Difference between revisions of "Nothoi"

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| width="175px"; style="font-size: 14px";|'''Strategos'''
 
| width="175px"; style="font-size: 14px";|'''Strategos'''
| style="background:#ffffff"; width="225px"; |Marth Kinsey
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| style="background:#ffffff"; width="225px"; |Francis Elynbrigge
 
|-style="background:#FAFAFA" valign="center"; align="center"
 
|-style="background:#FAFAFA" valign="center"; align="center"
 
| width="175px"; style="font-size: 14px";;|'''Krites'''
 
| width="175px"; style="font-size: 14px";;|'''Krites'''
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|-style="background:#FAFAFA" valign="center"; align="center"
 
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| width="175px"; style="font-size: 14px";|'''Sophos'''
 
| width="175px"; style="font-size: 14px";|'''Sophos'''
| style="background:#ffffff"; width="225px"; |Francis Elynbrigge
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| style="background:#ffffff"; width="225px"; |Actron II Burep
 
|-style="background:#76b5e0"
 
|-style="background:#76b5e0"
 
| colspan="2"; width="400px"; align="center"; style="font-size: 14px";|'''REALM INFORMATION'''
 
| colspan="2"; width="400px"; align="center"; style="font-size: 14px";|'''REALM INFORMATION'''
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|-style="background:#FAFAFA" valign="center"; align="center"
 
|-style="background:#FAFAFA" valign="center"; align="center"
 
| width="175px"; style="font-size: 14px";|'''Total Economy'''
 
| width="175px"; style="font-size: 14px";|'''Total Economy'''
| style="background:#ffffff"; width="225px"; |8987 gold
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| style="background:#ffffff"; width="225px"; |9,388 gold
 
|-style="background:#FAFAFA" valign="center"; align="center"
 
|-style="background:#FAFAFA" valign="center"; align="center"
 
| width="175px"; style="font-size: 14px";|'''Food Production'''
 
| width="175px"; style="font-size: 14px";|'''Food Production'''
| style="background:#ffffff"; width="225px"; |2730 bushels
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| style="background:#ffffff"; width="225px"; |3,205 bushels
|}Nothoi, based in the mountain lands of central [[Beluaterra]] and formed via friendly secession from [[Bara'Khur]] in the after shocks of the Fourth Invasion; declared as a democratic free state free from the tyranny of the last monarch of [[Bara'Khur]] the "Tyrant King". The forceful separation of the Reeds duchy came after months of civil strife and chaos within the Kingdom of [[Bara'Khur]], and only hours after the Duke of [[Wudenkin]] changed the allegiance of the duchy of [[Wudenkin]] to [[Fronen]], in a bid to unlawfully conserve his power, and that of his co-conspirators and fellow Dictators of [[Bara'Khur]], including the Tyrant King.  
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|}
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At the heart of Beluaterra lies Nothoi, the beacon of enlightenment and justice for all of Beluaterra. Fierce and noble, the people of Nothoi have always found collective strength in each other, embracing democratic principles for generations and standing alone in that political system among the other realms on the continent. Nothoi respects the inherent authority of its nobles citizens, and expects their people to be active participants in the growth and prosperity of the realm.
 +
 
 +
Centrally located on Beluaterra, Nothoi is one of the oldest and most storied realms in the entire known world, and remains firmly entrenched in a strong position to defend itself from hostile foreign invasions, as well as the hordes of beasts and nightmares that visit themselves upon the continent with great frequency. The realm's ambition is not conquest, but the freedom and security of all men and women who call it home.
 +
 
 +
Nothoi is not a theocratic realm, and there is no official state religion, however the [[Daishi]] faith is shared by nearly all nobility and peasants of the Republic, and it is viewed as the unofficial home of Daishi worship.
 +
 
 +
==Founding of Nothoi==
 +
[[File:WhiteWolf.jpg|300px|thumb|left|The White Wolf is the official symbol of Nothoi]]
 +
The founding of the Republic of Nothoi harkens back to a time long since gone, during the so called [[Beluaterra/Fifth Age|Fifth Age of Beluaterra]]. During this time, the great realm of [[Bara'Khur]] was among the most influential and powerful realms on the continent, centered in the glorious city of [[Wudenkin]], holding a vast territory that stretched well beyond the mountains. Bara'Khur earned the continent's respect, as it stood bravely against the onslaught of both monsters in the west, and undead in the east during the darkest days of the invasion.
 +
 
