Difference between revisions of "Old Grehk"

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{{Infobox Old Grehk}}
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[[Category: Lost Realms of Beluaterra]]
  
==Introduction==
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'''Old Grehk''',  officially the '''Empire of Old Grehk''', is a [[monarchy]] in north-western [[Beluaterra]]. The realm is bordered to the west by [[Sint]], to the south east by [[Fronen]] and the north east by [[Thalmarkin]]. Old Grehk has its roots in the city of [[Grehk]] located in southeasten Beluaterra. Formed in a secession from the [[Grehk (Realm)|Kingdom of Grehk]], a realm that no longer exists, Old Grehk is the fourth oldest realm on the continent. Following its foundation the kingdom struggled against both human and undead foes, eventually growing to become one of the dominant powers in Northern Beluaterra. Civil War sent Old Grehk into a near fatal decline, but in the aftermath of the Fourth Invasion it has begun expanding once more.
Old Grehk,  officially The Kingdom of Old Grehk, [[monarchy]] in north-western [[Beluaterra]]. It is one of the surviving realms after two [[Undead Invasion]]s.  Old Grehk is bordered to the north by the Northern Sea, to the south by the Central Lake, to the west by [[Ashborn]], and to the east by [[Melhed]] and [[Fronen]]. Old Grehk has its roots from the city of [[Grehk]] located on the southeasten Beluaterra. It was a secession from [[Grehk]], a realm now ceased to exist.
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__TOC__
  
 
==History==
 
==History==
The realm [[Old Grehk]] now is a seccession from [[Grehk]] just before the [[Beluaterra_First_Age#The_First_Undead_Invasion|First Undead Invasion]]. Old Grehk means the realm follows the old way of Grehkians. It has roots from Grehk, a city located on the sea islands at southeastern Beluaterra.
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===The Early Years===
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''Main Article: [[Old Grehk/Ancient History|Ancient History]]''
  
===The Discovery of the New World===
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Old Grehk, was formed in a secession from [[Grehk (Realm)|Grehk]] on 20 August 2003, just before the [[Beluaterra/First Age|First Undead Invasion]]. The name was choosen to symbolise that the realm would follow the old way of Grehkians. Originally they had hailed from the [[Grehk (Region)|city of Grehk]] in the far south east of Beluaterra. With the newly discovered continent filling up with new colonists, the nobles of Grehk choose to make the Long March north for new lands. Eventually they settled in [[Keffa]]. Grehk became a major power in the north and was drawn into a long war with [[Ar Agyr]]
Beluaterra was discovered by sea navigators. Rumours of endless lands and abundant wealth has attracted colonists from the overcrowded Old Worlds such as [[East Island]] and [[Atamara]]. Many had arrived on the southeastern tip of the vast continent. The forefathers of Grehk were in a realm located near the city of Grehk.
 
  
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As the war with [[Ar Agyr]] descended into a stalemate though, unrest arose in Grehk. Efforts by their King to force nobles to worship his personal religion further inflamed tensions. Having failed to revilatise Grehk from within, many nobles left for the city of [[Gethsemene]], where they proclaimed the Kingdom of Old Grehk, ruled by King Karim. Almost immediately Old Grehk found itself at war not only with Grehk itself, but also Ar Agyr, [[Ashborn]], [[Fronen/Old Fronen|Fronen]] and [[Marca de Pantera]]. Despite the forces arrayed against it, the Kingdom retained it's independence; in the face of stiff opposition, Ar Agyr abandoned the war and Ashborn made peace, then a full aliiance with Old Grehk. The darkest hour came when Grehk made peace with Old Grehk, only to immediately treacherously betray the treaty while many Old Grehkian nobles were celebrating at a tournament. Even this was not enough though.
  
===The Long March===
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However, the Grehkian Civil War was to be cut short by the [[Beluaterra/First Age|First Undead Invasion]] in December 2003. As the dead roamed the continent, Old Grehk's armies fought desperately to protect [[Baqua]] and the capital Gethsemene. Although Baqua eventually fell to the Vampire-led hordes, Gethsemene itself remained in Old Grehk's hands. When the Kingdom emerged from the invasion in Feburary 2004, it found its position vastly changed. For unknown reasons Grehk itself had split into three parts during the invasion; the original Kingdom based around Keffa as well as [[Firbalt (realm)|Firbalt]] and [[Ossmat (realm)|Ossmat]]. Only Firbalt had survived and their lands were so badly ravaged that the nobility despaired and soon left for the south east. The First Grehkian Civil War was over.
At that time many realms were created in the South and keen competition on land and resources undermined growth of the early settlements. The people of Grehk has to choose either war or join the warring realms. The Grehkian people finally decided to travel North, the uncharted and uncontested lands. Settlers and warriors travelled for weeks. The long march was extremely harsh. Local natives and fiece beasts ambushed the settlers caravans, exposed to weather and prolonged travel has claimed many lives. Finaly they arrived in [[Keffa]], an inland city on the northwestern Beluaterra. Grehk was founded after a prolonged takeover due to unrest from the local inhabitants.
 
  
===Grehkian Era===
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Expanding to the south east, Old Grehk took the cities of Ossmat and [[Vozzessdor]], as well as their surrounding regions. After the massive loss of life during the First Invasion and the destruction of Grehk there was little desire to continue fighting, so peace was made with Ar Agyr, Fronen and Marca de Pantera while the alliance with Ashborn remained strong. The Second Age of Beluaterra, as this period would come to be known, lasted for around a year and was mostly spent rebuilding. During this period the royal capital was moved from Gethesmene to Ossmat, where it has remained since.
Grehk slowely expanded to a huge realm, a major power on Beluaterra. Then their first wars began... Ar Agyr was the first target I can remember. They only had Vatrona and Unger left, with Lin Helonon supporting both sides, changing alliance constantly. Altough, Grehk did not manage to kill Ar Agyr completely. Old Grehk secession was the reason why the hospitilities ended.
 
