Difference between revisions of "Adventurer/Items/Usable"

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{{Item Header}}
 
{{Item Header}}
 
{{ Item Box
 
{{ Item Box
| Item = Bandages and Alcohol  
+
| Item = Ancient Documents
 +
| Gold Stronghold =
 +
| Silver Stronghold =
 +
| Gold City =
 +
| Silver City = 1
 +
| Gold Townsland =
 +
| Silver Townsland =
 +
| Found Townsland =
 +
| Gold Rural =
 +
| Silver Rural =
 +
| Found Rural =
 +
| Gold Woodland =
 +
| Silver Woodland = 2
 +
| Found Woodland = *
 +
| Gold Mountain =
 +
| Silver Mountain = 1
 +
| Found Mountain = *
 +
| Gold Badlands =
 +
| Silver Badlands = 1
 +
| Found Badlands = *
 +
| Gold Low =
 +
| Silver Low =
 +
| Gold High =
 +
| Silver High =
 +
| Region = Mountain, ...
 +
| Comments = A set of ancient documents. You can not read, but you see that there is an official seal on them. They are certainly good for something. Usability unknown.
 +
after use: Still TODO, please hang on to these and wait until we implement the code... }}
 +
{{ Item Box
 +
| Item = Book of Daimon Banishing
 +
| Gold Stronghold =
 +
| Silver Stronghold =
 +
| Gold City =
 +
| Silver City =
 +
| Gold Townsland =
 +
| Silver Townsland =
 +
| Found Townsland =
 +
| Gold Rural =
 +
| Silver Rural =
 +
| Found Rural =
 +
| Gold Woodland =
 +
| Silver Woodland =
 +
| Found Woodland =
 +
| Gold Mountain =
 +
| Silver Mountain =
 +
| Found Mountain =
 +
| Gold Badlands =
 +
| Silver Badlands =
 +
| Found Badlands =
 +
| Gold Low =
 +
| Silver Low =
 +
| Gold High =
 +
| Silver High =
 +
| Region = Mountain, ...
 +
| Comments = .
 +
after use: You combine the books and suddenly the rituals start to make sense. You scribble down a few notes, then you start to do it in your head. The words make sense, even though you don't understand one of them. You follow the instructions, and then it suddenly becomes clear to you - the book itself! There is no ritual you have to do, the books can be combined! You rip pages out of each book and sort them, and when you are finished, you are left with five magical scrolls that can be used to banish Daimons from this world!
 +
But what is even more important, the ritual also had an effect on the rift between the worlds. With each time it is performed, the Netherworld will have more and more trouble crossing the barrier. You hope as many people as possible do the same as you have done.
 +
Note: turned three Books into five Scrolls of Banishment}}
 +
{{ Item Box
 +
| Item = Bandages and Alcohol
 +
| Gold Stronghold =
 +
| Silver Stronghold =
 +
| Gold City =
 +
| Silver City = 6
 +
| Gold Townsland =
 +
| Silver Townsland = 6
 +
| Found Townsland = *
 +
| Gold Rural =
 +
| Silver Rural = 6
 +
| Found Rural = *
 +
| Gold Woodland =
 +
| Silver Woodland = 6
 +
| Gold Mountain =
 +
| Silver Mountain = 6
 +
| Gold Badlands =
 +
| Silver Badlands = 6
 
| Gold Low =  
 
| Gold Low =  
 
| Silver Low = 6
 
| Silver Low = 6
Line 9: Line 83:
 
| Silver High = 6
 
| Silver High = 6
 
| Region = Rural, ...
 
| Region = Rural, ...
| Comments = A set of bandages and alcohol, not to drink but to clean out wounds. This will improve your chances of healing from serious wounds, but will be used up in the process.
+
| Comments = A set of bandages and alcohol, not to drink but to clean out wounds. This will improve your chances of healing from [[Wound|serious wounds]], but will be used up in the process. Used when wounded, not automatically.
 
