Difference between revisions of "Talk:Repute"

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::However, I believe that becoming wounded/imprisoned when in one's own region (or maybe the neighboring region?) should entail no penalties--the peasants know you were there, but neither should it gain repute--what's the use of a knight who can't defend his people? --[[User:RubyDragon|RubyDragon]] 16:34, 17 April 2007 (CEST)
 
::However, I believe that becoming wounded/imprisoned when in one's own region (or maybe the neighboring region?) should entail no penalties--the peasants know you were there, but neither should it gain repute--what's the use of a knight who can't defend his people? --[[User:RubyDragon|RubyDragon]] 16:34, 17 April 2007 (CEST)
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:::  That was the main concern, he lost 3 points of repute because he was wounded in the first battle within his own region.    Part of the point is also not to punish players for things they can't control which may diminish fun -- going to the Tournement or some such is a choice.    Getting wounded or captured is considerably more out of our hands.  Especially if you consider that a noble could be held for 7 days, that's a lot of Repute lost if they are looting and fighting over the region for several days especially if you can't even try to throw the enemy out.  [[User:Phellan|Phellan]] 19:46, 17 April 2007 (CEST)

Revision as of 19:46, 17 April 2007

I like, but I think good/bad marks should only get +/- 1 repute, since they're incredibly easy to give out. House Olik 19:50, 12 April 2007 (CEST)

True, but you can only have a very small number of them - 1 or 2. Also the entire society is (theoretically) based around a character fulfilling his duty to his lord. Any "repute" lost from a bad mark can be recovered by working hard to get back in your lord's good graces... and whatever the Lord requires for that to happen can generate some very good roleplay. -- Murakama 20:09, 12 April 2007 (CEST)

Perhaps you should gain honor if your realm conquers or loses a neighboring region also, to make sure this doesn't blunt warfare. Malitia 20:15, 12 April 2007 (CEST)

I've found that having loyalties to your region and liege works very well: It makes you powerful friends when you need it. Yet again, if you want to progress in the realm's hiearchy, it's better not to tell everyone you'd rather see them whole realm rot than having your region occupied. ;) -Chénier 22:36, 12 April 2007 (CEST)

I love the idea and I really hope it adds the lord/vassal dynamic we've been looking for. That being said, will the new "Repute" stat be worth anything in-game (as the amount of honor and prestige you possess confer tangible benefits right now) or will it be more for show? Elenar 04:40, 13 April 2007 (CEST)

Elenar: "Probably a new stat, at least during experimental status - let's call it Repute" --RubyDragon 22:38, 13 April 2007 (CEST)
Perhaps also gain repute slowly over time for just having region stats remain at or over... say... 95%, and lose repute if you go under 75% on anything. Also, I think repute ought to effect honor somehow. Perhaps repute can gradually add or detract from honor? It might be worth it to start repute at 0, and each time you gain 10 repute (or maybe 15 or 20) you gain a point of honor, and each time you lose a certain amount of repute, you lose a point, and each time you gain/lose a point it resets? Just brainstorming here...
I think it would be interesting if, at least for the lord, such a stat would translate to how well his courts work, how easily he can draft recruits, etc. Really high repute could even occasionally boost region stats over 100% for short periods of time while he's in his region as his mere presence inspires his peasants to work better to further please him. Wanderingypsydog 19:21, 13 April 2007 (CEST)

I hope using Survey Administration helps your repute, as does civil and police work? -Chénier 23:19, 13 April 2007 (CEST)

I'll assume that's what is meant by "etc.". -Chénier 02:32, 14 April 2007 (CEST)

There should be rewards for doing good things in one's duchy as well as one's region (maybe somewhat lessened, think of police work). Then you can substitute "duchy" for "neighboring regions." -- Mcglynn 03:26, 14 April 2007 (CEST)