  
===Divided Views leading to Secession===
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The Undead were only defeated, not destroyed though. During March 2005 word reached King Goldradir that the hordes were returning and he gave orders for Old Grehk to prepare. Rather than attempt to control the war centrally, each of the three duchies was too see to its own defences. Whilst Old Grehk was far readier the Second Invasion would prove larger than the First. Instead of heading directly for the cities in an effort to destroy humanities centres of power, the undead spend longer ravaging the countryside, leading to widespread starvation as the invasion dragged on. Two important regions in the Vozzessdor Duchy, Yipinalke and Xerus were also lost cheaply early on.
The reason to leave Grehk is because of divided views on religion. Grehk's King believed into a religion ????? (Please tell me, I forgot) and proclaimed it is the state religion. Some of the lords do not wish to follow the religion and being proscuted has to leave the realm.  
 
  
Other reasons were that the ruler was acting as a real tyrant. Grehk was having many unwanted and lame wars against Ar Agyr (see above). When the war was in fact one big failure, some troopleaders decided to restore Grehk back to its old position. When protest wasn't enough, the Founders all headed to Gethsemene and created their own realm, Old Grehk.
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King Golradir stepped down during the invasion, being replaced with Queen Melian, sometimes known as the Golden Feather. Gethesmene eventually fell to the seemingly endless walking corpses, the cities' defenders weakened by hunger and cut off from the rest of the realm. The capital at Ossmat remained firm nevertheless, and the nobles defending the city even managed to keep control of Mekoter and Ffangor, allowing some much needed food to be gathered. While the defences of Vozzessdor were breached on a few occasions, with aid from Ossmat the Undead were driven back from the city.
  
'''The Founders were: Tank, [[Willems Family|Prins Simon]], Karim and Joshua, Gravedigger, ... (please add)'''
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===The Golden Age and the Fall===
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[[Image:OG-2007-02-08.JPG|300px|thumb|right|Old Grehk on February 8, 2007, shortly before the Neo Grehk secession]]
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The hordes of undead and monsters began to ebb in July 2005 and planning for the world after the invasion began. During the invasion, Old Grehk's northern neighbour Ar Agyr had been destroyed, with much of the nobility shifting to Old Grehk. Queen Melian negotiated with [[Riombara]] to create a new realm in the now empty lands of Ar Agyr. Under her successor King Vagabond the colony was founded on 26 October and based in [[Nuzanki]]. Providing a new home for the former Ar Agyrians and others, it eventually took the name [[Thalmarkin]].
  
After the secession, a war broke out. Old Grehk, a new born realm, was facing the armies of Fronen, Grehk, Ar Agyr, Marca de Pantera and Ashborn. Luckely, due to spy Dopido, Old Grehk managed to keep an average of 4 regions. When it was clear that this would be a long war, Ar Agyr stopped sending troops and Ashborn even changed sides! There were now two Alliances fighting eachother: Fronen, Grehk, Marca de Pantera versus Old Grehk and Ashborn.
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During the rule of King Vagabond Old Grehk embarked on a period of great expansion, beginning what would come to be known as the Golden Age. Gethesmene was liberated from the undead, while the city of Vore and the stronghold of Vatrona were both claimed for the Kingdom. Now one of the largest realms on the continent, Old Grehk provided aid to several allies. Expeditions were sent westwards to Ashborn and northwards to Thalmarkin in order to root out monsters and undead. Varyamo Nolvo, a new colony of Ashborn's in the Tagha desert was defended against efforts by dissident [[Mesh]] nobles who eventually formed the real of [[Vice]]. Perhaps most significantly though, Old Grehk provided food and the right to use the armourers and blakcsmiths of Gethesmene to the newly founded theocracy of [[Sint]]. Made up of nobles from Ashborn, Sint established itself in the city of Fianik.
  
It must be said that the Grehkian Marshals wasn't smart. They never managed to take the town. Grehk was even so desperate at one moment, that they offered Old Grehk a peace agreement.
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As a new year dawned, King Vagabond was engaged in negotiations for a new treaty linking the north east of Beluaterra. The result, signed in Februrary 2006 was the Treaty of the Four Kingdoms, binding [[Melhed]], Old Grehk, Thalmarkin and [[Valentia]] together. Although both Fronen and Sint would seek to join the Four Kingdoms, no new parties would ever be accepted. Soon afterwards Old Grehk celebrated one thousand days since the Kingdom's founding, former Queen Melian declared her intention to leave Beluaterra, following a feud with Prins Simon and his newly founded cult of Estahsism. She would die soon afterwards in the [[Colonies]]. One of the greatest monarchs of Old Grehk, stories about her wisdom would remain popular.
The agreement was:
 
  
* Old Grehk and Grehk would stop hospitilities immediately.
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Tragically the Golden Age would end with an attack from within the Kingdom's own ranks. High Marshal and Duke Gias Kay seceded his city Vozessdor to found the realm of [[Neo Grehk]]. Before the secession Gias Kay ordered the Old Grehk army into countless slaughters to minimise their chances of them fighting to regain their lost city, plus a huge Daimon Invasion began on the heels of this mighty blow.
* Old Grehk would help Grehk in their war against Ar Agyr, and later Old Grehk would move to Vatrona and Unger.
 
* Grehk would send gold to aid Old Grehk.
 
* Old Grehk and Grehk would join into an alliance.
 
  
This was great, if Grehk wouldn't have broken the agreement.
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Despite the cruel betrayal, Old Grehk strove to fight for humanity and against the Daimons with all their strength. Their grasping neighbours Sint, were quick to deal with the daimons, and when Old Grehk lead the closure a daimon portal within Sintian lands, they used it as an excuse to declare war on Old Grehk.  Already losing most of their regions to rampaging daimons (of which Sint conveniently appropriated), Old Grehk was facing overwhelming odds of an unmolested Sint, triple their size, sporting units of daimons in excess of 15k CS. Against all odds and predictions of destruction, Old Grehk fought back with every inch of bravery, driving Sint out of their lands. When the daimons turned on Sint, they were not used to fighting their own wars, even with such overwhelming odds, so they called on Neo Grehk to declare war on Old Grehk and help them. Neo Grehk had 5 days earlier pledged their friendship to Old Grehk, but ever the betrayers, jumped to the aid of their daimon-profiting allies.  
When Old Grehk organised a tournament to celebrate the end of the war, Grehk mobilised their armies once more. Almost every Old Grehkian was on the tournament, when our spy reported that Grehk was moving their armies fast. Luckely, Tank warned Prins Simon (Duke of Gethsemene) to recruit loads of militia. So he did. It was close, very close. Old Grehk won the battle but trust there was no more.
 
