Assassins/Army of Shadows/Defense of South Bakker

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The Defense of South Bakker

A report from Darth Revan, Dame of Dark Citadel



Defense of South Bakker
Part of Wetham-Assassin War
3.jpg
Date 8, November 2007
Location South Bakker
Weather Strong winds
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Assassins Wetham, Rogue
Commanders
None None
Strength
182 (138 Inf, 21 Arch, 23 SF)-2421 CS 229 (82 Inf, 86 Arch, 61 other)-2610 CS
Formations
None None
Casualties
65 158



Battle in South Bakker   (22 days, 18 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1 A Archers Lance Wetham 20 Arch line   218
2 A Banner Guard Jimmy Wetham 15 Inf box   249
3 A Gellin's Blades Gellin Wetham 19 Arch line   255
4 A GreyShields Lorebass Wetham 18 Inf box   318
5 A Guardians of Hope Gabrielle Wetham 10 Inf box   217
6 A hell jumpers belkin Wetham 15 Arch line   243
7 A Lavraz Foresters Gorham Wetham 32 Arch line   346
8 A Lavraz Legions John Wetham 14 Inf line   179
9 A Partisans (militia/guard unit) (rogue) 61 other line   211
10 A Royal Guard Wolfgang Wetham 25 Inf box   374
11 D Boaz's Platoon Boaz Assassins 12 Inf line   250
12 D Dark Guards Randy Assassins 10 Arch line   154
13 D Dark Guards Chance Assassins 11 Arch line   246
14 D Mercy Innocent Assassins 10 Inf line   198
15 D Metal Militia G´war Assassins 5 Inf line   120
16 D People's Militia Gorefinder Assassins 82 Inf line   508
17 D Regret Darth Assassins 9 SF line   252
18 D The Huntsmen Jalen Assassins 29 Inf line   313
19 D Wolves of Shadow thyra Assassins 14 SF line   380
20 N Lukon's Bane Robert Giblot 60 Arch line   604

Total:
10 attackers (82 Inf, 86 Arch, 61 other)
9 defenders (138 Inf, 21 Arch, 23 SF)
Total combat strengths: 2610 vs. 2421
1 neutral observers (604 combat strength).

The forces from Assassins brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Assassins.
The Wetham troops attack because they are at war with Assassins.
The Giblot forces stay neutral because they have friends on both sides.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
    10 (25-I)
2 (15-I)
4 (18-I)
5 (10-I)
1 (20-A)
3 (19-A)
6 (15-A)
7 (32-A)
8 (14-I)
9 (61-P)
  15 (5-I)
12 (10-A)
13 (11-A)
17 (9-S)
19 (14-S)
11 (12-I)
14 (10-I)
16 (82-I)
18 (29-I)
   

Lavraz Foresters (7) fire on Metal Militia (15), scoring 125 hits.
hell jumpers (6) fire on Metal Militia (15), scoring 97 hits.
Regret (17) fire on Gellin's Blades (3), scoring 72 hits.
Dark Guards (13) fire on Archers (1), scoring 95 hits.
Wolves of Shadow (19) fire on Partisans (9), scoring 96 hits.
Dark Guards (12) fire on Lavraz Legions (8), scoring 66 hits.
Gellin's Blades (3) fire on Metal Militia (15), scoring 73 hits.
Archers (1) fire on Metal Militia (15), scoring 63 hits.
Mercy (14) stay behind their camp fortifications.
Boaz's Platoon (11) stay behind their camp fortifications.
Metal Militia (15) stay behind their camp fortifications.
The Huntsmen (18) stay behind their camp fortifications.
People's Militia (16) stay behind their camp fortifications.
GreyShields (4), Lavraz Legions (8), Partisans (9), Royal Guard (10), Guardians of Hope (5) and Banner Guard (2) advance towards the enemy.

Lavraz Legions (8) take 66 hits from archer fire, which cause 3 casualties.
Partisans (9) take 96 hits from archer fire, which cause 5 casualties.
Metal Militia (15) take 179 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Gellin's Blades (3) take 72 hits from archer fire, which cause 2 casualties.
Archers (1) take 95 hits from archer fire, which cause 3 casualties.
Total casualties: 13 attackers, 4 defenders

Turn No. 2
      10 (25-I)
1 (17-A)
2 (15-I)
3 (17-A)
4 (18-I)
5 (10-I)
6 (15-A)
7 (32-A)
8 (11-I)
9 (56-P)
15 (1-I)
12 (10-A)
13 (11-A)
17 (9-S)
19 (14-S)
11 (12-I)
14 (10-I)
16 (82-I)
18 (29-I)
   

Wolves of Shadow (19) fire on Partisans (9), scoring 210 hits.
Archers (1) fire on Metal Militia (15), scoring 72 hits.
Dark Guards (13) fire on Lavraz Legions (8), scoring 153 hits.
Lavraz Foresters (7) fire on Metal Militia (15), scoring 93 hits.
Gellin's Blades (3) fire on Metal Militia (15), scoring 61 hits.
hell jumpers (6) fire on Metal Militia (15), scoring 96 hits.
Dark Guards (12) fire on Lavraz Legions (8), scoring 68 hits.
Regret (17) fire on Partisans (9), scoring 127 hits.
Partisans (9) break through the frontlines!
Banner Guard (2) can not advance, because the front lines are too crowded.
Lavraz Legions (8) break through the frontlines!
Guardians of Hope (5), Royal Guard (10) and GreyShields (4) advance towards the enemy.
Metal Militia (15), People's Militia (16), Mercy (14), Boaz's Platoon (11) and The Huntsmen (18) advance towards the enemy.

