Creasur: Difference between revisions

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{{Infobox region
{{RegionBox
|continent=Beluaterra
| World = 4
|image=4/144
| Region = 144
|regtype=City
| TitleBackColor = #0E6AE2}}
|area=South Plains
Nestled deep within the ancient forests of Beluaterra, the city of Creasur stands as a testament to human resilience. Strategically positioned at the narrowest point between the continent’s northern and southern regions, Creasur lies only a short distance from the Bay of Twillen to the west, and Sea of Sunken Enweil far to the east, allowing it to serve as a critical waypoint for trade. This has made the city a hub for both commerce and culture, as merchants from distant realms traverse its bustling streets, exchanging goods from all over the continent, and indeed the world.
|population=49000
|realm=Hetland
}}  


The city's economy thrives on its diverse industries. Vast timberyards hum with the sounds of saws and hammers, fed by the dense forests that surround Creasur. Stone quarries in the nearby hills supply its impressive fortifications, while the fertile farmlands at the forest's edge provide food for its citizens. Skilled hunters and artisans contribute to a thriving market of furs, leather, and finely crafted goods, while administrative houses manage the flow of trade and taxes.


== <b>Description</b> ==
When the city prospers and is protected, it has been known to host a population north of 33,000 citizens. Yet Creasur's history is not only one of prosperity. Its thick stone walls bear the scars of countless sieges, for it has stood as a bulwark in both human wars and battles against the nightmarish hordes of the Netherworld. Kings and nobles have sought refuge here, protected by the city’s indomitable defenses. Though it has fallen to darkness and been overrun on multiple occasions, it has always been reclaimed by those unwilling to let it remain a symbol of despair. An old adage says of the city that "all roads lead to Creasur," which has been true commercially, politically and militarily for countless generations.


 
Those who dwell in Creasur believe that it will always endure as a beacon of hope and defiance against the night.
In the heart of the Wohdichil forest stand the spires of Creasur, former capital city of the lost realm of Plergoth. Trees span as far as the eyes can see. The city is an interesting mix of stone and woodwork that are clearly built to stand the test of time and the ravages of war, yet seem as natural as if the buildings had grown out of the forest floor itself.
 
The forest city stands tall as a monument to the Armored Gods of Daishi. The main city road has various immeasurably large totems representing forms of the supreme beings of the faith at the heart of the Theocracy.
 
The totems line the road representing the three types of gods of Daishi: The Light swift gods worshiped for fleetness of feet to move around the battlefields, travel the lands and skill in landing telling blows upon the enemy. The Flying gods for clarity of thought and concentration for more cohesive battle plans. The Large and seemingly unstoppable Gods for their strength and ability to persevere in the combats to come.
 
Upon the gables of the city great is the Great Prayer uttered by followers before battle.<br>
 
Lo, there do we see our fathers.<br>
Lo, there do we see our mothers.<br>
Lo, there do we see our sisters and our brothers.<br>
The line of our people back to the beginning.<br>
They do call to us to take our places<br>
Where the brave live forever.<br>
<br>

Latest revision as of 20:30, 12 September 2024

Creasur
144.jpg
Allegiance
Island
Realm
Duchy
Lord
Beluaterra
Nothoi
the South
Calberian Arylon
Statistics
Type
Weather
Economy
Population
Gold
Food
City
South Plains
Manufacturing, Trade
29166
1805
88

Nestled deep within the ancient forests of Beluaterra, the city of Creasur stands as a testament to human resilience. Strategically positioned at the narrowest point between the continent’s northern and southern regions, Creasur lies only a short distance from the Bay of Twillen to the west, and Sea of Sunken Enweil far to the east, allowing it to serve as a critical waypoint for trade. This has made the city a hub for both commerce and culture, as merchants from distant realms traverse its bustling streets, exchanging goods from all over the continent, and indeed the world.

The city's economy thrives on its diverse industries. Vast timberyards hum with the sounds of saws and hammers, fed by the dense forests that surround Creasur. Stone quarries in the nearby hills supply its impressive fortifications, while the fertile farmlands at the forest's edge provide food for its citizens. Skilled hunters and artisans contribute to a thriving market of furs, leather, and finely crafted goods, while administrative houses manage the flow of trade and taxes.

When the city prospers and is protected, it has been known to host a population north of 33,000 citizens. Yet Creasur's history is not only one of prosperity. Its thick stone walls bear the scars of countless sieges, for it has stood as a bulwark in both human wars and battles against the nightmarish hordes of the Netherworld. Kings and nobles have sought refuge here, protected by the city’s indomitable defenses. Though it has fallen to darkness and been overrun on multiple occasions, it has always been reclaimed by those unwilling to let it remain a symbol of despair. An old adage says of the city that "all roads lead to Creasur," which has been true commercially, politically and militarily for countless generations.

Those who dwell in Creasur believe that it will always endure as a beacon of hope and defiance against the night.