The agreement was cancelled and the war continued, until the First Undead Invasion came.
 
  
History is written based on what [[Willems Family|PrinsSimon]] could remember (Grehkian Era + Secession). Everyone who thinks he knows more can contact the Discussion of this page.
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With the dawn of a new age and the relative inactivity of the Daimons hosts, Old Grehk was drawn into a long conflict with the Republic of Fronen. While the war went relatively badly for the Grehkian forces, Fronen was unable to secure a decisive advantage, until wider politics intervened. Much of northern Beluaterra had polarised into two competing alliance, one based in the west of the continent and the other in the east. The eastern realms of Avalon, Bara'Khur and Thalmarkin demanded that Old Grekh make peace with Fronen and declare war on Sint, a key member of the western confederacy. King Stephen stepped down, leading to an election between Arch Priestess and Duchess [[Uceek_Family|Skye Uceek]] of Ossmat, who supported the western realms and Duke Alfons Lorganson of Vozzsador, who supported the eastern realms.
  
===The First Undead Invasion===
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===The War===
Before the [[Beluaterra_First_Age#The_First_Undead_Invasion|First Undead Invasion]] began, the continent got a warning from the seers. All hostilities between realms ended and everyone made battle preparation. Words traveled fast, even across the continent, many nobles from other continents sailed to the Beluaterra, hoping to contribute what they could against the undeads. Vagabond of Ubent also emmigrated and arrived at Old Grehk that time.
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''Main Article: [[/War of the Nine Realms/]]''
  
OG at that time controlled only 3 regions, Gethsemene city, Fikman and Baqua.
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Duchess Skye was victorious in the election and crowned Queen, a remarkable rise for one born a commoner. However, not only did Duke Alfons and his supporters switch the allegiance of their Duchy to the realm of Fronen, the Eastern Confederation swiftly declared war. Responding, Sint and Heen entered the conflict on the side of Old Grehk. A combined army from the Eastern Confederation sacked Ossmat for several days before being driven off during the opening stages of the war. Despite the dramatic early defeat, Old Grehk stabilised its situation.
Sniika was controlled by AB but they kindly allowed all food there be shipped to OG. As most of our resources were spent on the war against Grehk, Fronen and MdP, there is not much resources left for the preparation against undeads. Nonetheless, we managed to construct a wall in Baqua, the rural region which housed over 10000 peasants, and produced most of the food in OG. The construction of this wall is of significant strategic importance to OG's survival in the invasion.
 
  
Intelligence that time suggested that small undead units moved at random, while large undead units are led by an undead hero and will move and assault nearby cities.
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==Economy==
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''Note: This information relates to the beginning of the Golden Age''
  
Without enough army and without wall, Fikman was lost soon after the invasion began. This was, however, a planned move by the High Marshall Vagabond that time. OG simply did not have the ability to defend Fikman. The plan was to fight only in walled regions to minimize casualties, which were Gethsemene and Baqua, as Baqua alone could produce most of the food Gethsemene required.
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Old Grehk is Beluaterras third largest economy measured by realm income. OG encourages free trade as long as it does not breach the laws of relevant trading realms concerned, and have trade routes established with almost all realms in the Beluaterra. A major issue of concern remains the persistently devastated population in many regions. Thus low population which slows down economic growth and limits tax rate. However the potential of the economy is great and population and production is slowly recovering.
  
Numerous wars were fought in Gethsemene and Baqua against the invading undeads and monsters, for instance the [[Battle of Gethsemene (2004-02-13)|Battle of Gesemene)]]. Due to limited resources, walls of Baqua cannot be repaired. After defeating waves of undeads, walls of Baqua was destroyed and OG forces pulled back to Gethsemene. From the city, they continued their fight and defeated all invaders ultimately, just like what they did against Grehk, Fronen and MdP in the past.
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Old Grehk has fertile plains which are have agricultural potential. Good soils and weather are found in regions such as Baqua, Pomatim and Ffangor. However workforce in Baqua and Pomatim is so affected by low population. Currently most food supply in Old Grehk is produced in Ffangor.
  
- by [[Cheung Family|Vagabond]] of Cheung Family
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As in most other large economic realms, Old Grehk's industrial sector have slowly recovered from the lack of labour and devastated towns. But compared with agriculture Old Grehk have two city remain intact after the invasion - Ossmat and Vozzessdor. Therefore industry is relatively strong Old Grehk is among the world's largest and most technologically advanced producers of textile, ironworks, tools and consumer goods, as well as a world leader in the weapon crafting industry.
  
===Postwar Boom and Peace===
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Old Grehk cities were able to defend off undead attacks during the war. Many banks continued business and remain strong. The Reserve Bank, The Ossmat and Vozzessdor Banking Corperation (OVBC) remains to be Old Grehk's largest finianical insitituions. Tourism also account to the growth of service sector. Ossmat the newly built, well planned Capital, Gethsemene the historical site of Old Grehk secession and Vozzessdor the lake City are popular destinations. Aside from cosmopolitan sites the Northern Mountains, the Northwest Coast and the Lake Region are also great tourism locations.
  
With the end of the First Undead Invasion, OG enters into a stage of rapid expansion. Grehk was destroyed by the undeads very soon after the invasion started, and the invasion changed the world diplomacy. Old Grehk, was no longer being gangbanged the big realms and given a fair chance to prove how much it is worth. At the end of the expansion, OG controlled a total of 16 regions, 4 times more than what she had before the invasion. OG, was declared the winner of the Grehkian Civil War.
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The Northen Mountains provides most of the metal ore. The Lake region and the northern coast is rich in marine produce. The Central Plains is great for agriculture. Mekoter Forests provides wood for the realm.
 
