Region Command

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As a region commander, you have been elevated to the ranks of landed nobility. Appointed by your ruler or duke, you are given responsibility for the well-being of the region under your control. There are four different ranks of region commander, each determined by the type of region you now command.

The differences between the first three ranks are in name only - however, being the highest landed position with the realm, Dukes have a few more options and commands under their remit. The basic commands which all lords have at their disposal are as follows:

Region Commands

Hold Court

Occasionally the lord may wish to demonstrate the justice of the realm to the local peasants under his care. He can do this most effectively by holding court in his region. This takes time to efficiently orchestrate, about six hours to be precise, and thus can only be carried out once per turn in any particular region. Also, you will be unable to hold court if there is a special event happening in the region, such as a festival or holiday. However, once the decision to proceed has been made, you are faced with three options:

  • Mercy Court - If you show mercy, morale will increase with a minimal effect on loyality. However, it may incite rebellious groups to be more daring.
  • Just Court - You can also be just, or at least try your best. This will not change morale very much, but increase realm loyality. It will not affect potential rebels.
  • Harsh Court - Finally, you can render harsh judgements. This will lower morale slightly. It will also have a random effect on realm loyality (fear can make for a great source of loyality, but it is difficult to estimate the effect). The main effect of this is that you have a good chance of actually catching some anarchists, rebels or independence freaks.

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