Sirion (Realm)/Battles/The Defense of Trinbar

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The Defense of Trinbar
Part of The Great Fontan War
43.jpg
(Map of Tabost and surrounding regions)
Date 26 March, 2009
Location Trinbar
Weather Calm wind.
Result After 10 rounds, Defender Victory
Territorial
changes
Combatants
Attackers Defenders
Fontan; Sirion;
Commanders
Sulliven Koga
Basilius Decimus
Sandra Jimenez
Sir Meristenzio Peristaltico
Strength
29 attackers (1002 Inf, 108 Arch, 104 SF) - 15466 cs. 30 defenders (653 Inf, 55 MI, 213 Arch, 109 Cav, 44 SF) - 13678 cs.
Formations
Infantry Charge Infantry Wall
Casualties
859 (70%) 476 (44%)



No.RoleUnitCommanderRealmUnitFormationOrgCS
1ABlack WolvesSantiagoFontan15 Infline89 %  251
2AClybr Legionnaires(not present)Fontan18 Infline93 %  370
3AHunting PartyGuis'waFontan49 Infbox12 %  602
4AThorn CompanyKenarthFontan9 Infbox89 %  225
5A|DG| 1st An Najaf SharpshootersJonasFontan16 Archskirmish89 %  222
6A|DG| Arrows of FreedomBasiliusFontan60 Archline87 %  493
7A|DG| Fontan Guardian'sJon PaulFontan32 Archline92 %  446
8A|DG|SkullcrushersSimonFontan29 Infline93 %  431
9A|DG|SkullcrushersBrancoFontan22 Infline90 %  294
10A|FR| BerzerkHierarchFontan54 Infline87 %  604
11A|FR| Kids n PensThorius FurionFontan30 Infline87 %  401
12A|FR|This Is Fontan!SandraFontan16 Infline87 %  214
13A~=FSR=~ RoughnecksArmstrongFontan45 Infline7 %  341
14A~=K.D.F.=~ Montijo LiberatorsHamptonFontan58 Infline91 %  603
15A~=K.D.F.=~ The Lions Fury(not present)Fontan42 Infbox95 %  539
16A~=K.D.F.=~Lions' RoarHollyFontan45 Infline95 %  571
17A~=K.D.F=~ Black RavenHakuFontan58 Infline95 %  700
18A~=K.D.F=~ Darton's TrustzanzartFontan55 Infline94 %  641
19A~=K.D.F=~ Ertugrul's WrathMuratFontan42 Infbox95 %  590
20A~=K.D.F=~ Head HunterHanFontan58 Infline94 %  681
21A~=K.D.F=~ Paladins of AdronJasmineFontan53 Infline95 %  667
22A~=K.D.F=~ TerminatorsRogal DornFontan49 SFskirmish94 %  893
23A~=K.D.F=~ The Lion's BeautySunaFontan35 Infline95 %  467
24A~=K.D.F=~ The Lions FaitSyntiaFontan59 Infline95 %  684
25A~=K.D.F=~ The Lions SpiritSullivenFontan51 Infline95 %  589
26A~=K.D.F=~Black StormZadekFontan54 Infbox91 %  576
27A~=K.D.F=~Carnes FanaticsElberanFontan55 SFskirmish94 %  1131
28A~=K.D.F=~The True SwordsDuncanFontan44 Infline95 %  559
29A~=K.D.F=~Wolfs ShadowmenRillianFontan61 Infbox94 %  681
30D#The Murder ElfFluturnSirion19 Archline97 %  314
31DAK Honor GuardSotomayorSirion55 MIline97 %  810
32DArmadillosLuishiSirion4 Infline94 %  86
33DArmoured MilitiaBetus IISirion44 Infline89 %  343
34DDale DoppelsöldnersArykSirion46 Infline93 %  496
35DDeath RidersCircleSirion6 Cavwedge93 %  179
36DElune's ShadowAtsukoSirion42 Infline93 %  476
37DElven SwordmastersDanielSirion41 Infline91 %  449
38DHelbrecht's CrusadersHelbrechtSirion40 Archline94 %  532
39DHillmar HouseguardsSFC DickSirion32 Infbox88 %  290
40DHinamoto LionsRyuSirion25 SFline96 %  584
41DImperial GuardsBarathrumSirion25 Infline96 %  396
42DMarksmen of RamierGrimaldusSirion30 Archline91 %  360
43DMarshal's BodyguardsMeristenzioSirion105 Infline92 %  970
44DPersonal GuardMusashiSirion54 Infline93 %  680
45DPhoenix BatalionThomsenSirion37 Infline91 %  443
46DPrime Minister Defense(militia/guard unit)Sirion1 Archline13 %  28
47DPriory of SirionMauriciusSirion35 Archline97 %  531
48DRiders of SirionUrimesaiSirion30 Cavwedge90 %  485
49DSaeba GuardianSalmaSirion19 SFbox96 %  560
50DSirion MythBernieSirion70 Infline92 %  730
51DSirion Scarlet RidersHandowSirion12 Cavwedge91 %  208
52DSirion TemplarsMjollnirSirion25 Infline95 %  358
53DSirion TemplarsMaySirion43 Infline91 %  477
54DSticksBasherSirion17 Archskirmish90 %  218
55DStorm(militia/guard unit)Sirion5 Cavline9 %  97
56DStormwalkersErik EyolfSirion85 Infline93 %  956
57DUndead SlayersBaranakSirion40 Archline91 %  465
58DValkyries of SeadakSeadakSirion31 Archline96 %  510
59DWild RideMelSirion56 Cavwedge94 %  647


Total:
29 attackers (1002 Inf, 108 Arch, 104 SF)
30 defenders (653 Inf, 55 MI, 213 Arch, 109 Cav, 44 SF)
Total combat strengths: 15466 vs. 13678

The region owner Sirion and their allies defend.
The Fontan troops attack because they are at war with Sirion.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).

Erik Eyolf Serpentis, Judge of Sirion, Marquis of Trinbar is spotted wearing the Sturdy Chain Mail of the Maiden.
Sir Circle Tezokian, Duke of Sirion is spotted reading from the Astonishing Book of Haste.
Sir Circle Tezokian, Duke of Sirion is spotted wearing the Sacred Coat of Protection.
Elberan Carnes, Minister of Finance of Fontan, Duke of Ashforth is spotted wielding the Broken Club.
Sotomayor Al-Khali, General of Sirion, Count of Limbar is spotted wearing the Ornate Girdle of Command.
Sulliven Koga, Marshal of the Lions takes command of his army. They deploy in Infantry Charge formation.
Basilius Decimus, Count of Dale, Marshal of the Democratic Guard takes command of his army. They deploy in Infantry Charge formation.
Sandra Jimenez, Marshal of the Fontan Rangers takes command of her army. They deploy in Infantry Charge formation.
Sir Meristenzio Peristaltico, Count of Lissambar, Marshal of the Army of Sirion takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

   3 (49-I)
5 (16-A)
6 (60-A)
7 (32-A)
22 (49-S)
27 (55-S)
1 (15-I)
2 (18-I)
4 (9-I)
8 (29-I)
9 (22-I)
10 (54-I)
11 (30-I)
12 (16-I)
13 (45-I)
14 (58-I)
15 (42-I)
16 (45-I)
17 (58-I)
18 (55-I)
19 (42-I)
20 (58-I)
21 (53-I)
23 (35-I)
24 (59-I)
25 (51-I)
26 (54-I)
28 (44-I)
29 (61-I)
 31 (55-M)
32 (4-I)
33 (44-I)
34 (46-I)
36 (42-I)
37 (41-I)
39 (32-I)
41 (25-I)
43 (105-I)
44 (54-I)
45 (37-I)
50 (70-I)
52 (25-I)
53 (43-I)
56 (85-I)
30 (19-A)
38 (40-A)
40 (25-S)
42 (30-A)
46 (1-A)
47 (35-A)
54 (17-A)
55 (5-C)
57 (40-A)
58 (31-A)
49 (19-S)
35 (6-C)
48 (30-C)
51 (12-C)
59 (56-C)
 