More thoughts: I imagine a system where repute is on a scale from 0 to 100, and it gets harder to gain repute as it gets closer to 100 (and harder to lose it as it approaches 0). The number would be scaled in proportion to all members of the realm, so that the average repute of all troop leaders would be 50. Then it will be clear who is loyal to their liege, and who didn't really mean it when they swore their oath. On the other hand, this could penalize people who are less active, as they'll have less opportunity to do good stuff for their region. - Mcglynn 03:32, 14 April 2007 (CEST)

Can anyone else see your repute? Crazylozda 03:41, 14 April 2007 (CEST)

Not yet. I would assume that if Repute is kept as a stat, that it will be made visible in some way or other. --Indirik 04:07, 14 April 2007 (CEST)
Repute can now been seen by my characters in Beluaterra and Far East. Foreign Curs 08:15, 14 April 2007 (CEST)
I don't expect Tom to bite on this, but it might be cool if your repute was displayed to others as part of your title, i.e. Bob the Champion, George the Good, Ted the Corrupt, Dan the Tyrant... Malitia 05:42, 14 April 2007 (CEST)

"# selling food to the region (if it is in need of food) - maybe, but possible abuse potential (lord sending food away...)", simple solution to this, gain repute for selling food to region that consumes more than it produces, ie cities. If it doesnt matter whether the city has stores, then a lord sending food away would have an effect. If rurals are hit so badly that it drops their food production so they no longer have a surplus, then selling food to them would yield repute as well. A threshold number could also be added so theres no abuse by selling 10 bushels at a time just to gain repute.--Aralaiquendi 22:28, 14 April 2007 (CEST)


Where would priests fall in under this stat? I've noticed that my priest on BT has repute now too, but there's no real mention of priests part in this. I'm especially curious, as my priest is a knight of a region, and so he is within the feudal system on the level detailed here, but he is unable to do anything as far as the military goes. -Distorted

Priests can raise morale in the region by calming people. They can help loyalty. Those should probably be counted as helping the region stats. - LilWolf 18:28, 16 April 2007 (CEST)

Holding Court for Lords and Judges/Rulers should increase their repute in the regions perhaps, though maybe a loss of repute for holding a Harsh Court is appropriate, since the commoners are not likely to favour a harsh Lord. Phellan 00:43, 16 April 2007 (CEST)

One of my Realm mates brought up a concern about being wounded in battle and losing repute due to being "absent". Would it be possible to ensure that nobles who are wounded/captured don't lose repute due to their injury/jail time? Or to offset such loss could being wounded/captured in battle gain a noble repute? Since their absence is directly related to attempting to protect the Realm and region. Phellan 06:13, 17 April 2007 (CEST)

Hmm... interesting point. However, I would be in favor of the noble losing repute no matter the circumstances. It doesn't matter to the commoners why their lord wasn't there to defend them. After all, what was the lord doing getting captured way over in Foo when his home region of Bar needed him? The noble wasn't there, and should suffer the effects of his inadequacy, regardless of the underlying reason. Once you start putting exceptions on the gain/loss you are getting into the slippery slope principle: "I couldn't be there, I was in prison" turns into "I couldn't be there, I was on garrison duty defending the capital" and then "I couldn't be there, I was at a tournament." --Indirik 15:51, 17 April 2007 (CEST)
However, I believe that becoming wounded/imprisoned when in one's own region (or maybe the neighboring region?) should entail no penalties--the peasants know you were there, but neither should it gain repute--what's the use of a knight who can't defend his people? --RubyDragon 16:34, 17 April 2007 (CEST)
That was the main concern, he lost 3 points of repute because he was wounded in the first battle within his own region. Part of the point is also not to punish players for things they can't control which may diminish fun -- going to the Tournement or some such is a choice. Getting wounded or captured is considerably more out of our hands. Especially if you consider that a noble could be held for 7 days, that's a lot of Repute lost if they are looting and fighting over the region for several days especially if you can't even try to throw the enemy out. Phellan 19:46, 17 April 2007 (CEST)