Difference between revisions of "The TattleMaster"

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{{TattleLeft
|date=October 28, 2007
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|date = {{subst:CURRENTMONTHNAME}} {{subst:CURRENTDAY}}, {{subst:CURRENTYEAR}}
|title=East Island Vote Reset
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|title =  
|article=In case you have a character on the [[East Island]] and don't read your messages very closely, you may have missed this announcement:<br>
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|article =  
{{Message2
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|author = }}
|Type=GM Announcement
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|Sender=Tom
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<table style="margin: 0px; border-collapse:collapse; border: hidden; width: 100%;"><tr style="padding: 1px; border-bottom: 1px solid #FFFFFF; background: #DDDDDD;"><td>'''Title'''</td><td width="15%">'''Author'''</td><td width="20%">'''Date'''</td><td width="50%">'''Summary'''</td></tr>
|Recipients=All nobles on the East Island
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{{#ask: [[Category:Tattlemaster Articles]]
|Content=Votes Reset<br>To shake things up a little (and because it's been requested so often by many players, but the code isn't there yet, so I've done it manually for a test), all votes have been reset on the entire island.<br>That means, you need to set them again, especially for the upcoming monthly elections. Maybe this will dislodge a few people who were riding on "forgotten" votes, and bring about a little change in politics.
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|Title={{Usr|Tom}}}}
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| searchlabel = More Articles
This should be an interesting change. By forcing players to make a conscious choice as to who they want to rule the realm (or be general/judge/banker as appropriate), it should encourage rulers to do something to actually inspire people to continue to vote for them. It should also make it easier for a concerted effort by a dedicated group of nobles to remove the current government if they are dissatisfied, but can't break through the inertia of "set-and-forget" votes. For those of you without characters on the East Island, this may soon (hopefully) be coming to other islands, as well. While this vote reset was manual, we can hope that this may become automated in the future.}}
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{{TattleLeft
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|date=October 26, 2007
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| format=template
|title=The Perils of Peace
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| template=:The TattleMaster/ArticleListFormat
|article=Staying at perpetual peace with your neighbors is going to start getting a little more difficult. Not so much in the area of diplomatic negotiations, as in the area of region control. Without the constant threat of warfare, the commoners will have enough leisure time in their lives to ''~gasp~'' start thinking! And everyone knows that means trouble. So, if you want to avoid problems with uppity commoners, make sure you keep them focused on all the dangerous external enemies, or you might start getting messages like this:<br><br>
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| ?author
<table border="0" cellspacing="0" cellpadding="2" style="width: 100%; margin: 1px 1px 1px 1px; border-right: 2px solid #A9A9A9; border-left: 2px solid #A9A9A9; border-bottom: 2px solid #A9A9A9; border-top: 2px solid #A9A9A9; background-color: #F9F9F9">
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<td bgcolor=#404000 style="font-size: larger; font-weight: bold; padding-left: 1%;">{{c|white|Liberals Alarm}}</td>
 
</tr>
 
<tr><td colspan=2 style="padding-left: 1%;">The peacefulness of your realm is giving the peasants ideas - of personal freedom, liberty, happiness and other nonsense. Independence increases in all regions. A war or two would take their minds off such dangerous ideals.</td></tr>
 
</table><br>
 
|author=--{{Usr|Indirik}}
 
 
}}
 
}}
{{TattleLeft
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</table>
|date=October 24, 2007
 
|title=Tom to the EC: Where's the war?
 
|article=Tired of the love-fest that has the entire [[East Island]] locked into a massive alliance? Well, you're not the only one. Earlier today {{Usr|Tom}} posted the following notice/warning to the rulers of the East Island:
 
{{Message2
 
|Type=GM Announcement
 
|Sender=Tom
 
|Recipients= Rulers of the East Island
 
|Content=Rulers, I know the situation on EI is tricky, anyone who starts a war must fear to be gangbanged and all.<br><br>But you as players have a responsibility to keep the game fun for the rest of the players. I urge you to discuss among yourself, OOC, what can be done to break the stalemate.<br><br>If there aren't a couple of wars within a week or so, I will have to think up something drastic, and I really, really don't like to mess with the game this way.<br><br>So please, in the interest of all players on EI, break this stalemate, take a risk, find a solution, do something. I'm sure a few months from now people will say "we lost that war, but at least it wasn't boring anymore".
 
