Difference between revisions of "Reven"

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|RealmID = 84
 
|RealmID = 84
 
|TitleTextColor = #dddddd
 
|TitleTextColor = #dddddd
|Flag = Vordul_Sanguinis_Banner.png
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|Flag = Reven_smaller_banner.png
|FlagSize = 313px
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|FlagSize = 350px
 
}}
 
}}
  
==Introduction==
+
==History==
 +
===Origins===
 +
Reven came into existence from the remnants of the [[Vordul Sanguinis|Sanguine Empire]] near the dawn of the Age of Shadows. With the Death of the Sanguine Emperor [[Silverblade_Family/Xlair|Xlair Silverblade]] in the Siege of Wudenkin that marked the end of the [[Melhed/History/Age of Shadow/Summary/Pilgrimage War|Pilgrimage War]] the Sanguine Empire fell apart. From the remnants the kingdom of Reven came to be.
  
Vordul Sanguin....'''information purged.'''
+
===The Seventh Age of Beluaterra===
 +
====The Theocracy of Reven====
 +
At the dawn of the [[Melhed/Agyrian Acedemy/Terriad/Age of Shadow/Timeline|Age of Shadows]], also known as the Seventh age of Beluaterra, the new Saints of Revenon church transformed the land that had been [[Vordul Sanguinis|The Sanguine Empire]] into the Theocracy of Reven. The Theocracy of Reven was focused largely upon the worship of Saints, namely the chief saint of Revenon. This Theocracy was fairly short lived and few records exist of its [[Saints of Reven|Core beliefs and tenants]] survive.
  
All information on Reven before 11/07/1021 has been purged and access is forbidden.
+
The Theocracy of Reven was most known for the many conflicts it found itself embroiled in throughout its existence. These included:
 +
*The First war with the Vale: The [[Shattered Vales|Shattered Vale]], seeking a new home in the North sook to claim Wudenkin as a forward capital. This war failed and the Shattered Vale agreed to a cease fire. They would shortly after employ a magical portal to move their population to the North of Reven.
 +
*The War for Tor: A war fought between the Theocracy of Reven and the [[Irondale|Republic of Irondale]] for control of the region of Tor. The Theocracy lost this war and Tor was claimed by the Republic of Irondale in perpetuity.
 +
*The Thalmarkin Conflict: A briefly declared war between the [[Thalmarkin|Theocracy of Thalmarkin]] and the Theocracy of Reven due to the incursion of one Vidkunn Thane into Thalmarkin lands. This conflict was resolved through diplomacy without any major confrontations.
 +
*The Second war with the Vale: A border and political conflict once again between the Theocracy and the [[Shattered Vales|Shattered Vale]], prompted by a perceived insult levied by the priestess of Revenon Thuraya Montgomery. The Theocracy of Reven lost this was and surrendered claims to regions North of Ircymbar and Junohep.
  
The Saintly Theocracy of Reven is a sainted society dedicated to the worship of the Seraphim, an angelic entity that was found within a forlorn chapel that was sealed away in caverns beneath Sheja. The Upper echelon of the Reven society sent a cohort to Sheja to investigate following a vision that was witnessed by one of the nobles blessed with divine conviction.
+
====The Republic of Reven====
 +
Shortly after the loss of the Second War with the Vale the religion of Revenon that made up the core of the Theocracy began to fall apart. With the kingdom's identity in crisis the reins of government were given to Diorto Winmon, who restructured the realm into a Republic. The founding and initial years of the Republic were marked by a search for a sense of cultural identity within Reven, and various leaders and nobles all attempted to contribute in various ways. The capital of the realm moved briefly from [[Vozzessdor]] to [[Wudenkin]], then back again. There was a brief period in which culture shifted toward an imperialistic model of a core republic, then a shift toward a darker and more depraved identity that harkened to it's [[Vordul Sanguinis|founding roots]].  
  
==Politics & Culture==
+
==Religion==
 +
With the collapse of the church of Revenon Reven now accepts most any religion that wishes to preach within its borders.
  
Vordul Sanguinis abides by the tyrannical rule of the most powerful among their peers. Through sheer strength, fear, intrigue, or connections, the power is what drives the Sanguine Empire. With ambition often rewarded, and disobedience severely punished, the Empire maintains strict order. The Vizier of Vordul Sanguinis holds the throne, and holds the power to appoint the Crimson Judge, Seneschal, and Warlord in order to lead Vordul Sanguinis through blood and shadow.
+
==Laws & Infrastructure==
 
 
The Eternal Emperor signified that through all adversity and pain, that one can persevere and conquer all challenges. Vordul Sanguinis culture follows much the same principle by elevating those who are capable of enduring pain (physical and otherwise) and overcoming it for the good of the Empire. Those who fail to obey the commands of the Vizier and the Council are often tortured so that they main gain new understanding through pain.
 