|DG| 1st An Najaf Sharpshooters (5) fire on Marshal's Bodyguards (43), scoring 57 hits.
~=K.D.F=~ Terminators (22) fire on Stormwalkers (56), scoring 219 hits.
|DG| Arrows of Freedom (6) fire on Marshal's Bodyguards (43), scoring 120 hits.
Undead Slayers (57) fire on ~=K.D.F=~ Black Raven (17), scoring 228 hits.
~=K.D.F=~Carnes Fanatics (27) fire on AK Honor Guard (31), scoring 361 hits.
AK Honor Guard (31) move closer to get better shots.
#The Murder Elf (30) fire on ~=K.D.F=~ Head Hunter (20), scoring 110 hits.
Helbrecht's Crusaders (38) fire on ~=K.D.F=~ The Lions Fait (24), scoring 256 hits.
Prime Minister Defense (46) fire on ~=K.D.F=~ Paladins of Adron (21), scoring 8 hits.
Saeba Guardian (49) fire on ~=K.D.F=~Wolfs Shadowmen (29), scoring 141 hits.
Priory of Sirion (47) fire on ~=K.D.F=~ Paladins of Adron (21), scoring 252 hits.
|DG| Fontan Guardian's (7) fire on AK Honor Guard (31), scoring 216 hits.
Valkyries of Seadak (58) fire on ~=K.D.F=~ Darton's Trust (18), scoring 301 hits.
Sticks (54) fire on ~=K.D.F.=~ Montijo Liberators (14), scoring 70 hits.
Marksmen of Ramier (42) fire on ~=K.D.F=~ The Lions Spirit (25), scoring 133 hits.
Death Riders (35) stay in their defensive position, awaiting an opportunity to charge.
Wild Ride (59) stay in their defensive position, awaiting an opportunity to charge.
Sirion Scarlet Riders (51) stay in their defensive position, awaiting an opportunity to charge.
Riders of Sirion (48) stay in their defensive position, awaiting an opportunity to charge.
Storm (55) stay in their defensive position, awaiting an opportunity to charge.
~=K.D.F=~ Darton's Trust (18) can not advance, because the front lines are too crowded. (55, 289)
~=FSR=~ Roughnecks (13) can not advance, because the front lines are too crowded. (55, 289)
|FR| Berzerk (10) can not advance, because the front lines are too crowded. (55, 289)
~=K.D.F=~ Black Raven (17) can not advance, because the front lines are too crowded. (55, 289)
|DG|Skullcrushers (9) can not advance, because the front lines are too crowded. (55, 289)
~=K.D.F=~ Paladins of Adron (21) can not advance, because the front lines are too crowded. (55, 289)
~=K.D.F.=~Lions' Roar (16) can not advance, because the front lines are too crowded. (55, 289)
Clybr Legionnaires (2) can not advance, because the front lines are too crowded. (55, 289)
~=K.D.F=~ Head Hunter (20) can not advance, because the front lines are too crowded. (55, 289)
~=K.D.F=~ Ertugrul's Wrath (19) can not advance, because the front lines are too crowded. (55, 289)
|FR| Kids n Pens (11) can not advance, because the front lines are too crowded. (55, 289)
Thorn Company (4) can not advance, because the front lines are too crowded. (55, 289)
~=K.D.F.=~ The Lions Fury (15) can not advance, because the front lines are too crowded. (55, 289)
|FR|This Is Fontan! (12) can not advance, because the front lines are too crowded. (55, 289)
~=K.D.F=~ The Lions Fait (24) can not advance, because the front lines are too crowded. (55, 289)
~=K.D.F.=~ Montijo Liberators (14) can not advance, because the front lines are too crowded. (55, 289)
|DG|Skullcrushers (8), Black Wolves (1), ~=K.D.F=~Wolfs Shadowmen (29), ~=K.D.F=~The True Swords (28), ~=K.D.F=~ The Lions Spirit (25), ~=K.D.F=~ The Lion's Beauty (23), ~=K.D.F=~Black Storm (26) and Hunting Party (3) advance towards the enemy.
Hinamoto Lions (40) move forward to take up positions at the outer wall.
Sirion Templars (53), Armoured Militia (33), Hillmar Houseguards (39), Sirion Templars (52), Armadillos (32), Elune's Shadow (36), Elven Swordmasters (37), Marshal's Bodyguards (43), Sirion Myth (50), Imperial Guards (41), Phoenix Batalion (45), Stormwalkers (56), Dale Doppelsöldners (34) and Personal Guard (44) hold their positions at the outer wall, waiting for the attack.

Close Combat:
2 Sirion banners are visible in the melee.
10 Fontan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
|DG|Skullcrushers (8) score 329 hits.
Black Wolves (1) score 144 hits.
~=K.D.F=~Wolfs Shadowmen (29) score 332 hits.
~=K.D.F=~The True Swords (28) score 491 hits.
~=K.D.F=~ The Lions Spirit (25) score 427 hits.
~=K.D.F=~ The Lion's Beauty (23) score 358 hits.
~=K.D.F=~Black Storm (26) score 347 hits.
AK Honor Guard (31) score 336 hits.
Total hits suffered: Attackers: 336, Defenders: 1844 (2428 before overkill)

|DG|Skullcrushers (8) take 54 hits in close combat, which cause 1 casualties.
Black Wolves (1) take 79 hits in close combat, which cause 2 casualties.
~=K.D.F=~Wolfs Shadowmen (29) take 196 hits (55 in close combat, 141 from archer fire), which cause 5 casualties.
~=K.D.F=~The True Swords (28) take 44 hits in close combat, which cause 1 casualties.
~=K.D.F=~ The Lions Spirit (25) take 165 hits (32 in close combat, 133 from archer fire), which cause 5 casualties.
~=K.D.F=~ The Lion's Beauty (23) take 24 hits in close combat, which cause 1 casualties.
~=K.D.F=~Black Storm (26) take 48 hits in close combat, which cause 1 casualties.
AK Honor Guard (31) take 2421 hits (1844 in close combat, 577 from archer fire), which cause 55 casualties, wiping the unit out.
~=K.D.F=~ Darton's Trust (18) take 301 hits from archer fire, which cause 9 casualties.
~=K.D.F=~ Black Raven (17) take 228 hits from archer fire, which cause 6 casualties.
Haku Daray (Knight of Braga, Fontan) has been wounded.
~=K.D.F=~ Paladins of Adron (21) take 260 hits from archer fire, which cause 7 casualties.
Marshal's Bodyguards (43) take 61 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=K.D.F=~ Head Hunter (20) take 110 hits from archer fire, which cause 3 casualties.
Stormwalkers (56) take 76 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
~=K.D.F=~ The Lions Fait (24) take 256 hits from archer fire, which cause 7 casualties.
~=K.D.F.=~ Montijo Liberators (14) take 70 hits from archer fire, which cause 2 casualties.
Total casualties: 50 attackers, 58 defenders

Turn No. 2

   5 (16-A)
6 (60-A)
7 (32-A)
22 (49-S)
27 (55-S)
2 (18-I)
3 (49-I)
4 (9-I)
9 (22-I)
10 (54-I)
11 (30-I)
12 (16-I)
13 (45-I)
14 (56-I)
15 (42-I)
16 (45-I)
17 (52-I)
18 (46-I)
19 (42-I)
20 (55-I)
21 (46-I)
24 (52-I)
1 (13-I)
8 (28-I)
23 (34-I)
25 (46-I)
26 (53-I)
28 (43-I)
29 (56-I)
32 (4-I)
33 (44-I)
34 (46-I)
36 (42-I)
37 (41-I)
39 (32-I)
40 (25-S)
41 (25-I)
43 (104-I)
44 (54-I)
45 (37-I)
50 (70-I)
52 (25-I)
53 (43-I)
56 (83-I)
30 (19-A)
38 (40-A)
42 (30-A)
46 (1-A)
47 (35-A)
54 (17-A)
55 (5-C)
57 (40-A)
58 (31-A)
49 (19-S)
35 (6-C)
48 (30-C)
51 (12-C)
59 (56-C)
 


