Adventurer/Items/Usable
Item Types: Animal Parts | Common | Gems | Materials | Usable
NOTE: When gathering, please record both the type (rural, woodland,...) and location (coast, river,...) of the region where the item was found for future refinement of this table.
Item | High Prices & Description/Comments ( * indicates item found in these regions) |
Ancient Documents | 1 City |
Stronghold |
Townsland |
Rural |
2 Woodland* |
1 Mountain* |
1 Badlands* |
A set of ancient documents. You can not read, but you see that there is an official seal on them. They are certainly good for something. Usability unknown.
after use: Still TODO, please hang on to these and wait until we implement the code... |
Book of Daimon Banishing | City |
Stronghold |
Townsland |
Rural |
Woodland |
Mountain |
Badlands |
.
after use: You combine the books and suddenly the rituals start to make sense. You scribble down a few notes, then you start to do it in your head. The words make sense, even though you don't understand one of them. You follow the instructions, and then it suddenly becomes clear to you - the book itself! There is no ritual you have to do, the books can be combined! You rip pages out of each book and sort them, and when you are finished, you are left with five magical scrolls that can be used to banish Daimons from this world! But what is even more important, the ritual also had an effect on the rift between the worlds. With each time it is performed, the Netherworld will have more and more trouble crossing the barrier. You hope as many people as possible do the same as you have done. Note: turned three Books into five Scrolls of Banishment |
Bandages and Alcohol | 6 City |
Stronghold |
6 Townsland* |
6 Rural* |
6 Woodland |
6 Mountain |
6 Badlands |
A set of bandages and alcohol, not to drink but to clean out wounds. This will improve your chances of healing from serious wounds, but will be used up in the process. Used when wounded, not automatically. |
Bedroll | 3 City |
Stronghold |
3 Townsland |
3 Rural* |
3 Woodland* |
3 Mountain |
6 Badlands* |
A simple bedroll, used to sleep on the floor. Provides a new sleeping option, sleep on your bedroll, which is slightly better than sleep on the floor. |
Honey | 7 City |
6 Stronghold |
6 Townsland* |
6 Rural* |
7 Woodland* |
7 Mountain |
7 Badlands |
A piece of honey, you can use this to regain a bit of fatigue. Eat to regain 2 points of fatigue immediately. Usable at all times. |
Keg of Beer | 1 City* |
Stronghold |
Townsland |
11 Rural* |
Woodland |
1 1 Mountain |
1 1 Badlands |
You can use this to regain a bit of fatigue. Usable at all times. |
Lamp | 1 4 City* |
1 2 Stronghold* |
1 2 Townsland* |
1 2 Rural* |
1 4 Woodland |
1 4 Mountain* |
1 4 Badlands |
A small and used lamp that can give a little light in dark nights. When used, you are no longer afraid of grues. This is a reference to the early text based computer adventure Zork. |
Old Tent | 4 City |
4 Stronghold |
4 Townsland |
4 Rural |
4 Woodland* |
4 Mountain |
4 Badlands* |
An old tent, dirty and with a few small holes, but mostly still useable. Provides a new sleeping option, sleep in your tent, which is slightly better than sleep on your bedroll and sleep on the floor. |
Portal Stone | City |
Stronghold |
Townsland |
Rural |
Woodland |
Mountain |
Badlands |
A weird stone of no apparent use. However, you have heard that eight such stones form a magic circle in stories and legends. Inside that circle, portals to other places or even worlds can be opened, or closed. (when used) You need eight portal stones to build a magic circle. Collect X more (when you use 8 stones) "You put the portal stones into a magic circle. They lock into place and magic flows. Nothing obvious happens for a long while... Finally, the stones begin to glow, and you become excited, anticipating the opening of a portal to another plane of existence. However, what you get is not all that you had hoped for. Yes, the stones sing, thunder rolls, and a beam of bright green light shoots up into the sky...but then the stones explode, and you seem to hear a mocking laugh, and the suggestion of a voice whispering, "Come to Beluaterra and try that..." ". |
Rope | 6 City* |
6 Stronghold |
6 Townsland |
6 Rural* |
6 Woodland* |
6 Mountain* |
6 Badlands* |
A piece of rope. Benefit unknown. This item is used automatically whenever appropriate, so there is no point in using it manually. |
Small Tent | 8 City |
Stronghold |
7 Townsland |
7 Rural* |
8 Woodland |
8 Mountain |
8 Badlands* |
Provides a new sleeping option which is better than sleeping on the floor. |