 
 
Beneath the Royal Council preside the Duchies which govern large swathes of land or cities, entrusted by the Vizier and the Royal Council to adhere to the directives of the Realm. The duchies house the higher nobility which are entrusted to rule the regions of the Duchy, who in turn hold dominance over the Knights and Dames that hold estates within their regions.
 
  
Failure to listen to the command structure and obey your superiors is often met with torture (RP Torture as no game mechanic to torture your own nobles) in order to enlighten the offender, or a fine. Extreme or repeat cases of disobedience may be met with being banned or executed.
+
Pending update by the Godsworn Jailer
  
==Religion - The Depraved Chapel==
+
==Events==
 +
===Dueling Leagues===
 +
[[Reven/The First Dueling League|The First Dueling League]]
  
Pending update
+
[[Reven/The Second Dueling League|The Second Dueling League]]
  
==Military - The Depraved Legion==
+
===The Dark Sorcerer Event===
 +
[[Reven/The First Dark Sorcerer Event|The First Dark Sorcerer Event]]
  
The Frozen Blood is commanded by the Warlord and encompasses the military strength of Vordul Sanguinis. All nobles within the Sanguine Empire are required to be within the Frozen Blood so that the Vizier and Disciples have consistent reports of each army, priest, and so on. The command of an empire seeded on pain and ambition trusts few, and it is well known that the Disciples are watching everything.
+
===World Tournaments===
 +
[[Reven/The First Major Reven Tournament|The First Major Reven Tournament]]
  
Obedience to orders is strictly enforced, and those who show strength and ferocity are quick to be recognized.
+
==Military Campaigns==
 +
[[Reven/The First Agyrian Defense Campaign|The First Agyrian Defense Campaign]]
  
The Warlord also works in tandem with the Seneschal for coordinating infrastructure improvements such as walls and defenses.
+
[[Reven/The War of the Bloody Grove|The War of the Bloody Grove]]
  
A sub-guild of the Frozen Blood also exists, containing promising Commoners who assist with scouting of rogue camps, treasure hunting, and scouting. The Frozen Blood Guild is a promising way for both Commoners and Minor Nobility to gain recognition among the Disciples.
+
==Notable battles==
 +
'''The First war with the the Vale'''
  
 +
[[Reven/2022|Battle of Junohep]]
  
==Laws & Infrastructure==
+
'''The Second war with the the Vale'''
  
The Sworn nobility of Vordul Sanguinis answer to the Seneschal and Crimson Judge when it comes to the internal infrastructure of the Empire. The Seneschal coordinates the food stores, gold transfers, and domestic needs of granaries, workshops, etc.. Within the Empire, the Dukes control vast swathes of lands and/or Cities, and command the Lords and Ladies who govern the regions, who command the Knights and Dames of their particular region.
+
[[Battle in kell 09/02/2022|Battle of Kell]]
  
All nobility, Sworn or not, are to adhere to commands of their superiors within the confines of the Laws and governance of the Empire.
+
'''The First Argyrian Defense Campaign'''
  
{| class="wikitable"
+
[[Reven/Campaign_Records/The_First_Agryrian_Defense_Campaign/Massacre_of_Bisana_2/17/23|The Massacre of Bisana]]
|+ The Laws of Vordul Sanguinis
 
!Law
 
!Description
 
|-
 
| No Unapproved Looting
 
| Looting or theft without the permission of a Disciple or Marshall is not allowed.
 
|-
 
| Disobeying a Disciple
 
| Failure to obey, or outwardly disobeying a Disciple is illegal in Vordul Sanguinis.
 
|-
 
| Disrespecting a Sworn
 
| Forsworn or Sworn attempting to slander or demean another Sworn is not tolerated as it causes a decay in the stability of the Empire. Continued offenses will result in punishment by the Crimson Judge
 
|-
 
| No Movement Out of Realm
 
| Leaving realm boundaries outside of explicit orders is seen as suspicious and unlawful.
 
|}
 
  
The Vizier and the Disciples oversee the infrastructure and are above the standard hierarchy as listed below. Therefor a Disciple that is the Lord of a Region, does -not- answer to the Duke, but the Duke answers to the Disciple in these occasions. Below the Disciples, the structure is pretty standard where the Dukes/Duchesses are above the Lords/Ladies, and they are above the Knights/Dames. In the rare circumstance that a Forsworn holds a region or duchy, they are begrudgingly accepted by those beneath them, but they rarely have the respect of the Sworn.
+
'''The War of the Bloody Grove'''
  
<div><ul>
+
[[Reven/Campaign_Records/The_War_of_the_Bloody_Grove/Battle_in_Ircymbar_6/19/23|The Battle of Ircymbar]]
<li style="display: inline-table; vertical-align:top;">
 
