Bara'Khur/Old Bara'Khur

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Standard of Bara'Khur

Overview
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History

The spiritual Descendant of Khthon, Bara'Khur was founded by Jenny Hashimashidas, once Hero and General of Khthon. Lady Jenny was appointed Duchess of Dyomoque while in Avalon and seceded from the realm after the deplorable acts of Nezumi, then Chancellor of Avalon. From the moment of its creation, the realm has always been a monarchy, with only Heroes and Cavaliers being eligible to become ruler.

The Death of Valhus

Bara'Khur was instrumental in the downfall of Valhus, a realm which once ruled over several regions in and around Wudenkin. Valhan support for the actions of Fwuvoghor against Avalon, a friend of Bara'Khur, helped it earn the ire of both the realm of Heroes and Enweil, culminating in declarations of war and the invasion of Valhan territories towards the end of July 2008. By mid-August, Bara'Khur had won the city of Wudenkin for herself, putting an end to the threat to Avalon's northern frontier for good.

The Great Schism

One of the most turbulent periods of Bara'Khurian history came between late May and the end of June 2009 following months of increasing inner turmoil between the leading nobles of the realm. In particular these included tensions about realm direction as well as increasing difficulties in keeping the realm fed despite a healthy food surplus each harvest. Events came to a head with the sudden announcement by Queen Jenny of her intent to involve the realm in a conflict between Riombara and Enweil.

Deciding that the criticisms of his actions as Ficuciary of Bara'Khur were too much to bear, as well as being vehemently opposed to Bara'Khurian policy in the new war and exiled as a result of his acts of sabotage, Duke Quinn changed the allegiance of Dyomoque, the capital of Bara'Khur, to Hetland thus sparking a great crisis for the realm. Over half the realms possessions were taken over to Hetland as well as many eminent Bara'Khurian nobles sworn to the Duchy of Dyomoque. Within a day however, all but Dyomoque had been returned to Bara'Khur, with the lords of Dyomoque standing behind their Queen rather than the selfish actions of their Duke.

Despite the quick return of all but Dyomoque to Bara'Khur, too much damage had been done. Duke Quinn gained the support of Hetland and a war began which pitted Bara'Khur against Heen and Hetland. Shortly afterwards Queen Jenny found she could not continue as monarch and King Attila ascended the throne at the head of the pragmatic, reformist faction. Seeking to limit the damage and focus on resolving Bara'Khur's internal problems, King Attila made an amiable peace with Hetland.

In the following days and weeks, wide ranging reforms were begun in Bara'Khur and a new era of openness and inclusiveness was begun as King Attila sought to reunite Bara'Khur. Some nobles would not be convinced however, and after having failed both to prevent the rise of King Attila to the throne as well as win his Fiduciary seat upon his vacating it, they decided to lead a popular revolt to try and take power in Bara'Khur. The abject failure of the rebellion helped to reaffirm the faith of Bara'Khur in herself however.

When the rebels began the battle for Wudenkin, their forces vastly outnumbered those of the loyalists, who were formed of only three Heroes. Lord Xerxes, Lady Jenny and King Attila himself. Against all odds and circumstances however, the day ended in victory for the loyalists, with the rebel force being utterly broken in but one battle. The rebel leader was captured and summarily executed for his crimes and although the banishment of five other nobles tested the resolve of Bara'Khur and caused only further problems, it set the realm once again upon the path of prosperity and stability.

Government

Bara'Khur maintains a unique system of governance, introduced in the aftermath of the Great Schism in order to better serve and reflect the needs of the realm of Heroes. It is formed of a combination of various different modes of election depending upon the importance and nature of the role in question.

Warlord

The Ruler of Bara'Khur, the Warlord leads Bara'Khur in all things and is expected to maintain the strength and prosperity of the kingdom. In times of battle and conflict, the Warlord is expected to be at the forefront of the fighting and ready to die for their cause. As a result of widely held reverence for the Warlord, his is the most powerful role in the realm and has subsumed many of the duties traditionally associated with the Chancellery to aid in his efforts.

A Warlord is chosen or reconfirmed in his post once every season, in a gathering of all the nobles of Bara'Khur. A prospective Warlord is judged on their ability to deliver prosperity to the realm and their suitability for the situation, ensuring the correct person is always ready to lead Bara'Khur into battle, whether they are the sitting Warlord or not.

High Marshal

The General of Bara'Khur, the High Marshal sets overall battle strategy and co-ordinates the Marshals of the realm to ensure success on the battlefield. The High Marshal is chosen in a similar manner to the Warlord, given enough time to oversee long term strategies but not so much that they can greatly harm Bara'Khur if they are unsuccessful.

High Inquisitor

The Judge of Bara'Khur, the High Inquisitor provides somewhat of a counter-balance to the Warlord, governing domestic affairs and given great freedom to fulfil their duties. In contrast to the Warlord, the High Inquisitor is chosen only once and thus provides a rock of stability in times of crisis or unexpected events.

Chancellor

The Banker of Bara'Khur, the Chancellor looks after the economic affairs of the realm. Although it is not greatly respected, the nobles of Bara'Khur do understand the role the Chancellery plays in ensuring the adequate provision of food throughout the kingdom, thus the Chancellor is chosen monthly in an effort to ensure that only the best occupy the role.

Culture

The Nobility of Bara'Khur comes from a wide range of different areas, though with the vast majority coming from three separate places. Valentia, Heen and Khthon. This has led to an interesting mix of beliefs mannerisms in Bara'khurian high society. Most notably in the significant spread of the Valentic Order, the hardy outspokenness of former desert dwellers and the high numbers of Heroes within the realm.

As a realm dedicated to the tenets of Heroism and valour in battle, Bara'Khur has always respected martial values. Since the events of the Great Schism however, her recognition of these traits has grown and Bara'Khur now more proudly and openly revels in their dedication to the heroic ideal, culminating in Attila Osha being named Warlord of Bara'Khur.

Most Bara'Khurians believe that heroism is something won and displayed in the heat of battle. The field of battle is where valour is shown, where reputations can be made or broken. Realms have been borne out of the daring of their supporters, and realms have been extinguished when the grim determination of the truly courageous asserts itself. Naturally this leads to great respect within Bara'Khur for those of a martial background, and a great lack of it for those who aren't. Most typically this can be demonstrated by contrasting the tiny number of votes cast in elections to the Chancellery when compared to deciding upon the next Warlord.

Religion

The most dominant faith in Bara'Khur is that of the Valentic Order, with temples dotted all over the kingdom. For a long time, there existed several small holdings of less widespread faiths. There were two ruined temples of the Blood Cult in the south, whilst Estahsism was gaining an increasing stranglehold over Bara'Khur's northern, mountainous territories and Heroisticism did the same for Haffemet in the south.

A peculiar side effect of the Great Schism was the sudden collapse of both Estahsism and Heroisticism and a remarkable decline of religious plurality in the kingdom. Despite the wide spread of the Valentic Order however, Bara'Khur remains a realm open to any faith with a nobles right to freedom of worship enshrined in the laws of Bara'Khur.