1st Battle of Lopa

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Battle in Lopa

No. Role Army Unit Commander Realm Unit Formation CS
1 A Acemioglan Selis Enweil 5 Arch line   113
2 A Eastern Reinforcements Globodenzio Riombara 55 Inf box   590
3 A Guardians of Humankind Sif Riombara 75 Arch skirmish   781
4 A Hungry Lions Marche Riombara 30 MI box   427
5 A Knights of Grehk 001 Petris Riombara 45 SF box   948
6 A Longbowmen Yuri Riombara 102 Arch skirmish   878
7 A Majsuen's Revenge Majsuen Riombara 138 Arch skirmish   829
8 A Mawlers Yosef Riombara 55 Inf line   745
9 A Outrageous Fish Felicie Riombara 53 Arch skirmish   540
10 A Protectors of the Republic Anton Riombara 61 Inf box   690
11 A Riombaran Warlords Gregorian Riombara 83 Inf line   800
12 A Royal Riombaran Raiders Mithridates Riombara 74 Cav wedge   717
13 A Ru's Mercenaries Rupert Riombara 40 Inf box   497
14 A Sunny Disposition Delarus Riombara 38 Inf line   461
15 A Three's Company Evander Riombara 18 Inf line   259
16 A Warriors of the Moon Oliver II Riombara 50 Inf box   576
17 A Warriors of the Sun Mark Riombara 58 Inf line   657
18 A Wrath of Grehk Lylander Riombara 18 SF box   397
19 A R} Stormbringer= Kendrick Riombara 69 Inf line   528
20 D Army of Daimons Midnight of the South Netherworld 151 other line   5817
21 D Army of Daimons Nightfall of the East Netherworld 346 other line   14553
22 D Group of Daimons Midnight of the West Netherworld 475 other line   9975
23 N Daimon Hunters Psion Riombara 25 Inf line   350
24 N Monsters (Monsters) (rogue) 13 other line   610


Total:
19 attackers (527 Inf, 30 MI, 373 Arch, 74 Cav, 63 SF)
3 defenders (972 other)
Total combat strengths: 11433 vs. 30345
2 neutral observers (960 combat strength).
Acemioglan tried to evade foreign troops, but were spotted.
Ru's Mercenaries tried to evade foreign troops, but were spotted.
Knights of Grehk 001 tried to evade foreign troops, but were spotted.
Mawlers tried to evade foreign troops, but were spotted.
Majsuen's Revenge tried to evade foreign troops, but were spotted.
Outrageous Fish tried to evade foreign troops, but were spotted.
Hungry Lions tried to evade foreign troops, but were spotted.
Protectors of the Republic tried to evade foreign troops, but were spotted.
Riombaran Warlords tried to evade foreign troops, but were spotted.
Longbowmen tried to evade foreign troops, but were spotted.
Guardians of Humankind tried to evade foreign troops, but were spotted.
Eastern Reinforcements tried to evade foreign troops, but were spotted.
Warriors of the Moon tried to evade foreign troops, but were spotted.
Daimon Hunters successfully evade the foreign troops.
The forces from Netherworld brace as they prepare to defend their ongoing takeover.
The region owner Riombara and their allies attack the takeover forces.
The Enweil troops attack because they are at war with Netherworld.
The Riombara troops attack because they are at war with Netherworld.
Monsters don't know what to do and stay out of the battle.