Close Combat:
4 Wetham banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Guardians of Hope (5) score 169 hits.
GreyShields (4) score 197 hits.
Metal Militia (15) score 21 hits.
Total hits suffered: Attackers: 21, Defenders: 67 (366 before overkill)

Guardians of Hope (5) take 21 hits in close combat, which cause 1 casualties.
Metal Militia (15) take 389 hits (67 in close combat, 322 from archer fire), which cause 1 casualties, wiping the unit out.
Sir G´war Aktil´Rohar, Executor of Assassins has been wounded.
Partisans (9) take 337 hits from archer fire, which cause 19 casualties.
Lavraz Legions (8) take 221 hits from archer fire, which cause 9 casualties.
John Emporos (Imperial Knight of Wetham) has been wounded.
Total casualties: 29 attackers, 1 defenders

Turn No. 3
        1 (17-A)
2 (15-I)
3 (17-A)
6 (15-A)
7 (32-A)
10 (25-I)
4 (18-I)
5 (9-I)
8 (2-I)
9 (37-P)
11 (12-I)
12 (10-A)
13 (11-A)
14 (10-I)
16 (82-I)
17 (9-S)
18 (29-I)
19 (14-S)
     

Lavraz Foresters (7) fire on People's Militia (16), scoring 66 hits.
Dark Guards (13) fire on Partisans (9), scoring 156 hits.
Archers (1) fire on Wolves of Shadow (19), scoring 26 hits.
Wolves of Shadow (19) fire on Lavraz Legions (8), scoring 148 hits.
Regret (17) fire on Partisans (9), scoring 111 hits.
Dark Guards (12) fire on Lavraz Legions (8), scoring 96 hits.
Gellin's Blades (3) fire on People's Militia (16), scoring 31 hits.
hell jumpers (6) move closer to get better shots.
The Huntsmen (18) break through the frontlines!
Boaz's Platoon (11) break through the frontlines!
People's Militia (16) break through the frontlines!
Banner Guard (2), Partisans (9), GreyShields (4), Lavraz Legions (8), Royal Guard (10) and Guardians of Hope (5) advance towards the enemy.

Close Combat:
4 Wetham banners are visible in the melee.
GreyShields (4) score 217 hits.
The Huntsmen (18) score 150 hits.
Guardians of Hope (5) score 200 hits.
Boaz's Platoon (11) score 232 hits.
People's Militia (16) score 122 hits.
Total hits suffered: Attackers: 504, Defenders: 417

Close Combat:
Dark Guards (13) score 55 hits.
Partisans (9) score 13 hits.
Lavraz Legions (8) score 29 hits.
Wolves of Shadow (19) score 127 hits.
Regret (17) score 117 hits.
Dark Guards (12) score 30 hits.
Mercy (14) score 173 hits.
Total hits suffered: Attackers: 502, Defenders: 42

Dark Guards (13) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Partisans (9) take 729 hits (462 in close combat, 267 from archer fire), which cause 37 casualties, wiping the unit out.
GreyShields (4) take 342 hits in close combat, which cause 8 casualties.
Lavraz Legions (8) take 284 hits (40 in close combat, 244 from archer fire), which cause 2 casualties, wiping the unit out.
The Huntsmen (18) take 142 hits in close combat, which cause 4 casualties.
Wolves of Shadow (19) take 13 hits from archer fire (reduced due to fortifications). No casualties.
Guardians of Hope (5) take 162 hits in close combat, which cause 5 casualties.
Boaz's Platoon (11) take 101 hits in close combat, which cause 2 casualties.
People's Militia (16) take 271 hits (174 in close combat, 97 from archer fire), which cause 11 casualties.
Total casualties: 52 attackers, 18 defenders

Turn No. 4
        1 (17-A)
3 (17-A)
7 (32-A)
2 (15-I)
6 (15-A)
10 (25-I)
4 (10-I)
5 (4-I)
11 (10-I)
16 (71-I)
18 (25-I)
12 (10-A)
13 (10-A)
14 (10-I)
17 (9-S)
19 (14-S)
     

Dark Guards (12) fire on Royal Guard (10), scoring 100 hits.
Gellin's Blades (3) fire on Wolves of Shadow (19), scoring 36 hits.
Dark Guards (13) fire on hell jumpers (6), scoring 161 hits.
Regret (17) fire on Banner Guard (2), scoring 60 hits.
Lavraz Foresters (7) fire on Wolves of Shadow (19), scoring 60 hits.
hell jumpers (6) fire on Mercy (14), scoring 78 hits.
Wolves of Shadow (19) fire on Royal Guard (10), scoring 147 hits.
Archers (1) fire on Regret (17), scoring 26 hits.
Mercy (14) can not advance, because the front lines are too crowded.
Banner Guard (2) and Royal Guard (10) advance towards the enemy.

