Reven/Campaign Records/The War of the Bloody Grove/Battle in Ircymbar 6/19/23

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<a name="#battle">Battle in Ircymbar</a>

message to all nobles participating in the battle in Ircymbar

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Avenging GuardiansKellaineShattered Vales24 Infbox  352
2A Calibans DogsCalibanShattered Vales61 Infbox  823
3A ChosenCharlShattered Vales49 SFbox  1119
4A FearlessZedShattered Vales47 Infbox  474
5A Finch CompanyDirkShattered Vales62 SFbox  1466
6A Goats Aerial EffectRikaShattered Vales57 Archskirmish  784
7A Golden Marksmen IIIArjanShattered Vales47 SFbox  927
8A Greene GuardiansEhrichShattered Vales90 SFline  1778
9A Legion XVIIHadesShattered Vales37 Archline  522
10A Rain of DeathMichaelShattered Vales29 SFbox  796
11A Royal Valeian Shattered ArrowsJechtShattered Vales147 Archskirmish  1578
12A Steele GoatsZurkShattered Vales62 Archskirmish  798
13AUndead Horde(Undead)(rogue)31 otherline  498
14D Armsworth 4th InfantryHendrickReven44 Infline  606
15D Blood RidersVenderaicReven68 Cavwedge  1112
16D Hormondson SpecialsHamReven32 SFskirmish  775
17D Jancok Squad IVNgatnoReven50 Cavwedge  775
18DPeasant Mob(militia/guard unit)Reven62 otherline  450
19DPeasant Mob(militia/guard unit)Reven383 otherline  876
20DPeasant Mob(militia/guard unit)Reven105 otherline  607
21DPeasant Mob(militia/guard unit)Reven53 otherline  382
22DPeasant Mob(militia/guard unit)Reven222 otherline  838
23DPeasant Mob(militia/guard unit)Reven222 otherline  757
24DPeasant Mob(militia/guard unit)Reven62 otherline  459
25DPeasant Mob(militia/guard unit)Reven222 otherline  631
26DPeasant Mob(militia/guard unit)Reven18 otherline  221
27DPeasant Mob(militia/guard unit)Reven173 otherline  621
28DPeasant Mob(militia/guard unit)Reven11 otherline  177
29DPeasant Mob(militia/guard unit)Reven17 otherline  208
30D Tempest ImmortalsSolReven85 SFskirmish  1631
31D The Black GuardOctavius LysanderReven166 Archskirmish  1909
32N Delnotia GaurdDelnotiaShattered Vales31 Infbox  504

Total:
13 attackers (132 Inf, 303 Arch, 277 SF, 31 other)
18 defenders (44 Inf, 166 Arch, 118 Cav, 117 SF, 1550 other)
Total combat strengths: 11915 vs. 13035

1 neutral observers (504 combat strength).

Delnotia Gaurd successfully evade the foreign troops.
The region owner Reven and their allies defend.
The (rogue) troops attack because they are at war with Reven.
The Shattered Vales troops attack because they are at war with Reven.

A calm wind blows, to the joy of the archers.

Duchess Sol Tempest is spotted wearing the Doomed Flute of Madness.
Duke Arjan de Zueww is spotted wearing the Valiant Codpiece of Hetland.
Duke Arjan de Zueww is spotted wielding the Honed Club of Daemonslaying.
Viscountess Rika Ketchum is spotted wielding the Spiked Dagger of the Sun.
Emperor Jecht Tideweaver is spotted wielding the Dark Rod of Awakening.
Zurk Steele, Earl of Ffangor, Marshal of the Army of the Vales takes command of his army.
Venderaic Aboolio, Depraved Prince, Lord of War of Reven, Royal of Reven, Duke of Argonautica Orphica, Margrave of Ircymbar, Marshal of the Depraved Legion takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (24-I)
2 (61-I)
3 (49-S)
4 (47-I)
5 (62-S)
9 (37-A)
10 (29-S)
13 (31-U)
6 (57-A)
7 (47-S)
8 (90-S)
11 (147-A)
12 (62-A)
   15 (68-C)
21 (53-P)
27 (173-P)
31 (166-A)
14 (44-I)
16 (32-S)
17 (50-C)
18 (62-P)
20 (105-P)
22 (222-P)
24 (62-P)
28 (11-P)
29 (17-P)
30 (85-S)
19 (383-P)
23 (222-P)
25 (222-P)
26 (18-P)
  