Strong winds and gusts are making ranged combat a game of luck.
Facing the Daimons without any unique items, the attackers suffer a morale penalty.
Sir Marche Telrunya, High Constable of Riombara takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  5 (45-S)

11 (83-I)

  1 (5-A)
12 (74-C)
16 (50-I)

2 (55-I)

3 (75-A) 4 (30-M) 6 (102-A) 7 (138-A) 8 (55-I) 9 (53-A) 10 (61-I) 13 (40-I) 14 (38-I) 15 (18-I) 17 (58-I) 18 (18-S) 19 (69-I)

  21 (346-D)

22 (475-D)

  20 (151-D)
   

Longbowmen (6) fire on Army of Daimons (21), scoring 362 hits.
Army of Daimons (21) fire on Guardians of Humankind (3), scoring 770 hits.
Acemioglan (1) fire on Group of Daimons (22), scoring 39 hits.
Group of Daimons (22) fire on Mawlers (8), scoring 923 hits.
Hungry Lions (4) fire on Army of Daimons (21), scoring 176 hits.
Army of Daimons (20) fire on Protectors of the Republic (10), scoring 281 hits.
Outrageous Fish (9) fire on Army of Daimons (21), scoring 148 hits.
Majsuen's Revenge (7) fire on Army of Daimons (21), scoring 254 hits.
Guardians of Humankind (3) fire on Army of Daimons (21), scoring 433 hits.
Total ranged hits suffered: Attackers: 1974, Defenders: 1412
Royal Riombaran Raiders (12) ride on, closing in on the defenders.
Knights of Grehk 001 (5), {L|R} Stormbringer= (19), Warriors of the Moon (16), Three's Company (15), Protectors of the Republic (10), Riombaran Warlords (11), Ru's Mercenaries (13), Warriors of the Sun (17), Eastern Reinforcements (2), Mawlers (8), Sunny Disposition (14) and Wrath of Grehk (18) advance towards the enemy.


Army of Daimons (21) take 1373 hits from archer fire, which cause 8 casualties.
Protectors of the Republic (10) take 281 hits from archer fire, which cause 7 casualties.
Group of Daimons (22) take 39 hits from archer fire, which cause 1 casualties.
Mawlers (8) take 923 hits from archer fire, which cause 19 casualties, making the unit retreat from the battlefield.
Guardians of Humankind (3) take 770 hits from archer fire, which cause 27 casualties.
Total hits suffered: Attackers: 1974 (0 from close combat and 1974 from ranged), Defenders: 1412 (0 from close combat and 1412 from ranged)
Total casualties: 53 attackers, 9 defenders

Turn No. 2

    5 (45-S)

11 (83-I)

1 (5-A)
3 (48-A)

4 (30-M) 6 (102-A) 7 (138-A) 9 (53-A) 16 (50-I)

2 (55-I)

10 (54-I) 12 (74-C) 13 (40-I) 14 (38-I) 15 (18-I) 17 (58-I) 18 (18-S) 19 (69-I)

21 (338-D)

22 (474-D)

  20 (151-D)
   

Acemioglan (1) fire on Army of Daimons (21), scoring 32 hits.
Majsuen's Revenge (7) fire on Army of Daimons (21), scoring 231 hits.
Army of Daimons (20) fire on Royal Riombaran Raiders (12), scoring 178 hits.
Longbowmen (6) fire on Army of Daimons (21), scoring 277 hits.
Guardians of Humankind (3) fire on Army of Daimons (21), scoring 278 hits.
Outrageous Fish (9) fire on Army of Daimons (21), scoring 201 hits.
Group of Daimons (22) fire on Warriors of the Sun (17), scoring 641 hits.
Army of Daimons (21) fire on Protectors of the Republic (10), scoring 1177 hits.
Hungry Lions (4) fire on Army of Daimons (21), scoring 161 hits.
Total ranged hits suffered: Attackers: 1996, Defenders: 1180
Royal Riombaran Raiders (12) charge forward.
Protectors of the Republic (10), Warriors of the Sun (17), {L|R} Stormbringer= (19), Knights of Grehk 001 (5), Wrath of Grehk (18), Riombaran Warlords (11), Warriors of the Moon (16), Three's Company (15), Ru's Mercenaries (13), Eastern Reinforcements (2) and Sunny Disposition (14) advance towards the enemy.


