Assassins/Army of Shadows/Attack on South Bakker Walls

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The Attack on South Bakker's Walls

A report from Evil Revan, General of Assassins



Attack on South Bakker's Walls
Part of Wetham-Assassin War
3.jpg
Date 26, October 2007
Location South Bakker
Weather Strong winds
Result After 6 rounds, Attacker Victory
Territorial
changes
Assassins regain control of South Bakker
Combatants
Attackers Defenders
Assassins, Outer Tilog Wetham
Commanders
Nym Duskryn None
Strength
373 (287 Inf, 52 Arch, 12 Cav, 22 SF)-4520 CS 136 (86 Inf, 20 Arch, 30 other)-1151 CS
Formations
None None
Casualties
29 109



Battle in South Bakker   (23 hours, 20 minutes ago)

No. Role Unit Commander Realm Unit Formation CS
1 A Boaz's Platoon Boaz Assassins 14 Inf line   254
2 A Anvil Company (not present) Outer Tilog 1 Cav line   30
3 A Borg Horsemen Merlin Outer Tilog 11 Cav wedge   176
4 A Dark Citadel Cricket Team Sedgewick Assassins 9 Inf line   169
5 A Dark Guards Chance Assassins 20 Arch line   345
6 A Footmen Fenrisulf Assassins 35 Inf line   537
7 A Mercy Innocent Assassins 15 Inf line   272
8 A Nightkisses Nym Assassins 15 Inf line   258
9 A People's Militia Gorefinder Assassins 134 Inf line   721
10 A Rabididium Rakaarox Outer Tilog 24 Inf line   216
11 A Randun's Crusade Randun Assassins 10 Inf line   175
12 A Regret Darth Assassins 4 SF line   148
13 A The Huntsmen Jalen Assassins 22 Inf wedge   181
14 A The Red Hand Adrian Assassins 9 Inf line   156
15 A Unity Evil Assassins 32 Arch line   438
16 A Wolves of Shadow thyra Assassins 18 SF line   444
17 D Angry Peasants (militia/guard unit) Wetham 30 other line   135
18 D Archers (not present) Wetham 20 Arch line   229
19 D Banner Guard Jimmy Wetham 15 Inf box   179
20 D Longswords of Veanne (militia/guard unit) Wetham 15 Inf box   199
21 D Personal Guard Zarath Wetham 26 Inf box   238
22 D Takeover Unit (militia/guard unit) Wetham 30 Inf line   171

Total:
16 attackers (287 Inf, 52 Arch, 12 Cav, 22 SF)
6 defenders (86 Inf, 20 Arch, 30 other)
Total combat strengths: 4520 vs. 1151

The region owner Wetham and their allies defend.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Nym Duskryn, Marshal of the Army of Shadows takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
    1 (14-I)
2 (1-C)
3 (11-C)

4 (9-I)
6 (35-I)
7 (15-I)
8 (15-I)
9 (134-I)
11 (10-I)
13 (22-I)
5 (20-A)
10 (24-I)
12 (4-S)

15 (32-A)
16 (18-S)
14 (9-I)
  17 (30-P)
18 (20-A)
19 (15-I)
21 (26-I)
20 (15-I)
22 (30-I)
     

Wolves of Shadow (16) move closer to get better shots.
Regret (12) fire on Archers (18), scoring 26 hits.
Archers (18) fire on Wolves of Shadow (16), scoring 63 hits.
Unity (15) fire on Personal Guard (21), scoring 195 hits.
Dark Guards (5) fire on Banner Guard (19), scoring 101 hits.
Anvil Company (2) and Borg Horsemen (3) ride on, closing in on the defenders.
Angry Peasants (17) leave the fortification, attacking the enemy.
People's Militia (9), The Huntsmen (13), Boaz's Platoon (1), Randun's Crusade (11), The Red Hand (14), Mercy (7), Nightkisses (8), Rabididium (10), Footmen (6) and Dark Citadel Cricket Team (4) advance towards the enemy.
Longswords of Veanne (20) and Takeover Unit (22) move forward to take up positions at the outer wall.
Personal Guard (21) and Banner Guard (19) hold their positions at the outer wall, waiting for the attack.