Tempest Immortals (30) fire on Greene Guardians (8), scoring 559 hits.
Golden Marksmen III (7) fire on The Black Guard (31), scoring 512 hits.
Chosen (3) fire on Blood Riders (15), scoring 273 hits.
Hormondson Specials (16) fire on Royal Valeian Shattered Arrows (11), scoring 259 hits.
The Black Guard (31) fire on Royal Valeian Shattered Arrows (11), scoring 750 hits.
Greene Guardians (8) fire on Blood Riders (15), scoring 487 hits.
Steele Goats (12) fire on Peasant Mob (27), scoring 373 hits.
Peasant Mob (24) move closer to get better shots.
Peasant Mob (27) move closer to get better shots.
Goats Aerial Effect (6) fire on Peasant Mob (27), scoring 613 hits.
Royal Valeian Shattered Arrows (11) fire on Peasant Mob (27), scoring 1445 hits.
Legion XVII (9) fire on Peasant Mob (27), scoring 287 hits.
Rain of Death (10) fire on Peasant Mob (27), scoring 158 hits.
Peasant Mob (26) move closer to get better shots.
Finch Company (5) fire on Peasant Mob (27), scoring 455 hits.
Total ranged hits suffered: Attackers: 1568, Defenders: 4603
Jancok Squad IV (17) and Blood Riders (15) ride on, closing in on the enemy.
Fearless (4), Calibans Dogs (2), Undead Horde (13) and Avenging Guardians (1) advance towards the enemy.
Peasant Mob (22), Peasant Mob (29), Peasant Mob (23), Peasant Mob (19), Peasant Mob (20), Peasant Mob (28), Peasant Mob (18), Peasant Mob (25), Armsworth 4th Infantry (14) and Peasant Mob (21) advance towards the enemy.


The Black Guard (31) take 512 hits from archer fire, which cause 13 casualties.
Greene Guardians (8) take 559 hits from archer fire, which cause 12 casualties.
Peasant Mob (27) take 3331 hits from archer fire, which cause 139 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Royal Valeian Shattered Arrows (11) take 1009 hits from archer fire, which cause 35 casualties.
Blood Riders (15) take 760 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 1568 (0 from close combat and 1568 from ranged), Defenders: 4603 (0 from close combat and 4603 from ranged)
Total casualties: 47 attackers, 173 defenders

Turn No. 2

   3 (49-S)
5 (62-S)
9 (37-A)
10 (29-S)
1 (24-I)
2 (61-I)
4 (47-I)
6 (57-A)
7 (47-S)
8 (78-S)
11 (112-A)
12 (62-A)
13 (31-U)
15 (51-C)
17 (50-C)
21 (53-P)
14 (44-I)
18 (62-P)
20 (105-P)
22 (222-P)
24 (62-P)
28 (11-P)
29 (17-P)
31 (153-A)
16 (32-S)
19 (383-P)
23 (222-P)
25 (222-P)
26 (18-P)
30 (85-S)
   

Legion XVII (9) fire on Blood Riders (15), scoring 291 hits.
Golden Marksmen III (7) fire on Blood Riders (15), scoring 690 hits.
Tempest Immortals (30) fire on Greene Guardians (8), scoring 651 hits.
Steele Goats (12) fire on Blood Riders (15), scoring 555 hits.
Peasant Mob (24) move closer to get better shots.
Greene Guardians (8) fire on Blood Riders (15), scoring 838 hits.
Chosen (3) fire on Blood Riders (15), scoring 745 hits.
Peasant Mob (26) move closer to get better shots.
Finch Company (5) fire on Blood Riders (15), scoring 1036 hits.
Rain of Death (10) fire on Blood Riders (15), scoring 711 hits.
Goats Aerial Effect (6) fire on Blood Riders (15), scoring 415 hits.
The Black Guard (31) fire on Royal Valeian Shattered Arrows (11), scoring 740 hits.
Royal Valeian Shattered Arrows (11) fire on Blood Riders (15), scoring 599 hits.
Hormondson Specials (16) fire on Calibans Dogs (2), scoring 295 hits.
Total ranged hits suffered: Attackers: 1686, Defenders: 5880
Blood Riders (15) charge forward.
Jancok Squad IV (17) charge ahead, into the attackers\' ranks.
Peasant Mob (29), Peasant Mob (25), Peasant Mob (22), Peasant Mob (28), Armsworth 4th Infantry (14), Peasant Mob (19), Peasant Mob (18), Peasant Mob (20), Peasant Mob (21) and Peasant Mob (23) advance towards the enemy.
Royal Valeian Shattered Arrows (11) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
13 Shattered Vales banners are visible in the melee.
Golden Marksmen III (7) score 229 hits on Jancok Squad IV (17).
Undead Horde (13) score 48 hits on Blood Riders (15).
Avenging Guardians (1) score 199 hits on Jancok Squad IV (17).
Steele Goats (12) score 144 hits on Blood Riders (15).
Greene Guardians (8) score 767 hits on Jancok Squad IV (17).
Fearless (4) score 282 hits on Blood Riders (15).
Calibans Dogs (2) score 737 hits on Blood Riders (15).
Goats Aerial Effect (6) score 141 hits on Jancok Squad IV (17).
Blood Riders (15) score 660 hits on Calibans Dogs (2).
Blood Riders (15) score 705 hits on Steele Goats (12).
Blood Riders (15) score 397 hits on Fearless (4).
Blood Riders (15) score 298 hits on Undead Horde (13).
Jancok Squad IV (17) score 667 hits on Greene Guardians (8).
Jancok Squad IV (17) score 440 hits on Golden Marksmen III (7).
Jancok Squad IV (17) score 497 hits on Goats Aerial Effect (6).
Jancok Squad IV (17) score 165 hits on Avenging Guardians (1).
Total close combat hits suffered: Attackers: 3829, Defenders: 2547

