Difference between revisions of "The TattleMaster"
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m (archived old news, two new bug fixes) |
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|article = {{Usr|Tom}} recently posted the following changes to Mixed Infantry on the [[Discussion List]]: | |article = {{Usr|Tom}} recently posted the following changes to Mixed Infantry on the [[Discussion List]]: | ||
{{Quotation|I've modified the combat effectiveness of mixed infantry a bit, it should now be generally stronger and reflect their CS values better. This is on testing only right now, it will be a few days (or weeks) until it moves to stable. But try them, the old "MI sucks" mantra may no longer hold true.<br><br>Also, one often-overlooked fact about MI: They take less size penalties than other units. You may have noticed that the "CS per man" value of units goes slightly down in large units (i.e. if you have 20 men with 400 CS, and add 200 men with identical values, thy will not have 4400 CS, but a bit less). MI is less effected by this, since the men can complement each other better.|{{Usr|Tom}}}} | {{Quotation|I've modified the combat effectiveness of mixed infantry a bit, it should now be generally stronger and reflect their CS values better. This is on testing only right now, it will be a few days (or weeks) until it moves to stable. But try them, the old "MI sucks" mantra may no longer hold true.<br><br>Also, one often-overlooked fact about MI: They take less size penalties than other units. You may have noticed that the "CS per man" value of units goes slightly down in large units (i.e. if you have 20 men with 400 CS, and add 200 men with identical values, thy will not have 4400 CS, but a bit less). MI is less effected by this, since the men can complement each other better.|{{Usr|Tom}}}} | ||
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|author = {{Usr|Indirik}}}} | |author = {{Usr|Indirik}}}} | ||
{{TattleMiddle}} | {{TattleMiddle}} | ||
+ | {{TattleBug | ||
+ | |date = June 11, 2009 | ||
+ | |color = green | ||
+ | |bug = 5158 | ||
+ | |article = Former adventurers should now be getting realm-wide event messages when appropriate.}} | ||
+ | {{TattleBug | ||
+ | |date = June 11, 2009 | ||
+ | |color = green | ||
+ | |bug = 5166 | ||
+ | |article = Wounded monsters should not be smashing up the countryside.}} | ||
{{TattleBug | {{TattleBug | ||
|date = May 27, 2009 | |date = May 27, 2009 | ||
Line 251: | Line 69: | ||
|bug = 4652 | |bug = 4652 | ||
|article = Several travel related bugs involving very rapid travel when using "next destination", and others involving taking several extra turns to arrive, have been fixed.}} | |article = Several travel related bugs involving very rapid travel when using "next destination", and others involving taking several extra turns to arrive, have been fixed.}} | ||
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{{TattleFooter}} | {{TattleFooter}} | ||
[[Category:Newspapers]] | [[Category:Newspapers]] | ||
[[Category:OOC]] | [[Category:OOC]] | ||
[[Category:TattleMaster]] | [[Category:TattleMaster]] |
Revision as of 15:59, 11 June 2009
The TattleMaster is BattleMaster's first, and only, OOC newspaper dedicated to discussions about the game of BattleMaster itself. Here you will find information regarding bugfixes, new features, changes in game mechanics, and probably even a few FAQs and interviews. |
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