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Main article: Roleplaying

One of the core aspects of BattleMaster is roleplaying. Roleplaying means that you play your character as he acts, adding flavour to his in-game actions or even describing things he does that have no in-game effect. Roleplaying adds depth to the game and makes it more interesting to interact with other players. The level of roleplaying can go from very light to long and intense, the choice is yours. The number one rule to roleplaying is reality is defined by the game engine. If you engage in a duel with another character and the game says you lost then you lost. Two of the most frequently used abbreviations in roleplaying is: IC (In-Character) and OoC (Out-of-Character.) IC means that everything that is written is coming from your character. OoC means that everything being written is from you the player. The distinction between the two is very important. Things that happen In-Character should stay In-Character and things that are Out-of-Character should stay Out-of-Character.


Main article: Guild

Guilds allow like-minded characters to band together in a common cause, regardless of their realm. A guild is formed by a local lord who constructs a guild-house within his own region at a certain expense. Other nobles of any realm or class, or even commoners (adventurers), are then free to join the guild if they so desire - after paying the entrance fee of course (if one is set). Potential members are required to travel to the guild-house in particular to join. However, once the first guild-house is built, more may be created elsewhere by fellow members who command regions, spreading the influence and reach of the guild throughout the island.

A few example guilds:


Main article: Religion

Everyone in BattleMaster, from the lowest peasants to the mightiest King, has a religion. The default believe system is paganism but players can create their own religion. In game organized religions start by a lord building a temple, renouncing all of their titles, and becoming a priest. Organized religions work to build temples and shrines in as many regions as possible all the while sending priests out to preach and spread the faith. Shrines can be built anywhere that there are enough followers but temples require a region's Lord to do the construction. If a region lord shares the faith of the peasants then they will occasionally see a morale boost. If the region lord doesn't share the faith of the peasants then the morale will fall. Along with that priests can rally the believers of a region to a certain cause. This can be raising or lowering their morale, the realm's control of the region, or the peasants thoughts towards another realm. If an organized religion becomes stagnate and no longer has a priest at the high ranks then it will start to crumble. As this happens temples and shrines will start to fall and soon the religion will be no more.

A few example organized religions:


Bounties are gold rewards paid to who ever seriously wounds or kills another noble. They are found and placed on the bounty board that can be found in all cities on the island. The gold is immediately taken from the person who places the bounty and immediately delivered to the person that wounds/kills the noble that had the bounty placed on them. Once the bounty has been placed it can not be removed until the noble in question has been wounded or killed. A bounty will stay on the noble even if they leave the island. There are numerous reasons to place a bounty on someone. Maybe they hold a position, like ruler, and you want that position. Maybe they are the enemy general and you want to see them disposed of. It could be that it is just someone you don't like and you want to see them get hurt. Whatever the reason you choose does not matter, no questions are asked when it comes to bounties. That includes who placed the bounty, it is completely anonymous.


Main article: Duel

Duels are serious affairs and are not to be taken lightly. If someone insults you or you just hate them, you can issue a challenge to a duel. There are two types of duels and they determine how the duel will end, to surrender and to death. When a duel challenge has been issued they will have three days to accept the challenge and to meet you in the same region. Once this has been done both of you will fight and one will be victorious. When you issue or accept a challenge to duel you will be given numerous strategies to try: defensive, neutral, aggressive, trick moves, and overrun. Each strategy has its own advantages and disadvantages. For instance, defensive will give an advantage against aggressive and overrun. However, defensive will be disadvantageous against neutral and trick moves. Simply having a better strategy is not enough to win a duel. Your sword-fighting skill will play a role in whether or not you are victorious.

Training Match

A training match works very similar to a duel. The main difference is that the match is friendly and does not result in the death of someone. If you wish to have a friendly match against someone, use the training match feature and not the duel feature. Duels are serious affairs and are not for play. The second difference between a duel and a training match, is that a training match can only be done in a region with an academy. While a priest can not duel someone, they can fight in a training match. It is possible for a character to gain skill in sword-fighting during a training match.


Main article: Tournament

Be aware that going to a tournament is one of a noble's inalienable rights in Battlemaster. Anyone who gives you orders about going to a tournament should be reported to the Titans or Magistrates.

Tournaments are fun affairs where people from all over the island will get together in a single region to compete to see the military prowess of the individuals and more importantly, who can drink the most! Tournaments can only be held in places with a Tournament Grounds. When this city/stronghold only building has been built then the Lord or the Ruler may use it to hold a tournament. The host of the tournament will determine what competitions are held, the prize pool, the admission fee, and when the tournament will take place. There are two competition types: sword-fighting and jousting. The host can field either both of the competition types or just one of them. The prize pool is a set amount of gold that is paid out to those that do the best at the tournament. The admission fee is usually set to 5 to 20 gold and is required for anyone that wishes to compete. While tournaments normally result in a net loss of gold for the host, it is possible for the host to profit off a tournament. When the tournament takes place is important. It gives players time to travel to the tournament grounds. The traveling is done by going to the actions menu and then joining the tournament from there. This travel is faster than the normal travel. Once the tournament is over all players will return back to the region they were in before the tournament.