Close Combat:
Angry Peasants (17) score 19 hits.
The Red Hand (14) score 99 hits.
Total hits suffered: Attackers: 19, Defenders: 99

Personal Guard (21) take 81 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Angry Peasants (17) take 99 hits in close combat, which cause 4 casualties.
Wolves of Shadow (16) take 63 hits from archer fire, which cause 1 casualties.
The Red Hand (14) take 19 hits in close combat, which cause 1 casualties.
Archers (18) take 11 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Banner Guard (19) take 42 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 2 attackers, 10 defenders

Turn No. 2
      1 (14-I)
4 (9-I)
5 (20-A)
6 (35-I)
7 (15-I)
8 (15-I)
9 (134-I)
11 (10-I)
12 (4-S)
13 (22-I)
15 (32-A)
2 (1-C)
3 (11-C)
10 (24-I)

16 (17-S)
14 (8-I)
17 (26-P)
18 (19-A)
19 (13-I)
20 (15-I)
21 (23-I)
22 (30-I)
       

Archers (18) fire on Wolves of Shadow (16), scoring 76 hits.
Wolves of Shadow (16) fire on Personal Guard (21), scoring 176 hits.
Regret (12) fire on Longswords of Veanne (20), scoring 51 hits.
Dark Guards (5) fire on Banner Guard (19), scoring 164 hits.
Unity (15) fire on Takeover Unit (22), scoring 144 hits.
Borg Horsemen (3) and Anvil Company (2) keep their distance to the fortifications, waiting for other troops to breach them first.
Footmen (6), Mercy (7), Nightkisses (8), Randun's Crusade (11), Boaz's Platoon (1), Dark Citadel Cricket Team (4), The Huntsmen (13), People's Militia (9) and Rabididium (10) advance towards the enemy.
Longswords of Veanne (20), Takeover Unit (22), Banner Guard (19) and Personal Guard (21) hold their positions at the outer wall, waiting for the attack.

Close Combat:
Angry Peasants (17) score 15 hits.
The Red Hand (14) score 90 hits.
Rabididium (10) score 95 hits.
Total hits suffered: Attackers: 15, Defenders: 185

Angry Peasants (17) take 185 hits in close combat, which cause 8 casualties.
Wolves of Shadow (16) take 76 hits from archer fire, which cause 1 casualties.
Longswords of Veanne (20) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Takeover Unit (22) take 60 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
The Red Hand (14) take 15 hits in close combat. No casualties.
Banner Guard (19) take 68 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Jimmy Wiggins (Knight of Lavraz, Wetham) has been wounded.
Personal Guard (21) take 73 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total casualties: 1 attackers, 19 defenders

Turn No. 3
      5 (20-A)
12 (4-S)
15 (32-A)
1 (14-I)
2 (1-C)
3 (11-C)

4 (9-I)
6 (35-I)
7 (15-I)
8 (15-I)
9 (134-I)
11 (10-I)
13 (22-I)
16 (16-S)

10 (24-I)
14 (8-I)
17 (18-P)
18 (19-A)
19 (9-I)
20 (14-I)
21 (20-I)
22 (27-I)
       

Wolves of Shadow (16) fire on Archers (18), scoring 184 hits.
Archers (18) fire on People's Militia (9), scoring 59 hits.
Regret (12) fire on Personal Guard (21), scoring 43 hits.
Dark Guards (5) fire on Longswords of Veanne (20), scoring 93 hits.
Unity (15) fire on Takeover Unit (22), scoring 167 hits.
Borg Horsemen (3) and Anvil Company (2) keep their distance to the fortifications, waiting for other troops to breach them first.
Boaz's Platoon (1) can not advance, because the front lines are too crowded.
Mercy (7) can not advance, because the front lines are too crowded.
Footmen (6) can not advance, because the front lines are too crowded.
The Huntsmen (13) can not advance, because the front lines are too crowded.
Nightkisses (8) can not advance, because the front lines are too crowded.
Dark Citadel Cricket Team (4), Randun's Crusade (11) and People's Militia (9) advance towards the enemy.
Longswords of Veanne (20), Takeover Unit (22), Personal Guard (21) and Banner Guard (19) hold their positions at the outer wall, waiting for the attack.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Dark Citadel Cricket Team (4) score 150 hits.
Randun's Crusade (11) score 138 hits.
People's Militia (9) score 180 hits.
The Red Hand (14) score 83 hits.
Angry Peasants (17) score 12 hits.
Rabididium (10) score 116 hits.
Total hits suffered: Attackers: 12, Defenders: 258 (667 before overkill)

