Difference between revisions of "Alebad (Realm)"

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Revision as of 02:56, 31 July 2007

All Alebad Regions: Alebad City

Banner15.jpg

Alebad



[[Image:Realm Map of Alebad.jpg A map of the Alebad Realm]]
Continent / Island Colonies
Capital Alebad
Largest City Alebad
Government System
Theocracy

Ardrryn Dynrode OftheUnitedKingdom
Cicero Faldrin
Craft Titanus
The Original

Regions and Lords


Ilsa November
Eugene II Woodford
lederhosen fenix
Cedric Al'meara

Population 54497
Food Production 821 bushels
Troop Leaders 28
stats as of 01:51 on 15 July 2007 (CEST)

Alebad, the Golden City, stands upon the glittering shores of the east coast, having been established here by the first settlers in the Colonies. Upholding moral values to the utmost degree, our realm has stood against assaults from many realms who would have seen it subjected to their will. We pride ourselves on our refusal to bow to the greed and tyranny of other realms, rising up against them when they threaten our people and our way of life.

Alebad has no state religion, instead encouraging nobles to find their own faith and path to take, but many Alebadians follow a religion named Kamido. Anyone seeking the Kami should contact Exaulted Herald, Lady Hikaru, or visit one of the temples in our lands.

Alebad prospers, guided by its Senate and its people, the white and gold towers of the palaces and noble houses of the city gleaming brightly and the Great Library seeing visitors from all over the world. Alebad is a realm of dedicated scholars and soldiers, some choosing to follow both disciplines. When you go into battle against those who oppress us, your standard held high and your heart strong with Alebad's core principles, alongside those who wear the red and gold, you may truly call yourself an Alebadian.

Past Events

Visit our magnificient library, and perhaps peruse through an archived edition of The Alebadian Rag.

Old Bulletins

Pontifex's Bulletin - updated 07 November 2006
Paladin Primus' Bulletin - updated 22 September 2006
Haruspex Maximus' Bulletin - updated 09 July 2006

Most Wanted List

  • Landroval -- Banned for disobeying orders. To be executed as a traitor if captured. Reparations set at 400 gold.
  • Drogo -- Banned for disobeying orders. To be executed as a traitor if captured. Reparations set at 400 gold.
  • Ali'i -- Banned for attempted assassination of the Pontifex. To be executed if captured. Reparations set at 500 gold.
  • Always -- Banned for abandoning Alebad. To be deported if captured. Reparations set at 200 gold.
  • Razer -- Banned for abandoning Alebad after a brief stay. To be deported if captured. Reparations set at 100 gold.
  • Tyrion -- Banned for sabotage in Abaka. To be executed if captured. Reparations set at 400 gold.
  • Tarajist -- Banned for the theft of the Golden Chalice and half the realm's coffers. To be tortured and executed if captured. Reparations set at 1500 gold.


Regions

Abaka
31.jpg
Allegiance
Island
Realm
Duchy
Lord
Colonies
Halcyon
Terra Meridionale
MARI LLEWELLYNN
Statistics
Type
Weather
Economy
Population
Gold
Food
Woodland
South-East
Logging, Farming
8800

Summary

Abaka sits just across The River and southwest of the realm capital, Alebad. Large silt deposits and a warm climate combine to make Abaka a fruited paradise. In the southern parts of the region, where the weather tends to be more tropical, citrus fruits abound from numerous groves. Scuppernong grape vineyards line the northern sections, among other familiar varieties. A small trade route has developed between Vir el Mari heights and Abaka to transport pine resin downstream for one of the more popular wine selections. Added during fermentation, the resin gives this Abakan wine its unique, sweet flavor. An excellent complement to fish or salty meals, much of the wine is shipped northward along the Portion-Alebad-Alowca trade route.1

Despite their close proximity to the great city of Alebad, plenty of quiet peasant communities have grown up rather isolated from society on the coastal swamps that line the river delta. These close-knit people, with a fierce independent streak, have fueled and furthered Abaka's reputation as a somewhat dangerous region. All manner of odd legends and rumors have been attributed to the "backwoods Abakan savages" by the more genteel Alebadian city-dwellers.

Abaka is also the location of the founding temple of Kamido, the Temple of Sylph. Prayers, meditation, and other righteous pursuits take place daily, and visitors are openly welcomed.

Culture

The Abakan people are renowned for being industrious, self-sufficient and notoriously suspicious of outsiders. The region's habit of frequently changing hands in the past has imbued its inhabitants with an unassailable independance and hardiness which, while admirable, has been the frustration of many an Alebadian bureaucrat. Fortunately, despite several revolts and periods of unrest, the Abakan people seem to have settled under the Flag of the Golden Chalice and are enjoying the prosperity of the established trade route.