|Title={{Usr|Tom}}}}
 
If you have a character on the East Island, and you would like to see the players solve the situation on their own without having to have Tom solve it for them, then urge your rulers to step up and get it done!}}
 
{{TattleLeft
 
|date=October 10, 2007
 
|title=Custom Titles! A Glimpse of Custom Government Systems!
 
|article=Following along on the news from last week, [[User:Tom|Tom]] has implemented the new custom title system. This allows the realm ruler to pick from among various predefined title sets for region lords. You can read a description of the new system here: [[Title Systems]].<br><br>Along with this is a glimpse of a new feature that will eventually allow you to custom design your own government system! The ruler can define various aspects of the system, including what you call your government style, how often the council positions are elected (or if they are appointed), and what the titles for the councilors are, with separate versions available for both male and female characters. While you can set custom titles and election settings, they as of yet have no effect.
 
|author=--[[User:Indirik|Indirik]]
 
}}
 
{{TattleLeft
 
|date=October 10, 2007
 
|title=Resources Implemented?
 
|article= It appears as if [[resources]] (metal, stone, wood) are starting to be implemented on [[Beluaterra]]. At the very least, recruiting centers are beginning to require metal to train new recruits. Region lords will get reports of metal being used by the recruiting center. The Duke receives the "Available resources in the duchy" reported as part of the new "Daily Duchy Report". Information on how these resources are generated, and whether or not they can be moved or traded is not yet available.<br><br>''Update:''Tom has clarified that although the report states that resources are used, not having them will not impact the production of new recruits. It is a non-blocking message.
 
|author=--[[User:Indirik|Indirik]]
 
}}
 
{{TattleLeft
 
|date=October 5, 2007
 
|title=More War Island Changes
 
|article= In addition to the family gold change listed above, a rather significant change has been implemented on the war islands. Basically, if the realm leadership doesn't gather "glory" for their realm, they will be automatically removed from power. Here's a partial explanation:{{Quotation| Here's how it works:<br><br>Every looting, victory and some other things add to a score called "glory". That's not new code, it's been in the game for a year or so, but so far it hasn't been used in any visible way (mostly as a tool for me to judge how things are going).<br><br>Now, every week the governments on the war islands will get a notice about how they're doing in relation to the other realms.<br><br>Every three weeks, whoever is last loses their jobs and a point of prestige.<br><br>Judging you in comparison to the others means you can't go the "let's do one looting to get a positive score and we're done" route.|[[User:Tom|Tom]]}}Tom's full post on the subject can be found [http://news.battlemaster.org/pipermail/discuss/2007-October/027023.html here].
 
|author=--[[User:Indirik|Indirik]]
 
}}
 
{{TattleLeft
 
|date=October 5, 2007
 
|title=Title Changes
 
|article= From the news ticker: ''"Regional titles have been simplified. All dukes remain dukes, and everyone else is now baron/baroness instead of the region-dependent titles in use before. This should make it easier to understand what rank in the hierarchy everyone has, there really was no point in having people on the same "level" have different titles."''<br><br>''Update:'' Tom provided some explanation and amplification to this on the [[Discussion List]]:{{Quotation|There's a reason for this change in addition to that. I want to streamline the hierarchy and make more things possible, but that requires a solid foundation first.<br>For example, with the new code that handles the baron/duke thing, it is also possible to differentiate titles by more than just region type. I could use region size if I wanted to, or any other factors. Most importantly, I might even add custom titles, not necessarily in the sense that you can make up your own, but in the sense that your realm can choose from several available "sets".|[[User:Tom|Tom]]}}
 
|author=--[[User:Indirik|Indirik]]
 
}}
 
{{TattleLeft
 
|date=October 5, 2007
 
|title=War Island Changes
 
|article=A slight change has been made to the war islands ''([[South-East Island]] and [[South-West Island]])''. Nobles on the war islands will no longer be allowed to send gold home to their families. Tom posted the following message in-game to all nobles on the war islands:<br><br>
 