 
- by [[Cheung Family|Vagabond]] of Cheung Family
 
 
 
 
 
===The Second Undead Invasion===
 
The Undead were not completed destroyed at the end of the Great War. Scout reports showing undead hordes marching everywhere. Especially from the Northeast and the Southeast.
 
 
 
As what the seers warned us, the evil shall once again come back and haunt the human world. Thanks to the hard work of all OG nobles, we are much better prepared this time. Realm defence is organized into 3 areas:
 
 
 
1. The Ossmat capital area, with all regions surrounding it having walls. The advantage is the massive food production around and easy recruiting of troops to reinforce its surrounding regions.
 
 
 
2. The Geth Duchy area, with Baqua having walls. Baqua alone produces much of the food Geth needs, and link the duchy to the capital area.
 
 
 
3. The Vozz Duchy area, with Xerus and Yipin both having level 2 walls. The advantage is the rich gold and reasonable food production, as well as the high walls which make undeads climb and fall every turn in their attack.
 
 
 
However, the scale of the invasion is much larger than the last one. Large undeads group are no longer led by a hero, they no longer move straight to cities nearby which often amounts to suicide, instead they move randomly, often causing havoc in regions with less defence than cities.
 
 
 
The OG defence plan succeeded partly, all the 3 OG cities stood strong against the undeads. However, defending regions near cities is much more difficult. In the middle of the invasion, only OG capital area still control Ffangor and Mekoter, all other non city regions are lost to enemies. It is especially sad that we failed to utilize our resources to the best in defending Xerus and Yipin, however, we learnt from our mistakes and immdiately organized ourselves in better fashion.
 
 
 
At the end, Geth was lost, both due to shortage of gold in recruiting further militia, and also food shortage. Vozz was at some point close to falling, and invading undeads overrun the city defence quite a few times due to shortage of available recruits in the city. But with financial support from all OG nobles and troops from Ossmat capital area, the city was finally saved.
 
 
 
OG survived at the end of the invasion, with Ossmat, Ffangor, Mekoter and Vozzessdor still under her control.
 
 
 
- by [[Cheung Family|Vagabond]] of Cheung Family
 
 
 
Reactions on the undead invasion in Old Grehk (2005-03-17)
 
'''Address from the King of Old Grehk, Golradir''' <br>
 
  There will be no end to the evil unless it is defeated. Humans will not be given a gift, but a challenge.
 
  Evil is wavering, but not withdrawing.    Evil is shrinking, but not disappearing. Many will yet fall,
 
  while the brave will rise.<br>
 
                                                                                King of Old Grehk, Golradir
 
* [[Old Grehk Quotations]] More words from Old Grehkians here
 
 
 
===Rise from Ashes, Again===
 
The tide of undeads are residing. Humanity reemerged from heaviliy fortified cities again, travelling to rural areas to restore order and glory upon chaos and corrupt.
 
 
 
Old Grehk expanded reasonably well. We liberated major cities such as our former Capital, the origins of the realm - [[Gethsemene]], also the Northern mining town of [[Vore]] and the stronghold of [[Vatrona]]. We are now encompasses from East, Yermon to West, Haji; From North, Jedinchel to the South, Iknopata
 
 
 
- by [[Leung Family|Xeth'ranis]] of Leung Family
 
 
 
===Support for a Colony===
 
Please refer to King Vagabond's speech to the world on the colony, as well as the 'Treaty over Melhed Colony and OG Colony in the north' for detail.
 
 
 
You may also find relevant information in [[The_Old_Grehk_Gazette|OG Gazette First Edition]].
 
 
 
- by [[Cheung Family|Vagabond]] of Cheung Family
 
 
 
===Post-Invasion Era: Reconstruction and Expeditions===
 
After the invasion. Old Grehk grew into a realm with 22 regions. With 90000 population now. Old Grehk is devolted to post-war reconstruction. The Homeland Security is diligently working to improve population and productivity. Meanwhile Old Grehk has sent expeditions is neighbouring allies, to assist our friends to rebuild and expand, also search and destory all remaining undead and monsters sighted. We have sent expeditions into 3 directions: 1) North - To [[Thalmarkin]], 2) West - To [[Sint]] and 3) South - To [[Ashborn]]. If you see them marching towards you, dont be afraid, they just friendly soldiers, sought to restore humanity.
 
 
 
- by [[Leung Family|Xeth'ranis]] of Leung Family
 
 
 
 
 
===Special thanks to nobles===
 
 
 
Obviously, OG would be long gone but for the hardwork and dedication of all OG nobles. It's easy to spot out how smart a High Marshall issued his order, and how brave a hero fought against the undeads. Here we will give a fair account to nobles who contributed much to OG's survival and success, though their work may not be easily seen.
 
 
 
Apothes the trader - During the invasion, Apothes traveled around to rogue regions infested with undeads, and managed to import much of the needed food to OG for our peasants. After the invasion, he resumed his trading career as an independant trader, though he still assisted in shipping OG food to help her allies whenever we asked.
 
 
 
Ethlarion the scout - Both during and after the invasion, Ethlarion traveled alone, with no unit, to rogue regions and position himself as a forward scout. He has provided valuable intelligence for OG to plan its defence against undeads and later liberation of her old regions.
 
 
 
Falcon the infiltrator - During the invasion Falcon traveled around to rogue regions infested with undeads, broke into the tax coffer controlled by rouges and
 
brought back the gold for our defence against undeads.
 
 
 
It is acknowledged by OG that the above nobles have contributed much to OG during the Second Undead Invasion. While their 'work' did not gain them much (if any) honour or prestige, they are significant contribution to our survival and will be forever remembered in OG.
 