Sticks (54) fire on ~=K.D.F=~Wolfs Shadowmen (29), scoring 141 hits.
~=K.D.F=~ Terminators (22) fire on Marshal's Bodyguards (43), scoring 194 hits.
Saeba Guardian (49) fire on ~=K.D.F=~ The Lions Spirit (25), scoring 159 hits.
Undead Slayers (57) fire on ~=K.D.F=~The True Swords (28), scoring 300 hits.
Helbrecht's Crusaders (38) fire on ~=K.D.F=~Black Storm (26), scoring 389 hits.
~=K.D.F=~Carnes Fanatics (27) fire on Stormwalkers (56), scoring 323 hits.
Marksmen of Ramier (42) fire on ~=K.D.F=~ The Lion's Beauty (23), scoring 186 hits.
|DG| Arrows of Freedom (6) fire on Sirion Myth (50), scoring 118 hits.
#The Murder Elf (30) fire on |DG|Skullcrushers (8), scoring 215 hits.
Prime Minister Defense (46) fire on ~=K.D.F=~Wolfs Shadowmen (29), scoring 20 hits.
|DG| Fontan Guardian's (7) fire on Personal Guard (44), scoring 161 hits.
|DG| 1st An Najaf Sharpshooters (5) fire on Marshal's Bodyguards (43), scoring 64 hits.
Priory of Sirion (47) fire on ~=K.D.F=~Wolfs Shadowmen (29), scoring 304 hits.
Valkyries of Seadak (58) fire on ~=K.D.F=~ The Lions Spirit (25), scoring 383 hits.
Death Riders (35) stay in their defensive position, awaiting an opportunity to charge.
Sirion Scarlet Riders (51) stay in their defensive position, awaiting an opportunity to charge.
Riders of Sirion (48) stay in their defensive position, awaiting an opportunity to charge.
Storm (55) leave their fortified positions and attack the enemy
Wild Ride (59) stay in their defensive position, awaiting an opportunity to charge.
There are 8 siege engines at the walls.
Thorn Company (4) can not advance, because the front lines are too crowded. (5, 273)
~=K.D.F=~ Ertugrul's Wrath (19) can not advance, because the front lines are too crowded. (5, 273)
|DG|Skullcrushers (9) can not advance, because the front lines are too crowded. (5, 273)
~=K.D.F.=~ The Lions Fury (15) can not advance, because the front lines are too crowded. (5, 273)
~=K.D.F=~ Paladins of Adron (21) can not advance, because the front lines are too crowded. (5, 273)
~=K.D.F=~ Darton's Trust (18) can not advance, because the front lines are too crowded. (5, 273)
Clybr Legionnaires (2) can not advance, because the front lines are too crowded. (5, 273)
~=K.D.F.=~Lions' Roar (16) can not advance, because the front lines are too crowded. (5, 273)
~=K.D.F=~ The Lions Fait (24) can not advance, because the front lines are too crowded. (5, 273)
~=K.D.F=~ Black Raven (17) can not advance, because the front lines are too crowded. (5, 273)
~=K.D.F=~ Head Hunter (20) can not advance, because the front lines are too crowded. (5, 273)
|FR| Berzerk (10) can not advance, because the front lines are too crowded. (5, 273)
~=K.D.F.=~ Montijo Liberators (14) can not advance, because the front lines are too crowded. (5, 273)
|FR|This Is Fontan! (12) can not advance, because the front lines are too crowded. (5, 273)
Hunting Party (3) can not advance, because the front lines are too crowded. (5, 273)
~=FSR=~ Roughnecks (13) can not advance, because the front lines are too crowded. (5, 273)
|FR| Kids n Pens (11) can not advance, because the front lines are too crowded. (5, 273)
Stormwalkers (56), Personal Guard (44), Hillmar Houseguards (39), Sirion Templars (52), Marshal's Bodyguards (43), Sirion Templars (53), Imperial Guards (41), Armadillos (32), Elven Swordmasters (37), Hinamoto Lions (40), Phoenix Batalion (45), Armoured Militia (33), Sirion Myth (50), Dale Doppelsöldners (34) and Elune's Shadow (36) hold their positions at the outer wall, waiting for the attack.

Close Combat:
10 Fontan banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
~=K.D.F=~Wolfs Shadowmen (29) score 328 hits.
~=K.D.F=~ The Lions Spirit (25) score 509 hits.
~=K.D.F=~ The Lion's Beauty (23) score 383 hits.
|DG|Skullcrushers (8) score 304 hits.
Storm (55) score 38 hits.
~=K.D.F=~Black Storm (26) score 418 hits.
~=K.D.F=~The True Swords (28) score 419 hits.
Black Wolves (1) score 162 hits.
Total hits suffered: Attackers: 38, Defenders: 299 (2523 before overkill)

Stormwalkers (56) take 111 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Personal Guard (44) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Marshal's Bodyguards (43) take 89 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
~=K.D.F=~Wolfs Shadowmen (29) take 503 hits (38 in close combat, 465 from archer fire), which cause 13 casualties.
~=K.D.F=~ The Lions Spirit (25) take 542 hits from archer fire, which cause 17 casualties.
~=K.D.F=~ The Lion's Beauty (23) take 186 hits from archer fire, which cause 5 casualties.
|DG|Skullcrushers (8) take 215 hits from archer fire, which cause 6 casualties.
Storm (55) take 299 hits in close combat, which cause 5 casualties, wiping the unit out.
~=K.D.F=~Black Storm (26) take 389 hits from archer fire, which cause 11 casualties.
Sirion Myth (50) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~=K.D.F=~The True Swords (28) take 300 hits from archer fire, which cause 8 casualties.
Total casualties: 60 attackers, 12 defenders

Turn No. 3

   5 (16-A)
6 (60-A)
7 (32-A)
22 (49-S)
27 (55-S)
2 (18-I)
3 (49-I)
4 (9-I)
9 (22-I)
10 (54-I)
11 (30-I)
12 (16-I)
13 (45-I)
14 (56-I)
15 (42-I)
16 (45-I)
17 (52-I)
18 (46-I)
19 (42-I)
20 (55-I)
21 (46-I)
24 (52-I)
1 (13-I)
8 (22-I)
23 (29-I)
25 (29-I)
26 (42-I)
28 (35-I)
29 (43-I)
32 (4-I)
33 (44-I)
34 (46-I)
36 (42-I)
37 (41-I)
39 (32-I)
40 (25-S)
41 (25-I)
43 (102-I)
44 (53-I)
45 (37-I)
50 (69-I)
52 (25-I)
53 (43-I)
56 (80-I)
30 (19-A)
38 (40-A)
42 (30-A)
46 (1-A)
47 (35-A)
54 (17-A)
57 (40-A)
58 (31-A)
49 (19-S)
35 (6-C)
48 (30-C)
51 (12-C)
59 (56-C)
 