Close Combat (Defender Line 1):
4 Riombara banners are visible in the melee.
Protectors of the Republic (10) score 458 hits on Army of Daimons (21).
Warriors of the Sun (17) score 414 hits on Group of Daimons (22).
{L|R} Stormbringer= (19) score 338 hits on Army of Daimons (21).
Wrath of Grehk (18) score 205 hits on Army of Daimons (21).
Three's Company (15) score 191 hits on Army of Daimons (21).
Ru's Mercenaries (13) score 358 hits on Group of Daimons (22).
Eastern Reinforcements (2) score 321 hits on Army of Daimons (21).
Group of Daimons (22) score 98 hits on Ru's Mercenaries (13) (417 before overkill).
Group of Daimons (22) score 116 hits on Warriors of the Sun (17) (493 before overkill).
Army of Daimons (21) score 79 hits on Wrath of Grehk (18).
Army of Daimons (21) score 61 hits on Three's Company (15).
Army of Daimons (21) score 242 hits on Protectors of the Republic (10).
Army of Daimons (21) score 256 hits on Royal Riombaran Raiders (12).
Army of Daimons (21) score 292 hits on {L|R} Stormbringer= (19).
Army of Daimons (21) score 244 hits on Eastern Reinforcements (2).
Army of Daimons (21) score 183 hits on Sunny Disposition (14).
Sunny Disposition (14) score 283 hits on Army of Daimons (21).
Royal Riombaran Raiders (12) score 751 hits on Army of Daimons (21).
Total close combat hits suffered: Attackers: 1571 (2267 before overkill), Defenders: 3319

Protectors of the Republic (10) take 1419 hits (242 in close combat, 1177 from archer fire), which cause 35 casualties. 2 Riombara banners fall.
Warriors of the Sun (17) take 757 hits (116 in close combat, 641 from archer fire), which cause 23 casualties, making the unit retreat from the battlefield.
Mark Iturralde (Noble of Riombara) has been wounded by Group of Daimons (22).
{L|R} Stormbringer= (19) take 292 hits in close combat, which cause 9 casualties.
Wrath of Grehk (18) take 79 hits in close combat, which cause 2 casualties.
Three's Company (15) take 61 hits in close combat, which cause 2 casualties.
Ru's Mercenaries (13) take 98 hits in close combat, which cause 2 casualties.
Eastern Reinforcements (2) take 244 hits in close combat, which cause 6 casualties.
Group of Daimons (22) take 772 hits in close combat, which cause 7 casualties.
Army of Daimons (21) take 3727 hits (2547 in close combat, 1180 from archer fire), which cause 21 casualties.
Nightfall of the East has been wounded by Wrath of Grehk (18).
Sunny Disposition (14) take 183 hits in close combat, which cause 6 casualties.
Royal Riombaran Raiders (12) take 434 hits (256 in close combat, 178 from archer fire), which cause 12 casualties.
Total hits suffered: Attackers: 3567 (1571 from close combat and 1996 from ranged), Defenders: 4499 (3319 from close combat and 1180 from ranged)
Total casualties: 97 attackers, 28 defenders

Turn No. 3

      1 (5-A)
5 (45-S)
11 (83-I)

3 (48-A)

4 (30-M) 6 (102-A) 7 (138-A) 9 (53-A)

16 (50-I)
2 (49-I)

10 (19-I) 12 (62-C) 13 (38-I) 14 (32-I) 15 (16-I) 18 (16-S) 19 (60-I)
21 (317-D) 22 (467-D)

  20 (151-D)
   

