Couldn't find the "comments" section, so I hope this doesn't damage the original page..
For Marketplaces.. it says enables trade for traders.. um.. thought they could do that anyway? So what specific "value add" does a Marketplace bring to a region, ie: why would we WANT to build one?
-Callisto, of Atamara, Duchess of Suville
- It allows Traders to make deals between traders. So as to not go through the region. The trader puts up a deal in the market place. Another trader looks at the deal and then buys buys or sells, the agreed amount of food. ScottSabin GMT 18:03 2nd Feb 2006
- Do people actually use that, I wonder? I've never seen anything on the trader to trader market. Do things there have an expiration or sell-by date, anything like that? Olik 2 February 2006 19:38 (CET)
Ahhhhh.. okay.. NOW it makes sense.. and I can see it being done, it's just a matter of enough traders would have to be aware of this, and also know where the actual marketplace buildings are, on a continent..
I've added the new Tournament Grounds building. The price for building a tournament grounds in Perdan city (pop: ~120,000) on the East Island is 2,200 gold. Anyone else have any information on costs? Does it depend on the population or type of the region in which it is built? Tournament grounds cannot be built in rural regions, so I am assuming townsland and up is all that can have one. --Indirik 15:33, 13 October 2006 (CEST)
- A tournament ground in Massillion (10,000 citizens now, maximum population is 15,600) costs 590 gold. -Marouane 17:51, 13 October 2006 (CEST)
- I just had a report that a tournament grounds in York on Atamara, with about ~60,000 population costs 390 gold. --Indirik 18:45, 13 October 2006 (CEST)
- Just checked and I am not able to build tournament grounds in a townsland region. Beijarfamily 06:04, 14 October 2006 (CEST)
Region type restrictions for buildings
I have added some info on what types of buildings can be built on which regions. I have command of a Rural region, so I based the restrictions I listed off of that. If someone with access to a townsland, city, or stronghold could update some more, it would be appreciated. --Indirik 15:35, 13 October 2006 (CEST)
Since we don't know anything about the regions in which the checks were made, comparisons aren't possible. I say we remove all price tags, and only keep info and upkeep. -Dominic "Chénier" 07:24, 11 November 2010 (CET)
- Here's my guess: that it's similar to Recruitment Centers (RCs) in that the more buildings you have in a region the more expensive they become. I don't believe the type of region matters. As such, I think it would be possible to create a small table showing the costs based on the number of buildings you already have in the region. This would also be useful to compare costs, in other words to know that for example a Scout shop is cheap but that a Demolition shop is expensive. That said, perhaps the table shouldn't be on this page, but on a separate dedicated page for each building (similar to Demolition Workshop). Thoughts? -- Corwyn 08:35, 11 November 2010 (CET)
A table could be on the talk page until finished, then it could fit in a section at the bottom of the main page. If enough people give info on price/infra count/region type, then we can calculate what does matter (I'm not sure for region type, but you never know), maybe even get a formula out of it. I exepct RCs are counted, or are only other buildings? -Dominic "Chénier" 16:42, 11 November 2010 (CET)
- We'll have to find out if RCs are counted (and if region type matters). I would love it if the devs could just tell us the game mechanics, but they seem to prefer trial-and-error and reverse-engineering. Personally I wouldn't hide it on a Talk page if we will need people to contribute -- it just makes it harder for them to find it (and hence contribute). -- Corwyn 00:05, 12 November 2010 (CET)