 +
But as the pressure of the invasion continued, cracks began to show upon the death of its monarch, considered the last of the Great Kings of Bara'Khur. Political divisions began to become apparent within the Kingdom upon the succession, as the new King began to undertake controversial reforms which many said were making him into a Dictator. Traditionalists objected strenuously, calling the new monarch "Tyrant King" and opposing him with great fervor. Over time, the situation had grown so bitter that the realm was courting open rebellion as the so called Tyrant King consolidated more and more power to the throne. As waves upon waves of monsters crashed into the armies of the Kingdom, the greater threat of Civil War grew ever closer as nobles on both sides -- including the Tyrant King himself -- began to challenge each other to duels of honor to the death in order to settle the conflict.
 +
 
 +
It wasn't long before it became clear that the traditionalist forces in Bara'Khur had gained the upper hand, and the Tyrant King's rule -- and that of his closest allies inside the Kingdom -- would soon be at an end. It was then that the Duke of Wudenkin, a close ally of the Tyrant King, did unlawfully and with the clear intent of preserving his own tyrannical authority, issue a proclamation aligning his city and four surrounding regions with [[Fronen]], which was at that time a confederated ally to Bara'Khur. This left the Kingdom a broken shell of what it had once been.
 +
 
 +
Hours later, the surviving nobility decided that in order to forever guarantee that no dictator could ever again threaten to destroy their lives, fortunes and sacred honor, they would break away to form a new realm. Pledging to themselves and to each other a democratic society built around the ideals of self-determination, popular sovereignty, and the consent of the governed, the founding nobles hoped that these philosophies would prevent the internal strife and autocracy that they had experienced from repeating itself. Thus was the Free Republic of Nothoi formed, claiming the true legacy of the Kingdom of Bara'Khur, and creating itself around the new capital city of Reeds and seven regions, most of which were in the mountains.
 +
 
 +
While the remnants of their former Kingdom did survive for a time in the stronghold of [[Dyomoque]], the founding of Nothoi effectively spelled the end of the great Kingdom of Bara'Khur.
  
==The Founding of Nothoi==
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===Symbols of the Republic===
Nothoi was founded in the so called [[Beluaterra/Fifth Age|Fifth Age of Beluaterra]].
+
The declaration of a new realm meant that those claiming it must then choose a symbol to represent them. Desiring something that would represent both the fierce, deadly capabilities of the soldiers of Nothoi, as well as the democratic principles established by the new realm, the founders chose the image of the White Wolf.  
  
During February of the year 1011 the realm Bara'Khur was riven asunder. Apparently strong political divisions had been present within Bara'Khur even during the invasion, nearly creating open rebellion on several occasions due largely to the death of its last "popular" Monarch, in the midst of reforms. With no stabilizing force or factor, despite the huge Monster hordes ravaging the lands, human nature once again ran its course: amid heated discussions which resulted in duels, and had, in the past resulted in the mass demanding of death duels between several nobles, including the King, the prosperous duchy of Wudenkin left Bara'Khur for its confederated ally Fronen. This large city took four regions with it, of which two did return to Bara'Khur. Shortly thereafter the duchy of Reeds seceded to form the new realm Nothoi, taking seven regions with it and claiming to be the true and rightful successor of Bara'Khur. This left Bara'Khur with only the city of Dyomoque and the far of region of Naraka which soon went rogue. Despite seeming very close to destruction Bara'Khur did manage to survive.
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Native to the slopes of the central mountains that initially formed the core of the Republic, the White Wolf is not a solitary beast, but is instead a pack animal. The pack travels together, hunts together, eats together and plays together. While some wolves in the pack are stronger than others, and while there is always an alpha wolf in charge of the pack, it is for the greater good of the pack that they have banded together. It is that community, with each wolf an equal partner in the pack, enjoying the fruits of its success, or the bitterness of its failure, that appealed to Nothoi.
  
==The government of Nothoi==
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Wolves are social creatures, and it was in wolves that man first found the partner that would become dogs. But never make the mistake of thinking the White Wolf is a docile creature, for its fangs are sharp, and is is exceedingly efficient at ripping flesh from bone, and killing its prey with extreme malice.
  