Outrageous Fish (9) fire on Army of Daimons (20), scoring 55 hits.
Army of Daimons (20) fire on Warriors of the Moon (16), scoring 689 hits.
Acemioglan (1) move closer to get better shots.
Acemioglan (1) fire on Army of Daimons (20), scoring 23 hits.
Hungry Lions (4) move closer so they can fire safely into the melee.
Hungry Lions (4) fire on Army of Daimons (20), scoring 57 hits.
Guardians of Humankind (3) move closer so they can fire safely into the melee.
Guardians of Humankind (3) fire on Army of Daimons (20), scoring 79 hits.
Longbowmen (6) fire on Army of Daimons (20), scoring 146 hits.
Majsuen's Revenge (7) move closer so they can fire safely into the melee.
Majsuen's Revenge (7) fire on Army of Daimons (20), scoring 94 hits.
Total ranged hits suffered: Attackers: 689, Defenders: 454
Knights of Grehk 001 (5), Riombaran Warlords (11) and Warriors of the Moon (16) advance towards the enemy.


Close Combat (Defender Line 1):
4 Riombara banners are visible in the melee.
Wrath of Grehk (18) score 308 hits on Army of Daimons (21).
Royal Riombaran Raiders (12) score 258 hits on Group of Daimons (22).
Eastern Reinforcements (2) score 310 hits on Army of Daimons (21).
Protectors of the Republic (10) score 166 hits on Army of Daimons (21).
Warriors of the Moon (16) score 268 hits on Army of Daimons (21).
{L|R} Stormbringer= (19) score 201 hits on Army of Daimons (21).
Group of Daimons (22) score 154 hits on Ru's Mercenaries (13) (630 before overkill).
Group of Daimons (22) score 284 hits on Royal Riombaran Raiders (12) (1159 before overkill).
Three's Company (15) score 144 hits on Army of Daimons (21).
Sunny Disposition (14) score 186 hits on Army of Daimons (21).
Ru's Mercenaries (13) score 259 hits on Group of Daimons (22).
Army of Daimons (21) score 143 hits on Wrath of Grehk (18) (166 before overkill).
Army of Daimons (21) score 126 hits on Three's Company (15) (146 before overkill).
Army of Daimons (21) score 146 hits on Protectors of the Republic (10) (170 before overkill).
Army of Daimons (21) score 609 hits on {L|R} Stormbringer= (19) (708 before overkill).
Army of Daimons (21) score 386 hits on Eastern Reinforcements (2) (449 before overkill).
Army of Daimons (21) score 330 hits on Sunny Disposition (14) (383 before overkill).
Army of Daimons (21) score 362 hits on Warriors of the Moon (16) (421 before overkill).
Total close combat hits suffered: Attackers: 2540 (4232 before overkill), Defenders: 2100

Army of Daimons (20) take 454 hits from archer fire, which cause 5 casualties.
Wrath of Grehk (18) take 143 hits in close combat, which cause 3 casualties.
Royal Riombaran Raiders (12) take 284 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Eastern Reinforcements (2) take 386 hits in close combat, which cause 9 casualties.
Protectors of the Republic (10) take 146 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Warriors of the Moon (16) take 1051 hits (362 in close combat, 689 from archer fire), which cause 23 casualties, making the unit retreat from the battlefield.
{L|R} Stormbringer= (19) take 609 hits in close combat, which cause 18 casualties.
Group of Daimons (22) take 517 hits in close combat, which cause 5 casualties.
Three's Company (15) take 126 hits in close combat, which cause 4 casualties.
Sunny Disposition (14) take 330 hits in close combat, which cause 10 casualties.
Ru's Mercenaries (13) take 154 hits in close combat, which cause 3 casualties.
Army of Daimons (21) take 1583 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 3229 (2540 from close combat and 689 from ranged), Defenders: 2554 (2100 from close combat and 454 from ranged)
Total casualties: 82 attackers, 19 defenders

Turn No. 4

        1 (5-A)
5 (45-S)
6 (102-A)
9 (53-A)
11 (83-I)

3 (48-A)

4 (30-M) 7 (138-A)

2 (40-I)

13 (35-I) 14 (22-I) 15 (12-I) 18 (13-S) 19 (42-I)
21 (308-D) 22 (462-D)

  20 (146-D)
   

