Assassins/Army of Shadows/Palisade Defense
< Assassins | Army of Shadows
Battle in South Bakker (18 days, 16 hours ago)
Total: 13 attackers (101 Inf, 76 Arch, 20 Cav, 59 other) 11 defenders (86 Inf, 59 Arch, 19 SF) Total combat strengths: 3125 vs. 2500 Chault's Strawberries tried to evade foreign troops, but were spotted. The region owner Assassins and their allies defend. The (rogue) troops attack because they are at war with Assassins. The Wetham troops attack because they are at war with Assassins. A calm wind blows, to the joy of the archers. The defenders take up positions inside the Palisade (1). Sir Boswick Biggie, Arch Priest of Wetham, Marshal of the Chault's Pride takes command of his army. They deploy in no particular formation. Randun Moonseek(Knight of Dark Citadel, Assassins) takes command of his army. They deploy in no particular formation. Turn No. 1
Dark Guards (16) fire on Lavraz Foresters (7), scoring 184 hits. Regret (21) fire on Ouchy Stings (9), scoring 83 hits. Dark Guards (15) fire on Gellin's Blades (5), scoring 214 hits. Spear Heralds (22) fire on hell jumpers (6), scoring 73 hits. Dark Guards (17) fire on Partisans (10), scoring 114 hits. hell jumpers (6) fire on Dark Guards (15), scoring 93 hits. Lavraz Foresters (7) fire on Greyjoys Pride (18), scoring 57 hits. Ouchy Stings (9) fire on Dark Guards (16), scoring 80 hits. Wolves of Shadow (24) fire on Chault's Strawberries (3), scoring 130 hits. Gellin's Blades (5) fire on Regret (21), scoring 71 hits. Greyjoys Pride (18) fire on Ouchy Stings (9), scoring 69 hits. Chault's Strawberries (3) fire on Dark Guards (17), scoring 30 hits. Varangian Guard (13) ride on, closing in on the defenders. Partisans (10), Monsters (8), Personal Guard (11), Frundi's Finest (4), ---Brute Squad--=S= (1), Personal Guard (12) and Banner Guard (2) advance towards the enemy. People's Militia (20), Mercy (19), Boaz's Platoon (14) and The Huntsmen (23) move forward to take up positions at the outer wall. Dark Guards (16) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Partisans (10) take 114 hits from archer fire, which cause 5 casualties. Regret (21) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Dark Guards (15) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Dark Guards (17) take 14 hits from archer fire (reduced due to fortifications). No casualties. hell jumpers (6) take 73 hits from archer fire, which cause 3 casualties. Lavraz Foresters (7) take 184 hits from archer fire, which cause 8 casualties. Ouchy Stings (9) take 152 hits from archer fire, which cause 4 casualties. Gellin's Blades (5) take 214 hits from archer fire, which cause 8 casualties. Gellin Gellander (Knight of Hulaferd, Wetham) has been wounded. Greyjoys Pride (18) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Chault's Strawberries (3) take 130 hits from archer fire, which cause 3 casualties. Total casualties: 31 attackers, 4 defenders Turn No. 2
Regret (21) move into close combat. Dark Guards (15) fire on ---Brute Squad--=S= (1), scoring 271 hits. Wolves of Shadow (24) fire on Frundi's Finest (4), scoring 161 hits. Lavraz Foresters (7) fire on People's Militia (20), scoring 71 hits. Chault's Strawberries (3) fire on People's Militia (20), scoring 24 hits. Dark Guards (16) fire on Monsters (8), scoring 144 hits. Greyjoys Pride (18) fire on Ouchy Stings (9), scoring 77 hits. Spear Heralds (22) fire on hell jumpers (6), scoring 45 hits. Ouchy Stings (9) fire on The Huntsmen (23), scoring 66 hits. Gellin's Blades (5) fire on People's Militia (20), scoring 55 hits. hell jumpers (6) fire on Mercy (19), scoring 73 hits. Dark Guards (17) fire on Personal Guard (12), scoring 99 hits. Varangian Guard (13) charge ahead, into the defenders' ranks. Personal Guard (11) can not advance, because the front lines are too crowded. Monsters (8) can not advance, because the front lines are too crowded. Personal Guard (12) can not advance, because the front lines are too crowded. Frundi's Finest (4) can not advance, because the front lines are too crowded. ---Brute Squad--=S= (1) can not advance, because the front lines are too crowded. Banner Guard (2) can not advance, because the front lines are too crowded. Boaz's Platoon (14) move forward to take up positions at the outer wall. People's Militia (20), The Huntsmen (23) and Mercy (19) hold their positions at the outer wall, waiting for the attack. Close Combat: The attackers crowd around the outnumbered defenders - Overkill! Regret (21) score 224 hits. Partisans (10) score 17 hits. Varangian Guard (13) score 244 hits. Total hits suffered: Attackers: 224, Defenders: 97 (261 before overkill) Regret (21) take 97 hits in close combat, which cause 2 casualties. People's Militia (20) take 68 hits from archer fire (reduced due to fortifications), which cause 3 casualties. The Huntsmen (23) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Monsters (8) take 144 hits from archer fire, which cause 2 casualties. Partisans (10) take 130 hits in close combat, which cause 6 casualties. Ouchy Stings (9) take 77 hits from archer fire, which cause 2 casualties. Personal Guard (12) take 99 hits from archer fire, which cause 3 casualties. Varangian Guard (13) take 94 hits in close combat, which cause 3 casualties. Frundi's Finest (4) take 161 hits from archer fire, which cause 4 casualties. ---Brute Squad--=S= (1) take 271 hits from archer fire, which cause 6 casualties. hell jumpers (6) take 45 hits from archer fire, which cause 2 casualties. Mercy (19) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 28 attackers, 7 defenders Turn No. 3
Wolves of Shadow (24) fire on ---Brute Squad--=S= (1), scoring 113 hits. Gellin's Blades (5) fire on People's Militia (20), scoring 31 hits. Dark Guards (15) fire on ---Brute Squad--=S= (1), scoring 229 hits. hell jumpers (6) fire on People's Militia (20), scoring 54 hits. Greyjoys Pride (18) fire on Frundi's Finest (4), scoring 77 hits. Chault's Strawberries (3) fire on Dark Guards (16), scoring 30 hits. Lavraz Foresters (7) fire on The Huntsmen (23), scoring 66 hits. Ouchy Stings (9) fire on People's Militia (20), scoring 70 hits. Dark Guards (17) fire on Monsters (8), scoring 136 hits. Dark Guards (16) fire on Frundi's Finest (4), scoring 166 hits. Spear Heralds (22) fire on Personal Guard (11), scoring 55 hits. Personal Guard (12) can not advance, because the front lines are too crowded. Frundi's Finest (4) can not advance, because the front lines are too crowded. Personal Guard (11) can not advance, because the front lines are too crowded. Banner Guard (2) can not advance, because the front lines are too crowded. Monsters (8) can not advance, because the front lines are too crowded. ---Brute Squad--=S= (1) can not advance, because the front lines are too crowded. Boaz's Platoon (14), Mercy (19), The Huntsmen (23) and People's Militia (20) hold their positions at the outer wall, waiting for the attack. Close Combat: The attackers crowd around the outnumbered defenders - Overkill! Partisans (10) score 15 hits. Regret (21) score 86 hits. Varangian Guard (13) score 95 hits. Total hits suffered: Attackers: 86, Defenders: 32 (110 before overkill) Partisans (10) take 60 hits in close combat, which cause 3 casualties. Regret (21) take 32 hits in close combat, which cause 1 casualties. Frundi's Finest (4) take 243 hits from archer fire, which cause 6 casualties. The Huntsmen (23) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Personal Guard (11) take 55 hits from archer fire, which cause 2 casualties. Varangian Guard (13) take 26 hits in close combat, which cause 1 casualties. Monsters (8) take 136 hits from archer fire, which cause 2 casualties. People's Militia (20) take 70 hits from archer fire (reduced due to fortifications), which cause 3 casualties. Dark Guards (16) take 14 hits from archer fire (reduced due to fortifications). No casualties. ---Brute Squad--=S= (1) take 342 hits from archer fire, which cause 7 casualties. Total casualties: 21 attackers, 5 defenders Turn No. 4