{{Message2
 
|Type=GM Announcement
 
|Sender=Tom
 
|Recipients=War Islands
 
|Content= Family Deposits Disabled<br>You can no longer send gold to your family from the war islands.<br>For some reason, the war islands are not really being played as such by too many players, causing frustration for those players who expected a war island to be about, well, war.<br>One of the likely reasons people who don't actually want war are playing on a war island is the ability to gather gold for your family, so we're taking that away. Please leave the war islands to people who actually want constant war.
 
|Title=[[User:Tom|Tom]]}}
 
|author=--[[User:Indirik|Indirik]]
 
}}
 
{{TattleLeft
 
|date=October 3, 2007
 
|title=Dwilight Contest Winners Announced
 
|article=[[User:Tom|Tom]] has announced the winners of the Dwilight Realm Banner Contest. You can view the winning entries [[Dwilight Realm Banner Contest/Winners|here]]. Congratulations to the winners, and to all the other contestants.
 
|author=--[[User:Indirik|Indirik]]}}
 
{{TattleLeft
 
|date=September 27, 2007
 
|title=Dwilight Contest Winners Announced
 
|article=[[User:Tom|Tom]] has announced the winners of the Dwilight Realm Banner Contest. You can view the winning entries [[Dwilight Realm Banner Contest/Winners|here]]. Congratulations to the winners, and to all the other contestants.
 
|author=--[[User:Indirik|Indirik]]}}
 
{{TattleLeft
 
|date=September 27, 2007
 
|title=New Experimental Trade System on Testing
 
|article=A new experimental trade system has been made available on Testing islands. This new system allows region lords to send out caravans to other regions to sell or buy food, without the need for a trader. The new system is experimental, and the trades will not actually happen. You can read [[User:Tom|Tom's]] message [http://news.battlemaster.org/pipermail/discuss/2007-September/026842.html here].
 
|author=--[[User:Indirik|Indirik]]}}
 
{{TattleLeft
 
|date=September 10, 2007
 
|title=Council Position Holders are now Imperial Knights
 
|article=A recent unannounced change to the game is that all characters holding council positions are now automatically set as Imperial Knights, and cannot swear oaths to a region lord. As a result, if a council member is a region lord that region is automatically an Imperial region. This is due to the fact that being a part of a duchy entails an oath of fealty to the duke, and council members cannot have an oath of fealty to anyone other than the ruler.
 
|author=--[[User:Indirik|Indirik]]}}
 
{{TattleLeft
 
|date=September 5, 2007
 
|title=Banner Contest Closed to New Submissions!
 
|article=The [[Dwilight Realm Banner Contest]] has been closed to all further submissions. [[User:Tom|Tom]] has revealed the [[Dwilight Realm Banner Contest/Finalists|finalists]]. Head on over to the [[Talk:Dwilight Realm Banner Contest/Finalists|Talk page]] and voice your opinion on which banners should be chosen as the winners.
 
|author=--[[User:Indirik|Indirik]]}}
 
 
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<!-- Blank Template
|date=October 22, 2007
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{{TattleBug
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|date = {{subst:CURRENTMONTHNAME}} {{subst:CURRENTDAY}}, {{subst:CURRENTYEAR}}
|article=[http://bugs.battlemaster.org/view.php?id=3758 Bug #3758] - Elections are happening instantaneously when an elected position-holder loses the position.}}
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|article=The experimental trading system is now available for region lords to try out on stable islands. For now, actual trades do not take place, and no gold or food changes hands.}}
 
{{TattleRight
 
|date=October 10, 2007
 
|color=blue
 
|article=The new [[Title Systems]] feature is available on testing islands.}}
 
{{TattleRight
 
|date=October 5, 2007
 
|color=green
 
|article=[http://bugs.battlemaster.org/view.php?id=3730 Bug #3730] - Nobles without units are visible on scout reports again.}}
 
{{TattleRight
 
|date=October 1, 2007
 
|color=green
 
|article=[http://bugs.battlemaster.org/view.php?id=3664 Bug #3664] - The disappearing army bug has been fixed.}}
 
{{TattleRight
 
|date=September 25, 2007
 
|color=green
 
|article=[http://bugs.battlemaster.org/view.php?id=3622 Bug #3622] - Random inability to enter secret societies has been fixed.}}
 
{{TattleRight
 
|date=September 22, 2007
 
|color=red
 
|article=[http://bugs.battlemaster.org/view.php?id=3664 Bug #3664] - Armies on all islands and realms have disappeared. Nobles are no longer members of any armies. Armies that are created disappear at the next turn change.''}}
 