}}
 
}}
 
{{ Item Box
 
{{ Item Box
| Item = Bedroll  
+
| Item = Bedroll
 +
| Gold Stronghold =
 +
| Silver Stronghold =
 +
| Gold City =
 +
| Silver City = 3
 +
| Gold Townsland =
 +
| Silver Townsland = 3
 +
| Gold Rural =
 +
| Silver Rural = 3
 +
| Found Rural = *
 +
| Gold Woodland =
 +
| Silver Woodland = 3
 +
| Found Woodland = *
 +
| Gold Mountain =
 +
| Silver Mountain = 3
 +
| Gold Badlands =
 +
| Silver Badlands = 6
 +
| Found Badlands = *
 
| Gold Low =  
 
| Gold Low =  
 
| Silver Low = 3
 
| Silver Low = 3
 
| Gold High =  
 
| Gold High =  
 
| Silver High = 6
 
| Silver High = 6
| Region = Woodland, Rurual, ...
+
| Region = Woodland, Rural, ...
| Comments = A simple bedroll, used to sleep on the floor.  Provides another free sleep option, ''sleep on your bedroll'', which is slightly better than ''sleep on the floor''.
+
| Comments = A simple bedroll, used to sleep on the floor.  Provides a new [[Adventurer_Theories#Sleeping|sleeping]] option, ''sleep on your bedroll'', which is slightly better than ''sleep on the floor''.
 
}}
 
}}
 
{{ Item Box
 
{{ Item Box
| Item = Honey  
+
| Item = Honey
| Gold Low =  
+
| Gold Stronghold =
| Silver Low = 3
+
| Silver Stronghold = 6
| Gold High =  
+
| Gold City =
| Silver High = 7
+
| Silver City = 7
| Region = Woodland, ...
+
| Gold Townsland =
| Comments = Eat to regain 1 point of fatigue immediately.
+
| Silver Townsland = 6
 +
| Found Townsland = *
 +
| Gold Rural =
 +
| Silver Rural =6
 +
| Found Rural = *
 +
| Gold Woodland =
 +
| Silver Woodland = 7
 +
| Found Woodland = *
 +
| Gold Mountain =
 +
| Silver Mountain = 7
 +
| Gold Badlands =
 +
| Silver Badlands = 7
 +
| Comments = A piece of honey, you can use this to regain a bit of fatigue. Eat to regain 2 points of fatigue immediately. Usable at all times.
 +
}}
 +
{{ Item Box
 +
| Item = Keg of Beer
 +
| Gold Stronghold =
 +
| Silver Stronghold =
 +
| Gold City = 1
 +
| Silver City =
 +
| Found City = *
 +
| Gold Townsland =
 +
| Silver Townsland =
 +
| Gold Rural =
 +
| Silver Rural = 11
 +
| Found Rural = *
 +
| Gold Woodland =
 +
| Silver Woodland =
 +
| Found Woodland =
 +
| Gold Mountain = 1
 +
| Silver Mountain = 1
 +
| Gold Badlands = 1
 +
| Silver Badlands = 1
 +
| Comments = You can use this to regain a bit of fatigue. Usable at all times.
 +
}}
 +
{{ Item Box
 +
| Item = Lamp
 +
| Gold Stronghold = 1
 +
| Silver Stronghold = 2
 +
| Found Stronghold = *
 +
| Gold City = 1
 +
| Silver City = 4
 +
| Found City = *
 +
| Gold Townsland = 1
 +
| Silver Townsland = 2
 +
| Found Townsland = *
 +
| Gold Rural = 1
 +
| Silver Rural = 2
 +
| Found Rural = *
 +
| Gold Woodland = 1
 +
| Silver Woodland = 4
 +
| Gold Mountain = 1
 +
| Silver Mountain = 4
 +
| Found Mountain = *
 +
| Gold Badlands = 1
 +
| Silver Badlands = 4
 +
| Comments = A small and used lamp that can give a little light in dark nights.  When used, ''you are no longer afraid of [[Grue|grues]].''  This is a reference to the early text based computer adventure [http://en.wikipedia.org/wiki/Zork Zork.]
 
}}
 
}}
 
{{ Item Box
 
{{ Item Box
| Item = Lamp
+
| Item = Old Tent
| Gold Low = 1
+
| Gold Stronghold =
| Silver Low = 2
+
| Silver Stronghold = 4
| Gold High = 1
+
| Gold City =
| Silver High = 4
+
| Silver City = 4
| Region = Rural, Mountains
+
| Gold Townsland =
| Comments = Probably similar to 'Old lamp'
+
| Silver Townsland = 4
 +
| Gold Rural =
 +
| Silver Rural = 4
 +
| Found Rural =
 +
| Gold Woodland =
 +
| Silver Woodland =4
 +
| Found Woodland =*
 +
| Gold Mountain =
 +
| Silver Mountain = 4
 +
| Gold Badlands =
 +
| Silver Badlands = 4
 +
| Found Badlands =*
 +
| Comments = An old tent, dirty and with a few small holes, but mostly still useable.  Provides a new [[Adventurer_Theories#Sleeping|sleeping]] option, ''sleep in your tent'', which is slightly better than ''sleep on your bedroll'' and ''sleep on the floor''.
 
