The TattleMaster: Difference between revisions
(No Priests? Then No Religion!) |
(SWI Closing, Increased Estate Effects) |
||
Line 1: | Line 1: | ||
{{TattleHeader}} | {{TattleHeader}} | ||
{{TattleLeft | |||
|date=December 13, 2007 | |||
|title=SWI Closing | |||
|article=We mentioned [[The TattleMaster/Archives/Issue 4|back in October]] that the appearance of [[Dwilight]] would probably herald the end of one of the war islands. A recent notice delivered to all players on the South-West Island finally reveals the fina decision. | |||
{{Quotation|<b>Island Closing</b><br><br>With the domination of Sandelak, this episode of the island is coming to an end.<br><br>We will be closing the island down, not immediately, but you should bring any open roleplays to an end, pack up your stuff an emmigrate to some other island. Emmigration towards this island and character creation have already been disabled.|SWI Island-wide Notice}}}} | |||
{{TattleLeft | |||
|date=December 13, 2007 | |||
|title=Increased Estate Effects | |||
|article={{Usr|Tom}} has increased the positive and negative effects of estates. This will make a knight's estates much more important for region lords. Realms with enough knights to man their estates should find this a welcome change. Realms trying to hold onto more territory than they can manage with their current nobles will find things a bit more difficult. {{Quotation|<b>Estates Improved</b><br><br>I have made the effects of estates on a region stronger, in both the positive and the negative direction. Proper estate management should be one of the cornerstones of keeping your region in shape.|Login message}}}} | |||
{{TattleLeft | {{TattleLeft | ||
|date=December 10, 2007 | |date=December 10, 2007 | ||
|title=No Priests? Then No Religion! | |title=No Priests? Then No Religion! | ||
|article=A couple changes to [[Priest Game|religion]] have been made. The first change, which was enacted a short while ago, requires you to have at least as many priests as non-priests among the elder ranks of the religion. If not, then no nobles can be elevated to elder status until you promote enough priests to even out the numbers.<br><br>A second change has also been made, and is in testing at least on the testing islands. If your religion has no priests at all, your temples will start falling apart. The following message is sent when this occurs:<br><br><i><b>Religion Falling Apart</b><br>There are no priests left in your religion, which makes your followers leave in droves. Your temples are falling into disrepair:</i><br><br>As of now, the message is only a warning, and none of the temples are destroyed or reduced in size.}} | |article=A couple changes to [[Priest Game|religion]] have been made. The first change, which was enacted a short while ago, requires you to have at least as many priests as non-priests among the elder ranks of the religion. If not, then no nobles can be elevated to elder status until you promote enough priests to even out the numbers.<br><br>A second change has also been made, and is in testing at least on the testing islands. If your religion has no priests at all, your temples will start falling apart. The following message is sent when this occurs:<br><br><i><b>Religion Falling Apart</b><br>There are no priests left in your religion, which makes your followers leave in droves. Your temples are falling into disrepair:</i><br><br>As of now, the message is only a warning, and none of the temples are destroyed or reduced in size.<br><br>''Update: This notice has been seen on Beluaterra (testing) and on the East Island (stable).''}} | ||
{{TattleLeft | {{TattleLeft | ||
|date=December 10, 2007 | |date=December 10, 2007 |
Revision as of 15:53, 13 December 2007
The TattleMaster is BattleMaster's first, and only, OOC newspaper dedicated to discussions about the game of BattleMaster itself. Here you will find information regarding bugfixes, new features, changes in game mechanics, and probably even a few FAQs and interviews. |
|
|
▪ New Articles ▪ Old Archives ▪ Writing Guide ▪ |