 
 
- by [[Cheung Family|Vagabond]] of Cheung Family
 
  
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We have the following trade routes established so far, and are always looking for more opportunites to expand it. Contact Vagabond, Royal Treasuer of OG if you have any business proposal or specialities to sell.
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*[[/Famous Exports|Famous Exports]]
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*[[/Trade|Trade]]
  
 
==Geography==
 
==Geography==
* [[Old Grehk Land]]
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* [[/Land|Land]]
  
 
'''Region Weather'''  
 
'''Region Weather'''  
Line 135: Line 67:
 
- by [[Cheung Family|Vagabond]] of Cheung Family
 
- by [[Cheung Family|Vagabond]] of Cheung Family
  
==Politics==
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{{RBTop}}
[[Treaty over Melhed Colony and OG Colony in the North]]
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|Text=Map of Old Grehk}}
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|Realm=Old%20Grehk
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{{RBBottom}}
  
==Military==
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==Politics and Diplomacy==
* [[Old Grehk Units]]
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Old Grehk is a monarchy and ultimate power is vested in the Emperor (or Empress). Upon the abdication of a monarch, all nobles within the Kingdom are able to vote to choose the successor, and their votes carry equal weight whether a Duke or a lowly Knight. To assist him, the Emperor appoints two Royal Councillors; the Lord General, who directs the armies of Old Grehk and the Lord Treasurer, who is responsible for managing the Exchequer as well as food supply. As well as directing these two advisors, the Emperor manages the diplomacy of the Empire and serves as Leige Lord to the Dukes and Imperial Counts.
* [[Old Grehk Battles]] - Tribute to those fallen in service
 
  
==Economy==
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The fourth member of the Royal Council is the Lord (or Madame) Chancellor, an office formerly known as Arch-Priest. The Lord Chancellor is selected by the Emperor, it was previously an elected position. The Lord Chancellor is head of the courts and has responsibility for dealing with nobles accused of crimes against their liege or the crown, overseeing the treatment of all prisoners and ensuring the stamping out of any Daimon worship or other heresies.
Old Grehk is Beluaterras third largest economy measured by realm income. OG encourages free trade as long as it does not breach the laws of relevant trading realms concerned, and have trade routes established with almost all realms in the Beluaterra. A major issue of concern remains the persistently devastated population in many regions. Thus low population which slows down economic growth and limits tax rate. However the potential of the economy is great and population and production is slowly recovering.
 
  
===Agriculture===
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Beneath the Royal Council is the Council of Lords, made up of the Lords and Dukes of the Empire. Traditionally the monarch was advised by a slightly larger body known as the Capitolium, but this was split into the modern Council of Lords and Military Council by Emperor Michael.  
Old Grehk has fertile plains which are have agricultural potential. Good soils and weather are found in regions such as Baqua, Pomatim and Ffangor. However workforce in Baqua and Pomatim is so affected by low population. Currently most food supply in Old Grehk is produced in Ffangor.
 
  
===Industrial===
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===Documents===
As in most other large economic realms, Old Grehk's industrial sector have slowly recovered from the lack of labour and devastated towns. But compared with agriculture Old Grehk have two city remain intact after the invasion - Ossmat and Vozzessdor. Therefore industry is relatively strong Old Grehk is among the world's largest and most technologically advanced producers of textile, ironworks, tools and consumer goods, as well as a world leader in the weapon crafting industry.
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*[[/Royal Line/]]
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*[[/Laws/]]
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*[[/Imperial Merits/]]
  
===Service===
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====[[/Treaties/]]====
Old Grehk cities were able to defend off undead attacks during the war. Many banks continued business and remain strong. The Reserve Bank, The Ossmat and Vozzessdor Banking Corperation (OVBC) remains to be Old Grehk's largest finianical insitituions. Tourism also account to the growth of service sector. Ossmat the newly built, well planned Capital, Gethsemene the historical site of Old Grehk secession and Vozzessdor the lake City are popular destinations. Aside from cosmopolitan sites the Northern Mountains, the Northwest Coast and the Lake Region are also great tourism locations.
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*[[/OG-NG-Sint Treaty/]] - Peace Treaty between Sint, Neo Grehk, and Old Grehk, validated by signatories Melhed and Thalmarkin '''(defunct)'''
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*[[/Treaty over Melhed Colony and OG Colony in the North/]] '''(defunct)'''
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*[[/Four Kingdoms Treaty/]] '''(defunct)'''
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*[[/Beluaterran Coalition Against the Daimons/]] - Signed by all human realms during the 5th Invasion
  
===Natural Resources===
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==Military==
The Northen Mountains provides most of the metal ore. The Lake region and the northern coast is rich in marine produce. The Central Plains is great for agriculture. Mekoter Forests provides wood for the realm.
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Supreme command of Old Grehk's armies is held by the Emperor (or Empress), although the degree of actual involvement they have in military affairs varies not only between individual but during the reign. The ruler also appoints a Lord General, who is responsible for directing the armies and their Marshals, as well as formulating strategy. Assisting the Lord General is the Military Council, a small body made up of the Marshals, Dukes and some select advisors. At present there are two armies, designated as Legions. The Grehkian Legion, sponsored by Ambassador Askarn, is the primary force, while the White Tiger Legion, sponsored by Lord Treasurer Nidor, serves as an expeditionary force for campaigns beyond the Empire's immediate borders.  
  
==Trade==
+
* [[/Units/]]
We have the following trade routes established so far, and are always looking for more opportunites to expand it. Contact Vagabond, Royal Treasuer of OG if you have any business proposal or specialities to sell.
+
* [[/Battles/]] - Tribute to those fallen in service
*[[Old Grehk Famous Exports]]
+
* [[/Armies/]] - Of largely historical interest
*[[Old Grehk Trade]]
 
  
 
==Society==
 
==Society==
 
 
===Newspapers===
 
===Newspapers===
* [[The Old Grehk Gazette]] - The Old Grehk Government Notices
+
*[[The Old Grehk Gazette]] - The National Newspaper of Old Grehk
* [[Old Grehk News Archives]] - Before the setting up of OG Gazette, there were some news written down. Here are the archieves.
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*[[Old Grehk News Archives]] - Before the setting up of OG Gazette, there were some news written down. Here are the archieves.
 