Golden Marksmen III (7) take 440 hits in close combat, which cause 13 casualties.
Undead Horde (13) take 298 hits in close combat, which cause 12 casualties.
Avenging Guardians (1) take 165 hits in close combat, which cause 5 casualties.
Steele Goats (12) take 705 hits in close combat, which cause 28 casualties, making the unit retreat from the battlefield.
Zurk Steele, Earl of Ffangor, Marshal of the Army of the Vales has been wounded by Blood Riders (15).
Greene Guardians (8) take 1318 hits (667 in close combat, 651 from archer fire), which cause 27 casualties.
Ehrich Weisz, Royal of Shattered Vales, Margrave of Haji has been wounded by Jancok Squad IV (17).
Fearless (4) take 397 hits in close combat, which cause 12 casualties.
Calibans Dogs (2) take 955 hits (660 in close combat, 295 from archer fire), which cause 27 casualties.
Goats Aerial Effect (6) take 497 hits in close combat, which cause 15 casualties.
Royal Valeian Shattered Arrows (11) take 740 hits from archer fire, which cause 26 casualties.
Blood Riders (15) take 7091 hits (1211 in close combat, 5880 from archer fire), which cause 51 casualties, wiping the unit out.
Venderaic Aboolio, Depraved Prince, Lord of War of Reven, Royal of Reven, Duke of Argonautica Orphica, Margrave of Ircymbar, Marshal of the Depraved Legion has been wounded by Calibans Dogs (2).
Jancok Squad IV (17) take 1336 hits in close combat, which cause 37 casualties.
Total hits suffered: Attackers: 5515 (3829 from close combat and 1686 from ranged), Defenders: 8427 (2547 from close combat and 5880 from ranged)
Total casualties: 165 attackers, 88 defenders

Turn No. 3

   3 (49-S)
5 (62-S)
9 (37-A)
10 (29-S)
1 (19-I)
2 (34-I)
4 (35-I)
6 (42-A)
7 (34-S)
8 (51-S)
11 (86-A)
13 (19-U)
17 (13-C)
21 (53-P)
14 (44-I)
18 (62-P)
20 (105-P)
22 (222-P)
24 (62-P)
28 (11-P)
29 (17-P)
19 (383-P)
23 (222-P)
25 (222-P)
26 (18-P)
31 (153-A)
16 (32-S)
30 (85-S)
   

Hormondson Specials (16) fire on Finch Company (5), scoring 181 hits.
Peasant Mob (24) move closer so they can fire safely into the melee.
Chosen (3) fire on Peasant Mob (24), scoring 1076 hits.
Legion XVII (9) fire on Peasant Mob (21), scoring 424 hits.
Rain of Death (10) fire on Peasant Mob (21), scoring 355 hits.
Tempest Immortals (30) move closer to get better shots.
The Black Guard (31) fire on Finch Company (5), scoring 865 hits.
Finch Company (5) fire on Peasant Mob (21), scoring 771 hits.
Peasant Mob (26) move closer to get better shots.
Total ranged hits suffered: Attackers: 1046, Defenders: 2626
Undead Horde (13) break through the frontlines!
Calibans Dogs (2) break through the frontlines!
Fearless (4) break through the frontlines!
Avenging Guardians (1) break through the frontlines!
Peasant Mob (23), Peasant Mob (21), Peasant Mob (28), Peasant Mob (29), Peasant Mob (18), Peasant Mob (22), Peasant Mob (25), Peasant Mob (20), Armsworth 4th Infantry (14) and Peasant Mob (19) advance towards the enemy.


