Oritolon (Realm): Difference between revisions

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Oritolon is situated in the south-west of The Colonies along the northern shore of The Great Bay.  
Oritolon is situated in the south-west of The Colonies along the northern shore of The Great Bay.  


[[Oritolon (Realm)/Regions|The regions of Ortiolon]] are as diverse as the landscape itself, with treacherous desert and mountains to the north, harsh scrubland to the west and rich arable land and pine forests to the east.  
[[Oritolon (Realm)/Regions|The regions of Oritolon]] are as diverse as the landscape itself, with treacherous desert and mountains to the north, harsh scrubland to the west and rich arable land and pine forests to the east.  


Ancient and majestic, Oritolon City sits at the narrow mouth of The Great Bay, making it an important trading port and the first port of call for many new arrivals to the continent.
Ancient and majestic, Oritolon City sits at the narrow mouth of The Great Bay, making it an important trading port and the first port of call for many new arrivals to the continent.
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==Religion==
==Religion==


The state religion of Oritolon is "The Path of Chivalry". This is not a traditional theistic religion but more a philosophy that encourages the virtues of strength, justice and unity in all people. The Path also aims to encourage benign worship and discourage conflict between faiths. The temples and shrines of The Path are shared by worshippers of many faiths who are free to worship as they please so long as their worship does not have an adverse affect on others.  
The state religion of Oritolon is "[[The Path of Chivalry]]". This is not a traditional theistic religion but more a philosophy that encourages the virtues of strength, justice and unity in all people. The Path also aims to encourage benign worship and discourage conflict between faiths. The temples and shrines of The Path are shared by worshippers of many faiths who are free to worship as they please so long as their worship does not have an adverse affect on others.  


==History==
==History==

Revision as of 12:32, 25 October 2010

Disambig gray.svg This article outlines the realm of Oritolon. For the region of Oritolon, see Oritolon.

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"Strength, Justice, Unity"

Overview
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Largest City Darfix
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Regions 186
Population 615,779
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Council
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Regions
... further results
RegionLord
AbadanLima
Abaka
AboalScein Dubhaine
AbykalLinda Estrall
AdariaEgbert Brennaborg
Adrelhia
AgyrBob
AkuRyusho Oshu Fujiwara
Al AmarahWilliam
AlebadImrahil Mormont
AlowcaCalla Fate
AmmandoLowry Cameron
AmmersfieldLord Damon (unknown)
Amonarir
An NajafWilbrand
Aquitain
Arak CastleLich King (unknown)
Asker
AskileonWassgandr Felsenbach
Astin
Belus
BerakorVex Konran
BescanonBenjamin
BeziersVidran
BiethRhinehart O’Relaious
BisciyeEnder Fate
Bode BaturaHercules von Lucker
BragaDirk Kalamar
BriarullDonagal Prestongreen
BruckSamuel II
Cave of GuiltGregoire Rundsted
CeltiberiaJames Liverpool
CheslandJack Hart Pryde
ChesneyAntoon Finch
Cirannor
CommonyrGniewomir Rabczynski
Corali Forest
Cramir Woods
CreasurCalberian Arylon
Crifts
Crotona
DaishaHilda Utengar
Dakan
DaldMerewyn Kazan
Dalverdy
Danlawer Family/mansion
DarfixError: No contents found at URL https://battlemaster.org/data/character.php?World=8&Name=Northon.
Dark CitadelKane Dragul, Kane
DemyanskRoland Brennaborg
DiverdurGustava Komurov

[[Category:Error: no local variable "Island" has been set.]][[Category:Error: no local variable "Realm" has been set.]]


Introduction

One of the oldest realms in The Colonies, Oritolon has a proud history steeped in legend, heroism, tragedy and betrayal.

Oritolon's goals of strength, justice and unity are outlined in The Seven Pillars, seven aspirational rules that state what is expected of Oritolon's nobility and form the foundation of the realm's society.

Geography

Oritolon is situated in the south-west of The Colonies along the northern shore of The Great Bay.

The regions of Oritolon are as diverse as the landscape itself, with treacherous desert and mountains to the north, harsh scrubland to the west and rich arable land and pine forests to the east.

Ancient and majestic, Oritolon City sits at the narrow mouth of The Great Bay, making it an important trading port and the first port of call for many new arrivals to the continent.

Politics

Oritolon has long been a republic, proud of it's fair and free political system. In recent times the political system has been reformed around ministries of Finance, Justice, Diplomacy and War with all nobles free to join these ministries and contribute to the politics of realm.

Oritolon has good relations with the other realms on the continent. They are part of a federation including Lukon and Minas Thalion and are allied with both Assassins and Outer Tilog. Following a period of warfare relations with Giblot remain neutral.

Religion

The state religion of Oritolon is "The Path of Chivalry". This is not a traditional theistic religion but more a philosophy that encourages the virtues of strength, justice and unity in all people. The Path also aims to encourage benign worship and discourage conflict between faiths. The temples and shrines of The Path are shared by worshippers of many faiths who are free to worship as they please so long as their worship does not have an adverse affect on others.

History

The History of Oritolon is long and often bloody. Though there have been long periods of stability, prosperity and peace there have also been brutal wars and vicious internal struggles. The ancient history of Oritolon is the stuff of legend but recent history is no less compelling. Following victory in The Long War against the brutal theocracies Alowca and Alebad and the successful founding of Minas Thalion Oritolon was brought to the brink of oblivion by a series of internal conflicts brought about by dark forces from both outside and within the realm.

Further Reading

The History of Oritolon. Nobles of Oritolon. Regions of Oritolon. The Seven Pillars. The Path of Chivalry.