A very traditional people, Abakans follow the old precepts of "Promising" in which a young boy and girl - usually in their tenth year - are promised to each other for marriage when they are older. Due to this, Abakans tend to marry young. Through apprenticing boys to a farmer, smith or other tradesmen and girls to a herbsmaiden, loomworker or windcrafter, a village ensures that its young couples enter marriage with all the skills required for the upkeep of a successful, happy home. Marriages are typically grand occasions during which much feasting, dancing and storytelling takes place, with all invited from the youngest babe to the oldest grandmother. The Kamido religion plays an essential part of the celebrations; the wedding vows taking place inside the Temple of Sylph after a joyful procession across the Abakan countryside, led by the husband and wife to be. Depending on the distance of the village from the Temple, these processions, known as the "Walk of Blessing" may take up to a day and a half to complete. Unsurprisingly, though wonderful events, wedding celebrations are exhausting for all concerned.

Villages in Abaka normally follow a traditional hierarchy, with a settlement directed and cared for by a "Council of Elders" - usually five, inkeeping with the Kamido beliefs of five being the most harmonious number - and an advising Wise Woman (or in rare cases, Wise Man.) Very rarely, a village will elect a single chief, though this practice has all but died out. Great respect and honour is afforded to these leaders and each settlement has a very unique sense of pride.

Despite their suspicion of outsiders and fierce image, Abakans remain compassionate and curious and will provide hospitality to the hungry wayfarer, as long as the traveler in question is prepared to entertain the villagers with stories of their adventures around the "Heartfire." This is a continuously burning blaze in the centre of a village, fueled by several dedicated Fire Wardens. It is only ever extinguished in periods of mourning, out of respect for the dead. The Heartfire continues to be the hub of entertainment and village politics as it has done for centuries.

Trade

In Abaka's village life, a man is most likely to take up farming, carpentry or metalworking. Solid, steady occupations, they allow a hard-working man with a family to provide for to make a good living. Farmers may trade in vegetables, fruits or meats or a selection of all three. Peasants living in the sometimes bleak but bountiful coastal areas of the region often run fish farms, dealing in various types of saltwater fish, squid, oysters and mussels. Much of this produce goes beyond the Abakan borders and is frequently enjoyed by nobles in Alebad city, Alowca and even further abroad. Abaka is particularly known for its delicious Cocoa fruit - an expensive but well-loved delicacy in any noble household, charred Im'sis fish, large, aptly-named Sunset tomatoes and Abakan potatoes. The highly toxic and elusive Milk Octopus is also an occasional export, though demand for this has dropped rapidly in the wake of several deaths of nobles whose cooks were inadequately trained to prepare it properly.

A lesser followed profession is that of the hunter. Abaka boasts a wide array of wildlife, randing from Fennel Deer and rabbits to the lightning-fast and graceful Crimson Leopard and fearsome brown bear. Though a tidy profit can be made by the patient tracker from the meat and skins of these animals, the occupation remains less popular due to adverse living conditions, the threat of bandits, the dangerous nature of many of the beasts in question and the availability of easier work elsewhere. More than one stone stands in the wilderness in respect of careless hunters slain by their prey.

For an Abakan woman, choices in trade are more diverse. Particularly lauded occupations include storyteller, loomworker, herbmaiden and Wise Woman. Storytellers are adored, kindly women of varying age who entertain all around the Heartfire with tales of magnificent bravery and honour, desperate battles and the loves and mysteries of Kings and Queens. They normally wear colourful, flower-draped garb and are also sometimes called "Joymongers" and "Wondermillers." The loomworker follows a less grandiose but no less essential line of work, stitching together everyday and feast clothes for her fellow villagers and for export to the city of Alebad. Many jerkins, doublets and leggings sold on the streets of the capital are Abakan workmanship, the strong and visually-pleasing nature of which is a talking point among even the wealthiest of men and women and fetches an excellent price.

Herbmaidens follow an entirely different style of work. Often eccentric and reclusive, these women spend months at a time wandering the Abakan countryside, searching out rare flora from which to concoct a variety of potent mixtures. Carrying with them all the necessary equipment to prepare the ingredients, these women - colloquially known as "potionstirrers" - are responsible for the bulk of mixtures sold in the markets of the city. The merchandise varies from potions to ward off a whole host of diseases to foul-tasting remedies for weariness and always fetches an excellent price with conscientious nobles. Rarer blends, such as love potions, remain consistantly in demand right across the city. Though alchemists across the city continue to test and study these elusive potions, it is still uncertain as to their effectiveness. Despite this doubt, gossip remains rife in the noble Houses and the mixtures disappear from stalls long before midday, providing steady earnings for the herbmaidens of Abaka.

For the Wise Woman, her labours focus less on private income and more on village direction and prosperity. She is usually apprenticed as a youngster to the acting Wise Woman, from whom she learns many of the previously mentioned skills and knowledge in addition to village diplomacy and history, leadership and the rituals of Kamido that govern that specific settlement. While a Wise Woman rarely produces items for trade, it is a great honour to hold the position and it is through her counsel and careful guidence that her village is able to thrive. Due to her ability to preside over the ceremonies of Kamido for births, deaths, marriages and other elements of village existance, she is able to maintain the peace and calm of her people.

In addition to these pursuits, a select few tradesmen run sprawling vineyards throughout the north of the region, making their produce from the widely-celebrated Scuppernong grapes that rarely grow so successfully anywhere else and the pine resin that is transported downriver that gives the wine its pronounced, sweet flavour. The wine produced in Abaka is among the most coveted of alcohol in all of the realm, the older bottles selling for up to seven gold coins a bottle.