Close Combat (Attacker Line 2):
1 Shattered Vales banners are visible in the melee.
Greene Guardians (8) score 212 hits on Jancok Squad IV (17).
Greene Guardians (8) score 626 hits on Peasant Mob (21).
Peasant Mob (21) score 12 hits on Greene Guardians (8).
Peasant Mob (21) score 24 hits on Royal Valeian Shattered Arrows (11).
Peasant Mob (21) score 8 hits on Golden Marksmen III (7).
Peasant Mob (21) score 12 hits on Goats Aerial Effect (6).
Jancok Squad IV (17) score 66 hits on Calibans Dogs (2).
Jancok Squad IV (17) score 117 hits on Greene Guardians (8).
Royal Valeian Shattered Arrows (11) score 465 hits on Peasant Mob (21).
Golden Marksmen III (7) score 342 hits on Peasant Mob (21).
Goats Aerial Effect (6) score 143 hits on Peasant Mob (21).
Total close combat hits suffered: Attackers: 239, Defenders: 1788

Close Combat (Attacker Line 1):
12 Shattered Vales banners are visible in the melee.
Peasant Mob (24) score 92 hits on Fearless (4).
Peasant Mob (28) score 20 hits on Avenging Guardians (1).
Peasant Mob (29) score 36 hits on Fearless (4).
Peasant Mob (18) score 103 hits on Undead Horde (13).
Undead Horde (13) score 17 hits on Armsworth 4th Infantry (14).
Undead Horde (13) score 22 hits on Peasant Mob (18).
Peasant Mob (22) score 134 hits on Calibans Dogs (2).
Calibans Dogs (2) score 20 hits on Jancok Squad IV (17).
Calibans Dogs (2) score 342 hits on Peasant Mob (22).
Fearless (4) score 47 hits on Peasant Mob (29).
Fearless (4) score 144 hits on Peasant Mob (24).
Peasant Mob (20) score 95 hits on Avenging Guardians (1).
Avenging Guardians (1) score 18 hits on Peasant Mob (28).
Avenging Guardians (1) score 174 hits on Peasant Mob (20).
Armsworth 4th Infantry (14) score 500 hits on Undead Horde (13).
Total close combat hits suffered: Attackers: 980, Defenders: 784

Greene Guardians (8) take 129 hits in close combat, which cause 3 casualties.
Peasant Mob (24) take 1220 hits (144 in close combat, 1076 from archer fire), which cause 39 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat.
Peasant Mob (21) take 3126 hits (1576 in close combat, 1550 from archer fire), which cause 53 casualties, wiping the unit out.
Peasant Mob (28) take 18 hits in close combat, which cause 1 casualties.
Peasant Mob (29) take 47 hits in close combat, which cause 2 casualties.
Peasant Mob (18) take 22 hits in close combat, which cause 1 casualties.
Undead Horde (13) take 603 hits in close combat, which cause 19 casualties, wiping the unit out.
Peasant Mob (22) take 342 hits in close combat, which cause 14 casualties.
Calibans Dogs (2) take 200 hits in close combat, which cause 6 casualties.
Fearless (4) take 128 hits in close combat, which cause 4 casualties.
Finch Company (5) take 1046 hits from archer fire, which cause 21 casualties, making the unit retreat from the battlefield.
Jancok Squad IV (17) take 232 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Royal Valeian Shattered Arrows (11) take 24 hits in close combat, which cause 1 casualties.
Golden Marksmen III (7) take 8 hits in close combat. No casualties.
Goats Aerial Effect (6) take 12 hits in close combat, which cause 1 casualties.
Peasant Mob (20) take 174 hits in close combat, which cause 6 casualties.
Avenging Guardians (1) take 115 hits in close combat, which cause 3 casualties.
Armsworth 4th Infantry (14) take 17 hits in close combat. No casualties.
Total hits suffered: Attackers: 2265 (1219 from close combat and 1046 from ranged), Defenders: 5198 (2572 from close combat and 2626 from ranged)
Total casualties: 58 attackers, 128 defenders

Turn No. 4

   3 (49-S)
9 (37-A)
10 (29-S)
6 (41-A)
7 (34-S)
8 (48-S)
11 (85-A)
1 (16-I)
2 (28-I)
4 (31-I)
14 (44-I)
18 (61-P)
20 (99-P)
22 (208-P)
28 (10-P)
29 (15-P)
19 (383-P)
23 (222-P)
25 (222-P)
26 (18-P)
30 (85-S)
31 (153-A)
16 (32-S)
   

