Difference between revisions of "The TattleMaster"

From BattleMaster Wiki
Jump to navigation Jump to search
m (some formatting)
 
(62 intermediate revisions by 6 users not shown)
Line 7: Line 7:
 
|author = }}
 
|author = }}
 
-->
 
-->
{{TattleLeft
+
<table style="margin: 0px; border-collapse:collapse; border: hidden; width: 100%;"><tr style="padding: 1px; border-bottom: 1px solid #FFFFFF; background: #DDDDDD;"><td>'''Title'''</td><td width="15%">'''Author'''</td><td width="20%">'''Date'''</td><td width="50%">'''Summary'''</td></tr>
|date = July 13, 2009
+
{{#ask: [[Category:Tattlemaster Articles]]
|title = Testing Updated
+
| limit = 10
|article = The testing islands have been updated to revision 4073.  This includes all the bugfixes made up to the time of this posting, and the new features mentioned below.
+
| searchlabel = More Articles
|author = {{Usr|Danaris}}}}
+
| sort = publication date
{{TattleLeft
+
| order = desc
|date = July 9, 2009
+
| format=template
|title = A Better Banner Picker?
+
| template=:The TattleMaster/ArticleListFormat
|article = A new feature that we've heard rumors about, the Better Banner Picker, is another new feature that will be arriving any day now. While this feature is only available to rulers, it should be very helpful to them. They will now be able to easily select from any banner that has previously been used by any realm, as well as upload new banners to the server for easier review by {{Usr|Tom}}. While newly uploaded banners won't be available for use until they are approved, this new process should make that quicker, as it will make the process much easier for Tom.
+
| ?author
|author = {{Usr|Indirik}}}}
+
| ?publication date
{{TattleLeft
+
| ?summary
|date = July 9, 2009
+
}}
|title = Mobile/Militia Strength in Scout Reports
+
</table>
|article = A [http://bugs.battlemaster.org/view.php?id=4560 new feature] that will also soon hit the test servers is the separation of mobile and militia forces in scout reports. This welcome change should eliminate the need for some manual calculations.
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = July 9, 2009
 
|title = Upcoming Region Report Changes
 
|article = One thing that BattleMaster has always attempted is to remove the incentive for people to micromanage other players, and also remove any possible benefit of doing so. A new change that is being moved into the game (no exact time frame is yet known, but we expect it soon) is the removal of the display of the exact percentage levels for [[Region#Region Stats|region stats]]. Once this change goes live, only the region lord and his knights will be able to determine the exact percentage level for loyalty, morale, and production. Other nobles will only be able to see a descriptive value that indicates an approximate range, similar to the way region control has always been displayed. If a lord or knight scouts their own region, then the scout report generated will also contain the exact values. The descriptive terms that will be used are listed on the [[Region]] page.
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = July 6, 2009
 
|title = Upcoming Interface Changes
 
|article =AJ has been working hard on improving the BattleMaster interface. He posted on the [[Discussion List]] about some of his latest changes that will soon be going live.
 
{{Quotation|The following UI changes have been made recently. Some are live already and the others should go live soon. A couple of them cause functionality changes so please do take a note (Marked with a *):
 
<ol>
 
<li>Giving medals is smoother using ajax. No popup but just a overlay modal window informing you of the result.</li>
 
<li>Switching between Plain text and Rich Text editor is instantaneous. No need to reload the page.</li>
 
<li>The link which used to change the preference for the editor will not do that anymore. Instead, it will only toggle the editor type for that instance. To change your default editor type, please visit the options page from your family screen. *</li>
 
<li>The message preview is instantaneous. No wait for the server side return the preview data. *</li>
 
<ul><li>For now, any and all html will show up in the preview but it will still be stripped away on the server side except for those that are allowed (noted on the message write page)</li>
 
<li>Scribe notes and adventurer links are not interpreted into links as of now</li>
 
<li>Wiki links are not interpreted right now.</li>
 
<li>The background coloring of the drop-down has been removed. Instead, look at the message preview *</li></ul>
 
<li>The number of characters used out of the total is displayed at the bottom of the editor (bottom line of the RTE and below the plain text editor)</li></ol>
 
All of these changes require JS (which should be enabled by default on the desktop browsers). All the features will still be usable if JS is turned off for you. Mileage may vary on mobile devices due to a lack of mobile devices to test these changes.|{{Usr|Aj}}}}
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = June 18, 2009
 
|title = Final Name Changes
 
|article = The latest login message: {{Quotation|Name changes have been enabled again, for a limited time.
 