Marksmen of Ramier (42) fire on ~=K.D.F=~Wolfs Shadowmen (29), scoring 277 hits.
~=K.D.F=~ Terminators (22) fire on Marshal's Bodyguards (43), scoring 207 hits.
|DG| Fontan Guardian's (7) fire on Stormwalkers (56), scoring 147 hits.
Helbrecht's Crusaders (38) fire on ~=K.D.F=~The True Swords (28), scoring 313 hits.
|DG| Arrows of Freedom (6) fire on Sirion Myth (50), scoring 156 hits.
Saeba Guardian (49) fire on ~=K.D.F=~Black Storm (26), scoring 204 hits.
Sticks (54) fire on ~=K.D.F=~ The Lion's Beauty (23), scoring 184 hits.
Undead Slayers (57) fire on ~=K.D.F=~ The Lions Spirit (25), scoring 237 hits.
|DG| 1st An Najaf Sharpshooters (5) fire on Stormwalkers (56), scoring 70 hits.
#The Murder Elf (30) fire on |DG|Skullcrushers (8), scoring 199 hits.
Priory of Sirion (47) fire on Black Wolves (1), scoring 357 hits.
Valkyries of Seadak (58) fire on ~=K.D.F=~Black Storm (26), scoring 355 hits.
~=K.D.F=~Carnes Fanatics (27) fire on Personal Guard (44), scoring 312 hits.
Prime Minister Defense (46) fire on ~=K.D.F=~ The Lion's Beauty (23), scoring 11 hits.
Riders of Sirion (48) stay in their defensive position, awaiting an opportunity to charge.
Sirion Scarlet Riders (51) stay in their defensive position, awaiting an opportunity to charge.
Wild Ride (59) stay in their defensive position, awaiting an opportunity to charge.
Death Riders (35) stay in their defensive position, awaiting an opportunity to charge.
There are 8 siege engines at the walls.
~=K.D.F=~ The Lion's Beauty (23) squeeze through the heavily overcrowded siege engines.
~=K.D.F=~The True Swords (28) squeeze through the heavily overcrowded siege engines.
~=K.D.F=~ The Lions Spirit (25) squeeze through the heavily overcrowded siege engines.
Black Wolves (1) squeeze through the heavily overcrowded siege engines.
|DG|Skullcrushers (8) squeeze through the heavily overcrowded siege engines.
~=K.D.F=~Wolfs Shadowmen (29) squeeze through the heavily overcrowded siege engines.
~=K.D.F=~Black Storm (26) squeeze through the heavily overcrowded siege engines.
~=FSR=~ Roughnecks (13), Thorn Company (4), ~=K.D.F=~ Black Raven (17), ~=K.D.F=~ Paladins of Adron (21), ~=K.D.F.=~ The Lions Fury (15), ~=K.D.F=~ Ertugrul's Wrath (19), |DG|Skullcrushers (9), ~=K.D.F.=~ Montijo Liberators (14), ~=K.D.F.=~Lions' Roar (16), ~=K.D.F=~ Head Hunter (20), ~=K.D.F=~ Darton's Trust (18), |FR|This Is Fontan! (12), ~=K.D.F=~ The Lions Fait (24), |FR| Berzerk (10), Clybr Legionnaires (2), Hunting Party (3) and |FR| Kids n Pens (11) advance towards the enemy.
Sirion Templars (53) and Marshal's Bodyguards (43) hold their positions at the outer wall, waiting for the attack.

Close Combat:
19 Sirion banners are visible in the melee.
10 Fontan banners are visible in the melee.
Sirion Templars (53) score 297 hits.
Marshal's Bodyguards (43) score 683 hits.
~=K.D.F=~ The Lion's Beauty (23) score 224 hits.
Hillmar Houseguards (39) score 159 hits.
Armadillos (32) score 71 hits.
Elven Swordmasters (37) score 335 hits.
~=K.D.F=~The True Swords (28) score 258 hits.
Phoenix Batalion (45) score 268 hits.
Dale Doppelsöldners (34) score 320 hits.
Hinamoto Lions (40) score 467 hits.
Armoured Militia (33) score 75 hits.
~=K.D.F=~ The Lions Spirit (25) score 230 hits.
Elune's Shadow (36) score 270 hits.
Imperial Guards (41) score 323 hits.
Black Wolves (1) score 102 hits.
|DG|Skullcrushers (8) score 209 hits.
Sirion Myth (50) score 398 hits.
~=K.D.F=~Wolfs Shadowmen (29) score 245 hits.
~=K.D.F=~Black Storm (26) score 238 hits.
Personal Guard (44) score 548 hits.
Stormwalkers (56) score 601 hits.
Sirion Templars (52) score 239 hits.
Total hits suffered: Attackers: 5054, Defenders: 1506

Sirion Templars (53) take 304 hits in close combat (reduced due to fortifications), which cause 7 casualties.
May Ketchum (Dame of Sir Temple, Sirion) has been wounded.
Marshal's Bodyguards (43) take 312 hits (241 in close combat, 71 from archer fire) (reduced due to fortifications), which cause 7 casualties.
~=K.D.F=~ The Lion's Beauty (23) take 1289 hits (1094 in close combat, 195 from archer fire), which cause 29 casualties, wiping the unit out.
Hillmar Houseguards (39) take 151 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Armadillos (32) take 114 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Luishi Meyer (Knight of Sirion, Sirion) has been wounded.
Elven Swordmasters (37) take 82 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~=K.D.F=~The True Swords (28) take 1493 hits (1180 in close combat, 313 from archer fire), which cause 35 casualties, wiping the unit out.
Duncan Atreides, Supreme Justice of Fontan has been wounded.
Phoenix Batalion (45) take 71 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Dale Doppelsöldners (34) take 55 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Hinamoto Lions (40) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Armoured Militia (33) take 60 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~=K.D.F=~ The Lions Spirit (25) take 1346 hits (1109 in close combat, 237 from archer fire), which cause 29 casualties, wiping the unit out.
Elune's Shadow (36) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Imperial Guards (41) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Black Wolves (1) take 936 hits (579 in close combat, 357 from archer fire), which cause 13 casualties, wiping the unit out.
Santiago De-Legro (Knight of An Najaf, Fontan) has been wounded.
|DG|Skullcrushers (8) take 579 hits (380 in close combat, 199 from archer fire), which cause 15 casualties.
Sirion Myth (50) take 71 hits (17 in close combat, 54 from archer fire) (reduced due to fortifications), which cause 1 casualties.
~=K.D.F=~Wolfs Shadowmen (29) take 717 hits (440 in close combat, 277 from archer fire), which cause 19 casualties.
~=K.D.F=~Black Storm (26) take 831 hits (272 in close combat, 559 from archer fire), which cause 24 casualties.
Personal Guard (44) take 126 hits (18 in close combat, 108 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Stormwalkers (56) take 109 hits (34 in close combat, 75 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Total casualties: 164 attackers, 38 defenders

Turn No. 4

   5 (16-A)
6 (60-A)
7 (32-A)
22 (49-S)
27 (55-S)
 2 (18-I)
3 (49-I)
4 (9-I)
9 (22-I)
10 (54-I)
11 (30-I)
12 (16-I)
13 (45-I)
14 (56-I)
15 (42-I)
16 (45-I)
17 (52-I)
18 (46-I)
19 (42-I)
20 (55-I)
21 (46-I)
24 (52-I)
8 (7-I)
26 (18-I)
29 (24-I)
32 (1-I)
33 (42-I)
34 (44-I)
36 (41-I)
37 (39-I)
39 (28-I)
40 (24-S)
41 (24-I)
43 (95-I)
44 (50-I)
45 (36-I)
50 (68-I)
52 (25-I)
53 (36-I)
56 (77-I)
30 (19-A)
38 (40-A)
42 (30-A)
46 (1-A)
47 (35-A)
54 (17-A)
57 (40-A)
58 (31-A)
49 (19-S)
35 (6-C)
48 (30-C)
51 (12-C)
59 (56-C)
 


Undead Slayers (57) fire on ~=K.D.F=~ Head Hunter (20), scoring 200 hits.
Prime Minister Defense (46) fire on ~=K.D.F=~ Black Raven (17), scoring 17 hits.
Valkyries of Seadak (58) fire on ~=K.D.F=~ The Lions Fait (24), scoring 249 hits.
~=K.D.F=~ Terminators (22) fire on Helbrecht's Crusaders (38), scoring 203 hits.
Saeba Guardian (49) fire on ~=K.D.F=~ Black Raven (17), scoring 203 hits.
Sticks (54) fire on ~=K.D.F=~ Paladins of Adron (21), scoring 144 hits.
|DG| 1st An Najaf Sharpshooters (5) fire on Priory of Sirion (47), scoring 48 hits.
Priory of Sirion (47) fire on ~=K.D.F.=~ Montijo Liberators (14), scoring 359 hits.
|DG| Arrows of Freedom (6) have no enemy in range and advance to better firing positions.
Marksmen of Ramier (42) fire on ~=K.D.F.=~Lions' Roar (16), scoring 195 hits.
|DG| Fontan Guardian's (7) fire on #The Murder Elf (30), scoring 83 hits.
Helbrecht's Crusaders (38) fire on Hunting Party (3), scoring 324 hits.
~=K.D.F=~Carnes Fanatics (27) move closer to get better shots.
#The Murder Elf (30) fire on |FR| Berzerk (10), scoring 225 hits.
Death Riders (35) stay in their defensive position, awaiting an opportunity to charge.
Riders of Sirion (48) stay in their defensive position, awaiting an opportunity to charge.
Sirion Scarlet Riders (51) stay in their defensive position, awaiting an opportunity to charge.
Wild Ride (59) stay in their defensive position, awaiting an opportunity to charge.
There are 13 siege engines at the walls.
|DG|Skullcrushers (9) squeeze through the heavily overcrowded siege engines.
~=K.D.F.=~ Montijo Liberators (14) squeeze through the heavily overcrowded siege engines.
~=K.D.F=~ Head Hunter (20) climb up through the overcrowded siege engines.
~=K.D.F=~ Ertugrul's Wrath (19) climb up through the overcrowded siege engines.
Thorn Company (4) climb up through the overcrowded siege engines.
~=K.D.F=~ The Lions Fait (24) climb up through the overcrowded siege engines.
~=K.D.F=~ Paladins of Adron (21) attack the walls with slightly overcrowded siege engines.
~=K.D.F=~ Black Raven (17) attack the walls with slightly overcrowded siege engines.
|FR| Kids n Pens (11) attack the walls with slightly overcrowded siege engines.
|FR|This Is Fontan! (12) attack the fortifications with siege engines!
~=K.D.F.=~Lions' Roar (16) attack the fortifications with siege engines!
Clybr Legionnaires (2) attack the fortifications with siege engines!
|FR| Berzerk (10) attack the fortifications with siege engines!
Hunting Party (3) attack the fortifications with siege engines!
~=FSR=~ Roughnecks (13) attack the fortifications with siege engines!
~=K.D.F=~ Darton's Trust (18) attack the fortifications with siege engines!
~=K.D.F.=~ The Lions Fury (15) attack the fortifications with siege engines!