}}
 
}}
 
{{ Item Box
 
{{ Item Box
| Item = Old lamp
+
| Item = Portal Stone
| Gold Low = 1
+
| Gold Stronghold =
| Silver Low = 2
+
| Silver Stronghold =  
| Gold High = 1
+
| Gold City =  
| Silver High = 4
+
| Silver City =  
| Comments = When you use the lamp, a text is displayed that says "you are no longer afraid of grues."  
+
| Found City =
 +
| Gold Townsland =
 +
| Silver Townsland =
 +
| Gold Rural =
 +
| Silver Rural =
 +
| Found Rural =
 +
| Gold Woodland =
 +
| Silver Woodland =
 +
| Found Woodland =
 +
| Gold Mountain =
 +
| Silver Mountain = 
 +
| Gold Badlands =
 +
| Silver Badlands = 
 +
| Comments = A weird stone of no apparent use. However, you have heard that eight such stones form a magic circle in stories and legends. Inside that circle, portals to other places or even worlds can be opened, or closed.<br/>(when used) You need eight portal stones to build a magic circle. Collect X more <br/> (when you use 8 stones) "You put the portal stones into a magic circle. They lock into place and magic flows. Nothing obvious happens for a long while...
 +
Finally, the stones begin to glow, and you become excited, anticipating the opening of a portal to another plane of existence.
 +
 
 +
However, what you get is not all that you had hoped for. Yes, the stones sing, thunder rolls, and a beam of bright green light shoots up into the sky...but then the stones explode, and you seem to hear a mocking laugh, and the suggestion of a voice whispering, "Come to Beluaterra and try that..." ". <br/> (In the region) "Strange Lights (just in)
 +
All in the region see a column of light shoot up into the sky from somewhere nearby, and hear a rumble of thunder, but when nothing else happens, they go back to their business."
 +
 
 
}}
 
}}
 
{{ Item Box
 
{{ Item Box
 
| Item = Rope
 
| Item = Rope
 +
| Gold Stronghold =
 +
| Silver Stronghold = 6
 +
| Gold City =
 +
| Silver City = 6
 +
| Found City = *
 +
| Gold Townsland =
 +
| Silver Townsland = 6
 +
| Gold Rural =
 +
| Silver Rural = 6
 +
| Found Rural = *
 +
| Gold Woodland =
 +
| Silver Woodland = 6
 +
| Found Woodland = *
 +
| Gold Mountain =
 +
| Silver Mountain = 6
 +
| Found Mountain = *
 +
| Gold Badlands =
 +
| Silver Badlands = 6
 +
| Found Badlands = *
 
| Gold Low =  
 
| Gold Low =  
 
| Silver Low = 3
 
| Silver Low = 3
 
| Gold High =  
 
| Gold High =  
 
| Silver High = 6
 
| Silver High = 6
| Region = City, Rural, ...
+
| Region = City, Rural, Badlands, ...
| Comments = Benefit Unknown - This item is used automatically whenever appropriate, so there is no point in using it manually.
+
| Comments = A piece of rope.  Benefit unknown.  This item is used automatically whenever appropriate, so there is no point in using it manually.
 
}}
 
}}
 
{{ Item Box
 
{{ Item Box
 
| Item = Small Tent
 
| Item = Small Tent
 +
| Gold Stronghold =
 +
| Silver Stronghold =
 +
| Gold City =
 +
| Silver City =8
 +
| Gold Townsland =
 +
| Silver Townsland = 7
 +
| Gold Rural =
 +
| Silver Rural = 7
 +
| Found Rural = *
 +
| Gold Woodland =
 +
| Silver Woodland = 8
 +
| Gold Mountain =
 +
| Silver Mountain = 8
 +
| Gold Badlands =
 +
| Silver Badlands = 8
 +
| Found Badlands = *
 
| Gold Low =  
 
| Gold Low =  
 
| Silver Low = 7
 
| Silver Low = 7
 
| Gold High =  
 
| Gold High =  
 
| Silver High = 8
 
| Silver High = 8
| Region = Rural
+
| Region = Rural, Badlands
| Comments = New resting options which are better than sleeping on the floor.
+
| Comments = Provides a new [[Adventurer_Theories#Sleeping|sleeping]] option which is better than sleeping on the floor.
 
}}
 
}}
  
 
[[Category: Adventurer]]
 
[[Category: Adventurer]]
 
[[Category: Items]]
 
[[Category: Items]]

Latest revision as of 13:36, 3 November 2014

Item Types: Animal Parts | Common | Gems | Materials | Usable


NOTE: When gathering, please record both the type (rural, woodland,...) and location (coast, river,...) of the region where the item was found for future refinement of this table.

