Difference between revisions of "The TattleMaster"

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<table style="margin: 0px; border-collapse:collapse; border: hidden; width: 100%;"><tr style="padding: 1px; border-bottom: 1px solid #FFFFFF; background: #DDDDDD;"><td>'''Title'''</td><td width="15%">'''Author'''</td><td width="20%">'''Date'''</td><td width="50%">'''Summary'''</td></tr>
|date = March 23, 2009
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{{#ask: [[Category:Tattlemaster Articles]]  
|title = More Experiments with Orders
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|article = To has started Part Two of the Orders experiments for testing islands:
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| searchlabel = More Articles
{{Quotation|'''Second "Orders" Experiment'''<br>Thanks for all the participation and feedback.<br><br>We will now be conducting a second experiment on orders on the testing islands. For the next days, orders are enabled again, and ''without restrictions'', meaning that everyone can issue orders to anyone else. If you feel like you shouldn't be ordered by that person - e.g. if you are king and some lowly knight sends you an order - roleplay your reaction.<br><br>There will be "no punishment of orders" during this time, so Titan complaints of the "sending orders as a request" type will be ignored (because everyone could have sent them as an order).<br><br>Again, your feedback on the discussion list is appreciated.|{{Usr|Tom}}}}
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|author = {{Usr|Indirik}}}}
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|date = March 20, 2009
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|title = New Economy Showing Up
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|article = Elements of the new economy are starting to become visible in-game, although they are not yet functional. On all islands you can now see a new entry on the region details page: Economy. According to {{Usr|Tom}}, these values are only accurate for East Island and Atamara at the moment. Values for these two islands can be copied over to the region pages on the wiki anytime. For more information, see the [[New Economy]] page.
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|author = {{Usr|Indirik}}}}
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|date = March 18, 2009
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</table>
|title = No More Orders for Testing
 
|article = {{Usr|Tom}} has decided to run a test of the Testing islands, disabling the "Orders" message type. Let's try it out, and see how well we can operate without the Orders message type, and not sending any message that can be considered an Order.
 
{{Quotation|'''No more "Orders"'''<br>After another one of those unhappy discussions on the mailing list, I have disabled the message type "Orders" on testing. This is a bit of an experiment. And it does mean not only the message type, it does mean I want orders to disappear from the game, at least for the moment.<br><br>In the game setting, "orders" are simply inappropriate for noble interaction. Orders are what the noble gives to his troops, or servants. But even the lowliest knight would not be ordered around by anyone, not even the king. I want to invite you all to participate in this experiment and see if you can work entirely without orders for a week or so. I know it is possible.<br><br>So if you need the army to move to place X, the message can easily be "I have decided that our army would be in a much better position in X". If you desperately need food, the message "The realm is starving" is more effective than "buy food!". Also, incentives work greatly. Offer your knight 1% more tax share if he does this and that. Offer up 10 gold for every volunteer for some deed.<br><br>BattleMaster is at its core a simulation of nobility, not of the army. Let's see if we can play it that way. If it turns out that orders are absolutely essential, I can re-enable them in less than 60 seconds.|{{Usr|Tom}}}}
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = March 18, 2009
 
|title = New and Improved Economy Progressing Well
 
|article = There has been a lot of talk about the new economy model being work done by {{Usr|Tom}} and the other devs. You may have pieces of this during the region rating project Tom announced by the login message many weeks ago, and invited everyone to participate in. The basis of the system is the addition of new resources that will be required to do certain things. i.e. Metal may be required to recruit highly armoured units, wood may be needed to train archers, or stone required to build fortifications. ''(Examples only, I don't know any actual details...)'' If the regions you own don't produce these resources, you will need to either trade with another realm to obtain these resources, conquer additional regions that do produce them, or get by without them and the things they enable. Tom has posted the following comments about this on the [[Discussion List]]:
 
{{Quotation|I'm making some good progress with an improved economy model, which serves a few purposes. The main purposes are two: To make trading more interesting, and to give people more things to fight over. For example, metal will be required for some units and will only be available in certain regions. So you have to either trade for it, or conquer them.<br>...<br>I could take a first look at the numbers now, and I can tell you, this is going to be fantastic.|{{Usr|Tom}}}}
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = March 17, 2009
 
|title = If You Want to Build a Temple in a Region, You Must be the Region Lord
 
|article = In response to a request for an option to allow someone other than the region lord to build a temple in a region:
 
