Dubhaine Family/Aoifa/Battles/1012/April
Dubhaine Family | |
Fame | 40 |
Wealth | 17575 |
Home Region | Ashforth |
Home World | East Continent |
April 9th - Drenga
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 5 other | line | 310 | |
2 | D | Death | Aoifa | Minas Thalion | 10 SF | line | 324 | |
3 | D | The Harlequin Guard | Cathal | Minas Thalion | 18 MI | line | 265 |
Total:
1 attackers (5 other)
2 defenders (18 MI, 10 SF)
Total combat strengths: 310 vs. 589
The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.
A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
<Char >1 (5-M) </Char > | 2 (10-S) 3 (18-M) |
<Char >Death (2) fire on Monsters (1), scoring 80 hits.
</Char >The Harlequin Guard (3) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 80, Defenders: 0
Monsters (1) advance towards the enemy.
<Char >Monsters (1) take 80 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 80 (0 from close combat and 80 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 2
<Char >1 (4-M) </Char > | 2 (10-S) 3 (18-M) |
<Char >Death (2) fire on Monsters (1), scoring 54 hits.
</Char ><Char >The Harlequin Guard (3) fire on Monsters (1), scoring 58 hits.
</Char >Total ranged hits suffered: Attackers: 112, Defenders: 0
Monsters (1) advance towards the enemy.
<Char >Monsters (1) take 112 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 112 (0 from close combat and 112 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 3
<Char >1 (3-M) </Char > | 2 (10-S) 3 (18-M) |
<Char >The Harlequin Guard (3) fire on Monsters (1), scoring 89 hits.
</Char ><Char >Death (2) fire on Monsters (1), scoring 188 hits.
</Char >Total ranged hits suffered: Attackers: 277, Defenders: 0
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).
<Char >Monsters (1) take 277 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 277 (0 from close combat and 277 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Turn No. 4
<Char >1 (1-M) </Char > | 2 (10-S) 3 (18-M) |
<Char >Death (2) fire on Monsters (1), scoring 175 hits.
</Char ><Char >The Harlequin Guard (3) fire on Monsters (1), scoring 105 hits.
</Char >Total ranged hits suffered: Attackers: 280, Defenders: 0
Monsters (1) advance towards the enemy.
Close Combat (Defender Line 2):
1 Minas Thalion banners are visible in the melee.
Death (2) score 96 hits on Monsters (1) (167 before overkill).
<Char >Monsters (1) score 22 hits on The Harlequin Guard (3).
</Char ><Char >Monsters (1) score 13 hits on Death (2).
</Char >The Harlequin Guard (3) score 59 hits on Monsters (1) (103 before overkill).
Total close combat hits suffered: Attackers: 155 (270 before overkill), Defenders: 35
Death (2) take 13 hits in close combat (reduced due to fortifications). No casualties.
<Char >Monsters (1) take 435 hits (155 in close combat, 280 from archer fire), which cause 1 casualties, wiping the unit out.
</Char >The Harlequin Guard (3) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 435 (155 from close combat and 280 from ranged), Defenders: 35 (35 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders
Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.
Results
The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. Your captain has improved his skill level. None of your men were killed in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 5 % damage. Combat training increases by 1 points. Unit cohesion rises 4 points.
April 19th - Drenga
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Undead | (Undead) | (rogue) | 44 other | line | 493 | |
2 | D | Death | Aoifa | Minas Thalion | 8 SF | line | 282 | |
3 | D | The Harlequin Guard | Cathal | Minas Thalion | 22 MI | line | 269 |
Total:
1 attackers (44 other)
2 defenders (22 MI, 8 SF)
Total combat strengths: 493 vs. 551
The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.
Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
<Char >1 (44-U) </Char > | 2 (8-S) 3 (22-M) |
<Char >Death (2) fire on Undead (1), scoring 45 hits.
</Char >The Harlequin Guard (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 45, Defenders: 0
Undead (1) advance towards the enemy.
<Char >Undead (1) take 45 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 45 (0 from close combat and 45 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Turn No. 2
<Char >1 (42-U) </Char > | 3 (22-M) | 2 (8-S) |
The Harlequin Guard (3) wait on top of the fortifications for the attack.
Death (2) move closer to get better shots.
Undead (1) scale the fortifications (reduced combat effectiveness for this turn).
Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
<Char >Undead (1) score 31 hits on The Harlequin Guard (3).
</Char ><Char >Undead (1) score 15 hits on Death (2).
</Char >The Harlequin Guard (3) score 201 hits on Undead (1).
Death (2) score 289 hits on Undead (1).
Total close combat hits suffered: Attackers: 490, Defenders: 46
<Char >Undead (1) take 490 hits in close combat, which cause 19 casualties.
</Char >The Harlequin Guard (3) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Death (2) take 13 hits in close combat (reduced due to fortifications). No casualties.
Total hits suffered: Attackers: 490 (490 from close combat and 0 from ranged), Defenders: 40 (40 from close combat and 0 from ranged)
Total casualties: 19 attackers, 1 defenders
Turn No. 3
<Char >1 (23-U) </Char >2 (8-S) 3 (21-M) |
Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
The Harlequin Guard (3) score 229 hits on Undead (1).
<Char >Undead (1) score 53 hits on The Harlequin Guard (3).
</Char ><Char >Undead (1) score 14 hits on Death (2).
</Char >Death (2) score 301 hits on Undead (1).
Total close combat hits suffered: Attackers: 530, Defenders: 67
The Harlequin Guard (3) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Undead (1) take 530 hits in close combat, which cause 21 casualties.
