The TattleMaster/Archives/Issue 6

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This is an archived issue of The TattleMaster.
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Update on MagicDecember 20, 2007
According to a posting by Tom to the mailing list, magic scrolls will be the extent of magic allowed in Battlemaster, and will be rare enough that if your character doesn't believe in magic, they can dismiss it as peasants' tales.
-- Egamma
SchedulesDecember 20, 2007
Well, we've now got some kind of timeline, for the South-West Island and Dwilight. No word has been given to the South-East Island yet. This is what they got:

Island Closing

The closing of the island is scheduled for this saturday.

The island will not be immediately deleted, but it will be put back into "startup", where no travel outside your own borders is possible, etc.

This is in order to give you all time to emmigrate, or even wait for Dwilight to open if you want that (yes, it will open, early next year).

– Tom

-- Chénier
SEI ClosingDecember 17, 2007
It seems the SWI will not be the only island to close, unless Tom has changed his mind. The players of the South-East Island have been given this message:

Endgame

While it seems there is a dominant force, you should still slug it out - because the island is going to sink.

We will be closing down this island early next year. You can stay until then, or leave now, it is entirely your choice, no worries, your characters will not drown. :-)

Right now, the East Island is a place that could need more war, so going there and stirring things up is sure going to give you interesting times. If you wait a little while longer, Dwilight (our new island) might be available, but no guarantees and no fixed dates on that.

– Tom

-- Chénier
Increased Estate EffectsDecember 13, 2007
Tom has increased the positive and negative effects of estates. This will make a knight's estates much more important for region lords. Realms with enough knights to man their estates should find this a welcome change. Realms trying to hold onto more territory than they can manage with their current nobles will find things a bit more difficult.

Estates Improved

I have made the effects of estates on a region stronger, in both the positive and the negative direction. Proper estate management should be one of the cornerstones of keeping your region in shape.

– Login message

-- Indirik
SWI ClosingDecember 13, 2007
We mentioned back in October that the appearance of Dwilight would probably herald the end of one of the war islands. A recent notice delivered to all players on the South-West Island finally reveals the final decision.

Island Closing

With the domination of Sandalak, this episode of the island is coming to an end.

We will be closing the island down, not immediately, but you should bring any open roleplays to an end, pack up your stuff an emigrate to some other island. Emigration towards this island and character creation have already been disabled.

– SWI Island-wide Notice

-- Indirik
No Priests? Then No Religion!December 10, 2007
A couple changes to religion have been made. The first change, which was enacted a short while ago, requires you to have at least as many priests as non-priests among the elder ranks of the religion. If not, then no nobles can be elevated to elder status until you promote enough priests to even out the numbers.

A second change has also been made, and is in testing at least on the testing islands. If your religion has no priests at all, your temples will start falling apart. The following message is sent when this occurs:

Religion Falling Apart
There are no priests left in your religion, which makes your followers leave in droves. Your temples are falling into disrepair:


As of now, the message is only a warning, and none of the temples are destroyed or reduced in size.

Update: This notice has been seen on Beluaterra (testing) and on the East Island (stable).
-- Indirik
The Regulation of MagicDecember 10, 2007
Judges of realms are now able to regulate the use of magic and spell casting. New law options have appeared allowing the judge to declare the use of magic and spell casting as legal or illegal. The new law functions in a manner identical to that if looting, dueling, and forming new religions. So far it is not known what the exact effects of the new law are. It is known that they do not affect the use of Unique Items by nobles during combat. It is thought that the new laws will cover the use of Scrolls, and possibly some new, as yet unknown, options.
-- Indirik
Wiki ProblemsDecember 10, 2007
As most of you probably noticed, there has been a problem with editing the wiki lately. The cause of this was a problem with the spam filtering system the wiki uses to deter spambots from inserting their garbage onto the wiki pages. Tom appears to have taken care of the problem, and things seem to be back to normal around here.
-- Indirik
Sabbatical?December 10, 2007
While it may seem like we've taken a long sabbatical, it only looks that way. In truth, there hasn't been much OOC news to report on lately. Perhaps some of you remember seeing this mesage on the login newsticker a couple weeks ago:

State of the Game

A short information for all who are wondering why the bug count has gone up again:

We are currently working on many exciting changes to the game core, which you do not (yet) see because they are not active in the live game. Over the years, the game has grown in complexity, and many of the current bugs are a result of that, not sloppy coding. :-)

Once we are finished with this backend refactoring, there will be much less bugs and much less potential for bugs, due to cleaner and in many places simpler code structures.

But, as in so many things in life, before things get better, things tend to get worse for a while - we can't refactor and fix all the bugs in the old code at the same time, we simply lack the manpower. That's why many of the current bugs are going unfixed right now.

– Login Message

We caught up with Tom on IRC the other day, and asked him how things were going. His response: "Slow." So changes are being made, we just can't really see the changes. Yet.
-- Indirik


December 17, 2007
Bug #3903 - Region lords on stable islands can now set monster and undead hunting bounties for adventurers.


December 17, 2007
Bug #3898 - When a region is taken over by a realm, the tax rate for that region will be reset to the standard 10% rate.


December 17, 2007
Bug #3910 - When an adventurer is elevated to noble status, a message will be sent to the realm announcing the occasion. (Active in testing islands.)


December 10, 2007
Bug #3746 - Infiltrators are being shown on region scout reports and the region information page, even when their skill is high enough that they should be "invisible". (Yes, it has been like this for a while, I'm just very late getting this posted...)


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