 
 
After this round, '''all clearly inappropriate names I encounter will be deleted with no further warning'''. This is valid for all islands, and all characters and families. Yes, it includes characters and families that have been around for years. While in some cases there was no naming policy when they were created, there is now and they have had ample opportunities to adapt.
 
 
 
What is a "clearly inappropriate name"? Basically, anything that is obviously not a name and anything that includes a title or a nickname.
 
"Jack" is fine, it is a name. "Jack the Great" is '''inappropriate''' because it isn't just a name. "King Jack" is '''inappropriate''' because it includes a title. "Jxyz" is '''inappropriate''' because it clearly is not a name in any language. "Jackhammer" is '''inappropriate''' because it's an object, not a name.
 
We will, as usual, err on the side of caution, but the clear examples outlined above will be given no mercy.|{{Usr|Tom}}}}
 
The message was also repeated in-game.  Another message was sent specifically to Outer Tilog, indicating that characters who will only ever live in Outer Tilog will have more relaxed rules, but will still not be allowed titles in the name.
 
|author = {{Usr|Danaris}}}}
 
{{TattleLeft
 
|date = June 16, 2009
 
|title = Testing Updated
 
|article = Tom has updated the testing code to revision 4033.
 
|author = {{Usr|Danaris}}}}
 
{{TattleLeft
 
|date = June 16, 2009
 
|title = New Economy Moving Along?
 
|article = A day or two ago I spotted the presence of "Wood" in the "new" warehouse screen of a region on the [[Far East]]. A possible indication that [[New Economy]] is advancing?
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = June 16, 2009
 
|title = Some Inappropriately Named Characters Deleted
 
|article = From the login message today:
 
{{Quotation|'''Inappropriate Names'''<br>A number of highly inappropriate character names have been deleted with no prior warning. I've decided on the harsh approach because the character creation page says in no uncertain terms some of the rules.|{{Usr|Tom}}}}  The reason for deletion includes having a title included in the character name, such as "King" or "Queen". As the character creation screen says, titles, including "Sir" or "Lady" are in-game titles that your characters must earn. Names should also be period-appropriate. For additional information, refer to the [[Name Rules]].
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = May 27, 2009
 
|title = Mixed Infantry Balance Change
 
|article = {{Usr|Tom}} recently posted the following changes to Mixed Infantry on the [[Discussion List]]:
 
{{Quotation|I've modified the combat effectiveness of mixed infantry a bit, it should now be generally stronger and reflect their CS values better. This is on testing only right now, it will be a few days (or weeks) until it moves to stable. But try them, the old "MI sucks" mantra may no longer hold true.<br><br>Also, one often-overlooked fact about MI: They take less size penalties than other units. You may have noticed that the "CS per man" value of units goes slightly down in large units (i.e. if you have 20 men with 400 CS, and add 200 men with identical values, thy will not have 4400 CS, but a bit less). MI is less effected by this, since the men can complement each other better.|{{Usr|Tom}}}}
 
|author = {{Usr|Indirik}}}}
 
 
{{TattleMiddle}}
 
{{TattleMiddle}}
 +
<!-- Blank Template
 
{{TattleBug
 
{{TattleBug
|date = June 29, 2009
+
|date = {{subst:CURRENTMONTHNAME}} {{subst:CURRENTDAY}}, {{subst:CURRENTYEAR}}
|color = blue
+
|color =
|bug = 4560
+
|bug =  
|article = Mobile and militia forces will now be displayed separately on scout reports.}}
+
|article = }} -->
{{TattleBug
 
|date = June 29, 2009
 
|color = green
 
|bug = 5176
 
|article = Healing from light wounds now correctly takes more factors into account, and is not simply always at the next dawn.}}
 
