Luria Nova/Events/Estate-Manager: Difference between revisions
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=Participants= | =Participants= | ||
{| class="wikitable sortable" | |||
|- | |||
! Name !! Estate Type(Plain/Rough/Town) !! Character Type(Self/Steward) !! Event Frequency | |||
|- | |||
| [[/Alushaar Sartago/]]|| Plain|| Steward(River) ||Medium | |||
|- | |||
| [[/Galandric Aboolio/]]|| Rough|| Steward(Guild Connection)||High | |||
|- | |||
| <s>[[/Gwendolyn Briarwood/]]</s>|| <s>Rough</s>|| <s>Self(Coastal Estate)</s>||<s>Medium</s> | |||
|- | |||
| [[/Lance Heroux/]]|| Town|| Steward(Ration Manager)||High | |||
|- | |||
| [[/Lexis o'maxim/]]|| Town|| Self(Temple Builder - Lux Nova)||High | |||
|- | |||
| [[/Njal Fylkir/]]|| Town|| Self(Coastal Estate)||High | |||
|- | |||
| [[/Rojak Sethar/]]|| Plain || Self(Mud Pits)||Medium | |||
|- | |||
| [[/Samson Dixon/]]|| Town || Self(Avaricious)||High | |||
|- | |||
| [[/Tybalt Tideweaver/]]|| Plain|| Self(River)||High | |||
|} | |||
= | =[[/List of Traits/]]= | ||
* | =Event Frequency= | ||
* | *Low(Will get 2 events per year) | ||
*Medium(Will get 3 events per year) - Default | |||
* | *High(Will get 4 events per year) | ||
==Outcome Multiplier== | |||
== | Point changes done by each event outcome is multiplied by these values to keep the frequency of events and impact of events relatively similar. But these values may change overtime. | ||
* | *Low - x1.7 | ||
* | *Medium - x1.3 | ||
* | *High - x1.0 | ||
=== | |||
=Decisions/Events= | |||
==Season I== | |||
===Year 1=== | |||
{| class="wikitable sortable" | |||
=== | |- | ||
! Name !! Yearly Focus !! Event I !! Event II !! Event III !! Final Event of the Year | |||
|- | |||
= | | [[/Alushaar Sartago/]]|| Security|| [[/Arrival of Wicrosian Refugees/]] || [[/Religious Tensions Unfold/]] || [[/Religious Tensions Unfold II/]] || ❌ | ||
|- | |||
| [[/Galandric Aboolio/]]|| Manufacturing|| [[/A D'Haran Merchant's Proposition/]] || [[/Confrontation with the D'Haran Merchant Guild/]] || [[/Discovery of a Rich Iron Deposit/]] || [[/Tensions and Opportunities/]] | |||
|- | |||
| [[/Gwendolyn Briarwood/]]|| || [[/Appeal from a Wicrosian Merchant/]] | |||
|- | |||
| [[/Lance Heroux/]]|| Trade|| [[/An Offer from a Merchant Guild Member/]] || [[/A Distinguished Weapon Smith Seeks Shelter/]] || [[/Raw Material Shortage Threatens Manufacturing/]] || [[/Shifting Alliances/]] | |||
|- | |||
| [[/Lexis o'maxim/]]|| Raw Material|| [[/Settlement Request from Mercenaries/]] || [[/A Choice of Priorities/]] || [[/Navigating Taxation Policies/]] || [[/The Arrival of a Traveling Circus/]] | |||
|- | |||
| [[/Njal Fylkir/]]|| Security|| [[/A Visit from the Village Head and Workshop Leader/]] || [[/A Crisis in Raw Materials/]] || [[/The Peasants' Plea for Fair Prices/]] || [[/An Intriguing Offer from the Fellish Merchant Guild/]] | |||
|- | |||
| [[/Rojak Sethar/]]|| Trade|| [[/A Visit from a Traveling Merchant/]] || [[/Balancing Trade Interests/]] || [[/The Mud Pit Monopoly Offer/]] || ❌ | |||
|- | |||
| [[/Samson Dixon/]]|| Security|| [[/A Proposal from a Fellish Merchant Guild Member/]] || [[/Growing influence of the Fellish Merchant Guild/]] || [[/The Arrival of Lexis' Merchants and the New Faith/]] || [[/Confrontation with the Fellish Merchant Guild/]] | |||
|- | |||
| [[/Tybalt Tideweaver/]]|| Security || [[/A Debate Between a Farmer and a Merchant/]] || ❌ | |||
|} | |||
*[[/Year 1 Summary/]] | |||
*[[/Year 1 Results/]] | |||
===Year 2=== | |||
{| class="wikitable sortable" | |||
|- | |||
! Name !! Yearly Focus !! Liege Event !!Event I !! Major Event: Monster Invasion !! Aftermath !! Liege Event II !! !! | |||
|- | |||
| [[/Alushaar Sartago/]]|| Crop & Raw Materials|| [[/Year-End Celebration and Auction/]] || [[/The Looming Monster Invasion/]] || [[/Alushaar's Struggle/]] || [[/Rebuilding Amidst Ruins/]] || [[/Year-End Celebration and Auction II/]] | |||
|- | |||
| [[/Galandric Aboolio/]]|| Soldiers|| [[/Year-End Celebration and Auction/]] || [[/Retention Specialist Event: Reclaiming Your Livestock Business/]] || [[/Galandric's Struggle/]] || [[/A Lone Return Home/]]|| [[/Year-End Celebration and Auction II/]] | |||
|- | |||
| [[/Lance Heroux/]]|| Crop & Raw Materials|| [[/Year-End Celebration and Auction/]] || [[/Preparing for the Monster Invasion/]] || [[/Lance's Struggle/]] || [[/Journey to the End of Year Auction/]]|| [[/Year-End Celebration and Auction II/]] | |||
|- | |||
| [[/Lexis o'maxim/]]|| Security & Soldiers|| [[/Year-End Celebration and Auction/]] || [[/Preparing for the Onslaught/]] || [[/Lexis' Struggle/]] || || [[/Year-End Celebration and Auction II/]] | |||