The "free state" of Nothoi is run by a democracy, the overseeing of its government can be dividing into four different categories at its very head, before branching out further in the Nothoian hierarchy.
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==Government==
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The Free Republic of Nothoi is a democracy, which elects its government positions by equal vote of all noble citizens of the realm every three months. The powers held by the elected positions are exercised in one individual each, but belong to all nobles of Nothoi by right.  
  
*The Hegemon: Head of state for Nothoi, democratically elected each month by the gentry of the Free State, with each of them having an equal vote. Anointed with a strong degree of powers, the Diadochi
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===Hegemon===
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The '''Hegemon''' is the leader of Nothoi, yet he is no King. While he holds great power, he is but the first among equals in the realm's democratic tradition, the appointed leader by acclimation. Still, the position is one that commands incredible power. The Hegemon has much authority within the Kingdom, but perhaps his greatest responsibility is to speak for the people of Nothoi, their interests, and their desires, as well as represent our realm to the other nations of this continent. When the Hegemon speaks, the nations of Beluaterra have no choice but to listen.
  
*The Hegemon: Commander of the military of Nothoi, tasked entirely with the strategy, implementation and oversight of all military affairs in the realm, the Polemarchos is subject to the will and command of the Diadochi and regulated by the laws of Nothoi, rarely does the Polemarchos take direct command of a specific army of the realm.
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===Strategos===
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The '''Strategos''' is the commander of the military of Nothoi, tasked with developing the strategy, implementation and oversight of all military affairs in the realm. Rarely does the Strategos take direct command of a specific army of the realm, but in some situations it may happen if he or she is leading a grand operation of great import. The generalship of the Strategos is essential for the defense of the realm.  
  
*The Krites:
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===Krites===
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The '''Krites''' holds all judicial power within Nothoi. In a democratic realm, the maintenance of fair application of law is of upmost importance, and without question the Krites is among the most respected positions in the realm. The laws of Nothoi make clear that the Krites has a responsibility to uphold the right of every noble to face his accuser and to have a fair trial. In addition, the Krites can spearhead any hearing of appeal for fines or unjust treatment.
  
*The Sophos:
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===Sophos===
 +
The '''Sophos''' is the chief fiduciary officer of Nothoi. Taxation and food storage are two of the most important foundational aspects of any realm, and it is the job of the Sophos to ensure that the realm has the resources it needs to both live, and to fight.
  
 
===Ruling Line of Nothoi===
 
===Ruling Line of Nothoi===
 
{|style="background:none; font-size: 100%; " cellpadding="2";  
 
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|-style="background-color: #0d5488;font-size:11px; line-height:20px"  
| colspan="4" style="font-size: 12px;color: #dddddd;font-weight: bold; text-align: center;"|RULING LINE OF WESTGARD
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| colspan="4" style="font-size: 12px;color: #dddddd;font-weight: bold; text-align: center;"|RULING LINE OF NOTHOI
 
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|-style="background:#76b5e0"
 
! width="200px"; |Ruler
 
! width="200px"; |Ruler
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| January 6, 2020
 
| January 6, 2020
 
| Currently serving
 
| Currently serving
| align="left"; |Reformed the government of Nothoi, sought peace with Thalmarkin
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| align="left"; |Reformed the government of Nothoi, ended the war with Thalmarkin and established a treaty of peace with [[Vordul Sanguinis]]. Declared war on Thalmarkin in defense of aggression against Irondale.
 
|}
 
|}
  

Revision as of 23:06, 20 May 2020

FREE STATE OF NOTHOI
NothoiBanner.png
REALM MAP
GOVERNMENT
Democracy
Hegemon Tyran Arylon
Strategos Francis Elynbrigge
Krites Angelica D'Anglos
Sophos Actron II Burep
REALM INFORMATION
Continent Beluaterra
Capital City Reeds
Population 146,048
Total Economy 9,388 gold
Food Production 3,205 bushels

At the heart of Beluaterra lies Nothoi, the beacon of enlightenment and justice for all of Beluaterra. Fierce and noble, the people of Nothoi have always found collective strength in each other, embracing democratic principles for generations and standing alone in that political system among the other realms on the continent. Nothoi respects the inherent authority of its nobles citizens, and expects their people to be active participants in the growth and prosperity of the realm.

Centrally located on Beluaterra, Nothoi is one of the oldest and most storied realms in the entire known world, and remains firmly entrenched in a strong position to defend itself from hostile foreign invasions, as well as the hordes of beasts and nightmares that visit themselves upon the continent with great frequency. The realm's ambition is not conquest, but the freedom and security of all men and women who call it home.