Dark Citadel Cricket Team (4) take 12 hits in close combat, which cause 1 casualties.
People's Militia (9) take 59 hits from archer fire, which cause 2 casualties.
Longswords of Veanne (20) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Takeover Unit (22) take 70 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Personal Guard (21) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Angry Peasants (17) take 258 hits in close combat, which cause 11 casualties.
Archers (18) take 77 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 3 attackers, 18 defenders

Turn No. 4
      5 (20-A)
12 (4-S)
15 (32-A)
1 (14-I)
2 (1-C)
3 (11-C)

6 (35-I)
7 (15-I)
8 (15-I)
13 (22-I)
16 (16-S)
4 (8-I)
9 (132-I)

10 (24-I)
11 (10-I)
14 (8-I)
17 (7-P)
18 (17-A)
19 (9-I)
20 (13-I)
21 (19-I)
22 (24-I)
       

Dark Guards (5) fire on Archers (18), scoring 118 hits.
Regret (12) fire on Personal Guard (21), scoring 50 hits.
Unity (15) fire on Longswords of Veanne (20), scoring 128 hits.
Wolves of Shadow (16) fire on Banner Guard (19), scoring 169 hits.
Archers (18) fire on Footmen (6), scoring 51 hits.
Anvil Company (2) and Borg Horsemen (3) keep their distance to the fortifications, waiting for other troops to breach them first.
Mercy (7) can not advance, because the front lines are too crowded.
Boaz's Platoon (1) can not advance, because the front lines are too crowded.
Nightkisses (8) can not advance, because the front lines are too crowded.
The Huntsmen (13) can not advance, because the front lines are too crowded.
Footmen (6) can not advance, because the front lines are too crowded.
Banner Guard (19), Personal Guard (21), Takeover Unit (22) and Longswords of Veanne (20) hold their positions at the outer wall, waiting for the attack.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
The Red Hand (14) score 99 hits.
Rabididium (10) score 101 hits.
Dark Citadel Cricket Team (4) score 161 hits.
People's Militia (9) score 208 hits.
Angry Peasants (17) score 7 hits.
Randun's Crusade (11) score 143 hits.
Total hits suffered: Attackers: 7, Defenders: 137 (712 before overkill)

Banner Guard (19) take 70 hits from archer fire (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Personal Guard (21) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
The Red Hand (14) take 7 hits in close combat. No casualties.
Angry Peasants (17) take 137 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors.
Archers (18) take 49 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Longswords of Veanne (20) take 53 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Footmen (6) take 51 hits from archer fire, which cause 1 casualties.
Total casualties: 1 attackers, 13 defenders

Turn No. 5
      5 (20-A)
12 (4-S)
15 (32-A)
1 (14-I)
2 (1-C)
3 (11-C)

6 (34-I)
7 (15-I)
8 (15-I)
13 (22-I)
16 (16-S)
4 (8-I)
9 (132-I)

10 (24-I)
11 (10-I)
14 (8-I)
18 (16-A)
20 (12-I)
21 (18-I)
22 (24-I)
       

Dark Guards (5) fire on Archers (18), scoring 77 hits.
Wolves of Shadow (16) fire on Personal Guard (21), scoring 147 hits.
Regret (12) fire on Longswords of Veanne (20), scoring 29 hits.
Archers (18) fire on People's Militia (9), scoring 54 hits.
Unity (15) fire on Takeover Unit (22), scoring 143 hits.
Borg Horsemen (3) and Anvil Company (2) keep their distance to the fortifications, waiting for other troops to breach them first.
Rabididium (10) scale the fortifications (reduced combat effectiveness for this turn).
Dark Citadel Cricket Team (4) scale the fortifications (reduced combat effectiveness for this turn).
People's Militia (9) scale the fortifications (reduced combat effectiveness for this turn).
The Red Hand (14) scale the fortifications (reduced combat effectiveness for this turn).
Randun's Crusade (11) scale the fortifications (reduced combat effectiveness for this turn).
The Huntsmen (13), Mercy (7), Footmen (6), Boaz's Platoon (1) and Nightkisses (8) advance towards the enemy.

