Buildings: Difference between revisions
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==Tournament Grounds== | ==Tournament Grounds== | ||
Allows [[tournament]]s to be held in the region. Can only be built in townsland, city, and stronghold regions. Cost | Allows [[tournament]]s to be held in the region. Can only be built in townsland, city, and stronghold regions. Cost varies from region to region, Upkeep: 3 gold | ||
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Revision as of 21:50, 13 October 2006
Throughout your realm, various buildings, workshops and other craftsmen offer their services to you and your unit. Especially cities often contain many different buildings that you can put to use. The price shown below for building each type of building is only a guideline. The cost will vary based on the number of buildings already in the region, the type of region, and possibly other factors as well.
Scouts Guild
Allows recruitment of scouts. Unable to be built in cities. Cost: 170 gold, Upkeep: 2 gold
Cartbuilders
Makes carts. Cost: 60 gold, Upkeep: 1 gold
Houses of Healing
Allow the recruitment of healers. Cost: 310 gold, Upkeep: 5 gold
Banner Manufacture
Creates banners. Cost: 150 gold, Upkeep: 2 gold
Siege Engine Workshop
Constructs siege engines. Can only be built in cities. (and strongholds?)
Traders Supplies
Builds caravans. Cost: 190 gold, Upkeep: 3 gold
Academy
Makes the skill training action available. Can only be built in cities. (and strongholds?)
Weapon/Armour Smiths
Makes it possible to repair equipment in the region. Can only be built in townsland, city, and stronghold regions.
Marketplace
Allows traders to engage in trade deals with themselves, regardless of what the region has. Can only be built in tonwsland, city, and stronghold regions.
Tournament Grounds
Allows tournaments to be held in the region. Can only be built in townsland, city, and stronghold regions. Cost varies from region to region, Upkeep: 3 gold
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