|- | |||
| [[/Njal Fylkir/]]|| Trade|| [[/Year-End Celebration and Auction/]] || [[/Prospector Event: Discovering Limestone Deposits/]] || [[/Njal's Struggle/]] || [[/Dealing with the Pirates/]]|| [[/Year-End Celebration and Auction II/]] | |||
|- | |||
| [[/Rojak Sethar/]]|| Crop & Security|| [[/Year-End Celebration and Auction/]] || [[/Preparing for the Onslaught II/]] || [[/Rojak's Struggle/]] || [[/The Enigmatic Purple Gem/]]|| [[/Year-End Celebration and Auction II/]] | |||
|- | |||
| [[/Samson Dixon/]]|| Crop & Soldiers||[[/Year-End Celebration and Auction/]] || [[/Preparing for the Onslaught III/]] || [[/Samson's Struggle/]] || [[/Journey to the Liege's Castle/]]|| [[/Year-End Celebration and Auction II/]] | |||
|- | |||
| [[/Tybalt Tideweaver/]]|| Crop & Security||[[/Year-End Celebration and Auction/]] || [[/Prepare for the Monster Invasion II/]] || [[/Tybalt's Struggle/]] || [[/Preparing for the End-of-Year Banquet and Auction/]]|| [[/Year-End Celebration and Auction II/]] | |||
|} | |||
*[[/Year 2 Results/]] | |||
=[[/Annual Decisions/]]= | |||
You will be asked to make a decision at the beginning of each year. | |||
=Information= | |||
=[[/Estate Stats/]]= | |||
==Estate Types(10 pts)== | ==Estate Types(10 pts)== | ||
*Plain Estate: Food(4~6), Material(2~3), Trade(2~3) | *Plain Estate: Food(Average: 4~6), Material(Low: 2~3), Trade(Low: 2~3) | ||
*Rough Estate: Food(3~4), Material(4~6), Trade(1~2) | *Rough Estate: Food(Low: 3~4), Material(Average: 4~6), Trade(Very Low: 1~2) | ||
*Town Estate: Food(1~2), Material(1~2), Trade(4~5), Manufactured Goods(2~4) | *Town Estate: Food(Very Low: 1~2), Material(Very Low: 1~2), Trade(Average: 4~5), Manufactured Goods(Low: 2~4) | ||
=Major Events= | =Major Events= | ||
Major events are events that involve more than one participant. Finishing them successfully can massively improve your estate. | Major events are events that involve more than one participant. Finishing them successfully can massively improve your estate. | ||
==[[/Monster Invasion/]]== | |||
==Liege's Demands== | ==Liege's Demands== | ||
Your liege will ask you to fulfill his demands from time to time. Most of the time, your liege doesn't really care who fulfills his demands as long as they get fulfilled. Your liege will, however, remember the name of the person who fulfills his demands often. Win your liege's favor and he may help you deal with some issues that might not possible for you to resolve alone. | Your liege will ask you to fulfill his demands from time to time. Most of the time, your liege doesn't really care who fulfills his demands as long as they get fulfilled. Your liege will, however, remember the name of the person who fulfills his demands often. Win your liege's favor and he may help you deal with some issues that might not possible for you to resolve alone. | ||
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=[[/Estate Type Events/]]= | =[[/Estate Type Events/]]= | ||
Events based on your region type. Some of them might overlap with focus events. | Events based on your region type. Some of them might overlap with focus events. | ||
=To Do for Season II= | |||
*Restructure Stats - Separate them into fixed and variable. Fixed: Building bonuses. Variable: Event and Item bonuses | |||
**Need gold to construct buildings. They have different upkeeps to prevent people from building all of them. | |||
*Introduce NPCs - They will loyalty which will be affected by decisions. Each character comes with preferences. Provide bonuses and different skills | |||
*Separate a year into 4 seasons - Tax is collected seasonally from different sources(Food: mostly during autumn. Trading: Throughout the year but affected by who you trade with and what they are selling) | |||
*Get rid of frequency bonus(less frequent more bonus) | |||
*The liege will begin demanding stuff. Depending on your relationship with your liege, your tax rate will fluctuate. | |||
*Introduce other resources(Food, Lumbers, Ores...) | |||
=Symbols= | |||
*📝Decision | |||
*📜Report | |||
*💱Bilateral Trade | |||
*(*)Reset - Only allowed during the first year. You can undo game ending decisions since it is a tutorial year. | |||
*[[/Stat Table/]] |
Latest revision as of 03:18, 16 November 2023
Event Description
The sun rises on the beginning of your estate management journey. As the Estate Manager competition commences, you find yourself surrounded by fellow estate owners, each with their own vision and ambition. Your challenge is twofold: to create an estate that pleases your liege and stands out among the rest.