Close Combat:
19 Sirion banners are visible in the melee.
32 Fontan banners are visible in the melee.
Elven Swordmasters (37) score 343 hits.
Armoured Militia (33) score 69 hits.
~=K.D.F=~Black Storm (26) score 208 hits.
Marshal's Bodyguards (43) score 635 hits.
Sirion Templars (52) score 242 hits.
|DG|Skullcrushers (9) score 212 hits.
~=K.D.F.=~ Montijo Liberators (14) score 349 hits.
Phoenix Batalion (45) score 228 hits.
~=K.D.F=~ Head Hunter (20) score 427 hits.
~=K.D.F=~ Ertugrul's Wrath (19) score 328 hits.
Thorn Company (4) score 121 hits.
Personal Guard (44) score 451 hits.
Sirion Templars (53) score 312 hits.
Sirion Myth (50) score 363 hits.
~=K.D.F=~ The Lions Fait (24) score 504 hits.
~=K.D.F=~ Paladins of Adron (21) score 428 hits.
Elune's Shadow (36) score 282 hits.
Dale Doppelsöldners (34) score 273 hits.
~=K.D.F=~ Black Raven (17) score 445 hits.
Hillmar Houseguards (39) score 140 hits.
Hinamoto Lions (40) score 368 hits.
|FR| Kids n Pens (11) score 160 hits.
|FR|This Is Fontan! (12) score 107 hits.
~=K.D.F.=~Lions' Roar (16) score 404 hits.
|DG|Skullcrushers (8) score 148 hits.
Clybr Legionnaires (2) score 271 hits.
|FR| Berzerk (10) score 253 hits.
~=K.D.F=~Wolfs Shadowmen (29) score 187 hits.
Hunting Party (3) score 243 hits.
~=FSR=~ Roughnecks (13) score 95 hits.
~=K.D.F=~ Darton's Trust (18) score 404 hits.
Stormwalkers (56) score 769 hits.
~=K.D.F.=~ The Lions Fury (15) score 369 hits.
Armadillos (32) score 24 hits.
Imperial Guards (41) score 307 hits.
Total hits suffered: Attackers: 4806, Defenders: 5663

Elven Swordmasters (37) take 734 hits in close combat (reduced due to fortifications), which cause 20 casualties.
Armoured Militia (33) take 552 hits in close combat (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
~=K.D.F=~Black Storm (26) take 1250 hits in close combat, which cause 18 casualties, wiping the unit out.
Marshal's Bodyguards (43) take 520 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Sirion Templars (52) take 662 hits in close combat (reduced due to fortifications), which cause 18 casualties. 2 Sirion banners fall.
|DG|Skullcrushers (9) take 641 hits in close combat, which cause 22 casualties, wiping the unit out.
~=K.D.F.=~ Montijo Liberators (14) take 709 hits (350 in close combat, 359 from archer fire), which cause 20 casualties, making the unit retreat from the battlefield.
Phoenix Batalion (45) take 438 hits in close combat (reduced due to fortifications), which cause 9 casualties.
~=K.D.F=~ Head Hunter (20) take 867 hits (667 in close combat, 200 from archer fire), which cause 23 casualties, making the unit retreat from the battlefield.
~=K.D.F=~ Ertugrul's Wrath (19) take 228 hits in close combat, which cause 5 casualties.
Thorn Company (4) take 301 hits in close combat, which cause 9 casualties, wiping the unit out.
Personal Guard (44) take 414 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Sirion Templars (53) take 328 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Sirion Myth (50) take 241 hits in close combat (reduced due to fortifications), which cause 5 casualties.
~=K.D.F=~ The Lions Fait (24) take 537 hits (288 in close combat, 249 from archer fire), which cause 15 casualties.
~=K.D.F=~ Paladins of Adron (21) take 361 hits (217 in close combat, 144 from archer fire), which cause 10 casualties.
Elune's Shadow (36) take 301 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Dale Doppelsöldners (34) take 127 hits in close combat (reduced due to fortifications), which cause 4 casualties.
~=K.D.F=~ Black Raven (17) take 480 hits (260 in close combat, 220 from archer fire), which cause 13 casualties.
Priory of Sirion (47) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Hillmar Houseguards (39) take 78 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Hinamoto Lions (40) take 146 hits in close combat (reduced due to fortifications), which cause 3 casualties.
|FR| Kids n Pens (11) take 158 hits in close combat, which cause 4 casualties.
|FR|This Is Fontan! (12) take 85 hits in close combat, which cause 3 casualties.
~=K.D.F.=~Lions' Roar (16) take 271 hits (76 in close combat, 195 from archer fire), which cause 8 casualties.
|DG|Skullcrushers (8) take 58 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Helbrecht's Crusaders (38) take 135 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Clybr Legionnaires (2) take 64 hits in close combat, which cause 2 casualties.
|FR| Berzerk (10) take 293 hits (68 in close combat, 225 from archer fire), which cause 7 casualties.
~=K.D.F=~Wolfs Shadowmen (29) take 39 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Hunting Party (3) take 342 hits (18 in close combat, 324 from archer fire), which cause 8 casualties.
~=FSR=~ Roughnecks (13) take 38 hits in close combat, which cause 1 casualties.
Stormwalkers (56) take 105 hits in close combat (reduced due to fortifications), which cause 3 casualties.
#The Murder Elf (30) take 55 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Armadillos (32) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Luishi Meyer (Knight of Sirion, Sirion) has been captured by Fontan forces.
Imperial Guards (41) take 68 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Total casualties: 171 attackers, 127 defenders

Turn No. 5

   5 (16-A)
7 (32-A)
22 (49-S)
6 (60-A)
27 (55-S)
 2 (16-I)
3 (41-I)
10 (47-I)
11 (26-I)
12 (13-I)
13 (44-I)
15 (42-I)
16 (37-I)
17 (39-I)
18 (46-I)
19 (37-I)
21 (36-I)
24 (37-I)
34 (40-I)
36 (33-I)
37 (19-I)
39 (26-I)
40 (21-S)
41 (22-I)
43 (83-I)
44 (39-I)
45 (27-I)
50 (63-I)
52 (7-I)
53 (28-I)
56 (74-I)
30 (18-A)
38 (36-A)
42 (30-A)
46 (1-A)
47 (34-A)
54 (17-A)
57 (40-A)
58 (31-A)
49 (19-S)
35 (6-C)
48 (30-C)
51 (12-C)
59 (56-C)
 