Majsuen's Revenge (7) fire on Army of Daimons (20), scoring 304 hits.
Outrageous Fish (9) fire on Army of Daimons (20), scoring 84 hits.
Acemioglan (1) fire on Army of Daimons (20), scoring 20 hits.
Guardians of Humankind (3) fire on Army of Daimons (20), scoring 161 hits.
Army of Daimons (20) fire on Hungry Lions (4), scoring 623 hits.
Longbowmen (6) fire on Army of Daimons (20), scoring 152 hits.
Hungry Lions (4) fire carefully into the close combat near them.
Hungry Lions (4) fire on Army of Daimons (21), scoring 123 hits.
Total ranged hits suffered: Attackers: 623, Defenders: 844
Knights of Grehk 001 (5) and Riombaran Warlords (11) advance towards the enemy.


Close Combat (Defender Line 1):
2 Riombara banners are visible in the melee.
Eastern Reinforcements (2) score 190 hits on Army of Daimons (21).
{L|R} Stormbringer= (19) score 120 hits on Group of Daimons (22).
Wrath of Grehk (18) score 119 hits on Army of Daimons (21).
Group of Daimons (22) score 105 hits on Ru's Mercenaries (13) (515 before overkill).
Group of Daimons (22) score 148 hits on {L|R} Stormbringer= (19) (730 before overkill).
Sunny Disposition (14) score 182 hits on Army of Daimons (21).
Army of Daimons (21) score 114 hits on Wrath of Grehk (18) (375 before overkill).
Army of Daimons (21) score 96 hits on Three's Company (15) (315 before overkill).
Army of Daimons (21) score 396 hits on Eastern Reinforcements (2) (1302 before overkill).
Army of Daimons (21) score 224 hits on Sunny Disposition (14) (737 before overkill).
Three's Company (15) score 142 hits on Army of Daimons (21).
Ru's Mercenaries (13) score 248 hits on Group of Daimons (22).
Total close combat hits suffered: Attackers: 1083 (3974 before overkill), Defenders: 1001

Eastern Reinforcements (2) take 396 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
{L|R} Stormbringer= (19) take 148 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 8 additional men get slaughtered during the retreat.
Wrath of Grehk (18) take 114 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Group of Daimons (22) take 368 hits in close combat, which cause 3 casualties.
Army of Daimons (20) take 721 hits from archer fire, which cause 8 casualties.
Hungry Lions (4) take 623 hits from archer fire, which cause 19 casualties, causing panicked flight among the survivors.
Sunny Disposition (14) take 224 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Army of Daimons (21) take 756 hits (633 in close combat, 123 from archer fire), which cause 4 casualties.
Three's Company (15) take 96 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Ru's Mercenaries (13) take 105 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
Rupert TithOnanka (Knight of Grehk, Riombara) has been captured by Group of Daimons (22).
Total hits suffered: Attackers: 1706 (1083 from close combat and 623 from ranged), Defenders: 1845 (1001 from close combat and 844 from ranged)
Total casualties: 67 attackers, 15 defenders

Turn No. 5

        1 (5-A)
6 (102-A)
9 (53-A)

3 (48-A)

5 (45-S) 7 (138-A) 11 (83-I)

21 (304-D)

22 (459-D)

  20 (138-D)
   

Army of Daimons (20) fire on Riombaran Warlords (11), scoring 326 hits.
Guardians of Humankind (3) fire on Army of Daimons (21), scoring 284 hits.
Majsuen's Revenge (7) fire on Army of Daimons (21), scoring 333 hits.
Outrageous Fish (9) fire on Army of Daimons (21), scoring 135 hits.
Group of Daimons (22) fire on Knights of Grehk 001 (5), scoring 962 hits.
Acemioglan (1) fire on Army of Daimons (21), scoring 50 hits.
Army of Daimons (21) fire on Majsuen's Revenge (7), scoring 721 hits.
Longbowmen (6) fire on Army of Daimons (21), scoring 240 hits.
Total ranged hits suffered: Attackers: 2009, Defenders: 1042
Riombaran Warlords (11) and Knights of Grehk 001 (5) advance towards the enemy.