Royal Valeian Shattered Arrows (11) fire on Peasant Mob (19), scoring 1064 hits.
Chosen (3) fire on Peasant Mob (23), scoring 562 hits.
Legion XVII (9) fire on Peasant Mob (25), scoring 198 hits.
The Black Guard (31) fire on Greene Guardians (8), scoring 770 hits.
Greene Guardians (8) fire on Peasant Mob (25), scoring 341 hits.
Rain of Death (10) fire on Peasant Mob (26), scoring 428 hits.
Goats Aerial Effect (6) fire on Peasant Mob (23), scoring 372 hits.
Tempest Immortals (30) fire on Golden Marksmen III (7), scoring 1207 hits.
Peasant Mob (26) fire on Royal Valeian Shattered Arrows (11), scoring 34 hits.
Hormondson Specials (16) fire on Royal Valeian Shattered Arrows (11), scoring 106 hits.
Golden Marksmen III (7) fire on Peasant Mob (25), scoring 676 hits.
Total ranged hits suffered: Attackers: 2117, Defenders: 3641
Peasant Mob (22) break through the frontlines!
Peasant Mob (25), Peasant Mob (19) and Peasant Mob (23) advance towards the enemy.
Peasant Mob (25), Peasant Mob (19) and Peasant Mob (23) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
1 Shattered Vales banners are visible in the melee.
Royal Valeian Shattered Arrows (11) score 125 hits on Peasant Mob (22).
Greene Guardians (8) score 607 hits on Peasant Mob (22).
Goats Aerial Effect (6) score 78 hits on Peasant Mob (22).
Peasant Mob (22) score 14 hits on Calibans Dogs (2).
Peasant Mob (22) score 29 hits on Greene Guardians (8).
Peasant Mob (22) score 43 hits on Royal Valeian Shattered Arrows (11).
Peasant Mob (22) score 18 hits on Golden Marksmen III (7).
Peasant Mob (22) score 22 hits on Goats Aerial Effect (6).
Golden Marksmen III (7) score 242 hits on Peasant Mob (22).
Total close combat hits suffered: Attackers: 126, Defenders: 1052

Close Combat (Attacker Line 1):
12 Shattered Vales banners are visible in the melee.
Avenging Guardians (1) score 91 hits on Armsworth 4th Infantry (14).
Avenging Guardians (1) score 98 hits on Peasant Mob (18).
Peasant Mob (28) score 27 hits on Calibans Dogs (2).
Peasant Mob (20) score 106 hits on Fearless (4).
Peasant Mob (18) score 78 hits on Avenging Guardians (1).
Peasant Mob (29) score 35 hits on Fearless (4).
Armsworth 4th Infantry (14) score 434 hits on Avenging Guardians (1).
Fearless (4) score 35 hits on Peasant Mob (29).
Fearless (4) score 271 hits on Peasant Mob (20).
Calibans Dogs (2) score 24 hits on Peasant Mob (28).
Calibans Dogs (2) score 375 hits on Peasant Mob (22).
Total close combat hits suffered: Attackers: 680, Defenders: 894

Avenging Guardians (1) take 512 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield.
Royal Valeian Shattered Arrows (11) take 183 hits (43 in close combat, 140 from archer fire), which cause 6 casualties.
Peasant Mob (28) take 24 hits in close combat, which cause 1 casualties.
Peasant Mob (20) take 271 hits in close combat, which cause 10 casualties.
Peasant Mob (25) take 1215 hits from archer fire, which cause 62 casualties.
Peasant Mob (18) take 98 hits in close combat, which cause 3 casualties.
Greene Guardians (8) take 799 hits (29 in close combat, 770 from archer fire), which cause 18 casualties.
Peasant Mob (19) take 1064 hits from archer fire, which cause 55 casualties.
Goats Aerial Effect (6) take 22 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 8 additional men get slaughtered during the retreat.
Peasant Mob (23) take 934 hits from archer fire, which cause 44 casualties.
Peasant Mob (22) take 1427 hits in close combat, which cause 59 casualties, causing panicked flight among the survivors, 39 additional men get slaughtered during the retreat.
Peasant Mob (29) take 35 hits in close combat, which cause 1 casualties.
Peasant Mob (26) take 428 hits from archer fire, which cause 15 casualties, causing panicked flight among the survivors.
Armsworth 4th Infantry (14) take 91 hits in close combat, which cause 2 casualties.
Fearless (4) take 141 hits in close combat, which cause 4 casualties.
Calibans Dogs (2) take 41 hits in close combat, which cause 1 casualties.
Golden Marksmen III (7) take 1225 hits (18 in close combat, 1207 from archer fire), which cause 34 casualties, wiping the unit out.
Total hits suffered: Attackers: 2923 (806 from close combat and 2117 from ranged), Defenders: 5587 (1946 from close combat and 3641 from ranged)
Total casualties: 87 attackers, 291 defenders

