Wish List

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Revision as of 18:32, 26 February 2006 by Darfix (talk | contribs)
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Wishes

Wishes Related to Players/Characters

  • Mentors able to see when there students last logged in. -- Ghostly 13 November 2005 01:23 (CET)
  • Bankers being able to se how many CVs a TL has, whether Trader or not. So they dont have to ask every so often. -- Ghostly 13 November 2005 01:23 (CET)
  • Honour gain for winning a duel against great odds.
  • The ability to message the lord of the region you are in.
  • The ability for infiltrators of a certain skill level to intercept messages sent to any noble in the region they're sitting in (either automatically, or as a specifically activated ability), thus allowing them to actually infiltrate. --Anaris 17 January 2006 22:10 (CET)
  • A Paladin class. Perhaps as a precursor to the Priest class, this can emulate a religious player class without requiring a fully-fledged Religion system in place.
  • "Abolitionist" type class. I would like to see a class made available to be basically a "counter-bureaucrat" in that he or she goes into enemy (or allied regions) and performs actions similar to that of an infiltrator but concentrates on harming the stability/control of the region in hopes of causing a revolt. Whether you want to call it a "Zealot", "Fanatic", or "Revolutionary", just someone who can go into a region unnoticed and give speeches (among other actions) to lower loyalty and control and raise rebellious thoughts. -- User:Darfix
  • Have your troops target a single troop leader in battle be it the enemy or ally (for a revolution)
  • CS field on family page- shows the total family CS commanded at any given time. Or maybe the cumulative CS.
  • Mentors being able to message ONE OR MORE of their students. --Kag 14 February 2006 03:04 (CET)
  • Character Traits - I think for the purpose of Role Playing, and to add more flare to the game it would be very enjoyable to have character traits (check the link for more detail) -- User:Darfix
  • Knights being able to message their lord without having to message "one of more players of your realm", and finding their lord on the list. --Kag 26 February 2006 02:44 (CET)
  • New Character Class - Mercenary -- User:Darfix

Wishes Related to Troops

  • Wood is used in repairs. Wood would be used to fuel the blacksmith fires, replace broken bows, etc. Why not make wood a bit more useful? The wood could come directly from the regions wood supply and if not available, repairs couldnt be made (or a higher limit on how much repairs cost in time/gold)?
  • Wood as a necessity for archer units? All those arrows after all...
  • Going with the wood request. How about regions with wooden Palisades, requiring wood to build and repair them also maintain them. It would open up a new tradeable good, with Traders not far behind a battle, ready to sell wood to the region. (Just like in modern day conflict you have the engineers and reserve echelons to help repair what has just been damaged)
  • To be able to scout different regions while travelling. You need one hour to scout, which in reality would mean to stop the whole troop till the scout returns one hour later to the same place. Then you could continue your travel with one hour less.
  • Command aka 'super' troops. A banner-like effect paraphernalia that helps your unit out (morale/CS), consisting of a Sergeant or Corporal. Probably a max per troop number, or max per unit.
  • Seperate Infantry types. In medieval times, there were various units of Infantry. Everything from Peasants, to Soldiers (sword and sheild), to Halbierder (users of the Halbierd). This would create a more dynamic battlefield. I'll list the unit types I'd suggest to replace normal "Infantry".
    • Peasants - Commonly used as a weak defense, they aren't much more than locals with poles. While useful when against cavalry, they are relatively weak otherwise, as they lack armor or reliable weapons. Weak weapons and armor. (I don't expext this to be added, but it's just a suggestion.)
    • Soldiers - Armored and Armed, these would be the mainstay of any realms army. With sheild and armor, they are somewhat resistent to arrows, but cavalry rushes would decimate them. Swords are their weapon. An all-arounder infantry.
    • Halberdiers - Armored and armed with a large pike and axe weapon, they are useful against any class, but cost more than basic infantry. Their only downfall is archers, as they lack sheilds. And other infantry classes are problems, as halberds aren't as easy to wield as swords. While their attack is strong, their defense is low.
    • The above three sub-list spots and the main list spot about those three by --Kag 14 February 2006 03:04 (CET)
  • New Archery type
    • Crossbowmen have a reasonable range do great damage but can fire only every second turn because it takes so long to reload.
  • Bureaucrats being able to train their troops. They are commonly a good part of any realms "homeland defense force" so they are sometimes needed in combat. --Kag 26 February 2006 02:44 (CET)
  • Adding to the Infantry
    • Pikemen you know spear men the anti-calvry. --Corpse Grinder 25 February 2006 8:52 PM (SouthEastern U.S.)