 
===Non-state Religions===
 
  
*[[The Spiritual Guide to Estahs]] - A religion created by [[Lorgan]] and [[Willems Family|Prins Simon]], founded in [[Vatrona]]
+
===Religions===
 +
*[[Church of Humanity]] - A New Religion to Old Grehk, brought over from the East Continent but now dominant and main religion of Old Grehk. Dominant religion of the Kingdom of [[Westmoor]].
 +
*[[Golden Feather|Order of the Golden Feather]] - Worshipped by the vast majority of the population, the Order of the Golden Feather is the previous dominant religion. Founded in [[Vatrona]] by Dominicus "Silverhawk" Tyr-Sog, the Order spread to Thalmarkin and Fronen.
 +
*[[Church of Estahsism]] - Prior to the rise of the Golden Feather, Estahsism was the largest faith in Old Grehk. Many adherents, both common and noble were won over by the younger religion and the Church collapsed. The religion was created by [[Lorgan]] and [[Willems Family|Prins Simon]] and interestingly was also founded in Vatrona.
 +
*[[Daishi]] - Brought to the north by refugees, Daishi has recently established a presence within Old Grehk.
  
==Families and Clans==
+
===Families and Clans===
 
  Note: all families follow naming convention  
 
  Note: all families follow naming convention  
 
  ExampleName Family|NameFamilyMember
 
  ExampleName Family|NameFamilyMember
  
* [[Cheung Family|Vagabond]]
 
* [[Kurdaitcha Family|Storm]]
 
* [[Leroy Family|Son of Patrick]]
 
 
* [[Leung Family|Xeth'ranis]]
 
* [[Leung Family|Xeth'ranis]]
* [[Fellowship Family|Arathorn]]
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* [[Lomadriewyn Family|Golradir]]
* [[User:Fanta|Ghostly]] - Petterson Family
 
* [[Lomadriewyn Family|Golradir & Aetheoddry]]
 
* Gummie - van tongerloo
 
* [[Capelo Family|Gorblood]]
 
* [[T'Veria Family|Sir Caleb]]
 
* [[Galadeon Family|Melian]]
 
* Dopido - decremer
 
 
* [[Patel Family| Sir Yeller]]
 
* [[Patel Family| Sir Yeller]]
* [[Deadmeat Family#Capt|Capt]] - [[Deadmeat Family|Clan Deadmeat]]
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* [[Solarin Family|Svetlana Solarin]]
* [[Willems Family|Prins Simon]]
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* [[Uceek Family/Skye|Skye Uceek]]
* [[Lorgan|Lorgan, Knight of]]
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* [[Uceek Family/Danzi|Danzi Uceek]]
* [[Vasata Family|Sleanra]]
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* [[Vallejo Family|Jurrd Vallejo]]
''Old Grehk Troop Leaders, add your family page here :)''
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* [[Vallejo Family|Mischa Vallejo]]
 
+
* [[Watty Family|Zhou Tai Watty]]
 
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* [[Shadowaver Family]]
==Miscellaneous topics==
+
* [[Turner-Lionheart Family]]
===Old Grehk Symbols===
+
*[[Flag of Old Grehk]] - The Flag of Old Grehk, the Dragon Flag
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==Miscellaneous topics==
*[[Coat of Arms of Old Grehk]]
+
*[[/Arin and Xaihou Travels|Travels of Arin and Xaihou]]
 
 
  
 +
===Old Grehk Symbols===
 +
*[[/Flag/]] - The Flag of Old Grehk, the Dragon Flag
 +
*[[/Coat of Arms/]]
 +
  
 +
[[Category: Lost Realms]]
 +
[[Category: Beluaterra]]
 +
[[Category: Guilds]]
 +
[[Category: Old Grehk]]
 +
 
{{Template:OG Regions}}
 
{{Template:OG Regions}}
 
[[Category: Realms]]
 
[[Category: Beluaterra]]
 
[[Category: Guilds]]
 

Latest revision as of 23:58, 16 September 2018

Old Grehk, officially the Empire of Old Grehk, is a monarchy in north-western Beluaterra. The realm is bordered to the west by Sint, to the south east by Fronen and the north east by Thalmarkin. Old Grehk has its roots in the city of Grehk located in southeasten Beluaterra. Formed in a secession from the Kingdom of Grehk, a realm that no longer exists, Old Grehk is the fourth oldest realm on the continent. Following its foundation the kingdom struggled against both human and undead foes, eventually growing to become one of the dominant powers in Northern Beluaterra. Civil War sent Old Grehk into a near fatal decline, but in the aftermath of the Fourth Invasion it has begun expanding once more.


History

The Early Years

Main Article: Ancient History

Old Grehk, was formed in a secession from Grehk on 20 August 2003, just before the First Undead Invasion. The name was choosen to symbolise that the realm would follow the old way of Grehkians. Originally they had hailed from the city of Grehk in the far south east of Beluaterra. With the newly discovered continent filling up with new colonists, the nobles of Grehk choose to make the Long March north for new lands. Eventually they settled in Keffa. Grehk became a major power in the north and was drawn into a long war with Ar Agyr

As the war with Ar Agyr descended into a stalemate though, unrest arose in Grehk. Efforts by their King to force nobles to worship his personal religion further inflamed tensions. Having failed to revilatise Grehk from within, many nobles left for the city of Gethsemene, where they proclaimed the Kingdom of Old Grehk, ruled by King Karim. Almost immediately Old Grehk found itself at war not only with Grehk itself, but also Ar Agyr, Ashborn, Fronen and Marca de Pantera. Despite the forces arrayed against it, the Kingdom retained it's independence; in the face of stiff opposition, Ar Agyr abandoned the war and Ashborn made peace, then a full aliiance with Old Grehk. The darkest hour came when Grehk made peace with Old Grehk, only to immediately treacherously betray the treaty while many Old Grehkian nobles were celebrating at a tournament. Even this was not enough though.

However, the Grehkian Civil War was to be cut short by the First Undead Invasion in December 2003. As the dead roamed the continent, Old Grehk's armies fought desperately to protect Baqua and the capital Gethsemene. Although Baqua eventually fell to the Vampire-led hordes, Gethsemene itself remained in Old Grehk's hands. When the Kingdom emerged from the invasion in Feburary 2004, it found its position vastly changed. For unknown reasons Grehk itself had split into three parts during the invasion; the original Kingdom based around Keffa as well as Firbalt and Ossmat. Only Firbalt had survived and their lands were so badly ravaged that the nobility despaired and soon left for the south east. The First Grehkian Civil War was over.

