South Island/South Island VIII/Sandalak 2024-09-03

From BattleMaster Wiki

Siege of Sandalak

message to all nobles participating in the battle in Sandalak

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Aria's archersAriaIkalak114 Archskirmish  809
2A Asparagus SpearsBartrumIkalak168 Archline  1769
3A BEES!DeaconIkalak155 Archbox  1528
4A Burning HammerVexIkalak84 Cavwedge  1278
5A Court of the White RiderSceinIkalak115 Cavline  1625
6A Geert's GoonsGeertIkalak79 Archskirmish  1157
7A Just Enough Too…DjustIkalak164 Archskirmish  1807
8A Lake GuardLindaIkalak131 Infline  1233
9A Sol's Naughty FriendsDirkIkalak104 Infline  1002
10A try to out run these lances!Armitage IVIkalak69 Cavwedge  1089
11A Vig's BerzerkersVigharthurIkalak167 Infline  1588
12D1st Republic(militia/guard unit)Sandalak69 Infline  760
13DDark Rain(militia/guard unit)Sandalak46 Archline  551
14DFinest Flingers(militia/guard unit)Sandalak16 SFline  548
15DGolden Sentinels(militia/guard unit)Sandalak28 Infline  365
16DGolden Sentinels(militia/guard unit)Sandalak31 Infline  395
17DGolden Sentinels(militia/guard unit)Sandalak25 Infline  330
18DGolden Sentinels(militia/guard unit)Sandalak30 Infline  394
19DRepublic 1st(militia/guard unit)Sandalak47 Infline  561

Total:
11 attackers (402 Inf, 680 Arch, 268 Cav)
8 defenders (230 Inf, 46 Arch, 16 SF)
Total combat strengths: 14885 vs. 3904

The region owner Sandalak and their allies defend.
The Ikalak troops attack because they are at war with Sandalak.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  4 (84-C)
5 (115-C)
  1 (114-A)
2 (168-A)
6 (79-A)
7 (164-A)
8 (131-I)
9 (104-I)
10 (69-C)
11 (167-I)
3 (155-A)
  12 (69-I)
13 (46-A)
14 (16-S)
15 (28-I)
16 (31-I)
17 (25-I)
18 (30-I)
19 (47-I)
   

BEES! (3) fire on 1st Republic (12), scoring 727 hits.
Just Enough Too… (7) fire on Republic 1st (19), scoring 511 hits.
Finest Flingers (14) fire on BEES! (3), scoring 360 hits.
Asparagus Spears (2) fire on Dark Rain (13), scoring 408 hits.
Aria's archers (1) fire on Golden Sentinels (16), scoring 138 hits.
Geert's Goons (6) fire on Golden Sentinels (18), scoring 279 hits.
Dark Rain (13) fire on Vig's Berzerkers (11), scoring 152 hits.
Total ranged hits suffered: Attackers: 512, Defenders: 2063
try to out run these lances! (10), Court of the White Rider (5) and Burning Hammer (4) ride on, closing in on the defenders.
Sol's Naughty Friends (9), Vig's Berzerkers (11) and Lake Guard (8) advance towards the enemy.
Golden Sentinels (15), Golden Sentinels (17), Golden Sentinels (16), Republic 1st (19), Golden Sentinels (18) and 1st Republic (12) move forward to take up positions at the outer wall.


BEES! (3) take 360 hits from archer fire, which cause 9 casualties.
Vig's Berzerkers (11) take 152 hits from archer fire, which cause 3 casualties.
Golden Sentinels (16) take 87 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Republic 1st (19) take 323 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Dark Rain (13) take 329 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Golden Sentinels (18) take 177 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
1st Republic (12) take 460 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Total hits suffered: Attackers: 512 (0 from close combat and 512 from ranged), Defenders: 1376 (0 from close combat and 1376 from ranged)
Total casualties: 12 attackers, 29 defenders