Priory of Sirion (47) retreat from the close combat near them.
#The Murder Elf (30) retreat from the close combat near them.
|DG| Arrows of Freedom (6) fire on Valkyries of Seadak (58), scoring 180 hits.
|DG| 1st An Najaf Sharpshooters (5) move closer to get better shots.
Prime Minister Defense (46) fire on ~=K.D.F=~Carnes Fanatics (27), scoring 6 hits.
Marksmen of Ramier (42) fire on ~=K.D.F=~Carnes Fanatics (27), scoring 138 hits.
~=K.D.F=~ Terminators (22) fire on Helbrecht's Crusaders (38), scoring 167 hits.
|DG| Fontan Guardian's (7) fire on Undead Slayers (57), scoring 114 hits.
Helbrecht's Crusaders (38) fire on ~=K.D.F=~Carnes Fanatics (27), scoring 150 hits.
Saeba Guardian (49) fire on ~=K.D.F=~Carnes Fanatics (27), scoring 85 hits.
Undead Slayers (57) fire on ~=K.D.F=~Carnes Fanatics (27), scoring 155 hits.
Valkyries of Seadak (58) fire on |DG| Arrows of Freedom (6), scoring 171 hits.
Sticks (54) fire on |DG| 1st An Najaf Sharpshooters (5), scoring 55 hits.
~=K.D.F=~Carnes Fanatics (27) fire on Marksmen of Ramier (42), scoring 322 hits.
Death Riders (35) stay in their defensive position, awaiting an opportunity to charge.
Wild Ride (59) stay in their defensive position, awaiting an opportunity to charge.
Riders of Sirion (48) stay in their defensive position, awaiting an opportunity to charge.
Sirion Scarlet Riders (51) stay in their defensive position, awaiting an opportunity to charge.

Close Combat:
17 Sirion banners are visible in the melee.
21 Fontan banners are visible in the melee.
Sirion Templars (52) score 107 hits.
~=K.D.F=~ Paladins of Adron (21) score 369 hits.
Elven Swordmasters (37) score 184 hits.
~=K.D.F.=~ The Lions Fury (15) score 438 hits.
Hillmar Houseguards (39) score 137 hits.
|FR|This Is Fontan! (12) score 133 hits.
Imperial Guards (41) score 238 hits.
Sirion Myth (50) score 349 hits.
Hinamoto Lions (40) score 328 hits.
~=K.D.F=~ The Lions Fait (24) score 378 hits.
Personal Guard (44) score 351 hits.
Elune's Shadow (36) score 246 hits.
~=K.D.F=~ Ertugrul's Wrath (19) score 395 hits.
|FR| Berzerk (10) score 261 hits.
~=K.D.F=~ Black Raven (17) score 479 hits.
|FR| Kids n Pens (11) score 181 hits.
Dale Doppelsöldners (34) score 255 hits.
Clybr Legionnaires (2) score 325 hits.
Phoenix Batalion (45) score 216 hits.
Sirion Templars (53) score 258 hits.
~=K.D.F.=~Lions' Roar (16) score 436 hits.
~=K.D.F=~ Darton's Trust (18) score 416 hits.
Stormwalkers (56) score 572 hits.
Hunting Party (3) score 286 hits.
~=FSR=~ Roughnecks (13) score 122 hits.
Marshal's Bodyguards (43) score 584 hits.
Total hits suffered: Attackers: 3825, Defenders: 4219

Sirion Templars (52) take 478 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
~=K.D.F=~ Paladins of Adron (21) take 745 hits in close combat, which cause 20 casualties, making the unit retreat from the battlefield.
Elven Swordmasters (37) take 403 hits in close combat (reduced due to fortifications), which cause 11 casualties.
~=K.D.F.=~ The Lions Fury (15) take 895 hits in close combat, which cause 23 casualties.
Hillmar Houseguards (39) take 539 hits in close combat (reduced due to fortifications), which cause 16 casualties.
|FR|This Is Fontan! (12) take 484 hits in close combat, which cause 13 casualties, wiping the unit out.
|DG| Arrows of Freedom (6) take 171 hits from archer fire, which cause 5 casualties.
Imperial Guards (41) take 268 hits in close combat (reduced due to fortifications), which cause 7 casualties.
|DG| 1st An Najaf Sharpshooters (5) take 55 hits from archer fire, which cause 3 casualties.
Sirion Myth (50) take 493 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Hinamoto Lions (40) take 389 hits in close combat (reduced due to fortifications), which cause 9 casualties.
~=K.D.F=~ The Lions Fait (24) take 254 hits in close combat, which cause 7 casualties.
Personal Guard (44) take 312 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Elune's Shadow (36) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties.
~=K.D.F=~ Ertugrul's Wrath (19) take 349 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
|FR| Berzerk (10) take 313 hits in close combat, which cause 7 casualties.
~=K.D.F=~ Black Raven (17) take 129 hits in close combat, which cause 4 casualties.
|FR| Kids n Pens (11) take 190 hits in close combat, which cause 4 casualties.
Dale Doppelsöldners (34) take 198 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Clybr Legionnaires (2) take 115 hits in close combat, which cause 3 casualties.
Marksmen of Ramier (42) take 215 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Helbrecht's Crusaders (38) take 111 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Phoenix Batalion (45) take 77 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Sirion Templars (53) take 124 hits in close combat (reduced due to fortifications), which cause 3 casualties.
~=K.D.F.=~Lions' Roar (16) take 123 hits in close combat, which cause 4 casualties.
~=K.D.F=~ Darton's Trust (18) take 92 hits in close combat, which cause 3 casualties.
Stormwalkers (56) take 60 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Undead Slayers (57) take 76 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Valkyries of Seadak (58) take 120 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Hunting Party (3) take 59 hits in close combat, which cause 1 casualties.
~=K.D.F=~Carnes Fanatics (27) take 534 hits from archer fire, which cause 11 casualties.
~=FSR=~ Roughnecks (13) take 77 hits in close combat, which cause 2 casualties.
Marshal's Bodyguards (43) take 74 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Total casualties: 118 attackers, 101 defenders

Turn No. 6

   7 (32-A)
22 (49-S)
5 (13-A)
6 (55-A)
27 (44-S)
 2 (13-I)
3 (40-I)
10 (40-I)
11 (22-I)
13 (42-I)
15 (19-I)
16 (33-I)
17 (35-I)
18 (43-I)
24 (30-I)
36 (30-I)
37 (8-I)
39 (10-I)
40 (12-S)
41 (15-I)
43 (81-I)
44 (31-I)
45 (25-I)
50 (53-I)
53 (25-I)
56 (73-I)
38 (33-A)
42 (23-A)
46 (1-A)
54 (17-A)
57 (37-A)
58 (28-A)
30 (18-A)
47 (34-A)
49 (19-S)
35 (6-C)
48 (30-C)
51 (12-C)
59 (56-C)
 


Valkyries of Seadak (58) fire on ~=K.D.F=~Carnes Fanatics (27), scoring 148 hits.
~=K.D.F=~ Terminators (22) fire on Helbrecht's Crusaders (38), scoring 135 hits.
Saeba Guardian (49) fire on ~=K.D.F=~Carnes Fanatics (27), scoring 83 hits.
Prime Minister Defense (46) fire on ~=K.D.F=~Carnes Fanatics (27), scoring 6 hits.
|DG| Fontan Guardian's (7) fire on Undead Slayers (57), scoring 120 hits.
~=K.D.F=~Carnes Fanatics (27) fire on Marksmen of Ramier (42), scoring 164 hits.
Marksmen of Ramier (42) fire on |DG| Arrows of Freedom (6), scoring 129 hits.
Helbrecht's Crusaders (38) fire on |DG| Arrows of Freedom (6), scoring 165 hits.
Undead Slayers (57) retreat from the close combat near them.
#The Murder Elf (30) fire on |DG| 1st An Najaf Sharpshooters (5), scoring 85 hits.
Sticks (54) retreat from the close combat near them.
Priory of Sirion (47) fire on |DG| 1st An Najaf Sharpshooters (5), scoring 58 hits.
|DG| Arrows of Freedom (6) fire on Valkyries of Seadak (58), scoring 108 hits.
|DG| 1st An Najaf Sharpshooters (5) fire on Valkyries of Seadak (58), scoring 44 hits.
Death Riders (35) stay in their defensive position, awaiting an opportunity to charge.
Sirion Scarlet Riders (51) stay in their defensive position, awaiting an opportunity to charge.
Wild Ride (59) stay in their defensive position, awaiting an opportunity to charge.
Riders of Sirion (48) stay in their defensive position, awaiting an opportunity to charge.