Turn No. 5

   3 (49-S)
9 (37-A)
10 (29-S)
8 (30-S)
11 (79-A)
2 (27-I)
4 (27-I)
14 (42-I)
18 (58-P)
19 (328-P)
20 (89-P)
23 (178-P)
25 (160-P)
28 (9-P)
29 (14-P)
  30 (85-S)
31 (153-A)
16 (32-S)
   

The Black Guard (31) fire on Royal Valeian Shattered Arrows (11), scoring 727 hits.
Chosen (3) fire on Tempest Immortals (30), scoring 379 hits.
Greene Guardians (8) fire on Tempest Immortals (30), scoring 380 hits.
Tempest Immortals (30) fire on Greene Guardians (8), scoring 430 hits.
Hormondson Specials (16) fire on Royal Valeian Shattered Arrows (11), scoring 145 hits.
Legion XVII (9) fire on The Black Guard (31), scoring 98 hits.
Royal Valeian Shattered Arrows (11) fire on The Black Guard (31), scoring 354 hits.
Rain of Death (10) fire on The Black Guard (31), scoring 114 hits.
Total ranged hits suffered: Attackers: 1302, Defenders: 1325
Peasant Mob (28) break through the frontlines!
Peasant Mob (20) break through the frontlines!
Peasant Mob (23) and Peasant Mob (19) advance towards the enemy.


Close Combat (Attacker Line 2):
1 Shattered Vales banners are visible in the melee.
Peasant Mob (28) score 12 hits on Calibans Dogs (2).
Peasant Mob (28) score 16 hits on Greene Guardians (8).
Peasant Mob (20) score 55 hits on Royal Valeian Shattered Arrows (11).
Peasant Mob (20) score 26 hits on Fearless (4).
Greene Guardians (8) score 16 hits on Peasant Mob (28).
Greene Guardians (8) score 427 hits on Peasant Mob (23).
Peasant Mob (23) score 53 hits on Greene Guardians (8) (78 before overkill).
Peasant Mob (19) score 52 hits on Royal Valeian Shattered Arrows (11).
Royal Valeian Shattered Arrows (11) score 41 hits on Peasant Mob (20).
Royal Valeian Shattered Arrows (11) score 161 hits on Peasant Mob (19).
Total close combat hits suffered: Attackers: 214 (239 before overkill), Defenders: 645

Close Combat (Attacker Line 1):
12 Shattered Vales banners are visible in the melee.
Peasant Mob (18) score 100 hits on Calibans Dogs (2).
Fearless (4) score 78 hits on Armsworth 4th Infantry (14).
Fearless (4) score 118 hits on Peasant Mob (20).
Armsworth 4th Infantry (14) score 520 hits on Fearless (4).
Peasant Mob (25) score 53 hits on Calibans Dogs (2).
Calibans Dogs (2) score 17 hits on Peasant Mob (29).
Calibans Dogs (2) score 12 hits on Peasant Mob (28).
Calibans Dogs (2) score 203 hits on Peasant Mob (25).
Calibans Dogs (2) score 91 hits on Peasant Mob (18).
Peasant Mob (29) score 33 hits on Calibans Dogs (2).
Total close combat hits suffered: Attackers: 706, Defenders: 519

The Black Guard (31) take 566 hits from archer fire, which cause 14 casualties.
Peasant Mob (28) take 28 hits in close combat, which cause 1 casualties.
Peasant Mob (20) take 159 hits in close combat, which cause 6 casualties.
Greene Guardians (8) take 499 hits (69 in close combat, 430 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Peasant Mob (18) take 91 hits in close combat, which cause 3 casualties.
Fearless (4) take 546 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield.
Armsworth 4th Infantry (14) take 78 hits in close combat, which cause 2 casualties.
Peasant Mob (25) take 203 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield, 16 additional men get slaughtered during the retreat.
Peasant Mob (23) take 427 hits in close combat, which cause 20 casualties.
Tempest Immortals (30) take 759 hits from archer fire, which cause 17 casualties.
Peasant Mob (19) take 161 hits in close combat, which cause 8 casualties.
Calibans Dogs (2) take 198 hits in close combat, which cause 6 casualties.
Peasant Mob (29) take 17 hits in close combat, which cause 1 casualties.
Royal Valeian Shattered Arrows (11) take 979 hits (107 in close combat, 872 from archer fire), which cause 34 casualties, making the unit retreat from the battlefield, 3 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 2222 (920 from close combat and 1302 from ranged), Defenders: 2489 (1164 from close combat and 1325 from ranged)
Total casualties: 71 attackers, 98 defenders