Turn No. 2

    1 (114-A)
2 (168-A)
4 (84-C)
5 (115-C)
6 (79-A)
7 (164-A)
3 (146-A)
8 (131-I)
9 (104-I)
11 (164-I)
10 (69-C)
12 (60-I)
15 (28-I)
16 (29-I)
17 (25-I)
18 (26-I)
19 (41-I)
13 (38-A)
14 (16-S)
   

BEES! (3) fire on 1st Republic (12), scoring 1008 hits.
Asparagus Spears (2) fire on Republic 1st (19), scoring 898 hits.
Finest Flingers (14) fire on try to out run these lances! (10), scoring 288 hits.
Geert's Goons (6) fire on Golden Sentinels (16), scoring 328 hits.
Dark Rain (13) fire on Vig's Berzerkers (11), scoring 125 hits.
Aria's archers (1) fire on Golden Sentinels (15), scoring 122 hits.
Just Enough Too… (7) fire on Golden Sentinels (18), scoring 613 hits.
Total ranged hits suffered: Attackers: 413, Defenders: 2969
Court of the White Rider (5) and Burning Hammer (4) ride on, closing in on the defenders.
try to out run these lances! (10) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Sol's Naughty Friends (9), Vig's Berzerkers (11) and Lake Guard (8) advance towards the enemy.
Golden Sentinels (15), 1st Republic (12), Golden Sentinels (17), Republic 1st (19), Golden Sentinels (16) and Golden Sentinels (18) hold their positions at the outer wall, waiting for the attack.


Vig's Berzerkers (11) take 125 hits from archer fire, which cause 2 casualties.
Golden Sentinels (15) take 77 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
try to out run these lances! (10) take 288 hits from archer fire, which cause 8 casualties.
1st Republic (12) take 638 hits from archer fire (reduced due to fortifications), which cause 13 casualties.
Republic 1st (19) take 568 hits from archer fire (reduced due to fortifications), which cause 11 casualties.
Golden Sentinels (16) take 208 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Golden Sentinels (18) take 388 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Total hits suffered: Attackers: 413 (0 from close combat and 413 from ranged), Defenders: 1879 (0 from close combat and 1879 from ranged)
Total casualties: 10 attackers, 38 defenders

Turn No. 3

    1 (114-A)
2 (168-A)
6 (79-A)
7 (164-A)
3 (146-A)
4 (84-C)
5 (115-C)
8 (131-I)
9 (104-I)
10 (61-C)
11 (162-I)
12 (47-I)
15 (26-I)
16 (25-I)
17 (25-I)
18 (18-I)
19 (30-I)
13 (38-A)
14 (16-S)
   

Dark Rain (13) fire on Court of the White Rider (5), scoring 233 hits.
Finest Flingers (14) fire on Vig's Berzerkers (11), scoring 376 hits.
Geert's Goons (6) fire on 1st Republic (12), scoring 634 hits.
BEES! (3) fire on Republic 1st (19), scoring 841 hits.
Just Enough Too… (7) fire on Golden Sentinels (15), scoring 771 hits.
Asparagus Spears (2) fire on Golden Sentinels (17), scoring 821 hits.
Aria's archers (1) fire on Golden Sentinels (16), scoring 140 hits.
Total ranged hits suffered: Attackers: 609, Defenders: 3207
try to out run these lances! (10), Burning Hammer (4) and Court of the White Rider (5) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 18 siege engines at the walls.
Sol's Naughty Friends (9) climb up through the overcrowded siege engines.
Lake Guard (8) attack the walls with slightly overcrowded siege engines.
Vig's Berzerkers (11) attack the fortifications with siege engines!
Republic 1st (19) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
10 Ikalak banners are visible in the melee.
Republic 1st (19) score 373 hits on Lake Guard (8).
Sol's Naughty Friends (9) score 356 hits on 1st Republic (12).
Sol's Naughty Friends (9) score 113 hits on Golden Sentinels (18).
Lake Guard (8) score 221 hits on Golden Sentinels (15).
Lake Guard (8) score 231 hits on Republic 1st (19).
Golden Sentinels (17) score 186 hits on Vig's Berzerkers (11).
Vig's Berzerkers (11) score 357 hits on Golden Sentinels (16).
Vig's Berzerkers (11) score 339 hits on Golden Sentinels (17).
Golden Sentinels (18) score 164 hits on Sol\'s Naughty Friends (9).
Golden Sentinels (15) score 209 hits on Lake Guard (8).
1st Republic (12) score 448 hits on Sol\'s Naughty Friends (9).
Golden Sentinels (16) score 274 hits on Vig's Berzerkers (11).
Total close combat hits suffered: Attackers: 1654, Defenders: 1617