</Char >Death (2) take 12 hits in close combat (reduced due to fortifications). No casualties.
Total hits suffered: Attackers: 530 (530 from close combat and 0 from ranged), Defenders: 59 (59 from close combat and 0 from ranged)
Total casualties: 21 attackers, 1 defenders
Turn No. 4
<Char >1 (2-U) </Char >2 (8-S) 3 (20-M) |
Death (2) cannot join the melee, as it is too crowded.
Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
The Harlequin Guard (3) score 78 hits on Undead (1) (193 before overkill).
<Char >Undead (1) score 14 hits on The Harlequin Guard (3).
</Char >Total close combat hits suffered: Attackers: 78 (193 before overkill), Defenders: 14
The attackers are vastly outnumbered, and panic spreads throughout their ranks.
The Harlequin Guard (3) take 12 hits in close combat (reduced due to fortifications). No casualties.
<Char >Undead (1) take 78 hits in close combat, which cause 2 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 78 (78 from close combat and 0 from ranged), Defenders: 12 (12 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Defender Victory!
The battle does 2 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.
Results
The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. Your captain has improved his skill level. None of your men were killed in this battle. Morale of your troops falls by 5 points. Your men's equipment suffers 5 % damage. Combat training increases by 1 points. Unit cohesion rises 5 points.
April 24th - Koolaris
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Assassins in Training | Lion | Assassins | 10 Inf | line | 169 | |
2 | A | Dark Guards | Liefof | Assassins | 10 Arch | line | 136 | |
3 | A | Death | Aoifa | Minas Thalion | 8 SF | line | 282 | |
4 | D | Angry Peasants | (militia/guard unit) | (rogue) | 31 other | line | 104 | |
5 | N | Dark Guard | Will | Assassins | 2 Inf | line | 43 |
Total:
3 attackers (10 Inf, 10 Arch, 8 SF)
1 defenders (31 other)
Total combat strengths: 587 vs. 104
1 neutral observers (43 combat strength).
Dark Guard successfully evade the foreign troops.
The peasants of (rogue) and their allies defend.
The Assassins troops attack because they are at war with (rogue).
The Minas Thalion troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (10-A) | 1 (10-I) 3 (8-S) | <Char >4 (31-P) </Char > |
<Char >Dark Guards (2) fire on Angry Peasants (4), scoring 34 hits.
</Char ><Char >Death (3) fire on Angry Peasants (4), scoring 156 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 190
Assassins in Training (1) advance towards the enemy.
Angry Peasants (4) advance towards the enemy.
Close Combat (Center Line):
Assassins in Training (1) score 128 hits on Angry Peasants (4).
<Char >Angry Peasants (4) score 10 hits on Assassins in Training (1).
</Char >Total close combat hits suffered: Attackers: 10, Defenders: 128
Assassins in Training (1) take 10 hits in close combat, which cause 1 casualties.
<Char >Angry Peasants (4) take 318 hits (128 in close combat, 190 from archer fire), which cause 16 casualties.
</Char >Total hits suffered: Attackers: 10 (10 from close combat and 0 from ranged), Defenders: 318 (128 from close combat and 190 from ranged)
Total casualties: 1 attackers, 16 defenders
Turn No. 2
2 (10-A) | 3 (8-S) | 1 (9-I) <Char >4 (15-P) </Char > |
Death (3) retreat towards safer positions.
Dark Guards (2) have no enemy in range and advance to better firing positions.
Close Combat (Center Line):
<Char >Angry Peasants (4) score 5 hits on Assassins in Training (1).
</Char > Assassins in Training (1) score 162 hits on Angry Peasants (4).
Total close combat hits suffered: Attackers: 5, Defenders: 162
<Char >Angry Peasants (4) take 162 hits in close combat, which cause 8 casualties.
</Char > Assassins in Training (1) take 5 hits in close combat. No casualties.
Total hits suffered: Attackers: 5 (5 from close combat and 0 from ranged), Defenders: 162 (162 from close combat and 0 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 3
2 (10-A) 3 (8-S) | 1 (9-I) <Char >4 (7-P) </Char > |
Dark Guards (2) hold their fire.
Death (3) hold their fire.
Close Combat (Center Line):
<Char >Angry Peasants (4) score 4 hits on Assassins in Training (1).
</Char > Assassins in Training (1) score 123 hits on Angry Peasants (4).
Total close combat hits suffered: Attackers: 4, Defenders: 123
<Char >Angry Peasants (4) take 123 hits in close combat, which cause 6 casualties.
</Char > Assassins in Training (1) take 4 hits in close combat. No casualties.
Total hits suffered: Attackers: 4 (4 from close combat and 0 from ranged), Defenders: 123 (123 from close combat and 0 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 4
2 (10-A) 3 (8-S) | 1 (9-I) <Char >4 (1-P) </Char > |
Death (3) hold their fire.
Dark Guards (2) hold their fire.
Close Combat (Center Line):
Assassins in Training (1) score 53 hits on Angry Peasants (4) (119 before overkill).
<Char >Angry Peasants (4) score 0 hits on Assassins in Training (1).
</Char >Total close combat hits suffered: Attackers: 0, Defenders: 53 (119 before overkill)
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
<Char >Angry Peasants (4) take 53 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 53 (53 from close combat and 0 from ranged)
Total casualties: 0 attackers, 1 defenders
Attacker Victory!
Results
The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed in this battle. Your unit gains 1 points of Morale. Your men's equipment suffers 2 % damage. Unit cohesion rises 4 points.