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| |date = February 14, 2008 | | |date = {{subst:CURRENTMONTHNAME}} {{subst:CURRENTDAY}}, {{subst:CURRENTYEAR}} |
| |title = Scouting Sea Routes | | |title = |
| |article = The ability to scout across sea routes has been removed, to more accurately simulate the reality of the situation. You can no longer scout across sea routes unless you are traveling across the route, and are more than half way to the destination. ''(There was an initial bug in the code that let you start moving, scout ahead, and then immediately turn around. This has been removed. You now have to be at least halfway along your route in order to scout ahead.)'' | | |article = |
| |author = -- {{Usr|Indirik}}}} | | |author = }} |
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| |date = February 14, 2008
| | <table style="margin: 0px; border-collapse:collapse; border: hidden; width: 100%;"><tr style="padding: 1px; border-bottom: 1px solid #FFFFFF; background: #DDDDDD;"><td>'''Title'''</td><td width="15%">'''Author'''</td><td width="20%">'''Date'''</td><td width="50%">'''Summary'''</td></tr> |
| |title = Happy Valentine's Day! (And Battle Organization, too.)
| | {{#ask: [[Category:Tattlemaster Articles]] |
| |article = It's been a while since our last update, so we thought we'd toss this one out. It was discussed on (where else?) the [[Discussion List]] a couple weeks ago:
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| {{Quotation|On testing, there's been a new column in battle reports for a few days now: "Org"<br><br>What it means is "Organisation". This depends on several factors, the most important being army size (the more men you have, the harder it is to organize them) and whether there's a marshal (or second) issuing orders, since the army is _the_ organisational unit for the military. Army will make a huge difference.<br><br>Leadership skill and a few other factors will also change it.<br><br>Starting tomorrow or whenever I update the code next, this will have actual effects. Low organisation will mean that your disorganised army is scattered around randomly. Some units will start a row too much to the front or back, or wait longer than they should, or even fight in a different formation (though the chance for that is low as long as their commander has a bit of Leadership). Also, morale of the entire army will suffer a little.<br><br>In other words: Manual setting of row/style/formation by general commands will be less reliable and less effective than using the armies and marshals for, well for what they are there to do. You can yell "front/aggressive/line" as much as you want, if there's nobody there to organise the men on the eve of battle, there'll be chaos.|{{Usr|Tom}}}}
| | | searchlabel = More Articles |
| |author = -- {{Usr|Indirik}}}} | | | sort = publication date |
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| |date=March 5, 2008 | | {{TattleBug |
| |color=green
| | |date = {{subst:CURRENTMONTHNAME}} {{subst:CURRENTDAY}}, {{subst:CURRENTYEAR}} |
| |article= [http://bugs.battlemaster.org/view.php?id=4111 Bug 4111] - Second-in-command of an army will no longer use the Defensive marshal settings when they are the attacking force. ''(Fixed on Testing islands.)''}}
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| |date=February 14, 2008 | | |article = }} --> |
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| |article= [http://bugs.battlemaster.org/view.php?id=3746 Bug 3746] - Infiltrators visible in scout reports and region pages has been fixed. If your infiltrator has enough skill, they should be invisible again.}} | |
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| [[Category:Newspapers]] | | [[Category:Newspapers]] |
| [[Category:OOC]] | | [[Category:OOC]] |
| | [[Category:TattleMaster]] |