But remember, your decisions hold weight beyond your estate's borders. As you navigate the intricacies of your choices, your neighbors' reactions may swing between admiration and resentment. Carefully consider each move to foster alliances or uphold your independence.
With your chosen event frequency setting the rhythm, the competition unfolds. Will your strategic acumen and attention to detail lead you to victory, or will your neighbors outshine you in the eyes of the liege? The path to glory awaits your every decision.
Participants
Name | Estate Type(Plain/Rough/Town) | Character Type(Self/Steward) | Event Frequency |
---|---|---|---|
Alushaar Sartago | Plain | Steward(River) | Medium |
Galandric Aboolio | Rough | Steward(Guild Connection) | High |
Lance Heroux | Town | Steward(Ration Manager) | High |
Lexis o'maxim | Town | Self(Temple Builder - Lux Nova) | High |
Njal Fylkir | Town | Self(Coastal Estate) | High |
Rojak Sethar | Plain | Self(Mud Pits) | Medium |
Samson Dixon | Town | Self(Avaricious) | High |
Tybalt Tideweaver | Plain | Self(River) | High |
List of Traits
Event Frequency
- Low(Will get 2 events per year)
- Medium(Will get 3 events per year) - Default
- High(Will get 4 events per year)
Outcome Multiplier
Point changes done by each event outcome is multiplied by these values to keep the frequency of events and impact of events relatively similar. But these values may change overtime.
- Low - x1.7
- Medium - x1.3
- High - x1.0
Decisions/Events
Season I
Year 1
Year 2
Annual Decisions
You will be asked to make a decision at the beginning of each year.
Information
Estate Stats
Estate Types(10 pts)
- Plain Estate: Food(Average: 4~6), Material(Low: 2~3), Trade(Low: 2~3)
- Rough Estate: Food(Low: 3~4), Material(Average: 4~6), Trade(Very Low: 1~2)
- Town Estate: Food(Very Low: 1~2), Material(Very Low: 1~2), Trade(Average: 4~5), Manufactured Goods(Low: 2~4)
Major Events
Major events are events that involve more than one participant. Finishing them successfully can massively improve your estate.
Monster Invasion
Liege's Demands
Your liege will ask you to fulfill his demands from time to time. Most of the time, your liege doesn't really care who fulfills his demands as long as they get fulfilled. Your liege will, however, remember the name of the person who fulfills his demands often. Win your liege's favor and he may help you deal with some issues that might not possible for you to resolve alone.
Disasters
The world is a harsh place. You never know what kind of disaster will hit your estate. Perhaps working together can help withstand them.
Dispute over Valuable Resources
A dispute arises as valuable resources, like a gold mine, are discovered either within your estate or your neighbor's territory. You face a pivotal decision: whether to stake a claim and secure the riches solely for your estate, opt for a cooperative approach by sharing with neighbors, or dare to attempt claiming resources located in a neighbor's land, even though this endeavor won't be without its challenges. Your strategic thinking will shape the outcome of this high-stakes situation.
Minor Events
Events you will get randomly based on the frequency level you have selected. They can affect your estate stats both positively and negatively.
Focus Events
You will usually get events based on what you decide to focus on. Based on your decision, you will improve your estate stats.
Estate Type Events
Events based on your region type. Some of them might overlap with focus events.
To Do for Season II
- Restructure Stats - Separate them into fixed and variable. Fixed: Building bonuses. Variable: Event and Item bonuses
- Need gold to construct buildings. They have different upkeeps to prevent people from building all of them.
- Introduce NPCs - They will loyalty which will be affected by decisions. Each character comes with preferences. Provide bonuses and different skills
- Separate a year into 4 seasons - Tax is collected seasonally from different sources(Food: mostly during autumn. Trading: Throughout the year but affected by who you trade with and what they are selling)
- Get rid of frequency bonus(less frequent more bonus)
- The liege will begin demanding stuff. Depending on your relationship with your liege, your tax rate will fluctuate.
- Introduce other resources(Food, Lumbers, Ores...)
Symbols
- 📝Decision
- 📜Report
- 💱Bilateral Trade
- (*)Reset - Only allowed during the first year. You can undo game ending decisions since it is a tutorial year.
- Stat Table