Difference between revisions of "Talk:The Journal"

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VonGenf, let us think this through carefully. While I'm not saying you are wrong, it could likely be that the reason those wars weren't expansionary is because there weren't estates to hold the lands so they had to go for an alternative style. This is not necessary bad or good. I do think less expansionary wars would be a good thing, but they should still exist.
 
VonGenf, let us think this through carefully. While I'm not saying you are wrong, it could likely be that the reason those wars weren't expansionary is because there weren't estates to hold the lands so they had to go for an alternative style. This is not necessary bad or good. I do think less expansionary wars would be a good thing, but they should still exist.
 
|author=[[User:Bishamon Family|Ethan Lee Vita]] [[User talk:Bishamon Family|(Talk)]], Editor and Community Manager 15:41, 28 September 2009 (UTC)}}
 
|author=[[User:Bishamon Family|Ethan Lee Vita]] [[User talk:Bishamon Family|(Talk)]], Editor and Community Manager 15:41, 28 September 2009 (UTC)}}
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== Well Done! ==
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I'd just like to say '''"Well Done"''' to you on your new paper. I hope that we can see more analyses on other game aspects in the future. --[[User:Indirik|Indirik]] ([[User talk:Indirik|talk]]), [[BattleMaster Wiki:Editors|Editor]] ([[BattleMaster Wiki:User-Editors Talk|talk]]) 15:43, 28 September 2009 (UTC)

Revision as of 17:43, 28 September 2009

http://wiki.battlemaster.org/skins/common/images/bm-logo.png The Journal
Discussion Board
Another aspect of this project is that I would like to generate some discussion and maybe even an exchange of tales and views. These days, it isn't really appropriate to have OOC exchanges in-game. Likewise, whilst the discussion list serves its purpose, it's a little too heated for my tastes. Perhaps this little Oasis of Tranquility can become the place for mature and nuanced debate about BattleMaster? I can dream...


Villains finish last..
Dear "The Journal"

I have a subject you may like to include in your next article. I have been playing a villain character on Dwilight for some time, you may have heard of him he is the Demon of Dwilight, and I think that we players who choose the dark side have hard luck. The question you will address is "what to do with an old character?", what I am wondering is "what to do with a villain character?" Since BM is a social game, playing a villain character bounds the player to failure. Not to say that my villain character is not my favourite, I have had the best times with him, but there is an inevitable doom. What do you think?

P.S. I am a big fan of the show!
D.west.ton


Expansionary Wars....
...are not the only kind of war there is. In Dwilight, for example, the Averoth/Astrum war, the Raivan/Morek war, the current Xinhai/Aquilegia wars are not expansionary in any way. That is less so on other continents, but I think it's part of what makes Dwilight different.
vonGenf 09:38, 28 September 2009 (UTC)


General Comments.
I look forward to your other articles. Your current one has already sparked some ideas in the bm dev channel on IRC. I've always thought we needed to recruit more players. However, my attempts at this brought in the typical Nighthawk624 player, so I ditched it. If you have ideas(in addition to feature requests to solve this problem/I take it a simple remove estates is what you're proposing?) to aid recruitment, I would be happy to read them. Oh, and good luck bringing the battlemaster discussion from the mailing list to wiki. :P VonGenf, let us think this through carefully. While I'm not saying you are wrong, it could likely be that the reason those wars weren't expansionary is because there weren't estates to hold the lands so they had to go for an alternative style. This is not necessary bad or good. I do think less expansionary wars would be a good thing, but they should still exist.
Ethan Lee Vita (Talk), Editor and Community Manager 15:41, 28 September 2009 (UTC)


Well Done!

I'd just like to say "Well Done" to you on your new paper. I hope that we can see more analyses on other game aspects in the future. --Indirik (talk), Editor (talk) 15:43, 28 September 2009 (UTC)