{| class="wikitable"
 
|+ Vordul Sanguinis
 
|-
 
|<li style="display: inline-table; vertical-align:top;">
 
<img src="http://battlemaster.org/experimental/RealmMap.php?shownames=regions&amp;onlyRealm=yes&amp;World=4&amp;Realm=84" height="237" width="313">
 
|}</li>
 
<li style="display: inline-table; vertical-align:top;">
 
{| class="wikitable"
 
|+ The Duchies & Regions of Vordul Sanguinis
 
!Duchy of Wudenkin<br><small>Duchess<br> Azizah Daris</small>
 
!Duchy of Agros Aurea<br><small>Duke<br> Eriol Blackdagger</small>
 
!Duchy of Vozzessdor<br><small>Forsworn Duke<br> Timsen Quaasath</small>
 
|-
 
|<center>[[Wudenkin]]</center>||<center>[[Xerus]]</center>||<center>[[Vozzessdor]]</center>
 
|-
 
|<center>[[Ippetimbal]]</center>||<center>[[Iknopata]]</center>||
 
|-
 
|<center>[[Pel Mark]]</center>||<center>[[Ircymbar]]</center>||
 
|-
 
|<center>[[Vale]]</center>||<center>[[Junohep]]</center>||
 
|-
 
|<center>[[Tindle]]</center>||<center>[[Verdomite]]</center>||
 
|-
 
|<center>[[Sheja]]</center>||||
 
|-
 
|} </li>
 
</ul></div>
 

Latest revision as of 01:25, 22 August 2023

Grim Republic of Reven


Reven smaller banner.png

Overview
Island Beluaterra
Capital Vozzessdor
Largest City Vozzessdor
Government Republic


Duchies 3
Regions 1
Population 24,400
Gold 3961
Food 1419
Nobles 7
Council
Depraved Prince Hendrick Armsworth
Harbinger of Strife Hendrick Armsworth
Ruin Inquisitor Maximus Shepherd
Imperial Seneschal Hendrick Armsworth
Regions
RegionLord
VozzessdorSol Tempest


History

Origins

Reven came into existence from the remnants of the Sanguine Empire near the dawn of the Age of Shadows. With the Death of the Sanguine Emperor Xlair Silverblade in the Siege of Wudenkin that marked the end of the Pilgrimage War the Sanguine Empire fell apart. From the remnants the kingdom of Reven came to be.

The Seventh Age of Beluaterra

The Theocracy of Reven

At the dawn of the Age of Shadows, also known as the Seventh age of Beluaterra, the new Saints of Revenon church transformed the land that had been The Sanguine Empire into the Theocracy of Reven. The Theocracy of Reven was focused largely upon the worship of Saints, namely the chief saint of Revenon. This Theocracy was fairly short lived and few records exist of its Core beliefs and tenants survive.

The Theocracy of Reven was most known for the many conflicts it found itself embroiled in throughout its existence. These included:

  • The First war with the Vale: The Shattered Vale, seeking a new home in the North sook to claim Wudenkin as a forward capital. This war failed and the Shattered Vale agreed to a cease fire. They would shortly after employ a magical portal to move their population to the North of Reven.
  • The War for Tor: A war fought between the Theocracy of Reven and the Republic of Irondale for control of the region of Tor. The Theocracy lost this war and Tor was claimed by the Republic of Irondale in perpetuity.
  • The Thalmarkin Conflict: A briefly declared war between the Theocracy of Thalmarkin and the Theocracy of Reven due to the incursion of one Vidkunn Thane into Thalmarkin lands. This conflict was resolved through diplomacy without any major confrontations.
  • The Second war with the Vale: A border and political conflict once again between the Theocracy and the Shattered Vale, prompted by a perceived insult levied by the priestess of Revenon Thuraya Montgomery. The Theocracy of Reven lost this was and surrendered claims to regions North of Ircymbar and Junohep.

The Republic of Reven

Shortly after the loss of the Second War with the Vale the religion of Revenon that made up the core of the Theocracy began to fall apart. With the kingdom's identity in crisis the reins of government were given to Diorto Winmon, who restructured the realm into a Republic. The founding and initial years of the Republic were marked by a search for a sense of cultural identity within Reven, and various leaders and nobles all attempted to contribute in various ways. The capital of the realm moved briefly from Vozzessdor to Wudenkin, then back again. There was a brief period in which culture shifted toward an imperialistic model of a core republic, then a shift toward a darker and more depraved identity that harkened to it's founding roots.

Religion

With the collapse of the church of Revenon Reven now accepts most any religion that wishes to preach within its borders.

Laws & Infrastructure

Pending update by the Godsworn Jailer

Events

Dueling Leagues

The First Dueling League

The Second Dueling League

The Dark Sorcerer Event

The First Dark Sorcerer Event

World Tournaments

The First Major Reven Tournament

Military Campaigns

The First Agyrian Defense Campaign

The War of the Bloody Grove

Notable battles

The First war with the the Vale

Battle of Junohep

The Second war with the the Vale

Battle of Kell

The First Argyrian Defense Campaign

The Massacre of Bisana

The War of the Bloody Grove

The Battle of Ircymbar