Luria Nova/Campaign Records/Home Defence/Battle in Shinnen Purlieus 2/3/23

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Battle of Shinnen Purlieus
Part of Luria Nova

Date 2/2/2023
Location Shinnen Purlieus
Weather Quite windy
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
161 other 135 Inf, 51 Arch
Formations
Casualties
161 16


Battle in Shinnen Purlieus

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AUndead Horde(Undead)(rogue)161 otherline  3903940 hits21 kills161 losses
2DRanged Militia(militia/guard unit)Luria Nova27 Archline  4471576 hits34 kills0 losses
3DRanged Militia(militia/guard unit)Luria Nova24 Archline  4031463 hits31 kills0 losses
4DThe Black GuardRichardLuria Nova135 Infline  14594695 hits104 kills16 losses


Total:
1 attackers (161 other)
3 defenders (135 Inf, 51 Arch)
Total combat strengths: 3903 vs. 2309

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).

Earl Richard Shepherd is spotted wearing the Cruel Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (161-U)
   2 (27-A)
3 (24-A)
4 (135-I)
   


Ranged Militia (2) fire on Undead Horde (1), scoring 135 hits.
Ranged Militia (3) fire on Undead Horde (1), scoring 155 hits.
Total ranged hits suffered: Attackers: 290, Defenders: 0
Undead Horde (1) advance towards the enemy.
The Black Guard (4) move forward to take up positions at the outer wall.


Undead Horde (1) take 247 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 247 (0 from close combat and 247 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 2

    1 (155-U)
 4 (135-I)
2 (27-A)
3 (24-A)
   


Ranged Militia (2) fire on Undead Horde (1), scoring 164 hits.
Ranged Militia (3) fire on Undead Horde (1), scoring 190 hits.
Total ranged hits suffered: Attackers: 354, Defenders: 0
Undead Horde (1) advance towards the enemy.
The Black Guard (4) hold their positions at the outer wall, waiting for the attack.


Undead Horde (1) take 301 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 301 (0 from close combat and 301 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Turn No. 3

     1 (148-U)
4 (135-I)
2 (27-A)
3 (24-A)
   


Ranged Militia (3) fire on Undead Horde (1), scoring 176 hits.
Ranged Militia (2) fire on Undead Horde (1), scoring 299 hits.
Total ranged hits suffered: Attackers: 475, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
The Black Guard (4) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
The Black Guard (4) score 1580 hits on Undead Horde (1).
Undead Horde (1) score 432 hits on The Black Guard (4).
Total close combat hits suffered: Attackers: 1580, Defenders: 432

The Black Guard (4) take 332 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Undead Horde (1) take 1984 hits (1580 in close combat, 404 from archer fire), which cause 47 casualties, throwing them back from the fortifications.
Total hits suffered: Attackers: 1984 (1580 from close combat and 404 from ranged), Defenders: 332 (332 from close combat and 0 from ranged)
Total casualties: 47 attackers, 7 defenders

Turn No. 4

     1 (101-U)
4 (128-I)
2 (27-A)
3 (24-A)
   


Ranged Militia (2) fire on Undead Horde (1), scoring 344 hits.
Ranged Militia (3) fire on Undead Horde (1), scoring 291 hits.
Total ranged hits suffered: Attackers: 635, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
The Black Guard (4) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
The Black Guard (4) score 1248 hits on Undead Horde (1).
Undead Horde (1) score 260 hits on The Black Guard (4).
Total close combat hits suffered: Attackers: 1248, Defenders: 260

The Black Guard (4) take 200 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Undead Horde (1) take 1788 hits (1248 in close combat, 540 from archer fire), which cause 43 casualties, throwing them back from the fortifications.
Total hits suffered: Attackers: 1788 (1248 from close combat and 540 from ranged), Defenders: 200 (200 from close combat and 0 from ranged)
Total casualties: 43 attackers, 4 defenders

Turn No. 5

     1 (58-U)
4 (124-I)
2 (27-A)
3 (24-A)
   


Ranged Militia (3) fire on Undead Horde (1), scoring 346 hits.
Ranged Militia (2) fire on Undead Horde (1), scoring 243 hits.
Total ranged hits suffered: Attackers: 589, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
Undead Horde (1) score 160 hits on The Black Guard (4).
The Black Guard (4) score 1083 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 1083, Defenders: 160

Undead Horde (1) take 1584 hits (1083 in close combat, 501 from archer fire), which cause 38 casualties, throwing them back from the fortifications.
The Black Guard (4) take 123 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 1584 (1083 from close combat and 501 from ranged), Defenders: 123 (123 from close combat and 0 from ranged)
Total casualties: 38 attackers, 3 defenders

Turn No. 6

     1 (20-U)
4 (121-I)
2 (27-A)
3 (24-A)
   


Ranged Militia (3) fire on Undead Horde (1), scoring 305 hits.
Ranged Militia (2) fire on Undead Horde (1), scoring 391 hits.
Total ranged hits suffered: Attackers: 696, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).
The Black Guard (4) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
The Black Guard (4) score 784 hits on Undead Horde (1) (1148 before overkill).
Undead Horde (1) score 88 hits on The Black Guard (4).
Total close combat hits suffered: Attackers: 784 (1148 before overkill), Defenders: 88

The Black Guard (4) take 68 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Undead Horde (1) take 1376 hits (784 in close combat, 592 from archer fire), which cause 20 casualties, wiping the unit out.
Total hits suffered: Attackers: 1376 (784 from close combat and 592 from ranged), Defenders: 68 (68 from close combat and 0 from ranged)
Total casualties: 20 attackers, 2 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The battle does 13 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.