Turn No. 6

   3 (49-S)
9 (37-A)
10 (29-S)
19 (320-P)
20 (83-P)
23 (158-P)
28 (8-P)
2 (21-I)
14 (40-I)
18 (55-P)
29 (13-P)
  30 (68-S)
31 (139-A)
16 (32-S)
   

Rain of Death (10) fire on Peasant Mob (19), scoring 763 hits.
Chosen (3) fire on Peasant Mob (23), scoring 1149 hits.
The Black Guard (31) fire on Chosen (3), scoring 653 hits.
Hormondson Specials (16) fire on Legion XVII (9), scoring 142 hits.
Tempest Immortals (30) fire on Rain of Death (10), scoring 437 hits.
Legion XVII (9) fire on Peasant Mob (20), scoring 452 hits.
Total ranged hits suffered: Attackers: 1232, Defenders: 2364
Peasant Mob (20), Peasant Mob (19), Peasant Mob (23), Peasant Mob (28) and Peasant Mob (29) advance towards the enemy.
Peasant Mob (29) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 3):
Rain of Death (10) score 7 hits on Peasant Mob (28).
Rain of Death (10) score 268 hits on Peasant Mob (19).
Peasant Mob (20) score 80 hits on Chosen (3).
Peasant Mob (19) score 33 hits on Rain of Death (10) (46 before overkill).
Peasant Mob (23) score 64 hits on Legion XVII (9).
Chosen (3) score 566 hits on Peasant Mob (20).
Peasant Mob (28) score 17 hits on Rain of Death (10) (24 before overkill).
Legion XVII (9) score 140 hits on Peasant Mob (23).
Total close combat hits suffered: Attackers: 194 (214 before overkill), Defenders: 981

Close Combat (Attacker Line 1):
10 Shattered Vales banners are visible in the melee.
Peasant Mob (18) score 103 hits on Calibans Dogs (2).
Armsworth 4th Infantry (14) score 508 hits on Calibans Dogs (2).
Calibans Dogs (2) score 100 hits on Armsworth 4th Infantry (14).
Calibans Dogs (2) score 160 hits on Peasant Mob (18).
Total close combat hits suffered: Attackers: 611, Defenders: 260

Rain of Death (10) take 487 hits (50 in close combat, 437 from archer fire), which cause 10 casualties.
Michael Arindal, Earl of Fikman has been wounded by Peasant Mob (28).
Peasant Mob (18) take 160 hits in close combat, which cause 5 casualties.
Peasant Mob (20) take 1018 hits (566 in close combat, 452 from archer fire), which cause 36 casualties, making the unit retreat from the battlefield, 6 additional men get slaughtered during the retreat.
Peasant Mob (19) take 1031 hits (268 in close combat, 763 from archer fire), which cause 53 casualties, making the unit retreat from the battlefield, 43 additional men get slaughtered during the retreat.
Armsworth 4th Infantry (14) take 100 hits in close combat, which cause 2 casualties.
Peasant Mob (23) take 1289 hits (140 in close combat, 1149 from archer fire), which cause 61 casualties, making the unit retreat from the battlefield.
Chosen (3) take 733 hits (80 in close combat, 653 from archer fire), which cause 17 casualties.
Calibans Dogs (2) take 611 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield.
Peasant Mob (28) take 7 hits in close combat. No casualties.
Legion XVII (9) take 206 hits (64 in close combat, 142 from archer fire), which cause 9 casualties.
Total hits suffered: Attackers: 2037 (805 from close combat and 1232 from ranged), Defenders: 3605 (1241 from close combat and 2364 from ranged)
Total casualties: 53 attackers, 206 defenders

Turn No. 7

   3 (32-S)
9 (28-A)
10 (19-S)
28 (8-P)
29 (13-P)
14 (38-I)
18 (50-P)
  30 (68-S)
31 (139-A)
16 (32-S)
   