{{Quotation|No. You will not ever be able to build a temple of a religion you are not a part of. That is a vital part of the religion game, that you have to convert lords in order to spread. It will not be changed.|{{Usr|Tom}}}}
 
|author = {{Usr|Indirik}}}}
 
{{TattleRumour
 
|date = March 17, 2009
 
|title = Merging the IG and Wiki Region Descriptions?
 
|article = {{Usr|Tom}} recently proposed this idea on the [[Discussion List]]:
 
{{Quotation|'''Region Description'''<br>I'm currently thinking something:<br><br>We now have region descriptions both in-game and on the Wiki. I think we should merge them, shouldn't we?|{{Usr|Tom}}}}
 
The basic idea would be to merge the in-game description set by the region lord into the wiki page. The wiki page would then be transcluded into the game and displayed for the regional description.
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = March 17, 2009
 
|title = You Want an Island Reset? That'll be €100,000, please!
 
|article = Another recent [[Discussion List]] thread brought forth the frequently asked, frequently rejected idea of resetting the [[East Island]]. Following a long and involved argument, Tom finally steppe din with this:
 
{{Quotation|Why is this coming up all the time? I think it should be added to the frequently rejected page.<br><br>There will not be a full reset on any game world, ever. ''(now that the south islands are sunk, where that was part of the concept.)''<br><br>End of discussion. Absolutely nothing you can say that doesn't start with € and doesn't end in at least five zeroes will convince me otherwise. :-)<br><br>If you think the EI sucks, then move your character somewhere else. It is that simple.|{{Usr|Tom}}}}
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = March 17, 2009
 
|title = A BattleMaster Skin for MediaWiki?
 
|article = Another recent [[Discussion List]] thread brought the following response:
 
{{Quotation|Do we have volunteers for creating a different skin? Mediawiki is skinnable, and a BM skin would certainly be cool.|{{Usr|Tom}}}}
 
So, anyone out there have any experience with MediaWiki, and is willing to try their hand at a BattleMaster skin for the wiki? Some useful links, perhaps:
 
* [http://mediawiki2u.com/ http://mediawiki2u.com/] They boast "30+ MediaWiki Templates"
 
* [http://meta.wikimedia.org/wiki/Gallery_of_user_styles http://meta.wikimedia.org/wiki/Gallery_of_user_styles] MediaWiki User Style Gallery
 
|author = }}
 
{{TattleLeft
 
|date = March 17, 2009
 
|title = New Treaties Will not be Visible to All Realms
 
|article = Some asked {{Usr|Tom}} if the treaties created under the new [[Enhanced Diplomacy]] would be visible to everyone on the island, or only those realms that either sign or are targeted by a treaty. His reply: "The later. More mystery, more potential for 'misunderstandings'."
 
|author = }}
 
{{TattleLeft
 
|date = March 17, 2009
 
|title = Unique Items Get a Mysterious New Feature
 
|article = No, we don't know what it is. Yes, we are excited. Why? Read this:
 
{{Quotation|'''Unique Items Improved'''<br>I've added something very interesting for the top unique items, via the sages. This should yield us more importance etc. - I think you'll love it and yes, it is a mystery for a reason. Find out yourself, but I promise you'll be thrilled.|{{Usr|Tom}}}}
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = March 17, 2009
 
|title = In-Game Help Pages Moved to the Wiki
 
|article = In a recent [[Discussion List]] thread {{Usr|Tom}} revealed that all of the in-game help pages have been moved over to this wiki. This means that all wiki users can now contribute to developing and enhancing the documentation for the game. All of these pages have been added to [[:Category:Help]], where you can see the full list of available help pages. Feel free to edit these pages to help improve the documentation. However, '''make sure''' you read [[BattleMaster_Wiki:Writing_Help_Pages]] first! The help file articles have a slightly different style than the normal wiki pages. While you are free to edit the pages as desired, note that your changes will not appear on the page until they have been approved by a wiki editor. Please do '''not''' create new pages. If you find an IG link to a help page that does not exist, them post a note about it on {{Usr|Tom}}'s talk page, and include a note on which IG page the link is on.
 
|author = {{Usr|Indirik}}}}
 
{{TattleRumour
 
|date = March 17, 2009
 
|title = Claims and Claim Enforcement
 
|article = A recent [[Discussion List]] thread revealed this little bit of info:
 
{{Quotation|The reason we don't more strongly enforce the (claim) system is that right now, it is incomplete. That's also were the weirdness comes from. There are a couple things that ought to generate claims that don't, right now.<br><br>Once the system is complete, it will_ be strictly enforced. We _will_ make sure that realms who appoint lords based on the outlandish concept of "competence" instead of what every true noble should consider the most important trait: Heritage, will implode.|{{Usr|Tom}}}}
 
|sourceurl = http://news.battlemaster.org/pipermail/discuss/2009-March/038158.html
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = March 17, 2009
 
|title = New Feature: Rumours and Random Comments/Quotes
 
|article = Occasionally I run across various comments and/or quotes that I think could be interesting, but not really deserving of a full article. So I'm going to start a new feature here to post these kind of things. The things posted in this manner won't really be new features or things that we'll see in-game any time soon. Just interesting tidbits I thought you'd enjoy. So... Enjoy!
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = March 9, 2009
 
|title = Stable Updated
 
|article = Stable islands have now been updated with all the latest bug fixes and new features.
 