{{TattleRight
 
|date=September 20, 2007
 
|color=orange
 
|article=[http://bugs.battlemaster.org/view.php?id=3622 Bug #3622] - Prospective members are randomly denied entrance to secret societies with the message ''"There is no guild house for this guild here."''}}
 
{{TattleRight
 
|date=September 19, 2007
 
|color=blue
 
|article=The new tabularized scout reports and region details are now active on stable islands.}}
 
{{TattleRight
 
|date=September 17, 2007
 
|color=blue
 
|article=On testing, regional taxes can no longer be changed arbitrarily, but have to be raised or lowered slowly.}}
 
{{TattleRight
 
|date=September 17, 2007
 
|color=green
 
|article=[http://bugs.battlemaster.org/view.php?id=3518 Bug #3518] - Defending troops leaving the walls in battle has been fixed.}}
 
{{TattleRight
 
|date=September 14, 2007
 
|color=green
 
|article=[http://bugs.battlemaster.org/view.php?id=3607 Bug #3607] - Taxes not being distributed has been fixed.}}
 
{{TattleRight
 
|date=September 13, 2007
 
|color=orange
 
|article=[http://bugs.battlemaster.org/view.php?id=3607 Bug #3607] - Taxes in many realms are not being distributed on tax day.}}
 
{{TattleRight
 
|date=September 13, 2007
 
|color=green
 
|article=[http://bugs.battlemaster.org/view.php?id=3577 Bug #3577] - Ruler elections are fixed, and working properly once again.}}
 
{{TattleRight
 
|date=September 11, 2007
 
|color=blue
 
|article=The new, tabularized scout report format is now the standard format on testing islands.}}
 
{{TattleRight
 
|date=September 11, 2007
 
|color=blue
 
|article=Tax gold sent from regions to the realm is now subject to the "...overhead and the waste of a luxurious royal court...". The more gold that is sent from the regions to the realm, the greater the "Royal court expenditures" that will deducted off the top from the realm tax collection.}}
 
{{TattleRight
 
|date=September 10, 2007
 
|color=blue
 
|article=[http://bugs.battlemaster.org/view.php?id=3590 Bug #3590] - Time stamps are now included on outgoing messages on testing islands.}}
 
{{TattleRight
 
|date=September 10, 2007
 
|color=red
 
|article=[http://bugs.battlemaster.org/view.php?id=3577 Bug #3577] - Ruler elections are not working properly. When a new ruler is to be elected, the results are not announced, and the new ruler does not get appointed. This apparently also affects the appointment of council positions for those that are not elected.}}
 
{{TattleRight
 
|date=September 10, 2007
 
|color=green
 
|article=[http://bugs.battlemaster.org/view.php?id=3515 Bug #3515] - The big secession/joining realm/immigrating bug has been fixed.}}
 
{{TattleRight
 
|date=September 4, 2007
 
|color=blue
 
|article=[http://bugs.battlemaster.org/view.php?id=3498 Bug #3498] - Family names now appear in the signatures of messages sent by characters on all islands.}}
 
 
{{TattleFooter}}
 
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[[Category:Newspapers]]
 
[[Category:Newspapers]]
 
[[Category:OOC]]
 
[[Category:OOC]]
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[[Category:TattleMaster]]

Latest revision as of 23:45, 11 February 2011

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The TattleMaster is BattleMaster's first, and only, OOC newspaper dedicated to discussions about the game of BattleMaster itself. Here you will find information regarding bugfixes, new features, changes in game mechanics, and probably even a few FAQs and interviews.
TitleAuthorDateSummary
The TattleMaster/Articles/NudgeKagurati8 October 2016Test Article, Please Ignore
The TattleMaster/Articles/Some Formatting TestsIndirik11 February 2011Some Formatting Tests
The TattleMaster/Articles/Semantic NewsIndirik11 February 2011Semantic News
The TattleMaster/Articles/Semantic ArticlesIndirik3 February 2011Testing the New Semantic Format for the TattleMaster
The TattleMaster/Articles/From YesterdayIndirik2 February 2011This Article was Written Yesterday!
The TattleMaster/Articles/Another TestIndirik1 February 2011This Article was on Feb 1


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