Nothoi is not a theocratic realm, and there is no official state religion, however the Daishi faith is shared by nearly all nobility and peasants of the Republic, and it is viewed as the unofficial home of Daishi worship.

Founding of Nothoi

The White Wolf is the official symbol of Nothoi

The founding of the Republic of Nothoi harkens back to a time long since gone, during the so called Fifth Age of Beluaterra. During this time, the great realm of Bara'Khur was among the most influential and powerful realms on the continent, centered in the glorious city of Wudenkin, holding a vast territory that stretched well beyond the mountains. Bara'Khur earned the continent's respect, as it stood bravely against the onslaught of both monsters in the west, and undead in the east during the darkest days of the invasion.

But as the pressure of the invasion continued, cracks began to show upon the death of its monarch, considered the last of the Great Kings of Bara'Khur. Political divisions began to become apparent within the Kingdom upon the succession, as the new King began to undertake controversial reforms which many said were making him into a Dictator. Traditionalists objected strenuously, calling the new monarch "Tyrant King" and opposing him with great fervor. Over time, the situation had grown so bitter that the realm was courting open rebellion as the so called Tyrant King consolidated more and more power to the throne. As waves upon waves of monsters crashed into the armies of the Kingdom, the greater threat of Civil War grew ever closer as nobles on both sides -- including the Tyrant King himself -- began to challenge each other to duels of honor to the death in order to settle the conflict.

It wasn't long before it became clear that the traditionalist forces in Bara'Khur had gained the upper hand, and the Tyrant King's rule -- and that of his closest allies inside the Kingdom -- would soon be at an end. It was then that the Duke of Wudenkin, a close ally of the Tyrant King, did unlawfully and with the clear intent of preserving his own tyrannical authority, issue a proclamation aligning his city and four surrounding regions with Fronen, which was at that time a confederated ally to Bara'Khur. This left the Kingdom a broken shell of what it had once been.

Hours later, the surviving nobility decided that in order to forever guarantee that no dictator could ever again threaten to destroy their lives, fortunes and sacred honor, they would break away to form a new realm. Pledging to themselves and to each other a democratic society built around the ideals of self-determination, popular sovereignty, and the consent of the governed, the founding nobles hoped that these philosophies would prevent the internal strife and autocracy that they had experienced from repeating itself. Thus was the Free Republic of Nothoi formed, claiming the true legacy of the Kingdom of Bara'Khur, and creating itself around the new capital city of Reeds and seven regions, most of which were in the mountains.

While the remnants of their former Kingdom did survive for a time in the stronghold of Dyomoque, the founding of Nothoi effectively spelled the end of the great Kingdom of Bara'Khur.

Symbols of the Republic

The declaration of a new realm meant that those claiming it must then choose a symbol to represent them. Desiring something that would represent both the fierce, deadly capabilities of the soldiers of Nothoi, as well as the democratic principles established by the new realm, the founders chose the image of the White Wolf.

Native to the slopes of the central mountains that initially formed the core of the Republic, the White Wolf is not a solitary beast, but is instead a pack animal. The pack travels together, hunts together, eats together and plays together. While some wolves in the pack are stronger than others, and while there is always an alpha wolf in charge of the pack, it is for the greater good of the pack that they have banded together. It is that community, with each wolf an equal partner in the pack, enjoying the fruits of its success, or the bitterness of its failure, that appealed to Nothoi.

Wolves are social creatures, and it was in wolves that man first found the partner that would become dogs. But never make the mistake of thinking the White Wolf is a docile creature, for its fangs are sharp, and is is exceedingly efficient at ripping flesh from bone, and killing its prey with extreme malice.

Government

The Free Republic of Nothoi is a democracy, which elects its government positions by equal vote of all noble citizens of the realm every three months. The powers held by the elected positions are exercised in one individual each, but belong to all nobles of Nothoi by right.

Hegemon

The Hegemon is the leader of Nothoi, yet he is no King. While he holds great power, he is but the first among equals in the realm's democratic tradition, the appointed leader by acclimation. Still, the position is one that commands incredible power. The Hegemon has much authority within the Kingdom, but perhaps his greatest responsibility is to speak for the people of Nothoi, their interests, and their desires, as well as represent our realm to the other nations of this continent. When the Hegemon speaks, the nations of Beluaterra have no choice but to listen.