Close Combat:
16 Sirion banners are visible in the melee.
16 Fontan banners are visible in the melee.
~=K.D.F=~ The Lions Fait (24) score 319 hits.
Sirion Templars (53) score 232 hits.
Clybr Legionnaires (2) score 225 hits.
Marshal's Bodyguards (43) score 589 hits.
|FR| Berzerk (10) score 184 hits.
Hunting Party (3) score 231 hits.
Elven Swordmasters (37) score 97 hits.
~=K.D.F=~ Black Raven (17) score 381 hits.
~=K.D.F.=~Lions' Roar (16) score 398 hits.
|FR| Kids n Pens (11) score 149 hits.
Hillmar Houseguards (39) score 84 hits.
Imperial Guards (41) score 206 hits.
~=FSR=~ Roughnecks (13) score 109 hits.
Phoenix Batalion (45) score 181 hits.
Personal Guard (44) score 322 hits.
~=K.D.F=~ Darton's Trust (18) score 405 hits.
Stormwalkers (56) score 678 hits.
Elune's Shadow (36) score 205 hits.
~=K.D.F.=~ The Lions Fury (15) score 231 hits.
Sirion Myth (50) score 297 hits.
Hinamoto Lions (40) score 253 hits.
Total hits suffered: Attackers: 3144, Defenders: 2632

Valkyries of Seadak (58) take 101 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
~=K.D.F=~ The Lions Fait (24) take 587 hits in close combat, which cause 16 casualties.
Sirion Templars (53) take 593 hits in close combat (reduced due to fortifications), which cause 14 casualties.
Clybr Legionnaires (2) take 485 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield.
Marshal's Bodyguards (43) take 218 hits in close combat (reduced due to fortifications), which cause 5 casualties.
|FR| Berzerk (10) take 709 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield, 3 additional men get slaughtered during the retreat.
~=K.D.F=~Carnes Fanatics (27) take 237 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Marksmen of Ramier (42) take 109 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Grimaldus Raimer (Knight of Hillmar, Sirion) has been wounded.
Hunting Party (3) take 340 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Elven Swordmasters (37) take 290 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
Helbrecht's Crusaders (38) take 90 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
~=K.D.F=~ Black Raven (17) take 325 hits in close combat, which cause 9 casualties.
~=K.D.F.=~Lions' Roar (16) take 151 hits in close combat, which cause 5 casualties.
|FR| Kids n Pens (11) take 194 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Undead Slayers (57) take 80 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Hillmar Houseguards (39) take 158 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Imperial Guards (41) take 234 hits in close combat (reduced due to fortifications), which cause 6 casualties.
~=FSR=~ Roughnecks (13) take 125 hits in close combat, which cause 3 casualties.
Phoenix Batalion (45) take 130 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Personal Guard (44) take 173 hits in close combat (reduced due to fortifications), which cause 5 casualties.
~=K.D.F=~ Darton's Trust (18) take 88 hits in close combat, which cause 3 casualties.
Stormwalkers (56) take 182 hits in close combat (reduced due to fortifications), which cause 4 casualties.
|DG| Arrows of Freedom (6) take 294 hits from archer fire, which cause 9 casualties.
Elune's Shadow (36) take 96 hits in close combat (reduced due to fortifications), which cause 3 casualties.
|DG| 1st An Najaf Sharpshooters (5) take 143 hits from archer fire, which cause 7 casualties, causing panicked flight among the survivors.
~=K.D.F.=~ The Lions Fury (15) take 140 hits in close combat, which cause 4 casualties.
Sirion Myth (50) take 89 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Hinamoto Lions (40) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 104 attackers, 67 defenders

Turn No. 7

   7 (32-A)
22 (49-S)
6 (46-A)
 13 (39-I)
15 (15-I)
16 (28-I)
17 (26-I)
18 (40-I)
24 (14-I)
36 (27-I)
40 (11-S)
41 (9-I)
43 (76-I)
44 (26-I)
45 (22-I)
50 (51-I)
53 (11-I)
56 (69-I)
38 (30-A)
42 (20-A)
46 (1-A)
58 (26-A)
30 (18-A)
47 (34-A)
49 (19-S)
54 (17-A)
57 (34-A)
35 (6-C)
48 (30-C)
51 (12-C)
59 (56-C)
 


~=K.D.F=~ Terminators (22) fire on Valkyries of Seadak (58), scoring 210 hits.
Helbrecht's Crusaders (38) fire on |DG| Arrows of Freedom (6), scoring 239 hits.
Saeba Guardian (49) fire on |DG| Arrows of Freedom (6), scoring 110 hits.
Marksmen of Ramier (42) fire on |DG| Arrows of Freedom (6), scoring 124 hits.
Priory of Sirion (47) move closer to get better shots.
Prime Minister Defense (46) fire on |DG| Arrows of Freedom (6), scoring 12 hits.
|DG| Arrows of Freedom (6) fire on Priory of Sirion (47), scoring 107 hits.
#The Murder Elf (30) fire on |DG| Arrows of Freedom (6), scoring 69 hits.
Valkyries of Seadak (58) fire on |DG| Arrows of Freedom (6), scoring 146 hits.
|DG| Fontan Guardian's (7) fire on Priory of Sirion (47), scoring 85 hits.
Undead Slayers (57) fire on |DG| Arrows of Freedom (6), scoring 168 hits.
Sticks (54) fire on |DG| Arrows of Freedom (6), scoring 84 hits.
Sirion Scarlet Riders (51), Riders of Sirion (48), Wild Ride (59) and Death Riders (35) ride on, closing in on the enemy.

Close Combat:
16 Sirion banners are visible in the melee.
11 Fontan banners are visible in the melee.
~=K.D.F=~ The Lions Fait (24) score 239 hits.
Hinamoto Lions (40) score 172 hits.
~=FSR=~ Roughnecks (13) score 94 hits.
Personal Guard (44) score 316 hits.
~=K.D.F=~ Darton's Trust (18) score 399 hits.
Marshal's Bodyguards (43) score 430 hits.
Elune's Shadow (36) score 218 hits.
~=K.D.F=~ Black Raven (17) score 349 hits.
Phoenix Batalion (45) score 194 hits.
Stormwalkers (56) score 713 hits.
~=K.D.F.=~ The Lions Fury (15) score 203 hits.
Sirion Templars (53) score 113 hits.
~=K.D.F.=~Lions' Roar (16) score 383 hits.
Sirion Myth (50) score 301 hits.
Imperial Guards (41) score 164 hits.
Total hits suffered: Attackers: 2621, Defenders: 1667

~=K.D.F=~ The Lions Fait (24) take 927 hits in close combat, which cause 14 casualties, wiping the unit out.
Hinamoto Lions (40) take 233 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
~=FSR=~ Roughnecks (13) take 527 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield, 4 additional men get slaughtered during the retreat.
Personal Guard (44) take 287 hits in close combat (reduced due to fortifications), which cause 8 casualties.
~=K.D.F=~ Darton's Trust (18) take 528 hits in close combat, which cause 15 casualties.
Marshal's Bodyguards (43) take 240 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Elune's Shadow (36) take 124 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Priory of Sirion (47) take 128 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
~=K.D.F=~ Black Raven (17) take 333 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Phoenix Batalion (45) take 141 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Stormwalkers (56) take 139 hits in close combat (reduced due to fortifications), which cause 3 casualties.
~=K.D.F.=~ The Lions Fury (15) take 174 hits in close combat, which cause 4 casualties.
|DG| Arrows of Freedom (6) take 952 hits from archer fire, which cause 30 casualties, making the unit retreat from the battlefield.
Valkyries of Seadak (58) take 140 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Sirion Templars (53) take 128 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
~=K.D.F.=~Lions' Roar (16) take 132 hits in close combat, which cause 4 casualties.
Sirion Myth (50) take 61 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Imperial Guards (41) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 95 attackers, 39 defenders

