Difference between revisions of "Indirik Family/Danost"

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Within a month Danost was captured as a rogue and tossed in the dungeons of Avalon. The judge of Avalon took mercy on Danost and released him from the dungeons. Upon his release Danost swore allegiance to Avalon, where he currently endeavors to rid the world of monsters and undead.
 
Within a month Danost was captured as a rogue and tossed in the dungeons of Avalon. The judge of Avalon took mercy on Danost and released him from the dungeons. Upon his release Danost swore allegiance to Avalon, where he currently endeavors to rid the world of monsters and undead.
  
===Ucdauh's Club of Suffering==
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==Ucdauh's Club of Suffering==
 
In Wilwau, Danost located a [[sage]] who offered to create an item using a ceremonial dagger and a rusty signet ring. Danost accepted the offer, and was soon the proud owner of [[Ucdauh's Club of Suffering]].
 
In Wilwau, Danost located a [[sage]] who offered to create an item using a ceremonial dagger and a rusty signet ring. Danost accepted the offer, and was soon the proud owner of [[Ucdauh's Club of Suffering]].
 +
 +
===Finding the Club===
 +
 +
===Selling the Club===
 +
Followng the manufacture of Ucdauh's Club of Suffering, Danost hjourneyed to Cteduul, the capital of [[Avalon]], to attempt to locate a buyer.
 +
 +
[[/Selling the Club|Read the account of Danost's attempts to sell the club]].

Revision as of 23:37, 29 March 2007

The Family Bastard?

Danost never met his father, who disappeared before he was born. Danost's mother died when he was young, and he barely knew her. He believes she was a common bar maid when she met Danost's father. She was probably nothing more than a night's entertainment to the dashing young noble passing through the small town. Whether he promised her anything more than a few coins for the night's company is unknown. In any event, he disappeared the next day and was never seen again.

One of the last remaining mementos Danost has of his mother is a small shred of cloth that bears the Indirik family crest. Danost's mother claims it is from a cloak she received from his father. The cloth is roughly square, approximately 4 inches across, and of a very fine, deep green cloth. Embroidered slightly off-center is the silhouette of a rampant lion worked in black thread. The cloth is worn, and has been sewn around the edges to keep it from fraying. The crest is undeniably the crest of House Indirik.

Danost's Story

The Beginning

Danost first appeared in the eye of the public while hunting for monsters in the region of Joppo, on the continent of Beluaterra. He has been known to have laid claim to being raised by itinerant merchants. His meager sword skills were learned from random guards that occasionally accompanied the merchants. After coming of age, Danost left the merchants to go in search of his father. Unfortunately, no one in the merchant company remembers where they acquired the young boy. Without nothing more a scrap of cloth bearing a family sigil, his quests looks rather hopeless. But the world is wide, and miracles do happen. Some day, Danost may be lucky enough to find word of his father, or perhaps even find the man himself. When that day comes, he hopes to be able to lay claim to his birthright and take his place among the nobles of his father's homeland.

The Sungard

Making a hazardous journey across the wild countryside claimed by the enemy realm of Mesh, Danost journeyed from Joppo to the allied lands of Plergoth. In his travels he heard mention of a guild that welcomed adventurers such as himself. Battling numerous groups of undead creatures that infested the lands he made his way to Prevos. Once in Prevos, Danost approached the guildhouse of the Sungard and was accepted into their ranks as a Candle bearer. After a few days of investigation and chasing of monsters, he took the Sungard Oath was was bestowed the rank of Seeker of the Sun. A few days later there was a great purge across the world, and all commoners were kicked out of all guilds and religions. (OOC: game mechanics changes)

The Capture, and A New Realm

Continuing his wanderings across Beluaterra, Danost traveled across Plergoth, Enweil, and Avalon. While traveling through Avalon word reached his ears that the realm of Joppo had been destroyed. Not only was Danost an unacknowledged bastard, he was now also a rogue commoner. With no way to gain the protection of a realm, he was relatively certain that his remaining days would be severely numbered.

Within a month Danost was captured as a rogue and tossed in the dungeons of Avalon. The judge of Avalon took mercy on Danost and released him from the dungeons. Upon his release Danost swore allegiance to Avalon, where he currently endeavors to rid the world of monsters and undead.

Ucdauh's Club of Suffering

In Wilwau, Danost located a sage who offered to create an item using a ceremonial dagger and a rusty signet ring. Danost accepted the offer, and was soon the proud owner of Ucdauh's Club of Suffering.

Finding the Club

Selling the Club

Followng the manufacture of Ucdauh's Club of Suffering, Danost hjourneyed to Cteduul, the capital of Avalon, to attempt to locate a buyer.

Read the account of Danost's attempts to sell the club.