Judicial

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(short summary, mention Judge)

Laws

(Full info on what in-game can be set as law)

Punishments

(short summary of below)

Fines

Sometimes a Troop Leader does something that isn't quite ban-worthy, but isn't good at the same time. Instead of the two extremes of either being banned or nothing happening, you could be fined. Fines work like this:

You do something to deserve being fined. (If you didn't, message the Judge and complain.)

The Judge comes up with a fine, (multiples of 25 i.e. 25, 50, 75, 100) and issues it:

Fine Issued!
Example Judge has fined Example Transgressor 25 gold coins! Example Judge has given the following reasons:

Cowardice in the face of the enemy!

You either pay the fine or leave the realm. Fines will also be deducted from any tax income you get before it is given to you, so if you have, for example, a 25 gold fine on you and get 38 gold coins taxes, the fine will be paid first and you will only get the 13 gold remaining.

Until you pay the fine, many realm functions will become unavailable to you, so make sure you get your debt settled quickly!

It is sometimes incorrectly thought that fines can be rescinded by the judge; they can't.

Banishment

Information on an account ban: Ban

If the Judge of the realm decides that someone should be removed from the realm, they can choose to ban them. These are known as IC (In Character) bans. These types of bans are used for actions the character has taken.

Not all nobles can be subject to banishment. The following nobles cannot be banned:

  • Nobles of Royal rank.
  • Fellow council members. (Ruler, General, and Banker)
  • Nobles who are currently exiled. (You should have banned them when you had the chance!)

Once the judge speaks a ban, the troop leader has a few turns before it goes into effect. They should use this time to find a more hospitable realm. Once that time is up, if the troop leader is ever captured by the realm again, the judge can choose to deport or execute them.

For nobles of the realm not accused of a crime, there are two forms of banning:

  • Kick Out - When a noble is kicked out of a realm, they are removed from the realm in one day (~3 turns). Their bonds are revoked immediately, and most realm facilities are closed (repairs, recruiting centers, etc.). At the end of the three turns, they are declared rogue nobles.
  • Ask to leave - Asking a noble to leave allows the noble 3 days (~6 turns) to find a new home before they are removed from the realm.

The judge of a realm can also ban infiltrators who are caught committing sabotage in the realm. Leaders of failed rebellions will be automatically banned. Nobles caught trading in the black market are thrown in the dungeons, and may also be banned or, if caught by their own realm, deported.

Exile

Exiling a noble is a power granted only to the ruler of a realm. It is generally considered a last resort. A way to try and deal with a noble who the judge can't, or won't, take care of on their own.

Exiling a noble essentially instructs the realm to not have any dealings with that noble. They will no longer be able to use the banks, recruiting centers, shops, or any other such realm infrastructure. Unlike banishment, however, they will not be removed from the realm. They will continue to be a noble of the realm until they choose to leave on their own. While they will continue to receive their taxes as normal, any bonds received will not be able to exchanged for gold.

Anyone can be exiled by the ruler, even those who cannot be banned. This includes Royals and the other three council members. This makes it a powerful tool for dealing with these otherwise untouchable nobles.

Exile is not, however, without its own cost. It is a test of wills between the ruler and the exiled noble. For so long as the exiled noble remains within the realm, both he and the ruler will slowly lose both honor, and even prestige. This gradual loss will only end when either the exiled noble leaves the realm, or the ruler steps down from the throne.

Once exiled, a noble can no longer be banned. The contest between the ruler and the exiled noble can only end when one of them admits defeat.

Prison

(Full info, restructure below to conform to: ways to get into prison, things to do, ways of leaving, things the judge can do)

Gold Confiscation

(Full info)

Torture

(Full info)

Deportation

(full info)

Execution

(full info)