Republic 1st (19) take 678 hits (146 in close combat, 532 from archer fire) (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
Sol's Naughty Friends (9) take 612 hits in close combat, which cause 15 casualties, throwing them back from the fortifications.
Lake Guard (8) take 582 hits in close combat, which cause 11 casualties, throwing them back from the fortifications.
Golden Sentinels (17) take 735 hits (215 in close combat, 520 from archer fire) (reduced due to fortifications), which cause 16 casualties, making the unit retreat from the battlefield.
Vig's Berzerkers (11) take 836 hits (460 in close combat, 376 from archer fire), which cause 14 casualties, throwing them back from the fortifications, causing another 1 casualties.
Court of the White Rider (5) take 233 hits from archer fire, which cause 6 casualties.
Golden Sentinels (18) take 72 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Golden Sentinels (15) take 628 hits (140 in close combat, 488 from archer fire) (reduced due to fortifications), which cause 14 casualties.
1st Republic (12) take 626 hits (225 in close combat, 401 from archer fire) (reduced due to fortifications), which cause 12 casualties.
Golden Sentinels (16) take 315 hits (226 in close combat, 89 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Total hits suffered: Attackers: 2263 (1654 from close combat and 609 from ranged), Defenders: 3054 (1024 from close combat and 2030 from ranged)
Total casualties: 47 attackers, 64 defenders

Turn No. 4

    1 (114-A)
2 (168-A)
6 (79-A)
7 (164-A)
3 (146-A)
4 (84-C)
5 (109-C)
8 (120-I)
9 (89-I)
10 (61-C)
11 (147-I)
12 (35-I)
15 (12-I)
16 (18-I)
18 (16-I)
13 (38-A)
14 (16-S)
   

Aria's archers (1) fire on 1st Republic (12), scoring 190 hits.
Finest Flingers (14) fire on Court of the White Rider (5), scoring 397 hits.
Asparagus Spears (2) fire on Golden Sentinels (16), scoring 903 hits.
Dark Rain (13) fire on Vig's Berzerkers (11), scoring 221 hits.
BEES! (3) fire on Golden Sentinels (18), scoring 703 hits.
Geert's Goons (6) fire on Golden Sentinels (15), scoring 366 hits.
Just Enough Too… (7) fire on Finest Flingers (14), scoring 563 hits.
Total ranged hits suffered: Attackers: 618, Defenders: 2725
Court of the White Rider (5), Burning Hammer (4) and try to out run these lances! (10) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 18 siege engines at the walls.
Lake Guard (8) attack the walls with slightly overcrowded siege engines.
Vig's Berzerkers (11) attack the walls with slightly overcrowded siege engines.
Sol's Naughty Friends (9) attack the fortifications with siege engines!


Close Combat (Defender Line 1):
10 Ikalak banners are visible in the melee.
Lake Guard (8) score 275 hits on 1st Republic (12).
Lake Guard (8) score 112 hits on Golden Sentinels (18).
Vig's Berzerkers (11) score 243 hits on Golden Sentinels (15) (730 before overkill).
Golden Sentinels (16) score 181 hits on Sol\'s Naughty Friends (9).
Sol's Naughty Friends (9) score 494 hits on Golden Sentinels (16).
Golden Sentinels (15) score 127 hits on Vig's Berzerkers (11).
1st Republic (12) score 301 hits on Lake Guard (8).
Golden Sentinels (18) score 129 hits on Lake Guard (8).
Total close combat hits suffered: Attackers: 738, Defenders: 1124 (1611 before overkill)