Close Combat (Defender Line 1):
3 Riombara banners are visible in the melee.
Riombaran Warlords (11) score 511 hits on Army of Daimons (21).
Group of Daimons (22) score 77 hits on Knights of Grehk 001 (5) (544 before overkill).
Army of Daimons (21) score 316 hits on Riombaran Warlords (11) (1069 before overkill).
Knights of Grehk 001 (5) score 566 hits on Group of Daimons (22).
Total close combat hits suffered: Attackers: 393 (1613 before overkill), Defenders: 1077

Riombaran Warlords (11) take 642 hits (316 in close combat, 326 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield.
Majsuen's Revenge (7) take 721 hits from archer fire, which cause 27 casualties, causing panicked flight among the survivors.
Group of Daimons (22) take 566 hits in close combat, which cause 5 casualties.
Army of Daimons (21) take 1553 hits (511 in close combat, 1042 from archer fire), which cause 9 casualties.
Knights of Grehk 001 (5) take 1039 hits (77 in close combat, 962 from archer fire), which cause 23 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat. 2 Riombara banners fall.
Total hits suffered: Attackers: 2402 (393 from close combat and 2009 from ranged), Defenders: 2119 (1077 from close combat and 1042 from ranged)
Total casualties: 69 attackers, 14 defenders

Turn No. 6

        1 (5-A)
6 (102-A)
9 (53-A)

3 (48-A)
21 (295-D)

22 (454-D)

  20 (138-D)
   

Outrageous Fish (9) fire on Army of Daimons (21), scoring 127 hits.
Acemioglan (1) fire on Army of Daimons (21), scoring 74 hits.
Guardians of Humankind (3) fire on Army of Daimons (21), scoring 253 hits.
Longbowmen (6) fire on Army of Daimons (21), scoring 270 hits.
Group of Daimons (22) fire on Guardians of Humankind (3), scoring 414 hits.
Army of Daimons (21) fire on Guardians of Humankind (3), scoring 573 hits.
Army of Daimons (20) fire on Guardians of Humankind (3), scoring 329 hits.
Total ranged hits suffered: Attackers: 1316, Defenders: 724

With no infantry cover left, Acemioglan (1) panic and retreat.
With no infantry cover left, Longbowmen (6) panic and retreat.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Outrageous Fish (9) are shocked.
Acemioglan (1) are shocked, causing panicked flight among the survivors.
Guardians of Humankind (3) take 1316 hits from archer fire, which cause 46 casualties, making the unit retreat from the battlefield. 2 Riombara banners fall.
Longbowmen (6) are shocked, making the unit retreat from the battlefield.
Army of Daimons (21) take 724 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 1316 (0 from close combat and 1316 from ranged), Defenders: 724 (0 from close combat and 724 from ranged)
Total casualties: 46 attackers, 4 defenders

Turn No. 7

        9 (53-A)
  21 (291-D)

22 (454-D)

  20 (138-D)
   

Group of Daimons (22) fire on Outrageous Fish (9), scoring 311 hits.
Army of Daimons (20) fire on Outrageous Fish (9), scoring 150 hits.
Outrageous Fish (9) fire on Army of Daimons (21), scoring 141 hits.
Army of Daimons (21) fire on Outrageous Fish (9), scoring 400 hits.
Total ranged hits suffered: Attackers: 861, Defenders: 141


The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Outrageous Fish (9) take 861 hits from archer fire, which cause 32 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat. One Riombara banner is lost.
Army of Daimons (21) take 141 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 861 (0 from close combat and 861 from ranged), Defenders: 141 (0 from close combat and 141 from ranged)
Total casualties: 36 attackers, 1 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.