Item High Prices & Description/Comments       ( * indicates item found in these regions)
Ancient Documents   1
City
 
Stronghold
 
Townsland
 
Rural
  2
Woodland*
  1
Mountain*
  1
Badlands*
A set of ancient documents. You can not read, but you see that there is an official seal on them. They are certainly good for something. Usability unknown.

after use: Still TODO, please hang on to these and wait until we implement the code...

Book of Daimon Banishing  
City
 
Stronghold
 
Townsland
 
Rural
 
Woodland
 
Mountain
 
Badlands
.

after use: You combine the books and suddenly the rituals start to make sense. You scribble down a few notes, then you start to do it in your head. The words make sense, even though you don't understand one of them. You follow the instructions, and then it suddenly becomes clear to you - the book itself! There is no ritual you have to do, the books can be combined! You rip pages out of each book and sort them, and when you are finished, you are left with five magical scrolls that can be used to banish Daimons from this world! But what is even more important, the ritual also had an effect on the rift between the worlds. With each time it is performed, the Netherworld will have more and more trouble crossing the barrier. You hope as many people as possible do the same as you have done. Note: turned three Books into five Scrolls of Banishment

Bandages and Alcohol   6
City
 
Stronghold
  6
Townsland*
  6
Rural*
  6
Woodland
  6
Mountain
  6
Badlands
A set of bandages and alcohol, not to drink but to clean out wounds. This will improve your chances of healing from serious wounds, but will be used up in the process. Used when wounded, not automatically.
Bedroll   3
City
 
Stronghold
  3
Townsland
  3
Rural*
  3
Woodland*
  3
Mountain
  6
Badlands*
A simple bedroll, used to sleep on the floor. Provides a new sleeping option, sleep on your bedroll, which is slightly better than sleep on the floor.
Honey   7
City
  6
Stronghold
  6
Townsland*
  6
Rural*
  7
Woodland*
  7
Mountain
  7
Badlands
A piece of honey, you can use this to regain a bit of fatigue. Eat to regain 2 points of fatigue immediately. Usable at all times.
Keg of Beer 1  
City*
 
Stronghold
 
Townsland
  11
Rural*
 
Woodland
1   1
Mountain
1   1
Badlands
You can use this to regain a bit of fatigue. Usable at all times.
Lamp 1   4
City*
1   2
Stronghold*
1   2
Townsland*
1   2
Rural*
1   4
Woodland
1   4
Mountain*
1   4
Badlands
A small and used lamp that can give a little light in dark nights. When used, you are no longer afraid of grues. This is a reference to the early text based computer adventure Zork.
Old Tent   4
City
  4
Stronghold
  4
Townsland
  4
Rural
  4
Woodland*
  4
Mountain
  4
Badlands*
An old tent, dirty and with a few small holes, but mostly still useable. Provides a new sleeping option, sleep in your tent, which is slightly better than sleep on your bedroll and sleep on the floor.
Portal Stone  
City
 
Stronghold
 
Townsland
 
Rural
 
Woodland
 
Mountain
 
Badlands
A weird stone of no apparent use. However, you have heard that eight such stones form a magic circle in stories and legends. Inside that circle, portals to other places or even worlds can be opened, or closed.
(when used) You need eight portal stones to build a magic circle. Collect X more
(when you use 8 stones) "You put the portal stones into a magic circle. They lock into place and magic flows. Nothing obvious happens for a long while...

Finally, the stones begin to glow, and you become excited, anticipating the opening of a portal to another plane of existence.

However, what you get is not all that you had hoped for. Yes, the stones sing, thunder rolls, and a beam of bright green light shoots up into the sky...but then the stones explode, and you seem to hear a mocking laugh, and the suggestion of a voice whispering, "Come to Beluaterra and try that..." ".
(In the region) "Strange Lights (just in) All in the region see a column of light shoot up into the sky from somewhere nearby, and hear a rumble of thunder, but when nothing else happens, they go back to their business."

Rope   6
City*
  6
Stronghold
  6
Townsland
  6
Rural*
  6
Woodland*
  6
Mountain*
  6
Badlands*
A piece of rope. Benefit unknown. This item is used automatically whenever appropriate, so there is no point in using it manually.
Small Tent   8
City
 
Stronghold
  7
Townsland
  7
Rural*
  8
Woodland
  8
Mountain
  8
Badlands*
Provides a new sleeping option which is better than sleeping on the floor.