Tempest Immortals (30) move closer to get better shots.
Hormondson Specials (16) move closer to get better shots.
The Black Guard (31) move closer to get better shots.
Peasant Mob (29), Peasant Mob (18) and Armsworth 4th Infantry (14) advance towards the enemy.
Legion XVII (9) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 3):
Chosen (3) score 670 hits on Peasant Mob (28).
Peasant Mob (28) score 10 hits on Rain of Death (10).
Peasant Mob (28) score 14 hits on Chosen (3).
Peasant Mob (29) score 31 hits on Legion XVII (9).
Legion XVII (9) score 267 hits on Peasant Mob (29).
Rain of Death (10) score 478 hits on Peasant Mob (28).
Total close combat hits suffered: Attackers: 55, Defenders: 1415

Chosen (3) take 14 hits in close combat. No casualties.
Peasant Mob (28) take 1148 hits in close combat, which cause 8 casualties, wiping the unit out.
Peasant Mob (29) take 267 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors.
Legion XVII (9) take 31 hits in close combat, which cause 1 casualties.
Rain of Death (10) take 10 hits in close combat. No casualties.
Total hits suffered: Attackers: 55 (55 from close combat and 0 from ranged), Defenders: 1415 (1415 from close combat and 0 from ranged)
Total casualties: 1 attackers, 18 defenders

Turn No. 8

   3 (32-S)
9 (27-A)
10 (19-S)
14 (38-I)
18 (50-P)
  30 (68-S)
31 (139-A)
16 (32-S)
    

Rain of Death (10) fire on Armsworth 4th Infantry (14), scoring 598 hits.
Chosen (3) fire on Peasant Mob (18), scoring 830 hits.
Legion XVII (9) fire on Armsworth 4th Infantry (14), scoring 417 hits.
Tempest Immortals (30) fire on Chosen (3), scoring 872 hits.
The Black Guard (31) fire on Rain of Death (10), scoring 1152 hits.
Hormondson Specials (16) fire on Legion XVII (9), scoring 322 hits.
Total ranged hits suffered: Attackers: 2346, Defenders: 1845
Armsworth 4th Infantry (14) and Peasant Mob (18) advance towards the enemy.


Close Combat (Attacker Line 3):
Rain of Death (10) score 139 hits on Armsworth 4th Infantry (14).
Chosen (3) score 387 hits on Peasant Mob (18).
Legion XVII (9) score 106 hits on Peasant Mob (18).
Armsworth 4th Infantry (14) score 512 hits on Rain of Death (10).
Peasant Mob (18) score 33 hits on Legion XVII (9).
Peasant Mob (18) score 45 hits on Chosen (3).
Total close combat hits suffered: Attackers: 590, Defenders: 632

Rain of Death (10) take 1664 hits (512 in close combat, 1152 from archer fire), which cause 19 casualties, wiping the unit out.
Michael Arindal, Earl of Fikman has been seriously wounded by The Black Guard (31).
Chosen (3) take 917 hits (45 in close combat, 872 from archer fire), which cause 21 casualties.
Legion XVII (9) take 355 hits (33 in close combat, 322 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield.
Armsworth 4th Infantry (14) take 1154 hits (139 in close combat, 1015 from archer fire), which cause 25 casualties.
Hendrick Armsworth, Duke of Absolution, Margrave of Wudenkin has been wounded by Rain of Death (10).
Peasant Mob (18) take 1323 hits (493 in close combat, 830 from archer fire), which cause 38 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2936 (590 from close combat and 2346 from ranged), Defenders: 2477 (632 from close combat and 1845 from ranged)
Total casualties: 56 attackers, 63 defenders

Turn No. 9

   3 (11-S)
14 (13-I)
   30 (68-S)
31 (139-A)
16 (32-S)
    

Hormondson Specials (16) move closer to get better shots.
Tempest Immortals (30) move closer to get better shots.
The Black Guard (31) move closer to get better shots.


Close Combat (Attacker Line 3):
Armsworth 4th Infantry (14) score 204 hits on Chosen (3).
Chosen (3) score 347 hits on Armsworth 4th Infantry (14).
Total close combat hits suffered: Attackers: 204, Defenders: 347

Armsworth 4th Infantry (14) take 347 hits in close combat, which cause 7 casualties.
Chosen (3) take 204 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 204 (204 from close combat and 0 from ranged), Defenders: 347 (347 from close combat and 0 from ranged)
Total casualties: 7 attackers, 7 defenders

Defender Victory!

The battle does extensive damage to the local infrastructure. Production falls 31 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.