Wishes Related to Regions and Realms

  • Weather readings, or other information important to battles: Wouldn't it be nice if a scout report showed the weather that was expected that day or the next. Helpful in battles for Marshals and Generals to plan battles based on if it's windy, calm, etc. Whatever it is that causes archers to fire wildly or lucky should be viewable from the scout report. This would allow the generals to decide if they are going to deploy an archer opening round, or charge with Cavalry because it's too windy. Pete February 14, 2006 01:15 (CET)
  • It would be very cool to be able to build a statue in honor of a character -- such as a beloved ruler, a fallen hero, or even a very rich and vain region commander. Basically, the region commander puts down 50-200 gold, selects a name from the list of TLs (which includes recently deceased heroes) and gets a stone, marble, bronze, or gold statue in the region, which would be listed in a region under buildings as, for example, "Marble Statue of Ivan". It'd be nice to be able to honor heroes who've been dead longer than that, but that would require typing in the name -- which would probably result in problems.
  • Going with the statue idea, surely it'd be cool to add the option to tear them down like a guild house or recruitment center. When ousting an evil dictatorship, it'd be nice to take down the many statues of the tyrant ;) This could leave very cool RP open, as an invading realm could leave statues of enemy heros or commanders due to the peoples' likeness for him or her, or just remove the statue and build their own. -- User:Darfix
  • Going along with the above wish, that the statue would also cost wood to construct! Get some use out of underused wood.
  • Vote for a Duke.
  • Realm treasury! Be able to assign points(for taxes) to a "treasury". Then your realm can use it to give money to other realms, save up for hard times, etc. Have bankers be able to "open the treasury" and put certain amounts back into circulation for a tax time. Be able to put personal or family money in the treasury, etc. It'd make giving financial aid to other realms MUCH simpler.
  • Let a Duke see when TL's log in, maybe all TL's, but at least only the TL's of his Dutchy. Or maybe / and the Marshal of the Dutchy. killercoach 17 January 2006 17:28 (CET)
  • Real Harvests. Have two harvests(tax times) a year, fall and spring. But make those tax times be pretty much the equivalent of an entire year of taxes. Going with the treasury request, the taxes enter the treasury, to then enter the money pouches of the nobles. The same thing happens for food. It gets collected all at once, then stored up for later on.
  • I'm usnure if this is a region or miscellaneous wish, so I'll put it here. Realm only Joust Tournament. In medieval times, it was common for a region to hold joust tournments where jousters would compete to move on to the higher realm tournaments. While this wouldn't be used to stop normal tournment participants from competing, it could be used as a fame point, or possibly some prestige for the lord that decides on the joust. Of course, it would cost a bit, but the prize would be smaller, like 100 gold for the winner. --Kag 14 February 2006 03:04 (CET)

Miscellaneous Wishes

  • Guild Founders can send gold or bonds to Guild Members.
  • More interesting weather effects
  • Theocracies can get a tax bonus for people tithing to the church.
  • Entertainment at Guildhalls! (For Guild members only)
  • Character Equipment
  • Viewing the untrained scout report of the territory you are in (basically, what you see when you click the region name at the bottom of the screen)is a scout report, to make it easy to send out.
  • Island export! Let realms with huge food producing with noone to sell the excess food to send thier food to another island entirely to be sold by local merchants.
  • Anonymous messaging. Takes an hour, or maybe some money, and you can send an anonymous message.... it'd be very useful.... and very, very fun....
  • Internationtal/worldwide wars. This would add a whole new level to war, making a war become so large, that litteraly the whole world is affected.
  • Kind of going along with the above wish, the next undead invasion on Beluterra could be more concentrated into maybe three huge hordes that pillage and burn all over the continent, not smaller armies in all the regions. That'd add a lot of extra challenge!
  • Colour schemes for Council message groups. Each realm can have 1 message group which they can make all message too (from other members) in a different appealling BG (like Yellow for example). This again will allow council members to skip past all the 'unimportant' messages in order to find message that are needed. For more info on what I mean add message to my user discussion page. -- Fanta
  • Being able to appoint a battlegroup leader. While it is commonly done unofficially, this could be used to finally integrate the rather unused duchal army system with the battlegroup system. It'd still be just fine to have an appointable battlegroup leader though. --Kag 19 February 2006 21:53 (CET)

Rejected Wishes

Freshly Rejected

These are listed here so they don't just vanish.

  • It would be nice to be able to build a city. (impossible because it would also mean a redrawing of the maps. also, that's a frequently rejected wish, changing region types --Tom 5 January 2006 20:34 (CET))
  • ambassadors (You've taken an april joke too seriously. :-) - no, actually I see no point in having a special class for that. Leave it to the rulers. --Tom 4 January 2006 19:05 (CET))
  • Changing region names. (Not realistically possible because it would have to update all the maps, too. --Tom 4 January 2006 19:03 (CET))
  • Bankers Beeing able to See how many bonds TL's in his realm has. / Make an advanced tax report for Banker, where you can see how much every TL got etc etc. (Refused. I like people being able to have secrets. --Tom 4 January 2006 19:01 (CET))


Repeatedly Asked, Repeatedly Rejected

These are wishes that people have asked for many times, and Tom has decreed that they will never be granted. So don't ask about them, here, on the bugtracker, or on the discussion list.

  • Recruiting Away from Capital
  • Reply to All on Messages
  • Transfers of Gold (not bonds)
  • Transfers of Money Not in Cities
  • Changing of Region Types (including building or destroying cities)
  • Archery Contest in Tournaments
  • Forums
  • Anything to cater to the specific problems of MSIE users (there's already a solution for them: Use a real browser)
  • Prison Break option for Infiltrators


Wishes Granted/Made Irrelevant

  • Dueling!
  • Ability to buy better equipment for your unit! (obsoleted by something I am working on. Not the same thing, but it obsoletes this wish. --Tom 16 November 2005 16:27 (CET))
  • Infiltrators can train to function as trained scouts. (Not going to happen because of some other thing I'm working on. --Tom 4 January 2006 19:01 (CET))
  • Heroes can now train