{{Quotation|'''Stable Updated'''<br>The stable branch has been updated to the latest testing code today, so for today both branches are running on the same code and stable can enjoy all the new features and bugfixes.|{{Usr|Tom}}}}
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = March 9, 2009
 
|title = New Diplomacy/Treaty System
 
|article = The new treaty system using diplomats is now available for testing on ''all'' islands. ''(It was added to stable after the following announcement was made.)'' Some information regarding the new treaty system has been added to the new [[Enhanced Diplomacy]] page.
 
{{Quotation|'''New Treaty System in testing'''<br>The new treaty system is now set up on the two testing islands.<br><br>It does not yet do anything, so please do test it for us and report any bugs to the bugtracker. You should be able to draft, sign, reject and propose treaties. Tell us any problems on the bugtracker so we can fix them before the system goes live. All treaties you create now will be deleted before the new treaty system is activated, so don't be afraid to test things.|{{Usr|Tom}}}}
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = February 25, 2009
 
|title = New Diplomacy System Starting to Appear on Testing Islands
 
|article = Tom sent the following short note to the [[Discussion List]] today with some news about the new diplomacy system. Parts of it are now available for people to look at, but don't have any actual effect yet. There is also a new "Diplomatic Treaties" entry on the Information page.
 
{{Quotation|Fragments of the new diplomacy system are now appearing on testing.<br><br>This is not yet operative, so play around and check it out if you are  a diplomat. It is not yet possible to actually sign treaties, but they can be drafted.|Tom}}
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = February 24, 2009
 
|title = Ambassadors Can Now be Appointed
 
|article = {{Usr|Tom}} made the following announcement to the [[Discussion List]] a few days ago: {{Quotation|Rulers on the testing islands can now promote diplomats to ambassadors (and demote them back to diplomats).<br><br>There are no special actions for ambassadors right now, they should be the same as diplomats. But you can start the lobbying and in-fighting  and begging, bribing, backstabbing now. :-)|Tom}}
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = February 17, 2009
 
|title = SMA Violations Reporting
 
|article = A new feature for Dwilight has been enabled: SMA Violation Reports. The new option, located under the Messages tab above the [[Titans]] report link, allows you to report those who you feel have violated the [[Serious Medieval Atmosphere]] of the island.
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = February 13, 2009
 
|title = Major Wiki Changes to Region Pages
 
|article = Until now, all region pages have been subpages of the island on which the region is located. i.e. the page for the region of Partora was located at: <nowiki>[[East Continent/Partora]]</nowiki>. Today {{Usr|Tom}} and {{Usr|Bishamon Family}} have begun a project to move the region pages so they are no longer subpages of the island. This means that if you want to link to the region of Zawr, you would just link to the region name, like this: <nowiki>[[Zawr]]</nowiki>. You no longer need to specify an island name, a region name, and then [[Wikipedia:Wikipedia:Piped link|pipe]] the link with the region name. The template that was created to make the old style linking easier, [[Template:Reglink]], is not needed in the new system and should no longer be used.
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = February 10, 2009
 
|title = Adventurers, Stick Close to Home
 
|article = New code has been activated on testing that gives adventurers better chances at hunting, fighting undead, etc when they are in or close to their home region, and worse chances the farther they are away.  An adventurer's "home region" is the region in which the adventurer started, or the region in which he or she last changed realms.
 
|author = {{Usr|Danaris}}}}
 
{{TattleLeft
 
|date = February 10, 2009
 
|title = Big Change for Traders
 
|article = According to a message posted by {{Usr|Tom}} on the [[Discussion List]], regions are now required to have a [[Buildings#Marketplace|marketplace]] in order for trader characters to conduct food purchases and sales in the region. If no marketplace is present trading in the region can only be conducted using caravans.
 
