Difference between revisions of "The TattleMaster"

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|date=December 17, 2007
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|title=SEI Closing
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|article=It seems the SWI will not be the only island to close, unless Tom has changed his mind. The players of the South-East Island have been given this message:
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{{Quotation|<b>Endgame</b><br><br>While it seems there is a dominant force, you should still slug it out - because the island is going to sink.
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We will be closing down this island early next year. You can stay until then, or leave now, it is entirely your choice, no worries, your characters will not drown. :-)
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{{#ask: [[Category:Tattlemaster Articles]]  
Right now, the East Island is a place that could need more war, so going there and stirring things up is sure going to give you interesting times. If you wait a little while longer, Dwilight (our new island) might be available, but no guarantees and no fixed dates on that.|Tom}}
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|author = [[User:Chénier|Chénier]]}}
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|date=December 13, 2007
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|title=Increased Estate Effects
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|article={{Usr|Tom}} has increased the positive and negative effects of estates. This will make a knight's estates much more important for region lords. Realms with enough knights to man their estates should find this a welcome change. Realms trying to hold onto more territory than they can manage with their current nobles will find things a bit more difficult. {{Quotation|<b>Estates Improved</b><br><br>I have made the effects of estates on a region stronger, in both the positive and the negative direction. Proper estate management should be one of the cornerstones of keeping your region in shape.|Login message}}}}
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|date=December 13, 2007
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|title=SWI Closing
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|article=We mentioned [[The TattleMaster/Archives/Issue 4|back in October]] that the appearance of [[Dwilight]] would probably herald the end of one of the war islands. A recent notice delivered to all players on the South-West Island finally reveals the fina decision.
 
{{Quotation|<b>Island Closing</b><br><br>With the domination of Sandelak, this episode of the island is coming to an end.<br><br>We will be closing the island down, not immediately, but you should bring any open roleplays to an end, pack up your stuff an emmigrate to some other island. Emmigration towards this island and character creation have already been disabled.|SWI Island-wide Notice}}}}
 
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|date=December 13, 2007
 
|title=Increased Estate Effects
 
|article={{Usr|Tom}} has increased the positive and negative effects of estates. This will make a knight's estates much more important for region lords. Realms with enough knights to man their estates should find this a welcome change. Realms trying to hold onto more territory than they can manage with their current nobles will find things a bit more difficult. {{Quotation|<b>Estates Improved</b><br><br>I have made the effects of estates on a region stronger, in both the positive and the negative direction. Proper estate management should be one of the cornerstones of keeping your region in shape.|Login message}}}}
 
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|date=December 10, 2007
 
|title=No Priests? Then No Religion!
 
|article=A couple changes to [[Priest Game|religion]] have been made. The first change, which was enacted a short while ago, requires you to have at least as many priests as non-priests among the elder ranks of the religion. If not, then no nobles can be elevated to elder status until you promote enough priests to even out the numbers.<br><br>A second change has also been made, and is in testing at least on the testing islands. If your religion has no priests at all, your temples will start falling apart. The following message is sent when this occurs:<br><br><i><b>Religion Falling Apart</b><br>There are no priests left in your religion, which makes your followers leave in droves. Your temples are falling into disrepair:</i><br><br>As of now, the message is only a warning, and none of the temples are destroyed or reduced in size.<br><br>''Update: This notice has been seen on Beluaterra (testing) and on the East Island (stable).''}}
 
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|date=December 10, 2007
 
|title=The Regulation of Magic
 
|article=Judges of realms are now able to regulate the use of magic and spell casting. New law options have appeared allowing the judge to declare the use of magic and spell casting as legal or illegal. The new law functions in a manner identical to that if looting, dueling, and forming new religions. So far it is not known what the exact effects of the new law are. It is known that they do not affect the use of [[Unique Items]] by nobles during combat. It is thought that the new laws will cover the use of [[Scrolls]], and possibly some new, as yet unknown, options.
 
}}
 
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|date=December 10, 2007
 
|title=Wiki Problems
 
|article=As most of you probably noticed, there has been a problem with editing the wiki lately. The cause of this was a problem with the spam filtering system the wiki uses to deter spambots from inserting their garbage onto the wiki pages. {{Usr|Tom}} appears to have taken care of the problem, and things seem to be back to normal around here.
 
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|date=December 10, 2007
 
|title=Sabbatical?
 
|article=While it may ''seem'' like we've taken a long sabbatical, it only looks that way. In truth, there hasn't been much OOC news to report on lately. Perhaps some of you remember seeing this mesage on the login newsticker a couple weeks ago:
 
{{Quotation|<b>State of the Game</b><br><br>A short information for all who are wondering why the bug count has gone up again: <br><br>We are currently working on many exciting changes to the game core, which you do not (yet) see because they are not active in the live game. Over the years, the game has grown in complexity, and many of the current bugs are a result of that, not sloppy coding. :-)<br><br>Once we are finished with this backend refactoring, there will be much less bugs and much less potential for bugs, due to cleaner and in many places simpler code structures.<br><br>But, as in so many things in life, before things get better, things tend to get worse for a while - we can't refactor and fix all the bugs in the old code at the same time, we simply lack the manpower. That's why many of the current bugs are going unfixed right now.|Login Message}}
 
We caught up with {{Usr|Tom}} on [[IRC]] the other day, and asked him how things were going. His response: "Slow." So changes ''are'' being made, we just can't really see the changes. Yet.
 
 
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|article=[http://bugs.battlemaster.org/view.php?id=3746 Bug #3746] - Infiltrators are being shown on region scout reports and the region information page, even when their skill is high enough that they should be "invisible". ''(Yes, it has been like this for a while, I'm just very late getting this posted...)''}}
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|date=November 8, 2007
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|article=[http://bugs.battlemaster.org/view.php?id=3673 Bug #3673], [http://bugs.battlemaster.org/view.php?id=3702 Bug #3702], [http://bugs.battlemaster.org/view.php?id=3766 Bug #3766], and [http://bugs.battlemaster.org/view.php?id=3673 Bug #3474]  - Regions unable to switch duchy alignment has been fixed.}}
 
 
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[[Category:Newspapers]]
 
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[[Category:OOC]]
 
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[[Category:TattleMaster]]

Latest revision as of 23:45, 11 February 2011

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The TattleMaster is BattleMaster's first, and only, OOC newspaper dedicated to discussions about the game of BattleMaster itself. Here you will find information regarding bugfixes, new features, changes in game mechanics, and probably even a few FAQs and interviews.
TitleAuthorDateSummary
The TattleMaster/Articles/NudgeKagurati8 October 2016Test Article, Please Ignore
The TattleMaster/Articles/Some Formatting TestsIndirik11 February 2011Some Formatting Tests
The TattleMaster/Articles/Semantic NewsIndirik11 February 2011Semantic News
The TattleMaster/Articles/Semantic ArticlesIndirik3 February 2011Testing the New Semantic Format for the TattleMaster
The TattleMaster/Articles/From YesterdayIndirik2 February 2011This Article was Written Yesterday!
The TattleMaster/Articles/Another TestIndirik1 February 2011This Article was on Feb 1


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