Greyjoys Pride (18) fire on ---Brute Squad--=S= (1), scoring 104 hits. Spear Heralds (22) fire on ---Brute Squad--=S= (1), scoring 60 hits. Lavraz Foresters (7) fire on Dark Guards (15), scoring 68 hits. Ouchy Stings (9) fire on People's Militia (20), scoring 61 hits. Dark Guards (15) fire on Frundi's Finest (4), scoring 233 hits. Dark Guards (16) fire on Monsters (8), scoring 119 hits. hell jumpers (6) fire on People's Militia (20), scoring 45 hits. Chault's Strawberries (3) fire on The Huntsmen (23), scoring 19 hits. Gellin's Blades (5) fire on Boaz's Platoon (14), scoring 43 hits. Wolves of Shadow (24) fire on ---Brute Squad--=S= (1), scoring 108 hits. Dark Guards (17) fire on Lavraz Foresters (7), scoring 120 hits. Personal Guard (12) can not advance, because the front lines are too crowded. Frundi's Finest (4) can not advance, because the front lines are too crowded. Monsters (8) can not advance, because the front lines are too crowded. Banner Guard (2) can not advance, because the front lines are too crowded. ---Brute Squad--=S= (1) can not advance, because the front lines are too crowded. Personal Guard (11) can not advance, because the front lines are too crowded. The Huntsmen (23), Mercy (19), Boaz's Platoon (14) and People's Militia (20) hold their positions at the outer wall, waiting for the attack. Close Combat: The attackers crowd around the outnumbered defenders - Overkill! Regret (21) score 72 hits. Partisans (10) score 13 hits. Varangian Guard (13) score 70 hits. Total hits suffered: Attackers: 72, Defenders: 21 (83 before overkill) The Huntsmen (23) take 9 hits from archer fire (reduced due to fortifications). No casualties. Lavraz Foresters (7) take 120 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield. Frundi's Finest (4) take 233 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield. Monsters (8) take 119 hits from archer fire, which cause 1 casualties, causing panicked flight among the survivors. Dark Guards (15) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Regret (21) take 21 hits in close combat. No casualties, making the unit retreat from the battlefield. ---Brute Squad--=S= (1) take 272 hits from archer fire, which cause 6 casualties. Boaz's Platoon (14) take 20 hits from archer fire (reduced due to fortifications). No casualties. Partisans (10) take 72 hits in close combat, which cause 3 casualties. People's Militia (20) take 48 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Total casualties: 21 attackers, 3 defenders Turn No. 5
Spear Heralds (22) fire on Varangian Guard (13), scoring 37 hits. Greyjoys Pride (18) fire on Partisans (10), scoring 97 hits. Dark Guards (17) fire on Varangian Guard (13), scoring 95 hits. hell jumpers (6) fire on People's Militia (20), scoring 54 hits. Chault's Strawberries (3) fire on Dark Guards (15), scoring 17 hits. Ouchy Stings (9) fire on Dark Guards (15), scoring 83 hits. Dark Guards (16) fire on Partisans (10), scoring 128 hits. Dark Guards (15) fire on Varangian Guard (13), scoring 135 hits. Gellin's Blades (5) fire on People's Militia (20), scoring 51 hits. Wolves of Shadow (24) fire on Partisans (10), scoring 209 hits. Varangian Guard (13) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. Partisans (10) scale the fortifications (reduced combat effectiveness for this turn). Personal Guard (11), Banner Guard (2), Personal Guard (12) and ---Brute Squad--=S= (1) advance towards the enemy. The Huntsmen (23), Boaz's Platoon (14) and People's Militia (20) hold their positions at the outer wall, waiting for the attack. Close Combat: Spear Heralds (22) score 18 hits. Greyjoys Pride (18) score 25 hits. Dark Guards (17) score 44 hits. The Huntsmen (23) score 129 hits. Boaz's Platoon (14) score 195 hits. People's Militia (20) score 87 hits. Dark Guards (16) score 46 hits. Partisans (10) score 7 hits. Dark Guards (15) score 66 hits. Mercy (19) score 176 hits. Total hits suffered: Attackers: 786, Defenders: 7 Spear Heralds (22) take 6 hits in close combat (reduced due to fortifications). No casualties. People's Militia (20) take 48 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Partisans (10) take 1220 hits (786 in close combat, 434 from archer fire), which cause 34 casualties, wiping the unit out. Dark Guards (15) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Varangian Guard (13) take 267 hits from archer fire, which cause 7 casualties, causing panicked flight among the survivors. Total casualties: 41 attackers, 3 defenders Turn No. 6