Lake Guard (8) take 430 hits in close combat, which cause 8 casualties.
Finest Flingers (14) take 454 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Vig's Berzerkers (11) take 348 hits (127 in close combat, 221 from archer fire), which cause 6 casualties.
Golden Sentinels (16) take 885 hits (313 in close combat, 572 from archer fire) (reduced due to fortifications), which cause 18 casualties, wiping the unit out. 6 more soldiers die on the field.
Sol's Naughty Friends (9) take 181 hits in close combat, which cause 4 casualties.
Court of the White Rider (5) take 397 hits from archer fire, which cause 9 casualties.
Golden Sentinels (15) take 386 hits (154 in close combat, 232 from archer fire) (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
1st Republic (12) take 294 hits (174 in close combat, 120 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Golden Sentinels (18) take 516 hits (71 in close combat, 445 from archer fire) (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1356 (738 from close combat and 618 from ranged), Defenders: 2535 (712 from close combat and 1823 from ranged)
Total casualties: 27 attackers, 50 defenders

Turn No. 5

    1 (114-A)
2 (168-A)
6 (79-A)
7 (164-A)
3 (146-A)
4 (84-C)
5 (100-C)
10 (61-C)
8 (112-I)
9 (85-I)
11 (141-I)
12 (29-I)
13 (38-A)
14 (9-S)
   

Asparagus Spears (2) fire on Dark Rain (13), scoring 449 hits.
Aria's archers (1) fire on Finest Flingers (14), scoring 170 hits.
Just Enough Too… (7) fire on Dark Rain (13), scoring 785 hits.
Finest Flingers (14) fire on Court of the White Rider (5), scoring 244 hits.
Geert's Goons (6) fire on Dark Rain (13), scoring 405 hits.
Dark Rain (13) fire on Burning Hammer (4), scoring 260 hits.
BEES! (3) fire on Dark Rain (13), scoring 832 hits.
Total ranged hits suffered: Attackers: 504, Defenders: 2641
Burning Hammer (4) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Court of the White Rider (5) and try to out run these lances! (10) ride carefully through the breached fortifications.
Lake Guard (8) break through the frontlines!
Vig's Berzerkers (11) and Sol's Naughty Friends (9) advance towards the enemy.
Vig's Berzerkers (11), Sol's Naughty Friends (9), Court of the White Rider (5) and try to out run these lances! (10) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
10 Ikalak banners are visible in the melee.
Lake Guard (8) score 912 hits on 1st Republic (12).
Vig's Berzerkers (11) score 311 hits on Finest Flingers (14) (1108 before overkill).
Sol's Naughty Friends (9) score 714 hits on Dark Rain (13).
Finest Flingers (14) score 89 hits on Vig's Berzerkers (11).
Dark Rain (13) score 75 hits on Sol\'s Naughty Friends (9).
Total close combat hits suffered: Attackers: 164, Defenders: 1937 (2734 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

1st Republic (12) take 577 hits in close combat (reduced due to fortifications), which cause 11 casualties, making the unit retreat from the battlefield.
Vig's Berzerkers (11) take 89 hits in close combat, which cause 2 casualties.
Sol's Naughty Friends (9) take 75 hits in close combat, which cause 2 casualties.
Court of the White Rider (5) take 244 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications, causing another 9 casualties.
Burning Hammer (4) take 260 hits from archer fire, which cause 7 casualties.
Finest Flingers (14) take 388 hits (251 in close combat, 137 from archer fire) (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Dark Rain (13) take 2569 hits (576 in close combat, 1993 from archer fire) (reduced due to fortifications), which cause 38 casualties, wiping the unit out. 7 more soldiers die on the field.
Total hits suffered: Attackers: 668 (164 from close combat and 504 from ranged), Defenders: 3534 (1404 from close combat and 2130 from ranged)
Total casualties: 26 attackers, 55 defenders

Attacker Victory!

The battle does 12 % damage to the fortifications.