Luria Nova/Events/Estate-Manager/Tensions and Opportunities

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Your local merchants and craftsmen have gathered to voice their grievances regarding the D'Haran Merchant Guild's control over livestock and raw materials. They express frustration as this control has led to a scarcity of raw materials, driving up production costs for the craftsmen and cutting into the profits of the local merchants.

As you listen to their complaints, intriguing news arrives from Lexis' estate. A group of merchants and Lux Nova priests has recently arrived in your domain. The traveling merchants are keen to establish a trade route, recognizing the potential for mutual benefits. The priests, on the other hand, aim to construct a temple dedicated to Lux Nova, the burgeoning faith in the land.

Your local merchants eagerly welcome the visiting merchants, seeing the potential for increased trade volume that could boost their profits. The minor nobles of your estate embrace the Lux Nova priests, wholeheartedly supporting the construction of a temple and generously donating to the cause.

However, the D'Haran Merchant Guild, which holds significant influence in your estate, voices its concerns. They advise you to reject the newcomers from Lexis' estate, citing the guild's dedication to the old faith, Sanguis Astroism. The guild warns that accepting these outsiders may lead to conflicts and tensions, potentially disrupting the estate's stability.

The decision lies with you: Will you welcome the newcomers from Lexis' estate, potentially ushering in increased trade and a new temple dedicated to Lux Nova? Or will you heed the warnings of the D'Haran Merchant Guild and deny them entry to avoid potential conflicts?

Outcome:Outcome: A Divided Estate

You decide to welcome the group from Lexis' estate into your domain, recognizing the potential benefits of increased trade and the construction of a Lux Nova temple. The newcomers swiftly set about their tasks, with the merchants establishing a trade route and the Lux Nova priests gathering generous donations from both your merchants and nobles to construct the temple dedicated to the new faith.

This decision deeply unsettles the D'Haran Merchant Guild, which had held significant influence within your estate. In response, they decide to take matters into their own hands. The guild brings in priests of the old faith, Sanguis Astroism, and embarks on building a temple of their own. This further deepens the divide between the two faiths within your estate.

The D'Haran workers who had previously replaced your own workers are also staunch followers of the old faith. They align themselves with the guild's efforts, amplifying the tension between the two religious factions.