{{TattleBug
 
|date = June 29, 2009
 
|color = green
 
|bug = 5115
 
|article = Trying to play a character when the turn change is running should now produce a "Family" link instead of a "Logout" link.}}
 
{{TattleBug
 
|date = June 29, 2009
 
|color = green
 
|bug = 3924
 
|article = Army information table should now correctly list the "traveling" status of nobles without units.}}
 
{{TattleBug
 
|date = June 16, 2009
 
|color = green
 
|bug = 5156
 
|article = Referendum style elections will now result in island-wide notifications of ruler elections.}}
 
{{TattleBug
 
|date = June 16, 2009
 
|color = green
 
|bug = 5137
 
|article = It should once again be possible to give medals from the New Message screen. Also, a new interface has been created for giving medals.}}
 
{{TattleBug
 
|date = June 16, 2009
 
|color = green
 
|bug = 5046
 
|article = It should now be possible to perform a religious takeover of rogue regions.}}
 
{{TattleBug
 
|date = June 11, 2009
 
|color = green
 
|bug = 5158
 
|article = Former adventurers should now be getting realm-wide event messages when appropriate.}}
 
{{TattleBug
 
|date = June 11, 2009
 
|color = green
 
|bug = 5166
 
|article = Wounded monsters should not be smashing up the countryside.}}
 
{{TattleBug
 
|date = May 27, 2009
 
|color = green
 
|bug = 5133
 
|article = Days to the next harvest should no longer be displayed as a decimal value, only in full days.}}
 
{{TattleBug
 
|date = May 27, 2009
 
|color = green
 
|bug = 5132
 
|article = Unit autopayment should now be working for all units and paraphernalia.}}
 
{{TattleBug
 
|date = May 27, 2009
 
|color = green
 
|bug = 5054
 
|article = You should now be able to view the details of the treaties your realm has signed.}}
 
{{TattleBug
 
|date = May 27, 2009
 
|color = green
 
|bug = 4942
 
|article = Trade Balance should no longer be deducted from regional incomes.}}
 
{{TattleBug
 
|date = May 18, 2009
 
|color = green
 
|bug = 5097
 
|article = Messages sent to the tournament can now be reported as Vulgar.}}
 
{{TattleBug
 
|date = May 18, 2009
 
|color = green
 
|bug = 5088
 
|article = Stewardship status will now be removed when a noble changes realms.}}
 
{{TattleBug
 
|date = May 18, 2009
 
|color = green
 
|bug = 5059
 
|article = Automatic unit payment has been fixed.}}
 
{{TattleBug
 
|date = May 18, 2009
 
|color = blue
 
|bug = 4830
 
|article = Current season will be displayed.}}
 
{{TattleBug
 
|date = May 18, 2009
 
|color = green
 
|bug = 4652
 
|article = Several travel related bugs involving very rapid travel when using "next destination", and others involving taking several extra turns to arrive, have been fixed.}}
 
 
{{TattleFooter}}
 
{{TattleFooter}}
 
[[Category:Newspapers]]
 
[[Category:Newspapers]]
 
[[Category:OOC]]
 
[[Category:OOC]]
 
[[Category:TattleMaster]]
 
[[Category:TattleMaster]]

Latest revision as of 23:45, 11 February 2011

TattleHeader.png
The TattleMaster is BattleMaster's first, and only, OOC newspaper dedicated to discussions about the game of BattleMaster itself. Here you will find information regarding bugfixes, new features, changes in game mechanics, and probably even a few FAQs and interviews.
TitleAuthorDateSummary
The TattleMaster/Articles/NudgeKagurati8 October 2016Test Article, Please Ignore
The TattleMaster/Articles/Some Formatting TestsIndirik11 February 2011Some Formatting Tests
The TattleMaster/Articles/Semantic NewsIndirik11 February 2011Semantic News
The TattleMaster/Articles/Semantic ArticlesIndirik3 February 2011Testing the New Semantic Format for the TattleMaster
The TattleMaster/Articles/From YesterdayIndirik2 February 2011This Article was Written Yesterday!
The TattleMaster/Articles/Another TestIndirik1 February 2011This Article was on Feb 1


New ArticlesOld ArchivesWriting Guide