Close Combat:
5 Wetham banners are visible in the melee.
Banner Guard (2) score 148 hits.
GreyShields (4) score 149 hits.
Royal Guard (10) score 213 hits.
People's Militia (16) score 144 hits.
The Huntsmen (18) score 152 hits.
Boaz's Platoon (11) score 210 hits.
Guardians of Hope (5) score 94 hits.
Total hits suffered: Attackers: 506, Defenders: 604

Mercy (14) take 78 hits from archer fire, which cause 2 casualties.
Banner Guard (2) take 250 hits (190 in close combat, 60 from archer fire), which cause 7 casualties.
GreyShields (4) take 81 hits in close combat, which cause 2 casualties.
Royal Guard (10) take 431 hits (184 in close combat, 247 from archer fire), which cause 11 casualties.
People's Militia (16) take 428 hits in close combat, which cause 18 casualties.
Regret (17) take 13 hits from archer fire (reduced due to fortifications). No casualties.
The Huntsmen (18) take 99 hits in close combat, which cause 3 casualties.
hell jumpers (6) take 161 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Wolves of Shadow (19) take 48 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Boaz's Platoon (11) take 77 hits in close combat, which cause 1 casualties.
Guardians of Hope (5) take 51 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Total casualties: 27 attackers, 25 defenders

Turn No. 5
        1 (17-A)
3 (17-A)
7 (32-A)
  2 (8-I)
4 (8-I)
10 (14-I)
11 (9-I)
16 (53-I)
18 (22-I)
12 (10-A)
13 (10-A)
14 (8-I)
17 (9-S)
19 (13-S)
     

Wolves of Shadow (19) fire on Lavraz Foresters (7), scoring 62 hits.
Dark Guards (12) fire on Gellin's Blades (3), scoring 45 hits.
Archers (1) fire on Regret (17), scoring 53 hits.
Lavraz Foresters (7) move closer to get better shots.
Gellin's Blades (3) fire on Dark Guards (13), scoring 27 hits.
Regret (17) retreat from the close combat near them.
Dark Guards (13) fire on Lavraz Foresters (7), scoring 124 hits.
Mercy (14) advance towards the enemy.

Close Combat:
3 Wetham banners are visible in the melee.
Mercy (14) score 148 hits.
The Huntsmen (18) score 139 hits.
Boaz's Platoon (11) score 171 hits.
Banner Guard (2) score 125 hits.
GreyShields (4) score 110 hits.
Royal Guard (10) score 190 hits.
People's Militia (16) score 104 hits.
Total hits suffered: Attackers: 562, Defenders: 425

Mercy (14) take 121 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
The Huntsmen (18) take 100 hits in close combat, which cause 3 casualties.
Boaz's Platoon (11) take 111 hits in close combat, which cause 2 casualties.
Lavraz Foresters (7) take 186 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Gellin's Blades (3) take 45 hits from archer fire, which cause 2 casualties.
Banner Guard (2) take 237 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield. One Wetham banner is lost.
Regret (17) take 53 hits from archer fire, which cause 1 casualties.
Darth Revan (Dame of Dark Citadel, Assassins) has been wounded.
Dark Guards (13) take 14 hits from archer fire (reduced due to fortifications). No casualties.
GreyShields (4) take 172 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. 2 Wetham banners fall.
Royal Guard (10) take 153 hits in close combat, which cause 4 casualties.
People's Militia (16) take 93 hits in close combat, which cause 4 casualties.
Total casualties: 24 attackers, 12 defenders

Turn No. 6
        1 (17-A)
3 (15-A)
  10 (10-I)
11 (7-I)
16 (49-I)
18 (19-I)
12 (10-A)
13 (10-A)
19 (13-S)
17 (8-S)
   

Gellin's Blades (3) fire on Wolves of Shadow (19), scoring 25 hits.
Dark Guards (13) fire on Archers (1), scoring 82 hits.
Wolves of Shadow (19) fire on Gellin's Blades (3), scoring 94 hits.
Dark Guards (12) fire on Archers (1), scoring 65 hits.
Regret (17) fire on Gellin's Blades (3), scoring 27 hits.
Archers (1) fire on Wolves of Shadow (19), scoring 40 hits.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Royal Guard (10) score 132 hits.
The Huntsmen (18) score 123 hits.
Boaz's Platoon (11) score 148 hits.
People's Militia (16) score 93 hits.
Total hits suffered: Attackers: 194 (364 before overkill), Defenders: 132

Royal Guard (10) take 194 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors.
The Huntsmen (18) take 41 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat.
Gellin's Blades (3) take 121 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Boaz's Platoon (11) take 38 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Wolves of Shadow (19) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
People's Militia (16) take 53 hits in close combat, which cause 2 casualties.
Archers (1) take 147 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total casualties: 13 attackers, 5 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.


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