Rhidhana | Fontan | 50 Arch | line | 523 | |
12 | D | Sharp 'n' Pointy 7th | Saenkeo | Fontan | 10 Inf | line | 132 |
Total:
1 attackers (9 other)
11 defenders (209 Inf, 173 Arch)
Total combat strengths: 435 vs. 4070
Begin new treaty system battle setup:
The region owner Fontan and their allies defend.The (rogue) troops attack because of their declaration 'War against realms' against Fontan.
End new treaty system battle setup.
The region owner Fontan and their allies defend.
The (rogue) troops attack because they are at war with Fontan.
A calm wind blows, to the joy of the archers.
Laicch Abliarsec, Marshal of the Democratic Guard takes command of her army. They deploy in Fortification Defense formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
<Char >1 (9-M) </Char > | 3 (22-A) 4 (28-A) 5 (22-A) 6 (40-A) 7 (25-I) 8 (60-I) 9 (60-I) 10 (54-I) 11 (50-A) 12 (10-I) | 2 (11-A) |
<Char > Oporto Targeteers (11) fire on Monsters (1), scoring 121 hits.
</Char ><Char > Black Swans (6) fire on Monsters (1), scoring 92 hits.
</Char > Ashforth Arbalests (IV) (2) have no enemy in range and advance to better firing positions.
<Char > Ashforth Arbalests (IV) (5) fire on Monsters (1), scoring 67 hits.
</Char ><Char > Ashforth Arbalests (IV) (3) fire on Monsters (1), scoring 61 hits.
</Char ><Char > Ashforth Arbalests (IV) (4) fire on Monsters (1), scoring 86 hits.
</Char >Total ranged hits suffered: Attackers: 427, Defenders: 0
Monsters (1) advance towards the enemy.
Flamekin (8), Clybr Legionnaires (7), Hunting Party (9), Sharp 'n' Pointy 7th (12) and Oporto Pioneers (10) advance towards the enemy.
<Char >Monsters (1) take 427 hits from archer fire, which cause 5 casualties.
</Char >Total hits suffered: Attackers: 427 (0 from close combat and 427 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders
Turn No. 2
<Char >1 (4-M) </Char > | 7 (25-I) 8 (60-I) 9 (60-I) 10 (54-I) 12 (10-I) | 3 (22-A) 4 (28-A) 5 (22-A) 6 (40-A) 11 (50-A) | 2 (11-A) |
Ashforth Arbalests (IV) (2) move closer to get better shots.
<Char > Ashforth Arbalests (IV) (5) fire on Monsters (1), scoring 127 hits.
</Char ><Char > Oporto Targeteers (11) fire on Monsters (1), scoring 287 hits.
</Char ><Char > Ashforth Arbalests (IV) (3) fire on Monsters (1), scoring 126 hits.
</Char ><Char > Black Swans (6) fire on Monsters (1), scoring 136 hits.
</Char ><Char > Ashforth Arbalests (IV) (4) fire on Monsters (1), scoring 106 hits.
</Char >Total ranged hits suffered: Attackers: 782, Defenders: 0
Flamekin (8), Hunting Party (9), Oporto Pioneers (10), Clybr Legionnaires (7) and Sharp 'n' Pointy 7th (12) advance towards the enemy.
Hunting Party (9) and Oporto Pioneers (10) cannot join the melee, as it is too crowded.
Close Combat (Attacker Line 1):
Flamekin (8) score 449 hits on Monsters (1).
Clybr Legionnaires (7) score 294 hits on Monsters (1).
<Char >Monsters (1) score 9 hits on Clybr Legionnaires (7).
</Char ><Char >Monsters (1) score 31 hits on Flamekin (8).
</Char ><Char >Monsters (1) score 4 hits on Sharp 'n' Pointy 7th (12).
</Char > Sharp 'n' Pointy 7th (12) score 70 hits on Monsters (1).
Total close combat hits suffered: Attackers: 813, Defenders: 44
Flamekin (8) take 31 hits in close combat, which cause 1 casualties.
Clybr Legionnaires (7) take 9 hits in close combat. No casualties.
<Char >Monsters (1) take 1595 hits (813 in close combat, 782 from archer fire), which cause 4 casualties, wiping the unit out.
</Char > Sharp 'n' Pointy 7th (12) take 4 hits in close combat. No casualties.
Total hits suffered: Attackers: 1595 (813 from close combat and 782 from ranged), Defenders: 44 (44 from close combat and 0 from ranged)
Total casualties: 4 attackers, 1 defenders
Defender Victory!
Results
The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Combat training increases by 1 points. Unit cohesion rises 3 points.