Xutltec
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https://battlemaster.org/dynamicmap_mini.php?SetWorld=2&ShowRegion=16 | |
Region Details | |
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Politics | |
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[[Category:Error: no local variable "continent" has been set. Regions]]
[[Category:Error: no local variable "realm" has been set.]]
Geography
Never a land of promise or bounty, Xutltec has slowly declined in value to peasants and nobility alike as time has gone on. A land of arid plateaus, the region is carved deeply by canyons, leaving the region resembling a pan of sun-baked clay. It is not a dead land by any means, as prairie grasses cover much of the plateaus and thorny trees cluster in the depths of many valleys. Unlike the nearby Great Desert, the region receives much rainfall from its closeness to both Lake Itza and the Western Sea. However as the region slopes steadily towards Lake Itza and the clay-rich soil of the area is slow to soak up water, the rain flows quickly into the myriad gullies that scar the land. From there, the streams become rushing brooks, which rapidly drag what little fertile soil there is into the lake.
Economy
What farming there is, is done near the lakeside, where mud from the lake can be dredged to enrich the plots. The scrubby trees of valleys yield little usable wood, while the few small mines that are scattered over the region provide mostly low-grade coal and iron. Much of the industry that speckles the colour-banded hills of the land is located near the trade trail that runs from central Xutltec to the great trade road of Quetli, and mostly caters to the trade caravans. Since Azzal's trade markets dominate the area, the caravans are a regular occurrence, thus customs work and trade taxation brings in much of the region's wealth. A moderate part of the region's income comes from the horse herds that are raised in the relatively shady lushness of the valleys. Since the herds are semi-feral, management of them usually resembles hunting more than herding.
Military, Politics and Religion
Xutltec is an odd baronial backwater, in that it is populated by people descended from the nomads of the Great Desert and the clans of the Olzesan plains. This intermixing has resulted in a local culture of semi-nomadic families of conservative and proud manner, who cleave to either Darkanism or to The Word. Because of this, intense 'discussions' over religion are almost a tradition now, leading to regular raiding between feuding clans. Thus local levies are almost always of cavalry who are well equipped and trained by their families, troops who are further battle-honed from constant border patrolling against the nomads of the Great Desert.
History
Little has been written about this region, since it is a rare that anyone of letters remains in the region long enough to commit anything to parchment. Living memory relates of Xutltec serving as a staging ground for the invasion of Talerium, where many stories are sung of the mass of men, horse and siege weaponry that camped on the broad plateaus of the region, and of the grand battles that followed. What followed was the loss of many of the horse herds, as the local ground had been denuded of the sparse prairie grasses. Local banner and cart manufacturers, however, made much coin from the troops passing through, so the area's economy did not suffer that poorly.
This region has a temple of Darkanism or has a significant portion of its population following Darkanism. |
Duchies and Regions of Darka | ||
---|---|---|
Duchy of Azzal | ||
Duchy of Bisquez | ||
Bisquez | Alani | Winser | Mnt. Sinclair | ||
Duchy of Massillion | ||
Massillion | Malor | Tintar | Tolhuar | ||
Duchy of Saler | ||
Duchy of Siver | ||