Metsamees Family

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Clan of Metsamees

Nobles

NameRealmClassBirth (death) date
Raimond MetsameesViroveneHero470 fourth-era
Rainor MetsameesnoneAdventurer (dead)470 fourth-era - 501 fourth-era
Alnus MetsameesAssassinsInfiltrator470 fourth-era
Arctos MetsameesAssassinsHero471 fourth-era

Clan Treasury

Weapons and armor

List only includes exeptional pieces.
Conseptual weapons without enhanced propertis or other anomalys are not listed.

Ancestral sword - created by the unknown ancestor(s) of Metsamees, current possessor: Arctos Metsamees.
Blood servant (and its sealing seath) - created by Edmund & Silvia Metsamees, currently without a possessor.
Bloodhound dagger - created by Hector Metsamees, current possessor: Vahur Metsamees.
Sacred Chainmail of the Kings - created by a ancient king of some norse land, found by Rainor Metsamees, current possessor: Thawny Metsamees.

Knowledge

Esoteric knowledge.
Curses, summonings, direct attacks are mostly from Silvia Metsamees, legacy.
Nearly half of binding spells and enchantments are from Metsamees ancestors, that crossed over time in scriptures.
Although the ability to read those scriptures was somewhat degenerated, with Silvias knowledge they were revived, and some even improoved.

History of Clan

The family of Metsamees has deep and strong bonds with nature.
Much isn't known from their ancestors, it is said that their ancestors come from far
north from a small shamanistic tribe that was rumored to have powers of wendigo
(guardian of the forest) or lycanthropy and that they were able to speak with all
sorts of animals, plants and nature, organic or not.

Regardless what their ancestors are rumored to be the last remains of their family
settled in Amriel (on the continent of Atamara), and as a clan set up a trade of monster and undead hunting,
eliminating undead and the ones who create them as well as monsters all over the continent.
after some generations theyr influence grew and eventually they were lifted to state of nobles.
They still keep the old traditions and religion that is passed on from parents to
children, a unique mythology thought to be died out.
As well as monster hunting and undead eliminating, profesion kept alive by most of the family members.


Note that Metsamees family's birth-death dates are not in the general calendar, but rather in the calendar of their ancestral tribes.
Fourth-era began at the time when the war ended on Metsamees family's ancestral homelands. Which was invaded by religious crusaders attempting to expand their faith and "save" the local people by fire and sword.
It seems as if they failed most of people lie in graves and what is left is scattered over the world.
Metsamees family as the only known, and thus counted to be the largest of the remains of tribe keeps alive its old ways and customs along with those their calendar.

Clan chronicle

  • 0 of fourth era - Metsamees ancient tribes were annhiliated, and the feau remaining were scattered.

Nothing of them were heard for hundreds of years.

  • 334 - Hector Metsamees was born.
  • 344 - Hectors parents were killed in a incident, and Hector became the owner of theyr house. He survived and sustained himself successfully.
  • 348 - Hector found Myria near dead in the forest, apparently her parents died when she was young and she had been sustaining herself via pickpocketing and thieving.
  • 354 - Hector married Myria.
  • 355 - Hector began a business of undead and monster hunting,(thus Hector is considered the founder of Metsamees family, and its monster hunting business)

feau months prior Myria and Hector had a daughter and named her Eve.

  • 357 - Hector and Myria had a son and named him Engwar.
  • 375 - Eve married a 20 year old stonemason named Alfred Hook.
  • 376 - Hector died while fighting too many too strong undead, after which Myria killed herself by taking sipping poison.

Engwar became the successor of the business.

  • 377 - due to Engwars recklessness Engwar lost his left eye and hand in combat with undead.
  • 378 - Engwar was nearly killed while combating undead, but managed to escape with heavy wounds.

He was found and saved by a herbalist named Gloria Tinsap.

  • 378 - Engwar and Gloria married, and had a son whom they named Ergo.
  • 379 - Engwar was heavily injured again. (likely lost his fertility in the incident since he was unable to have more children afterwards)
  • 396 - Ergo married a 19 year old woman named Veronica.
  • 397 - Ergo and Veronica had a daughter, named her Daphne.
  • 399 - Ergo and Veronica had a daughter, named her Heather.
  • 400 - Ergo and Veronica had a son, named him Edmund.
  • 417 - Engwar retired and thus Ergo became the successor of the business.
  • 417 - Daphne married a 20 year old trader named Ralph Mezereum.