References

1.↑ See Naan Forest.
Disambig gray.svg This article outlines the region Alebad. For the realm of Alebad, see Alebad (Realm).
Alebad
30.jpg
Allegiance
Island
Realm
Duchy
Lord
Colonies
Halcyon
Terra Meridionale
Imrahil Mormont
Statistics
Type
Weather
Economy
Population
Gold
Food
City
Central
Manufacturing, Trade
32600

The coastal city of Alebad is located just a stone’s throw north of Abaka (or, about a 6-hour march) and is bordered to the south by river and to the east by coastline. Capital of the realm that shares her name, Alebad sits along the well established Portion-Alebad-Alowca trade route1 and is renown throughout the Colonies for its immense library.2 In particular, the collections on farming, woodworking, metallurgy and other trades are very popular. Many a peasant, in Alebad and in other realms, has benefited from the learning offered there.2

Adjacent to the Library is the most heavily-visited temple of Kamido, the Great Library Temple. In addition to regular services, many of the faith's scholars conduct research and compose all manner of literary works. Generally, the Temple's archives are not open to the public, but special permission can be obtained from the Reverend Curate on site.

Alebad boasts centers for Cavalry, Archers, Infantry and Special Forces troops. An Academy, Scouts Guild, Houses of Healing, Banner Manufacture, Workshop, Weapon/Armour Smiths and Traders Supplies are all also available.

References

1.↑ See Naan Forest.
2.↑ See Naan Forest→A Shining Light.


Bode Batura
28.jpg
Allegiance
Island
Realm
Duchy
Lord
Colonies
Halcyon
Terra Meridionale
Hercules von Lucker
Statistics
Type
Weather
Economy
Population
Gold
Food
Rural
Central
Farming, Fishing
5100

Economy

Scores of fields and windmills dot the broad, wind-swept landscape of Bode Batura. The fields are worked by over 6200 peasants, cotters and serfs. The windmills are driven by warm sea breezes by day and, thanks to reversible gearing on some newer windmills, cool land breezes by night. Most windmills here are used to pump water from deep beneath the ground to quench thirsty crops, producing an average of 220 bushels of food per week. Other mills primarily grind corn, wheat and barley for flour or bread.

The large grainfields are also the source of Bode Batura's famous "Bode Bitter" ale, which has gained a curious following among tavern-goers in the Colonies for hailing from the humorously named realm of Alebad. Along with surplus food, most of the ale produced is loaded on ox cart and shipped south to the city of Alebad.

History

Bode Batura's wide open spaces have made it the target for mounted raiders from Oritolon and Lukon, as well as the site of a few major battles. For the most part, Bode Batura's small garrison has been sufficient to maintain the region's long history of peaceful productivity.

Rola Sierrie
27.jpg
Allegiance
Island
Realm
Duchy
Lord
Colonies
Halcyon
Oritolon Superior
Fey Twix Everlight
Statistics
Type
Weather
Economy
Population
Gold
Food
Rural
Central
Farming, Fishing
5600

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Vir el Mari heights
29.jpg
Allegiance
Island
Realm
Duchy
Lord
Colonies
Halcyon
Terra Meridionale
James Stewart
Statistics
Type
Weather
Economy
Population
Gold
Food
Woodland
Central
Logging, Manufacturing
4100

What begins as a small, clear, boulder-strewn stream high in the mountains near Windaria, quickly grows into the large silt-laden torrent known as, simply, The River. Winding its way past the wooded Vir el Mari heights, Abaka and by the mighty city of Alebad, it hungers for the sea.

Its cold, steady force has been used to quench fields and fire, turn millstones and winepresses, and to wash newborn infants clean before being handed over to their joyfully weeping mothers. The River has a long history and an even longer memory. If given voice, its waters could sing of being drink for black and grizzly bear, sheep, wolf, caribou, goat, moose and men. Its stones, of being bathed in the blood of valiant warriors and noble beasts. Some have even been plucked from the deep riverbed and fitted, along with thousands of their brothers, into Vir el Mari height’s fortification, Michisuru's Wall.

Perhaps no region on the island has been more significantly impacted by The River’s unyielding power than Vir el Mari heights. The mighty oak trees of this region and the tender crops dig their roots deep in fertile soil deposited when The River abandoned this watershed long ago. Through a complex system of irrigation canals, The River’s waters have fueled the growth of provisions, population and commerce; transforming Vir el Mari heights into one of the realm’s most reliable sources of raw materials and food.

Much of both is shipped downriver by barge to the realm capital Alebad, where the barges are disassembled and brought back on ox cart to “the Heights”, as its residents have affectionately dubbed it.

Intelligentsia has a home in the Heights as well. Lured by mild winters and cool summers, many of the realm’s brightest scholars and architects remained after the Michisuru's Wall Reconstruction Project was completed. The small Order of the Doughnuts guild house, another popular destination for visitors, sits on the southwest corner of the Heights and overlooks The River and mountains beyond.