Strategos

The Strategos is the commander of the military of Nothoi, tasked with developing the strategy, implementation and oversight of all military affairs in the realm. Rarely does the Strategos take direct command of a specific army of the realm, but in some situations it may happen if he or she is leading a grand operation of great import. The generalship of the Strategos is essential for the defense of the realm.

Krites

The Krites holds all judicial power within Nothoi. In a democratic realm, the maintenance of fair application of law is of upmost importance, and without question the Krites is among the most respected positions in the realm. The laws of Nothoi make clear that the Krites has a responsibility to uphold the right of every noble to face his accuser and to have a fair trial. In addition, the Krites can spearhead any hearing of appeal for fines or unjust treatment.

Sophos

The Sophos is the chief fiduciary officer of Nothoi. Taxation and food storage are two of the most important foundational aspects of any realm, and it is the job of the Sophos to ensure that the realm has the resources it needs to both live, and to fight.

Ruling Line of Nothoi

RULING LINE OF NOTHOI
Ruler Reign Begin Reign Ended Notes
Diadochi Garrett Anderbliss April 28, 2013 Needs update Needs update
Diadochi Solips Fraoch Needs update Needs update Needs update
Diadochi Scherzer Stryfe Needs update Needs update Needs update
Diadochi Remorse Noble Needs update Needs update Needs update
Diadochi Kalte Lanze Needs update Needs update Needs update
Diadochi Balkrom Lanze Needs update Needs update Needs update
Diadochi Hadrian Chamberlain February 6, 2015 August 16, 2017 Needs update
Diadochi Yao Ling Pryde August 16, 2017 December 6, 2017 Needs update
Diadochi Marth Kinsey December 6, 2017 May 31, 2019 Needs update
Diadochi Mordoc Selemnir May 31, 2019 January 6, 2020 Served through the end of the war
Hegemon Tyran Arylon January 6, 2020 Currently serving Reformed the government of Nothoi, ended the war with Thalmarkin and established a treaty of peace with Vordul Sanguinis. Declared war on Thalmarkin in defense of aggression against Irondale.

Territorial Sphere of Influence

Nothoi was founded in the shadows of the central mountains of Beluaterra, initially possessing the city of Reeds, as well as the rural regions of Haffemet and Tindle, and the mountain regions of Ren Madragas, Zisswii, Gaxano, Pel Mark, Ippetimbal. In the realm's early history, they would go on to conquer nearby Naraka and Iknopata, before pushing south toward the city of Creasur. Soon, the realm stretched west to Kraake and Watto, north to the mountains, east to Dyomoque, and south through the forests of Creasur down to the city of Iato, the borders of Fheuvenem and the coastal region of Ketampkin.

As time passed, the shape of the realm would change many times. There was a time, for instance, where the White Wolf banner flew over the deep south regions of Hep Monga, Sandlakes and Pequad. Similarly, during a war with Old Grehk in the north, Nothoi once pushed into Tor, Dald, Keffa, Djembe and Lezzel. There was a time during the Sixth Daimon Invasion of Beluaterra that the realm possessed all holdings in the north western desert as far north as the border of Firbalt, in a territory that would soon become the Kingdom of Angmar. Soon after that realm's founding, Nothoian dominion would stretch north and west around Angmar, capturing Firbalt and the surrounding territories, which would eventually form the core of the colony realm of Caelint.

Throughout the long history of Nothoi, no matter where its power was projected, the core of the Republic remained where it began below the mountains and surrounding the great river. Today, the regions claimed by Nothoi are declared specifically in treaty as Bajit, Creasur, Cwellndell, Dyomoque, Eg Tutnu, Gaxano, Haffemet, Jaekind, Mokut, Naraka, Ofengail, Reeds, Ren Mandragas, Watto, Weghie, Worvobaen, Xinjin, Yokk, Jaekind, Ypsilanti, Zisswii, and Zuhle. The realm possesses dominion over these lands, whether they are directly under the control of Nothoi or not, and any realm seeking to either take by force or plunder these regions will be immediately met with the full force of the realm's military might.

In addition, the region of Tindle, historically claimed by Nothoi, has been granted in treaty to Vordul Sanguinis. If, however, the region of Tindle is lost by the Vorduls and is not recaptured within ninety days, Nothoi shall have the right to conquer it.

The military and armed forces of Nothoi

  • White Wolf Phalanx: The main army and fighting force of the realm.
  • The Myriad:

The economy of Nothoi