And Heather married a 21 year old hunter/woodcutter Collin Vulgaris.

  • 419 - Engwar and Gloria left the mansion in unknown direction, probably to die alone. (bodys werent found and they are assumed dead)
  • 420 - Edmund married a 18 year old woman named Silvia Gutrest.
  • 440 - Ergo died of illness.
  • 443 - Veronica died of illness.
  • 445 - Edmund and Silvia had a son, named him Ingus.
  • 446 - Edmund and Silvia had a son, named him August.
  • 448 - Edmund and Silvia had twin sons, named them Arnold and Vahur.
  • 455 - August left the clan and had not been heard of much after that.
  • 468 - Ingus married a 19 year old fisher's daughter named Agnes Shorthorn.
  • 469 - Vahur married a 19 year old woman named Linda Glade.
  • 469 - Edmund retired the business making the eldest son, Ingus its successor.
  • 470 - Ingus and Agnes had a son, named him Alnus.
  • 470 - Vahur and Linda had twin sons, named them Raimond and Rainor.
  • 471 - Arnold married a 20 year old weaver woman named Eislin Snowstone.

They had a son but Eislin died while giving birth to him. Arnold named him Arctos.

  • 472 - Ingus and Agnes had a daughter, named her Isabell.
  • 473 - Arnold married to Catherine Hickory, whom already had a 2year old daughter named Anna.
  • 474 - Vahur and Linda had a daughter, named her Eve.
  • 474 - Arnold and Catherine had a son, named him Ikki.
  • 475 - Ingus and Agnes had a daughter, named her Ashly.
  • 487 - Metsamees family's relentless struggles and hard work in eliminating the undead and monsters from the world, and also a some special professional favors to many higher nobles had payd off, they were recognized as lesser nobility.
  • 488 - Raimond, Rainor, Alnus and Arctos became knights and warriors.

But soon after Rainor took upon himself the role of Woodsyone(a religious zealot of Metsamees family, or something to that like) and left the service, and civilization.

  • 489 - Edmund and Silvia died of old age.
  • 490 - Raimond found a woman without a last name or any sort of history, named Aurora, in the ruins of a village he had participated in concurring, whom he later married.
  • 492 - Anna married a 23 year old, nobleman named Edward Braccardo.
  • 493 - Isabell married a 21 year old, trader named Manfred Suett.

And Eve married Manfreds twin brother, who was a successful tavern owner, Herman Suett.

  • 494 - Raimond and Aurora had a son, named him Ragnar.
  • 495 - Ikki Married a woman named Amber Kimpale.
  • 495 - Arctos married a common woman named, Riel Sapwood.
  • 496 - Arctos and Riel had a son, named him Urus.
  • 497 - Alnus married a woman named Elise Strong, and had a son, named him Ulmus.
  • 498 - Ashly married 25 year old mercenary Keith Sandstone.
  • 501 - Rainor died when fighting an overwhelming force of undead.
  • 507 - Ingus retired but instead of nominating a successor he instructed those who wish to settle it among themselves. Raimond, Alnus and Arctos were eligible candidates, Alnus turned the offer down for he is a assassin, Arctos wasnt to interested in extra responsibility either and sayd: "if Raimond refuses i suppose i'll do it." Raimond figured it bothersome but somewhat convenient so he became the next head of the clan.
  • 508 - Alnus, being deported to East Continent, went to pay his respects on the grave of Rainor. Once finding the place, he also found a woman kneeling and also respecting the grave of Rainor. Who apparently was Rainors wife, her name, Thawny. THey had two sons Silvan and Palus.

Ancient beliefs

Theyr ancient beliefs revolved around nature and balance with surroundings, also in personal evolution.
Gods did not exist, and nature itself wasnt held in revere as a god, nor was a object of worship.
Praying was non existent
Closest things to prayer was shamanic travel like rituals and meditation.
Training of physical body and educating the mind was held in high importance, and was seen nearly as a sacred task.
Physical labor was not shunned, even in higher status, kings and chieftains worked theyr own fields for example.
All people were educated in theyr childhood at meny different traits,
commonly and primarily fighting (martial arts and different weapon usage, including ranged ones),hunting, fishing, herbalism, animal skinning and skin tanning.
Secondary were smithing, carpentry, masonry and such. (some of which were occasionally set aside to learn later when more time was available or skipped entirely).
Fighting (both armed and unarmed) were extensively practiced, and skill was improved through out life, as other traits once mastered werent usually perfected mutch further.