Expanding to the south east, Old Grehk took the cities of Ossmat and Vozzessdor, as well as their surrounding regions. After the massive loss of life during the First Invasion and the destruction of Grehk there was little desire to continue fighting, so peace was made with Ar Agyr, Fronen and Marca de Pantera while the alliance with Ashborn remained strong. The Second Age of Beluaterra, as this period would come to be known, lasted for around a year and was mostly spent rebuilding. During this period the royal capital was moved from Gethesmene to Ossmat, where it has remained since.

The Undead were only defeated, not destroyed though. During March 2005 word reached King Goldradir that the hordes were returning and he gave orders for Old Grehk to prepare. Rather than attempt to control the war centrally, each of the three duchies was too see to its own defences. Whilst Old Grehk was far readier the Second Invasion would prove larger than the First. Instead of heading directly for the cities in an effort to destroy humanities centres of power, the undead spend longer ravaging the countryside, leading to widespread starvation as the invasion dragged on. Two important regions in the Vozzessdor Duchy, Yipinalke and Xerus were also lost cheaply early on.

King Golradir stepped down during the invasion, being replaced with Queen Melian, sometimes known as the Golden Feather. Gethesmene eventually fell to the seemingly endless walking corpses, the cities' defenders weakened by hunger and cut off from the rest of the realm. The capital at Ossmat remained firm nevertheless, and the nobles defending the city even managed to keep control of Mekoter and Ffangor, allowing some much needed food to be gathered. While the defences of Vozzessdor were breached on a few occasions, with aid from Ossmat the Undead were driven back from the city.

The Golden Age and the Fall

Old Grehk on February 8, 2007, shortly before the Neo Grehk secession

The hordes of undead and monsters began to ebb in July 2005 and planning for the world after the invasion began. During the invasion, Old Grehk's northern neighbour Ar Agyr had been destroyed, with much of the nobility shifting to Old Grehk. Queen Melian negotiated with Riombara to create a new realm in the now empty lands of Ar Agyr. Under her successor King Vagabond the colony was founded on 26 October and based in Nuzanki. Providing a new home for the former Ar Agyrians and others, it eventually took the name Thalmarkin.

During the rule of King Vagabond Old Grehk embarked on a period of great expansion, beginning what would come to be known as the Golden Age. Gethesmene was liberated from the undead, while the city of Vore and the stronghold of Vatrona were both claimed for the Kingdom. Now one of the largest realms on the continent, Old Grehk provided aid to several allies. Expeditions were sent westwards to Ashborn and northwards to Thalmarkin in order to root out monsters and undead. Varyamo Nolvo, a new colony of Ashborn's in the Tagha desert was defended against efforts by dissident Mesh nobles who eventually formed the real of Vice. Perhaps most significantly though, Old Grehk provided food and the right to use the armourers and blakcsmiths of Gethesmene to the newly founded theocracy of Sint. Made up of nobles from Ashborn, Sint established itself in the city of Fianik.

As a new year dawned, King Vagabond was engaged in negotiations for a new treaty linking the north east of Beluaterra. The result, signed in Februrary 2006 was the Treaty of the Four Kingdoms, binding Melhed, Old Grehk, Thalmarkin and Valentia together. Although both Fronen and Sint would seek to join the Four Kingdoms, no new parties would ever be accepted. Soon afterwards Old Grehk celebrated one thousand days since the Kingdom's founding, former Queen Melian declared her intention to leave Beluaterra, following a feud with Prins Simon and his newly founded cult of Estahsism. She would die soon afterwards in the Colonies. One of the greatest monarchs of Old Grehk, stories about her wisdom would remain popular.

Tragically the Golden Age would end with an attack from within the Kingdom's own ranks. High Marshal and Duke Gias Kay seceded his city Vozessdor to found the realm of Neo Grehk. Before the secession Gias Kay ordered the Old Grehk army into countless slaughters to minimise their chances of them fighting to regain their lost city, plus a huge Daimon Invasion began on the heels of this mighty blow.

Despite the cruel betrayal, Old Grehk strove to fight for humanity and against the Daimons with all their strength. Their grasping neighbours Sint, were quick to deal with the daimons, and when Old Grehk lead the closure a daimon portal within Sintian lands, they used it as an excuse to declare war on Old Grehk. Already losing most of their regions to rampaging daimons (of which Sint conveniently appropriated), Old Grehk was facing overwhelming odds of an unmolested Sint, triple their size, sporting units of daimons in excess of 15k CS. Against all odds and predictions of destruction, Old Grehk fought back with every inch of bravery, driving Sint out of their lands. When the daimons turned on Sint, they were not used to fighting their own wars, even with such overwhelming odds, so they called on Neo Grehk to declare war on Old Grehk and help them. Neo Grehk had 5 days earlier pledged their friendship to Old Grehk, but ever the betrayers, jumped to the aid of their daimon-profiting allies.

With the dawn of a new age and the relative inactivity of the Daimons hosts, Old Grehk was drawn into a long conflict with the Republic of Fronen. While the war went relatively badly for the Grehkian forces, Fronen was unable to secure a decisive advantage, until wider politics intervened. Much of northern Beluaterra had polarised into two competing alliance, one based in the west of the continent and the other in the east. The eastern realms of Avalon, Bara'Khur and Thalmarkin demanded that Old Grekh make peace with Fronen and declare war on Sint, a key member of the western confederacy. King Stephen stepped down, leading to an election between Arch Priestess and Duchess Skye Uceek of Ossmat, who supported the western realms and Duke Alfons Lorganson of Vozzsador, who supported the eastern realms.

