Penalties for Lack of Banner | February 23, 2010 |
A long-standing bug has been fixed which was blocking actual penalties for realms and the rulers of realms with no set banner. Any realm without a banner needs to set one ASAP or risk serious penalties. |
Danaris |
Ruler-Definable Lord Selection | February 23, 2010 |
The method of selecting Lords in a realm is now part of the Government Settings on testing islands. This means that rulers on Beluaterra and Dwilight can now determine whether vacant Lordships are filled by election among all nobles of the realm, election among all lords of the realm, or solely by appointment by Ruler or Duke. This new setting defaults to appointment for everyone, so all Rulers should check their Government Settings as soon as possible to make sure that any Lordship referenda you want to have run will run properly. |
Danaris |
Monster Movement Change | February 23, 2010 |
Monsters and undead have been changed slightly on testing islands. They will no longer travel every route in one turn; instead, they will have to use hours to travel exactly like regular units, and will thus take time on long routes. |
Danaris |
Graphical Food Movement Maps | February 3, 2010 |
A new feature will soon be available on testing islands that should be very helpful to dukes and bankers trying to feed their cities: A dynamic map showing food status of regions, including food surplus/deficit status and automatic food shipments and levels. Dukes will be able to see a map showing their entire duchy. Bankers will have a map showing their entire realm. A sample map (using fictional data) is shown below.
- Green and red values show the status of the regions current stored food in relation to the amount needed to get to the next harvest day.
- A green number shows that the region has enough food to be fully fed through the next harvest day. The number is the number of extra bushels stored in that region's warehouse.
- A red number indicates that the region does not have enough food to be fully fed through to the next harvest day. The number shows the number of additional bushels needed.
- Yellow arrows show an automatic food transfer in progress, with the yellow number showing how much food is in the shipment.
- White arrows show that an automatic transfer value is set, but the stored food is not over the threshold so no shipment will take place. The white number shows the threshold value.
Hopefully these changes will help bankers and dukes better understand the system, and be able to manage food more effectively. |
Indirik |
More Enhanced Diplomacy Previews for Testing | February 3, 2010 |
In order to help players understand how the effects of the treaties of the proposed Enhanced Diplomacy, the "preview" messages have been extended into the battle system. You will be able to see these new preview messages on testing islands when the next server update goes live. In battle reports, below the listing of the forces, and above the normal messages where each realm picks a side for the battle, there will be a new section that shows sides as they would have been picked under the proposed treaty system. This will enable realms to see how these treaties affect the behavior of their forces, and better understand the types of treaties they will need. |
Indirik |
Upcoming Changes to Priest/Adventurer Hours | January 21, 2010 |
A new feature that will be added to testing servers at the next update: Elderly priests and adventurers will start getting fewer hours. Just as the regular character classes get fewer and fewer hours as they get older, so, too, will priests and adventurers. |
Indirik |
Server Update | January 21, 2010 |
A bit late on this, but the live servers were updated January 11. The anticipated changes to long distance priest travel via ferry and new temple guard functions have bee implemented on the Test severs only. Check the archives for more details on either of these changes. Also, all bug fixes resolved up through Jan 11 have been sent to the live servers. |
Indirik |
Temple Guard Changes Coming Soon | January 6, 2010 |
At the next server update, a change involving temple guards will go live on testing servers. Temple guards will now actively resist efforts by the region lord to sack or close the temple. |
Indirik |
Quick Glimpse of Proposed Combat System Changes | January 6, 2010 |
The devs are working on some new changes to the combat system to overcome some limitations of the current overcrowding system. In addition, these changes will bring more intuitive combat behavior, exciting new features, and allows for great new aide for roleplaying opportunities.
Some highlights:
- Units can bypass overcrowded lines and move into combat with units in the next line.
- All units will battle specific other units, so you'll know who you're attacking, and who's attacking you!
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Indirik |
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February 23, 2010 |
Feature Request granted: Allow placing an arbitrary part of your unit as militia. |
February 23, 2010 |
Bug 5491 Several fame bugs exposed by some recent underlying changes to the fame system have been fixed. |
February 23, 2010 |
A bug preventing rulers deposed in rebellions from actually being kicked from the realm has been fixed. |
February 23, 2010 |
Bug 5482 The bug preventing battles with rogues (among others) on testing has been fixed. |
February 23, 2010 |
Testing servers only: new Realm Government page shows all government settings; available from Information. |
January 20, 2010 |
Bug 5453 Fixed display of paused character count for guilds and religions. |
January 20, 2010 |
Bug 5444 Do not count paused characters when determining if a guild rank can be edited. |
January 20, 2010 |
Bug 5464 Fixed URL manipulation bug allowing adventurers to select a subclass. |
January 14, 2010 |
Testing servers only: Older adventurers and priests will start getting fewer hours per day. |
January 13, 2010 |
Adventurers will no longer be counted when determining the thresholds for penalties due to protests. |
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