Chault's Strawberries (3) fire on People's Militia (20), scoring 34 hits. Gellin's Blades (5) fire on Dark Guards (15), scoring 29 hits. Dark Guards (17) fire on ---Brute Squad--=S= (1), scoring 132 hits. Spear Heralds (22) fire on ---Brute Squad--=S= (1), scoring 49 hits. Ouchy Stings (9) fire on Dark Guards (15), scoring 55 hits. Dark Guards (16) fire on Personal Guard (12), scoring 180 hits. Dark Guards (15) fire on Personal Guard (11), scoring 270 hits. hell jumpers (6) fire on People's Militia (20), scoring 52 hits. Wolves of Shadow (24) fire on Banner Guard (2), scoring 202 hits. Greyjoys Pride (18) fire on ---Brute Squad--=S= (1), scoring 91 hits. Personal Guard (11) scale the fortifications (reduced combat effectiveness for this turn). Personal Guard (12) scale the fortifications (reduced combat effectiveness for this turn). ---Brute Squad--=S= (1) scale the fortifications (reduced combat effectiveness for this turn). Banner Guard (2) scale the fortifications (reduced combat effectiveness for this turn). Mercy (19), People's Militia (20) and Boaz's Platoon (14) hold their positions at the outer wall, waiting for the attack. Close Combat: 1 Wetham banners are visible in the melee. Mercy (19) score 169 hits. People's Militia (20) score 107 hits. Boaz's Platoon (14) score 179 hits. Dark Guards (17) score 37 hits. Spear Heralds (22) score 18 hits. Personal Guard (11) score 14 hits. Dark Guards (16) score 51 hits. Personal Guard (12) score 28 hits. Dark Guards (15) score 73 hits. ---Brute Squad--=S= (1) score 177 hits. Banner Guard (2) score 26 hits. The Huntsmen (23) score 130 hits. Greyjoys Pride (18) score 24 hits. Total hits suffered: Attackers: 788, Defenders: 245 Mercy (19) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties. People's Militia (20) take 90 hits (51 in close combat, 39 from archer fire) (reduced due to fortifications), which cause 4 casualties. Boaz's Platoon (14) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties. Dark Guards (17) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties. Spear Heralds (22) take 20 hits in close combat (reduced due to fortifications). No casualties. Personal Guard (11) take 559 hits (289 in close combat, 270 from archer fire), which cause 6 casualties, wiping the unit out. Dark Guards (16) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties. Personal Guard (12) take 363 hits (183 in close combat, 180 from archer fire), which cause 7 casualties, wiping the unit out. Zarath Emporos (Imperial Knight of Wetham) has been captured by Assassins forces. Dark Guards (15) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties. ---Brute Squad--=S= (1) take 507 hits (235 in close combat, 272 from archer fire), which cause 11 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat. Banner Guard (2) take 283 hits (81 in close combat, 202 from archer fire), which cause 4 casualties, wiping the unit out. Jimmy Wiggins (Knight of Lavraz, Wetham) has been wounded. Total casualties: 28 attackers, 9 defenders Turn No. 7
Ouchy Stings (9) fire on Dark Guards (15), scoring 83 hits. Dark Guards (17) fire on Gellin's Blades (5), scoring 143 hits. hell jumpers (6) fire on People's Militia (20), scoring 47 hits. Greyjoys Pride (18) fire on Ouchy Stings (9), scoring 80 hits. Chault's Strawberries (3) fire on People's Militia (20), scoring 33 hits. Spear Heralds (22) fire on hell jumpers (6), scoring 75 hits. Gellin's Blades (5) fire on Dark Guards (16), scoring 51 hits. Wolves of Shadow (24) fire on Chault's Strawberries (3), scoring 115 hits. Dark Guards (16) fire on Ouchy Stings (9), scoring 116 hits. Dark Guards (15) fire on hell jumpers (6), scoring 133 hits. The Huntsmen (23) leave the fortification, attacking the enemy. Boaz's Platoon (14) leave the fortification, attacking the enemy. People's Militia (20) leave the fortification, attacking the enemy. Mercy (19) leave the fortification, attacking the enemy. Ouchy Stings (9) take 196 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors. hell jumpers (6) take 208 hits from archer fire, which cause 5 casualties, wiping the unit out. belkin Hyundai, High Marshal of Wetham has been wounded. Chault's Strawberries (3) take 115 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors. People's Militia (20) take 80 hits from archer fire, which cause 4 casualties. Gellin's Blades (5) take 143 hits from archer fire, which cause 6 casualties, wiping the unit out. Dark Guards (16) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Dark Guards (15) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 19 attackers, 6 defenders Defender Victory! The battle does 6 % damage to the fortifications.
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