The War

Main Article: War of the Nine Realms

Duchess Skye was victorious in the election and crowned Queen, a remarkable rise for one born a commoner. However, not only did Duke Alfons and his supporters switch the allegiance of their Duchy to the realm of Fronen, the Eastern Confederation swiftly declared war. Responding, Sint and Heen entered the conflict on the side of Old Grehk. A combined army from the Eastern Confederation sacked Ossmat for several days before being driven off during the opening stages of the war. Despite the dramatic early defeat, Old Grehk stabilised its situation.

Economy

Note: This information relates to the beginning of the Golden Age

Old Grehk is Beluaterras third largest economy measured by realm income. OG encourages free trade as long as it does not breach the laws of relevant trading realms concerned, and have trade routes established with almost all realms in the Beluaterra. A major issue of concern remains the persistently devastated population in many regions. Thus low population which slows down economic growth and limits tax rate. However the potential of the economy is great and population and production is slowly recovering.

Old Grehk has fertile plains which are have agricultural potential. Good soils and weather are found in regions such as Baqua, Pomatim and Ffangor. However workforce in Baqua and Pomatim is so affected by low population. Currently most food supply in Old Grehk is produced in Ffangor.

As in most other large economic realms, Old Grehk's industrial sector have slowly recovered from the lack of labour and devastated towns. But compared with agriculture Old Grehk have two city remain intact after the invasion - Ossmat and Vozzessdor. Therefore industry is relatively strong Old Grehk is among the world's largest and most technologically advanced producers of textile, ironworks, tools and consumer goods, as well as a world leader in the weapon crafting industry.

Old Grehk cities were able to defend off undead attacks during the war. Many banks continued business and remain strong. The Reserve Bank, The Ossmat and Vozzessdor Banking Corperation (OVBC) remains to be Old Grehk's largest finianical insitituions. Tourism also account to the growth of service sector. Ossmat the newly built, well planned Capital, Gethsemene the historical site of Old Grehk secession and Vozzessdor the lake City are popular destinations. Aside from cosmopolitan sites the Northern Mountains, the Northwest Coast and the Lake Region are also great tourism locations.

The Northen Mountains provides most of the metal ore. The Lake region and the northern coast is rich in marine produce. The Central Plains is great for agriculture. Mekoter Forests provides wood for the realm.

We have the following trade routes established so far, and are always looking for more opportunites to expand it. Contact Vagabond, Royal Treasuer of OG if you have any business proposal or specialities to sell.

Geography

Region Weather

  • North Lowland: Baqua, Ffangor, Fikman, Gemke, Gethsemene, Haji, Junohep, Kell, Mekoter, Ossmat, Rolbury and Sniika.
  • North Tundra: Pomatim, Vatrona, Vore, Yermon and Jedinchel.
  • Central Lake: Iknopata, Xerus, Verdomite, Vozzessdor and Yipinalke.

- by Vagabond of Cheung Family

Map of Old Grehk
Realm-Old%20Grehk.jpg

Politics and Diplomacy

Old Grehk is a monarchy and ultimate power is vested in the Emperor (or Empress). Upon the abdication of a monarch, all nobles within the Kingdom are able to vote to choose the successor, and their votes carry equal weight whether a Duke or a lowly Knight. To assist him, the Emperor appoints two Royal Councillors; the Lord General, who directs the armies of Old Grehk and the Lord Treasurer, who is responsible for managing the Exchequer as well as food supply. As well as directing these two advisors, the Emperor manages the diplomacy of the Empire and serves as Leige Lord to the Dukes and Imperial Counts.

The fourth member of the Royal Council is the Lord (or Madame) Chancellor, an office formerly known as Arch-Priest. The Lord Chancellor is selected by the Emperor, it was previously an elected position. The Lord Chancellor is head of the courts and has responsibility for dealing with nobles accused of crimes against their liege or the crown, overseeing the treatment of all prisoners and ensuring the stamping out of any Daimon worship or other heresies.

Beneath the Royal Council is the Council of Lords, made up of the Lords and Dukes of the Empire. Traditionally the monarch was advised by a slightly larger body known as the Capitolium, but this was split into the modern Council of Lords and Military Council by Emperor Michael.

Documents

Treaties

Military

Supreme command of Old Grehk's armies is held by the Emperor (or Empress), although the degree of actual involvement they have in military affairs varies not only between individual but during the reign. The ruler also appoints a Lord General, who is responsible for directing the armies and their Marshals, as well as formulating strategy. Assisting the Lord General is the Military Council, a small body made up of the Marshals, Dukes and some select advisors. At present there are two armies, designated as Legions. The Grehkian Legion, sponsored by Ambassador Askarn, is the primary force, while the White Tiger Legion, sponsored by Lord Treasurer Nidor, serves as an expeditionary force for campaigns beyond the Empire's immediate borders.

  • Units
  • Battles - Tribute to those fallen in service
  • Armies - Of largely historical interest

Society

Newspapers

Religions

  • Church of Humanity - A New Religion to Old Grehk, brought over from the East Continent but now dominant and main religion of Old Grehk. Dominant religion of the Kingdom of Westmoor.
  • Order of the Golden Feather - Worshipped by the vast majority of the population, the Order of the Golden Feather is the previous dominant religion. Founded in Vatrona by Dominicus "Silverhawk" Tyr-Sog, the Order spread to Thalmarkin and Fronen.
  • Church of Estahsism - Prior to the rise of the Golden Feather, Estahsism was the largest faith in Old Grehk. Many adherents, both common and noble were won over by the younger religion and the Church collapsed. The religion was created by Lorgan and Prins Simon and interestingly was also founded in Vatrona.
  • Daishi - Brought to the north by refugees, Daishi has recently established a presence within Old Grehk.

Families and Clans

Note: all families follow naming convention 
ExampleName Family|NameFamilyMember

Miscellaneous topics

Old Grehk Symbols

Flag of Old Grehk Duchies and Regions of Old Grehk Flag of Old Grehk
Duchy of Lake Salaman
Ircymbar | Verdomite | Vozzessdor | Xerus
Duchy of the Northern Bay
Ffangor | Junohep | Kell | Mekoter | Ossmat
Duchy of the Western Marches
Gemke | Rolbury | Vatrona | Yipinalke