Close Combat:
1 Wetham banners are visible in the melee.
Rabididium (10) score 45 hits.
Personal Guard (21) score 118 hits.
Dark Citadel Cricket Team (4) score 81 hits.
People's Militia (9) score 85 hits.
Archers (18) score 25 hits.
The Red Hand (14) score 40 hits.
Longswords of Veanne (20) score 142 hits.
Randun's Crusade (11) score 78 hits.
Takeover Unit (22) score 27 hits.
Total hits suffered: Attackers: 312, Defenders: 329

Rabididium (10) take 83 hits in close combat, which cause 3 casualties.
Personal Guard (21) take 168 hits (107 in close combat, 61 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Dark Citadel Cricket Team (4) take 99 hits in close combat, which cause 2 casualties.
People's Militia (9) take 125 hits (71 in close combat, 54 from archer fire), which cause 5 casualties.
Archers (18) take 105 hits (73 in close combat, 32 from archer fire) (reduced due to fortifications), which cause 3 casualties.
The Red Hand (14) take 41 hits in close combat, which cause 1 casualties.
Longswords of Veanne (20) take 82 hits (70 in close combat, 12 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Randun's Crusade (11) take 18 hits in close combat, which cause 1 casualties.
Takeover Unit (22) take 99 hits (39 in close combat, 60 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Total casualties: 12 attackers, 15 defenders

Turn No. 6
      5 (20-A)
12 (4-S)
15 (32-A)
2 (1-C)
3 (11-C)

16 (16-S)
1 (14-I)
6 (34-I)
7 (15-I)
8 (15-I)
13 (22-I)
4 (6-I)
9 (127-I)

10 (21-I)
11 (9-I)
14 (7-I)

18 (13-A)
20 (10-I)
21 (12-I)
22 (20-I)
       

Wolves of Shadow (16) hold their fire.
Regret (12) move closer to get better shots.
Unity (15) have no enemy in range and advance to better firing positions.
Dark Guards (5) have no enemy in range and advance to better firing positions.
Borg Horsemen (3) and Anvil Company (2) ride carefully through the breached fortifications.
Footmen (6) scale the fortifications (reduced combat effectiveness for this turn).
Mercy (7) scale the fortifications (reduced combat effectiveness for this turn).
Boaz's Platoon (1) scale the fortifications (reduced combat effectiveness for this turn).
Nightkisses (8) scale the fortifications (reduced combat effectiveness for this turn).
The Huntsmen (13) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
1 Wetham banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Randun's Crusade (11) score 151 hits.
Dark Citadel Cricket Team (4) score 118 hits.
Footmen (6) score 207 hits.
Archers (18) score 41 hits.
Mercy (7) score 122 hits.
Boaz's Platoon (1) score 111 hits.
Borg Horsemen (3) score 90 hits.
Longswords of Veanne (20) score 121 hits.
Nightkisses (8) score 125 hits.
Takeover Unit (22) score 21 hits.
Rabididium (10) score 90 hits.
Anvil Company (2) score 12 hits.
The Red Hand (14) score 73 hits.
Personal Guard (21) score 73 hits.
People's Militia (9) score 200 hits.
The Huntsmen (13) score 45 hits.
Total hits suffered: Attackers: 256, Defenders: 1156 (1344 before overkill)

Randun's Crusade (11) take 71 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Dark Citadel Cricket Team (4) take 45 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Footmen (6) take 60 hits in close combat, which cause 1 casualties.
Archers (18) take 382 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Mercy (7) take 46 hits in close combat, which cause 1 casualties.
Boaz's Platoon (1) take 34 hits in close combat, which cause 1 casualties.
Longswords of Veanne (20) take 175 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Takeover Unit (22) take 315 hits in close combat (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Personal Guard (21) take 143 hits in close combat (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Total casualties: 5 attackers, 34 defenders

Attacker Victory!

The battle does 4 % damage to the fortifications.



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