The reason for such extensive training and education, stood in theyr core beliefs.
Which didnt make human life more valuable than any other life,
and ones life was considered a privilege, not a right, if one is not able to defend it, one looses the right to own it.

Core beliefs

  • Good and evil only exist in personal level, in higher view all actions are balanced, and have theyr positive effects aswell as negative ones in eccual proportion. (such as murder, definetly bad for the one killed, but some one profits from his death, and meny creatures he would had killed afterwards are spared, also meny creatures can eat his corpse and live further, while saving the named person from its demise will ensure the demise of other creatures the saved person will kill, and also mean a meal lost for some creatures).
  • "One is its own lord/god" - one always rules over himself, is responsible for his own actions and the lack of them, thus also for his own course of life and death. (if one is killed that means he was to weak or unskilled to survive.)
  • All life is eccual, life. (Meaning that a stag killed is same as a human killed).
  • All life is holy (animal and plant), including ones owns life. (as such killing with a reason is acceptable, murdering life without a reason is unacceptable and considered a sacrilege, suicide is also some what sacrilegious act, if one is tired of life then he/she should venture in to a bears cave and let himself be mauled to death, thus effectively feeding a bear -> bear dosnt need to attack cattle for some time.
    Killing something without much of a legitimate reason was punished by anyone who wanted revenge, thusly the society's main justice organ was civilians own retribution and "own court").
  • Ones life is it's own gift, if one can not protect it, on does not deserve to own it.
  • Ones life's length is not meny decades but at most a week, and must be lengthened at the expense of other life's (plant draws the life from the world, a deer eats the plant and takes it from the plant, a man kills the deer and eats it - and gains the deers life to live longer.
    The remains of both man and meny deer he has eaten go back to the world, only to be drawn up by the plant eventually again, world dosnt lose life it only loans some of it out).


  • Spirit and material make existence, which opposite is the void.
  • Physical world is one. (all things are made of material, which exists in 4 specters (like white light can be divided in to meny color specters): air, watter, fire and earth. All things living and not living are made of those 4 elements, thus all things are drops of watter in a bucket of watter, with some places thicker than others)
  • Spirit world is the other half of physical world. (spirit world is the other side of the coin, if this side is the physical world, thus all things are connected through spirit realm aswell.)


Sources of elements in theyr purest forms were considered the most holy places (water springs, volcanoes, big stone boulders, hill tops, mountains) forests were considered also holy places, aswell as some forest groves, or clearings for either natural beauty or spiritual pureness.
Shrines often temples were constructed at those spots, they were not for revering the element but to "exploit" them, in a good way.
Forest temples were considered spiritually pure places, good for meditation and clearing of ones mind.
Elementally pure places were used to draw power from them, smiths used water from those pure springs and ore from big mountains, to infuse the weapons or armor with the power from those elements, also blessing items in such places would draw power in to those items (blessing a sword at the volcano summit would grant the sword the fire elements power, as well as some hill tops the air elements power...).
Elements power was very rarely attempted to use on people them selves, as such drawd power would not be theyrs, would grant them a handle through which others could take hold over the person or bring weakness (towards the opposing element) along with it.
Temples themselves werent to magnificently built, and were never built so they would disturb or obstruct the places pureness or purpose.
Forest temples were the most meager, the trees grove was considered a temple enough, and was sometimes only decorated with stone circle or something modest of the like.

Life was considered to be a temporary loan, and the world will reclaim it once the time comes.
The world itself was considered to be alive, and all things in this world apart of it.
Once a person dies its body will become one with the elements again, and the spirit would be come one with the spirit world again.
Thus all the fallen would in some way live on with the world.
However, it was believed that the creatures who evolve enough (grow stronger and wise) during theyr life can avoid death, become "gods", breaking free from this world.
Those gods neednt necessarily be human.
Those gods could then overcome the hold of this world, and would adventualy evolve in to new worlds altogether.
A world is big as such simply roaming around himself is not efficient enough or to trouble some, and becomes a planet or a universe itself, thus creating life and letting it live upon it, and gains the experience wisdom and strength that life has gathered for himself.