|author = {{Usr|Indirik}}}}
 
{{TattleLeft
 
|date = February 9, 2009
 
|title = Semantic Wiki
 
|article = In case you hadn't heard yet, the BattleMaster Wiki has been enabled with semantic markup. You can read about it here: [[Semantic Wiki]]. The MediaWiki site devoted to Semantic Wikis can be found here: [http://semantic-mediawiki.org/wiki/Semantic_MediaWiki http://semantic-mediawiki.org/wiki/Semantic_MediaWiki]. This is a very powerful update to the wiki, that will allow the wiki to be more dynamic, requiring less manual updates. Eventually, it may even allow for automated updates of statistical information. Check out the [[Semantic Wiki]] page for more information.
 
|author = {{Usr|Indirik}}}}
 
 
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<!-- Blank Template
 
{{TattleBug
 
{{TattleBug
|date = March 10, 2009
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|date = {{subst:CURRENTMONTHNAME}} {{subst:CURRENTDAY}}, {{subst:CURRENTYEAR}}
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|color =
|bug = 4949
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|bug =  
|article = Adventurers "home" region will now be shown on their character status page.}}
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{{TattleBug
 
|date = March 10, 2009
 
|color = green
 
|bug = 4935
 
|article = Regional food production values on Dwilight should now display the proper value adjusted for the current season.}}
 
{{TattleBug
 
|date = March 10, 2009
 
|color = green
 
|bug = 4910
 
|article = Region lords/Dukes can now only change allegiance of their region when they are in their region.}}
 
{{TattleBug
 
|date = March 10, 2009
 
|color = green
 
|bug = 4841
 
|article = A few bugs regarding the success of adventurers when hunting have been fixed.}}
 
{{TattleBug
 
|date = March 9, 2009
 
|color = green
 
|bug = 4210
 
|article = Multiple elections issues with the Dwilight referendum-style elections have been fixed.}}
 
{{TattleBug
 
|date = March 9, 2009
 
|color = green
 
|bug = 4844
 
|article = Region lord elected by Referendums should not be able to change the region allegiance before 7 days have elapsed.}}
 
{{TattleBug
 
|date = February 24, 2009
 
|color = green
 
|bug = 4861
 
|article = "Too Much Peace" will not cause any problems in winter.}}
 
{{TattleBug
 
|date = February 23, 2009
 
|color = green
 
|bug = 4317
 
|article = Food production values on Dwilight should now display correctly for all seasons.}}
 
{{TattleBug
 
|date = February 23, 2009
 
|color = green
 
|bug = 4806
 
|article = A lord's unit should no longer be dropped as militia when they auto-abdicate from lordship due to inactivity.}}
 
{{TattleBug
 
|date = February 23, 2009
 
|color = green
 
|bug = 4852
 
|article = Nobles should no longer be dropped from message groups when they auto-abdicate from lordship due to inactivity.}}
 
{{TattleBug
 
|date = February 9, 2009
 
|color = blue
 
|bug = 4691
 
|article = Notification of adventurer execution will now only be sent to the adventurer's "owner" (i.e. his "region lord"). The notice will no longer include a link to the player's family page.}}
 
{{TattleBug
 
|date = February 9, 2009
 
|color = blue
 
|bug = 4079
 
|article = Family names should not be shown for adventurers at all.}}
 
{{TattleBug
 
|date = February 9, 2009
 
|color = blue
 
|bug = 4793
 
|article = All nobles on the island will receive a message when a region changes realms by any means.}}
 
{{TattleBug
 
|date = February 6, 2009
 
|color = blue
 
|bug = 3893
 
|article = Adventurers killed by monsters and undead will have an entry in the family history. }}
 
 
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[[Category:Newspapers]]
 
[[Category:Newspapers]]
 
[[Category:OOC]]
 
[[Category:OOC]]
 
[[Category:TattleMaster]]
 
[[Category:TattleMaster]]

Latest revision as of 23:45, 11 February 2011

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The TattleMaster is BattleMaster's first, and only, OOC newspaper dedicated to discussions about the game of BattleMaster itself. Here you will find information regarding bugfixes, new features, changes in game mechanics, and probably even a few FAQs and interviews.
TitleAuthorDateSummary
The TattleMaster/Articles/NudgeKagurati8 October 2016Test Article, Please Ignore
The TattleMaster/Articles/Some Formatting TestsIndirik11 February 2011Some Formatting Tests
The TattleMaster/Articles/Semantic NewsIndirik11 February 2011Semantic News
The TattleMaster/Articles/Semantic ArticlesIndirik3 February 2011Testing the New Semantic Format for the TattleMaster
The TattleMaster/Articles/From YesterdayIndirik2 February 2011This Article was Written Yesterday!
The TattleMaster/Articles/Another TestIndirik1 February 2011This Article was on Feb 1


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