Turn No. 8

   7 (32-A)
22 (49-S)
  15 (11-I)
16 (24-I)
18 (25-I)
36 (24-I)
41 (8-I)
43 (70-I)
44 (18-I)
50 (50-I)
56 (66-I)
35 (6-C)
38 (30-A)
42 (20-A)
46 (1-A)
47 (31-A)
48 (30-C)
51 (12-C)
58 (23-A)
59 (56-C)
30 (18-A)
49 (19-S)
54 (17-A)
57 (34-A)
  


Marksmen of Ramier (42) fire on ~=K.D.F=~ Terminators (22), scoring 76 hits.
Undead Slayers (57) hold their fire.
Sticks (54) hold their fire.
Prime Minister Defense (46) fire on ~=K.D.F=~ Terminators (22), scoring 7 hits.
Helbrecht's Crusaders (38) fire on ~=K.D.F=~ Terminators (22), scoring 93 hits.
~=K.D.F=~ Terminators (22) fire on Wild Ride (59), scoring 111 hits.
|DG| Fontan Guardian's (7) fire on Riders of Sirion (48), scoring 93 hits.
Priory of Sirion (47) retreat from the close combat near them.
Valkyries of Seadak (58) fire on |DG| Fontan Guardian's (7), scoring 115 hits.
Saeba Guardian (49) hold their fire.
#The Murder Elf (30) hold their fire.
Sirion Scarlet Riders (51) are eager to charge, but the melee is too crowded already.
Riders of Sirion (48) are eager to charge, but the melee is too crowded already.
Wild Ride (59) are eager to charge, but the melee is too crowded already.
Death Riders (35) charge forward.

Close Combat:
11 Sirion banners are visible in the melee.
6 Fontan banners are visible in the melee.
Elune's Shadow (36) score 190 hits.
Personal Guard (44) score 239 hits.
Stormwalkers (56) score 550 hits.
Death Riders (35) score 486 hits.
~=K.D.F.=~ The Lions Fury (15) score 139 hits.
Marshal's Bodyguards (43) score 423 hits.
~=K.D.F.=~Lions' Roar (16) score 269 hits.
Imperial Guards (41) score 140 hits.
~=K.D.F=~ Darton's Trust (18) score 286 hits.
Sirion Myth (50) score 300 hits.
Total hits suffered: Attackers: 2328, Defenders: 694

Elune's Shadow (36) take 108 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Personal Guard (44) take 143 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Stormwalkers (56) take 128 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Death Riders (35) take 75 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~=K.D.F.=~ The Lions Fury (15) take 789 hits in close combat, which cause 11 casualties, wiping the unit out.
~=K.D.F=~ Terminators (22) take 176 hits from archer fire, which cause 5 casualties.
Marshal's Bodyguards (43) take 61 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~=K.D.F.=~Lions' Roar (16) take 887 hits in close combat, which cause 24 casualties, wiping the unit out.
Imperial Guards (41) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
|DG| Fontan Guardian's (7) take 115 hits from archer fire, which cause 4 casualties.
~=K.D.F=~ Darton's Trust (18) take 652 hits in close combat, which cause 19 casualties, making the unit retreat from the battlefield. 4 Fontan banners fall.
Riders of Sirion (48) take 62 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Wild Ride (59) take 74 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Sirion Myth (50) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 63 attackers, 19 defenders

Turn No. 9

   7 (28-A)
22 (44-S)
  35 (4-C)
36 (21-I)
41 (7-I)
43 (69-I)
44 (14-I)
50 (49-I)
56 (63-I)
38 (30-A)
42 (20-A)
46 (1-A)
48 (29-C)
51 (12-C)
58 (23-A)
59 (53-C)
30 (18-A)
47 (31-A)
49 (19-S)
54 (17-A)
57 (34-A)
  


Priory of Sirion (47) have no enemy in range and advance to better firing positions.
|DG| Fontan Guardian's (7) fire on Stormwalkers (56), scoring 143 hits.
Valkyries of Seadak (58) fire on ~=K.D.F=~ Terminators (22), scoring 127 hits.
~=K.D.F=~ Terminators (22) fire on Marshal's Bodyguards (43), scoring 264 hits.
Helbrecht's Crusaders (38) fire on ~=K.D.F=~ Terminators (22), scoring 90 hits.
Sticks (54) have no enemy in range and advance to better firing positions.
#The Murder Elf (30) have no enemy in range and advance to better firing positions.
Prime Minister Defense (46) fire on |DG| Fontan Guardian's (7), scoring 7 hits.
Saeba Guardian (49) have no enemy in range and advance to better firing positions.
Undead Slayers (57) have no enemy in range and advance to better firing positions.
Marksmen of Ramier (42) fire on |DG| Fontan Guardian's (7), scoring 77 hits.
Sirion Scarlet Riders (51), Riders of Sirion (48), Death Riders (35) and Wild Ride (59) ride on, closing in on the enemy.
Elune's Shadow (36) leave the fortification, attacking the enemy.
Sirion Myth (50) leave the fortification, attacking the enemy.
Personal Guard (44) leave the fortification, attacking the enemy.
Imperial Guards (41) leave the fortification, attacking the enemy.
Stormwalkers (56) leave the fortification, attacking the enemy.
Marshal's Bodyguards (43) leave the fortification, attacking the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

|DG| Fontan Guardian's (7) take 84 hits from archer fire, which cause 3 casualties.
~=K.D.F=~ Terminators (22) take 217 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Stormwalkers (56) take 143 hits from archer fire, which cause 4 casualties.
Marshal's Bodyguards (43) take 264 hits from archer fire, which cause 6 casualties.
Total casualties: 9 attackers, 10 defenders

Turn No. 10

   7 (25-A)
35 (4-C)
36 (21-I)
41 (7-I)
43 (63-I)
44 (14-I)
48 (29-C)
50 (49-I)
51 (12-C)
56 (59-I)
59 (53-C)
 30 (18-A)
38 (30-A)
42 (20-A)
46 (1-A)
47 (31-A)
49 (19-S)
54 (17-A)
57 (34-A)
58 (23-A)
   


#The Murder Elf (30) fire on |DG| Fontan Guardian's (7), scoring 84 hits.
Saeba Guardian (49) fire on |DG| Fontan Guardian's (7), scoring 147 hits.
Prime Minister Defense (46) fire on |DG| Fontan Guardian's (7), scoring 7 hits.
Valkyries of Seadak (58) fire on |DG| Fontan Guardian's (7), scoring 117 hits.
|DG| Fontan Guardian's (7) fire on Death Riders (35), scoring 140 hits.
Helbrecht's Crusaders (38) fire on |DG| Fontan Guardian's (7), scoring 151 hits.
Sticks (54) fire on |DG| Fontan Guardian's (7), scoring 57 hits.
Undead Slayers (57) fire on |DG| Fontan Guardian's (7), scoring 98 hits.
Priory of Sirion (47) fire on |DG| Fontan Guardian's (7), scoring 87 hits.
Marksmen of Ramier (42) fire on |DG| Fontan Guardian's (7), scoring 74 hits.
Death Riders (35) charge forward.
Riders of Sirion (48), Sirion Scarlet Riders (51) and Wild Ride (59) charge ahead, into the attackers' ranks.

Close Combat:
1 Sirion banners are visible in the melee.
2 Fontan banners are visible in the melee.
Riders of Sirion (48) score 810 hits.
Sirion Scarlet Riders (51) score 575 hits.
|DG| Fontan Guardian's (7) score 59 hits.
Wild Ride (59) score 677 hits.
Death Riders (35) score 297 hits.
Total hits suffered: Attackers: 2359, Defenders: 59

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Riders of Sirion (48) take 34 hits in close combat, which cause 1 casualties.
Sirion Scarlet Riders (51) take 25 hits in close combat, which cause 1 casualties.
|DG| Fontan Guardian's (7) take 3181 hits (2359 in close combat, 822 from archer fire), which cause 25 casualties, wiping the unit out.
Sir Jon Paul Ogren, General of Fontan, Count of An Najaf has been wounded.
Death Riders (35) take 140 hits from archer fire, which cause 3 casualties.
Total casualties: 25 attackers, 5 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The battle does 64 % damage to the fortifications.